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[WIP|IV-EFLC] Gostown Paradise

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MenuET
  • MenuET

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#2221

Posted 22 November 2015 - 03:57 PM

I guess you could do it as a private mod until they give it the "ok" for you to release it

 

Can do. But need to do the buildings first.

I have to tell you guys i have no time for the project, as other matters occupy me. My bets are on a MaxScript (or a Cpp script), to make a map editor with an building editor on it. If i succeed, sure i will share the program with you guys. It would speed up the work a lot.
 

 

How about using github or something to back up your work? Just saying, version control can be a really nice thing. I can recommend Assembla if you are a SVN sort of guy (like me).

 

Sorry to hear about your computer problems. If you came to me for service I would not have done that. What a careless idiot, this "computer" guy.

 

Other than that, your latest screen looks amazing! Nice attention to detail! :)

Didn't know about it. Thanks for the tip!
Thanks for the feedback, too


MenuET
  • MenuET

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#2222

Posted 08 January 2016 - 01:27 AM Edited by MenuET, 08 January 2016 - 01:28 AM.

Good News:

 

HvqbkJo.png

 

Started to do the map again, starting with the city. Here come some LOD's. These skyscrapers will come in game, btw.

5rH2S5S.png

y8W1cBw.png

 

Pls don't mind the mess. And the big donut.

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BBHD
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#2223

Posted 08 January 2016 - 12:32 PM

Hey you're back !!!

That's a good news :)


Shakez
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#2224

Posted 18 January 2016 - 04:16 PM

@MenuET
Hey..how's progress?
Don't give up on this.It was amazing
Can you make this map in V?


oh and this time..bring some traffic or peds with the map.It will feel more alive


Jasewolf
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#2225

Posted 18 January 2016 - 05:14 PM

@MenuET
Hey..how's progress?
Don't give up on this.It was amazing
Can you make this map in V?

oh and this time..bring some traffic or peds with the map.It will feel more alive


Going to be a while before GTA V gets to that stage unfortunately.

MenuET
  • MenuET

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#2226

Posted 17 April 2016 - 01:10 PM Edited by MenuET, 17 April 2016 - 01:11 PM.

Project Cancelled.

Reason: Insufficient PC Specs.

Explanation: Failed to load even single models with no High-Poly and no Lighting and textures/maps.

Conclusion: Will try to get some RAM, GPU and CPU. Until then, my work is limited to coding some scripts.

Further Declarations: Mini-Gostown (test Map) coming soon.

 

Further Declarations #2: I'm really sorry, guys. Did my best.

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BBHD
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#2227

Posted 17 April 2016 - 04:36 PM

Don't worry MenuET. Sorry for your low specs situation.
Hope you'll get a new specs and give us a good continued project.
Have a good life :)
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Masny
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#2228

Posted 18 April 2016 - 05:49 PM

Oh, I remember playing ghostown paradise back in 2006?2008? The very first public version. Good times, good times :> 

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The_GTA
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#2229

Posted 24 April 2016 - 03:27 PM

Hoping to see this continued as well. Gostown was my favourite test map on MTA:Eir because it loaded so quick and was unique.

MenuET
  • MenuET

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#2230

Posted 02 May 2016 - 01:10 AM

Today i was planning some pipelines for coding (the only thing which i still can do) with C++/OpenGL/SDL/MaxScript, just to know where to start.

 

I thought it became pretty interesting and i wanted to share with you guys the so far result. Here it goes (click on the image with right button -> open image on a new tab to see it bigger):

 

OK7vqbir.png

(http://i.imgur.com/OK7vqbir.png)
 

As i made only as reference for myself, it is not friendly to understand, i am affraid so. Blessed you are if you do, but if you don't, im here to answer your questions.

  • Frank.s likes this

The_GTA
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#2231

Posted 02 May 2016 - 05:37 AM

If you generate buildings using a colored overhead view, how do you plan to texture them?

Can you explain further what you mean by "tesselation" in the last part? Is it about increasing level of detail?

MenuET
  • MenuET

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#2232

Posted 03 May 2016 - 01:17 AM

If you generate buildings using a colored overhead view, how do you plan to texture them?

Can you explain further what you mean by "tesselation" in the last part? Is it about increasing level of detail?

Colors on that case are just reference. Not exactly a feature from the program itself.

 

Imagine the 1st image as a concrete wall. It breaks and the mesh is tesselated to a big chunk. That big chunk is also tesselated to minor chunks and etcetera.

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MenuET
  • MenuET

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#2233

Posted 03 June 2016 - 05:54 PM Edited by MenuET, 03 June 2016 - 06:02 PM.

Started to do today the LOD's on the high-tech industrial area (Upper Town). I started with two companies, that are also GTAF Crews, which perfectly fits into this zone.

 

#1: Facade Corp: Software Campus, Smartphones (Paska Series) and Laptops (Corebook Series) assembly line, and main Asia-Pacific operations hub, as Gostown is a strategical place to ship for entire Asia and Pacific.

 

9j1tTNq.png

 

wpiHl6h.png

 

T3EavSk.png

 

3aIbYwN.png

 

 

#2: Zaibatsu Corporation: Fine chemicals company, specialized on drugs. Here are an administrative office and a minor chemical production factory.

 

cNav8SY.png

 

xJmUw5u.png

 

Good news is that some money will enter soon, and i can resume the project. New PC, YAY!

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nkjellman
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#2234

Posted 03 June 2016 - 11:50 PM

Hope to see this be converted as an add on to GTA V some day, along with LC. I guess this map could be placed ether south east of LS, and represent one of the tropical islands down that way.


universetwisters
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#2235

Posted 05 June 2016 - 03:55 AM

Looks pretty neat. Hell, other than the tropical stuff this is a perfect map. If you need any suburban houses, let me know because I got a bunch of them I could send your way.

GTARandom
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#2236

Posted 29 August 2016 - 01:48 AM

Here it is in V :)

 

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Jasewolf
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#2237

Posted 29 August 2016 - 01:50 AM

Here it is in V :)
 


FFFFFFFFF DAAAAAAMNNNNNN I love you man

mchetvorkata
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#2238

Posted 03 September 2016 - 11:27 AM

Here it is in V :)

 

Sweet when i came here i expected latest post of 2013 but it looks like it is still alive nice!


codyJ
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#2239

Posted 10 September 2016 - 03:21 PM Edited by codyJ, 10 September 2016 - 03:40 PM.

Working on reviving the SA edition through a Multi Theift Auto Server.

 

Fixed all the missing ground pieces and what not; also adding in new stuff.

 

 

There's a quick time-laps thing; features improved graphics, multiplayer, etc.

 

(If I can get proper permissions and what not I want to try to convert the updated IV version to SA)


brock_obama
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#2240

Posted 4 weeks ago

Sorry for the bump but I was wondering if it is possible to use this mod combined with a Vice City Rage mod? 





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