[CLEO 3/4]Stream Ini Extender
Posted 27 June 2011 - 12:56 AM
PS. Using UGE 2.4 timecyc.
Posted 27 June 2011 - 01:04 AM
I think ThirteenAG may have solved my problem, I will check tonight
PS Can you PM me that timecyc please oska8? Thanks bud.
Posted 27 June 2011 - 10:28 AM
|QUOTE (methodunderg @ Monday, Jun 27 2011, 00:18)|
| Thank you very much ! Will have to test this as soon as I get home tonight !|
What is the maximum value for draw distance if its not 1.7?
Maximum is 1.8, i think.
Posted 27 June 2011 - 07:53 PM
If I have time tonight, I'll play with the values, and see what I can come up with.
Posted 24 July 2011 - 06:26 AM
Is it possible to extend the distance that textures from particle.txd are drawn, and the same with shadows? I only see them like 10ft in front of me..
Posted 24 July 2011 - 08:26 AM
Yeah, something with draw distance controlling would be cool. And also the "cars-have-same-color-after-blowing-up-as-they-had-before-blowing-up" would be cool, as it's one of the only reasons I would play with "Very High FX", but other stuff makes me lagg...
Posted 24 July 2011 - 09:52 AM
Posted 24 July 2011 - 01:16 PM
Posted 25 July 2011 - 09:43 AM
Its just way to bright during rainy weather otherwise. I just want the rain ..
Posted 04 August 2011 - 09:31 AM
A more beautiful sky could be created this way ! xD
Posted 07 August 2011 - 02:24 AM
|QUOTE (Deji @ Wednesday, Jun 22 2011, 03:36)|
|@methodunderg - what d'yeh want cloud height for? I tried it out and saw no effect.|
Another Triple Post by me
I don't see any effect either when adjusting the cloud height either; other than the birds flying at a lower altitude. Maybe this is the same case for the method you used?
Posted 21 August 2011 - 02:46 AM
Posted 01 November 2011 - 01:31 PM
|//Disable Vertigo (causes camera to move farther back the faster you go)|
0A8C: write_memory 0x524B3E size 1 value 0xEB virtual_protect 1
Posted 01 November 2011 - 08:25 PM Edited by Darecki, 01 November 2011 - 08:27 PM.
Like.. enabling static shadow under car (the one from low quality), when dynamic shadows are also enabled? area under car will look more natural then.
Posted 24 October 2012 - 07:36 AM
I try to disable ugly motion blur and annoying heat haze for a long time and now i made it, thx to you bro!!!
Will you get it work on other versions of GTA SA?
Sorry for my english
Posted 25 January 2013 - 12:17 PM
Posted 27 January 2014 - 01:43 AM
Posted 15 February 2014 - 11:29 AM
Crashing just by putting the .cs file in cleo (4.3) tried with hoodlum and compact exe both crash!
Posted 15 February 2014 - 12:35 PM
You should try running the script in CLEO 3 compability mode, change the extension to .cs3 to do so.
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