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[CLEO 3/4]Stream Ini Extender

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aStiffSausage
  • aStiffSausage

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#121

Posted 27 June 2011 - 12:56 AM

I think you should just use some great timecyc.dat, I can't see any difference in my game while changing from lowest to highest draw distance (except that gray bug).


PS. Using UGE 2.4 timecyc. smile.gif

Methical
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#122

Posted 27 June 2011 - 01:04 AM

I see a great difference while changing draw distance. That is why I requested the mod. I do use 'great' timecyc.dat mods (Lil'Q, Shaker, Project Reality .. etc) I even tried it with the 10x Draw Distance timecyc, but didn't have the effect I was after.

I think ThirteenAG may have solved my problem, I will check tonight

PS Can you PM me that timecyc please oska8? Thanks bud.

ThirteenAG
  • ThirteenAG

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#123

Posted 27 June 2011 - 10:28 AM

QUOTE (methodunderg @ Monday, Jun 27 2011, 00:18)
Thank you very much ! Will have to test this as soon as I get home tonight !

What is the maximum value for draw distance if its not 1.7?

Maximum is 1.8, i think.

Methical
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#124

Posted 27 June 2011 - 07:53 PM

I played with it for a few minutes last night, testing in the places that I ususally get missing ground if I look straight down, and it seemed to work fine.

If I have time tonight, I'll play with the values, and see what I can come up with.

Methical
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#125

Posted 24 July 2011 - 06:26 AM

I'm using 1.9; and have had no errors yet.

Is it possible to extend the distance that textures from particle.txd are drawn, and the same with shadows? I only see them like 10ft in front of me.. sad.gif

Methical
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#126

Posted 24 July 2011 - 06:56 AM

-Random Dbl Post Removed-

aStiffSausage
  • aStiffSausage

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#127

Posted 24 July 2011 - 08:26 AM

FFS TRIPLE-POST BAAAANNN

Yeah, something with draw distance controlling would be cool. And also the "cars-have-same-color-after-blowing-up-as-they-had-before-blowing-up" would be cool, as it's one of the only reasons I would play with "Very High FX", but other stuff makes me lagg... confused.gif

Methical
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#128

Posted 24 July 2011 - 08:56 AM

Lol, bite me smile.gif

That has already been fixed by DK22 (sorry for advertising, but I consider it helping)
Click Here
Scroll down to OTHER, and it should be the first mod under that.

_DK
  • _DK

    gta3 cleo

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#129

Posted 24 July 2011 - 09:52 AM

Ahh, I just solved it recoloring cars via script. I haven't much experience to find&fix that in .exe.

aStiffSausage
  • aStiffSausage

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#130

Posted 24 July 2011 - 01:16 PM

One great way would be just checking what memory-addresses get changed when you switch from Low to Very High FX, and then just check which one of those affects wrecked car coloring.

Methical
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#131

Posted 25 July 2011 - 09:43 AM

Anyway to remove that annoying fog crap when it rains (weather 8-9)? And maybe the in-built lightning (I prefer ZAZ's)

Its just way to bright during rainy weather otherwise. I just want the rain ..

Methical
  • Methical

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#132

Posted 04 August 2011 - 09:31 AM

The draw distance of the clouds? Can this limit be exceeded?

A more beautiful sky could be created this way ! xD

Methical
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#133

Posted 07 August 2011 - 02:24 AM

QUOTE (Deji @ Wednesday, Jun 22 2011, 03:36)
@methodunderg - what d'yeh want cloud height for? I tried it out and saw no effect.

Another Triple Post by me tounge2.gif

I don't see any effect either when adjusting the cloud height either; other than the birds flying at a lower altitude. Maybe this is the same case for the method you used?

lcpong1
  • lcpong1

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#134

Posted 21 August 2011 - 02:46 AM

Any chance to enable only car shadow and disable other map shadow like lamp posts? The map shadow really lags my game but the game looks unrealistic without the car shadow ;P THx for helping

Deji
  • Deji

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#135

Posted 25 September 2011 - 11:29 AM

Updated with new option to disable dynamic grass.

(Download)

Alt
  • Alt

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#136

Posted 01 November 2011 - 01:31 PM

CODE
//Disable Vertigo (causes camera to move farther back the faster you go)
0A8C: write_memory 0x524B3E size 1 value 0xEB virtual_protect 1

Darecki
  • Darecki

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#137

Posted 01 November 2011 - 08:25 PM Edited by Darecki, 01 November 2011 - 08:27 PM.

Deji, are there any more options possible to add? smile.gif I've finally managed your great tool to work biggrin.gif

Like.. enabling static shadow under car (the one from low quality), when dynamic shadows are also enabled? area under car will look more natural then.

Jur1zz
  • Jur1zz

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#138

Posted 28 March 2012 - 01:58 PM

QUOTE (Deji @ Sunday, Sep 25 2011, 13:29)
Updated with new option to disable dynamic grass.

(Download)

Can you please show me source to disable dynamic grass?

Deji
  • Deji

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#139

Posted 29 March 2012 - 08:35 AM

StreamIniExtender 0.7 Source

alex_under
  • alex_under

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#140

Posted 24 October 2012 - 07:36 AM

Deji, thank you very much for Stream Ini Extenter!!!
I try to disable ugly motion blur and annoying heat haze for a long time and now i made it, thx to you bro!!!
Will you get it work on other versions of GTA SA?
Sorry for my english

F40LM
  • F40LM

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#141

Posted 25 January 2013 - 12:24 AM

I can't get this to work, my game crashes :S

Silent
  • Silent

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#142

Posted 25 January 2013 - 12:17 PM

Then you're likely using a wrong EXE version, which the mod cannot support.

Dicko501
  • Dicko501

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#143

Posted 27 January 2014 - 01:43 AM

Kinda off topic but does anyone know how to add the motion blur and heat haze to the mobile phone version of the game

dxivilea
  • dxivilea

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#144

Posted 15 February 2014 - 11:29 AM

Crashing just by putting the .cs file in cleo (4.3) tried with hoodlum and compact exe both crash!


aStiffSausage
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#145

Posted 15 February 2014 - 12:35 PM

You should try running the script in CLEO 3 compability mode, change the extension to .cs3 to do so.


SilverRST
  • SilverRST

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#146

Posted 06 June 2014 - 01:12 AM Edited by SilverRST, 06 June 2014 - 01:12 AM.

Sorry for the bump but I've got a little question

I like playing GTA SA with Very High FX because all that smoke and sh*t. Explosions and much more smoke lol and the grass, I like them.

But the shadows at Very High FX are fugly IMO, especially coming from trees but in general every shadow.

Is it possible to just have the "shadows" like when the FX is set on Low?

I tried the Shadow Settings Extender but it completely disables every shadow.


maurice96
  • maurice96

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#147

Posted 08 June 2014 - 08:39 PM

You should try running the script in CLEO 3 compability mode, change the extension to .cs3 to do so.

yeah, worked for me, it would be great if someone could re-write this script for CLEO 4. Its not completely stable because some settings like "noblur" can cause FPS loss.


Deji
  • Deji

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#148

Posted 10 June 2014 - 12:12 AM

You should try running the script in CLEO 3 compability mode, change the extension to .cs3 to do so.

yeah, worked for me, it would be great if someone could re-write this script for CLEO 4. Its not completely stable because some settings like "noblur" can cause FPS loss.


I doubt that, but if it's true, that's amazing :p

This thing performs simple hacks on certain constant settings in the game that people with certain computer set-ups might want to configure. If changing something makes your game worse, change it back.

SilverRST
  • SilverRST

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#149

Posted 16 June 2014 - 04:50 PM

@Deji, is it possible to disable shadows when Visual FX is set on Very High?

  • Concavax likes this

uokka
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#150

Posted 29 June 2014 - 04:33 PM

"framedelay" only applies after I enter a vehicle since Cleo 4.3.

 

Tryed on different computers, currently on a netbook with a very crappy graphics card where this behavior is extremely noticable.

From ~6 FPS before entering a vehicle to ~20 FPS after entering.

 

framedelay    0
noclouds
nograss
  • Rizky Rizaldi likes this




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