|QUOTE (Blaster_nl @ Monday, Jul 29 2013, 00:40)|
| Terreur, since you are kind of back right now, I would like to adress an issue. The screenshot you posted in the openFormats topic made me remember it again:|
You see the windows? The frame around the glass reflects just ast much as the glass itself. That means you either didn't make a specular texture at all, or your spec texture is fully white.
A quick, well working, noob way to make a specular like this is to open the texture in photoshop, place white rectangles on the glass, and leave the rest (the frame) black.
yeah you right , all spec shader are only diffuse texture , not spec and bump , and the look is not ""real"" .
when second part is total finish , just nned new building in city , i start the first map part , create LOD , and after fix the bad thing , same windows .