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[WIP|IV-EFLC] Gostown Paradise

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Exxon
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#91

Posted 14 January 2011 - 03:27 PM

i dont give a f... for the terrible collisions, i really don't give a thing. i just want to check it out. it look so damn nice!

orgcon
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#92

Posted 14 January 2011 - 06:37 PM

Well go and play it on SA then you imbecile!

Narcis_speed6
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#93

Posted 14 January 2011 - 06:38 PM

Don't transform this topic into a spamfest, wait for some updates.

Rob.Zombie
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#94

Posted 14 January 2011 - 11:18 PM

Awesome! I had this mod in SA, and the only thing why I couldn't really enjoy was because of the physics. But now, epic fast realistic handlings and awesome scenery. I hope it's gonna work out biggrin.gif cookie.gif

Fredskin
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#95

Posted 21 January 2011 - 05:17 PM

I've juste decided to search about this old project today, and WOW, i was really surprised to see that it's in dev's again, on the IV Engine !

Awesome guys ! Really good job done Tanjes, and well, just add this thread to my fav's to see how the project is going on the nearly days ...

( Sorry for the english, long long time since i've posted something here, I lost some englih skills on other french forum an communauty ! )

Good Luck guys !

Be_with_me_274
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#96

Posted 28 January 2011 - 11:56 AM

where to download the mod i cant open gostownparaise.com i want to download the last version(on my 2008 versions 066c i dont see any trains,i guess its old?).
Can someone give me link to the LASTEST released version?

Marklez White
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#97

Posted 29 January 2011 - 10:29 AM

There will be all trees,race tracks n so on too? Cuz in orginal SA GO 6 was glitchly trees,they disappeared n appeared.That was strange...n alot of bugs was too... mad.gif I hope in IV they will be fixed biggrin.gif Really awesome looks beta pictures.

Alwintheboy
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#98

Posted 31 January 2011 - 07:15 PM

Finally Gostwon reach GTA IV icon14.gif

ZZCOOL
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#99

Posted 01 February 2011 - 02:39 AM

how bad are the cols?

orgcon
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#100

Posted 01 February 2011 - 03:15 AM

If the're anything like the Laguna Seca cols they arent that bad.

But thats just a small map addition that can easily be broken down into little pieces so the col poly limit isn't overstepped.

Whereas Gostown is going to be a lot harder breakdown, so the cols will be very basic.

Fredskin
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#101

Posted 04 February 2011 - 01:20 PM

QUOTE (orgcon @ Feb 1 2011, 05:15)
If the're anything like the Laguna Seca cols they arent that bad.

But thats just a small map addition that can easily be broken down into little pieces so the col poly limit isn't overstepped.

Whereas Gostown is going to be a lot harder breakdown, so the cols will be very basic.

If i remember well, the original G6, i talk about the last version on SA was already split in almost pieces due to he .col ! I guess Tanjes maybe use the same one converted on the IV engine =)

Mr. Myriad
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#102

Posted 15 February 2011 - 04:14 AM

Mod is dead or still alive? Anyway it has beautiful atmosphere.

terreur69
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#103

Posted 25 February 2011 - 07:08 PM

Have for your new?
Pictures, video?

please TANJES biggrin.gif

Tanjes
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#104

Posted 25 February 2011 - 07:36 PM

I'm back to Gostown in March rolleyes.gif

For now I have another project of race track ... rolleyes.gif

Mr. Myriad
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#105

Posted 26 February 2011 - 02:11 AM

Tanjes it's good news but all the same please never forget about GOSTOWN.

Mr. Myriad
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#106

Posted 23 March 2011 - 12:15 PM

Tanjes so u told u'll return in March now the end of March but nothing progress of this mod or u still do your racetrack? Anyway please start to do this mod soon just Gostown is one of the best mods ever!

bammargera
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#107

Posted 23 March 2011 - 12:29 PM

QUOTE (Mr. Myriad @ Mar 23 2011, 12:15)
Tanjes so u told u'll return in March now the end of March but nothing progress of this mod or u still do your racetrack? Anyway please start to do this mod soon just Gostown is one of the best mods ever!

Last time I checked the 23rd wasn't the end of march. Be patient.

onclsam13
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#108

Posted 23 March 2011 - 02:36 PM

SPA Francorchamps

MinnieMan121249
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#109

Posted 24 March 2011 - 07:43 PM

Way to hijack a topic, prick. Go advertize somewhere else, eh?

Kalvin'
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#110

Posted 24 March 2011 - 07:58 PM

QUOTE (MinnieMan121249 @ Mar 24 2011, 19:43)
Way to hijack a topic, prick. Go advertize somewhere else, eh?

Lol dude, did you check the link? He was making a point,
Tanjes is not working on this, because he is actually working on that (SPA Francorchamps)

So, please. Read before posting wink.gif

(I'm guessing you're gonna get mad at me now, but whatever..)

GTARandom
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#111

Posted 24 March 2011 - 08:35 PM Edited by GTARandom, 24 March 2011 - 08:38 PM.

Personally , i hate how all this is going , there need to be tools to convert this faster i mean noone has time to convert model by model , this way it can take years to finish just 1 project. Thing is that there are many great maps on SA just waiting to be transmitted to RAGE. Just noone wants to create nice tools on this.

There is the co-operation missing , Forums back in a day when San Andreas was fresh were the forums that should be now too! Not what we have today.

nkjellman
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#112

Posted 24 March 2011 - 08:44 PM Edited by nkjellman, 24 March 2011 - 08:50 PM.

I was just thinking that because gosttown 6 does not take up that much space on the map horizontally we may be able to fit it in next to GTA 4's map. The nice thing about gta 4 is rockstar left a lot of room out side the map. There is a tun of room south of LC. You can tell how far out you can put stuff by clearing out the water. Outside the bounds their is endless amounts of water and where the world that objects can be placed in ends where the water starts. Same for SA. But another way to tell is how far you can go out of the map in mp before you die and your vehicle explodes. You guys have to agree that having gost town south of IV's LC would be SICK!!! I think there is room. Gosttown is big because it is really tall. But on the horizontal radar its probaly a little bigger than Broker. Maybe the size of Broker and Bohan combined at the largest which would fit. Remember I'm only a talking about horizontally.

Edit: GTARandom posted whell I was typing this long post. But I agree with him 100%. There haven't been many nice map and mold converters out there lately. But it should work both ways so webcan port SA maps to IV easier and IV maps to SA easier.

GTARandom
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#113

Posted 24 March 2011 - 08:46 PM

Yes , but again San Andreas can remove every obstacle in that area as well with limit adjuster. Thats what i keep on saying : IV NEEDS A LIMIT ADJUSTER!

nkjellman
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#114

Posted 24 March 2011 - 08:57 PM

QUOTE (GTARandom @ Mar 24 2011, 20:46)
Yes , but again San Andreas can remove every obstacle in that area as well with limit adjuster. Thats what i keep on saying : IV NEEDS A LIMIT ADJUSTER!

I agree with that too. Ive been saying that for a while. In the original gta we won't even be able to get a helicopter above gost town. Hey maybe with a limit adjuster we could change how many people can be in an MP game. 100 people free mode. Also with a limit adjuster we may be able to get the game to run smooth. Maybe the Open IV team will look into it.

StunterDan
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#115

Posted 16 June 2011 - 12:04 AM Edited by StunterDan, 16 June 2011 - 09:35 AM.

sry Bump:D
but Looks good

terreur69
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#116

Posted 16 June 2011 - 12:30 PM


user posted image

I'm with Tanjes to convert Ghostown6 to GTA4
We expect export Odr posible, Avont We have about 70% of a perfect collision (grass, concerts, sand, metal ...)

Here are some pictures in the game

user posted image
user posted image
user posted image


Exxon
  • Exxon

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#117

Posted 16 June 2011 - 05:02 PM

@up
Damn! Any possibilities in releasing this any time soon??

Mr. Myriad
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#118

Posted 17 June 2011 - 02:36 AM

terreur69 cool screens and damn awesome news. It's good u with 'im will do it.

terreur69
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#119

Posted 24 June 2011 - 12:12 PM Edited by terreur69, 24 June 2011 - 01:03 PM.

update 24/06 :

city/lands exporte icon14.gif
lods will be made later in the day
while the map has a perfect collision

Here are some pictures =)

user posted imageuser posted imageuser posted imageuser posted image
user posted image
user posted image

thanks 3doomer and good-nts inlove.gif

Exxon
  • Exxon

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#120

Posted 24 June 2011 - 01:13 PM

Release!! devil.gif




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