|QUOTE (spreilly @ Saturday, Jul 13 2013, 17:44)|
| Maybe you should focus on getting it to EFLC, first. I mean, that opens up a hell of a lot of other possibilities with car and ped paths, helicopters, planes, etc. |
Yes, EFLC is better for the mod because of the height limit on TBoGT.
Only issue with EFLC is the launcher won't work. I don't have the source code to make it use LaunchEFLC.exe. I might be able to simply rename LaunchEFLC.exe to LaunchGTAIV.exe.
Before I start on Beta 3, I'll port Beta 2 to EFLC and release. Again, don't get your hopes up for Beta 3. However Beta 2 EFLC probably will happen. I already got Beta 1 on EFLC, I just got to get the files.
I will say this though. On EFLC, you will play as Niko Belic. Two reasons why:
-Niko has some clothing mods on this.
-As the original TBoGT script.img isn't being used, the voice will be Niko's voice. I don't know how to do a script that automaticly changes it to Luis. If anyone wants to write one, be my guest. I think Luis' personality fits Ghostown a little more than Niko.
I'll try to use the method that was used in IV SA to port it. However, I'm a little bit skeptical that the rearranging the files in IV SA might of been what screwed up the parachute. I think the parachute worked in Beta 1 and 2. It could of been the script.img because the normal script.img was used in Beta 1 and 2, but an asi mod made it seem like it wasn't.
But you do make a good point. I wonder if car paths can be made up higher in EFLC. In Ghostown, the paths seem to stop at the height limit in GTA IV. I also think, NOT SURE, that the city on top of the mountain didn't crash. I played this on EFLC and remember being able to go into the city with no crashes. I remember crashing in the city a while ago when testing started on this, and I thought it was fixed.
But here is another thing I'm gonna look into doing. I'd like to see about creating a batch file/installer that you run to ADD, NOT REPLACE an EFLC install in the registry. This way it will be separate from regular EFLC, and you won't need to worry about changing names. Just hope that I can change the names of the exe's in the directory. Note: I have the steam version of EFLC. So its registered with a different directory. Well I'm at it, I may also look into making the mod have its own save directory so you don't have to touch your saves. But hopefully this will prevent you from having to rename your EFLC directory every time you switch between the normal copy/modded copies. But even better, not have it like IV SA 3 where it messes up EFLC in the regestry. I bet some people who played IVSA3 on EFLC noticed when they went to play the normal game/another toltal conversion that they saw IVSA loading screens, then the game crashed.