This tut was requested by: _Charger_
Step one: Make your object
Step 2: Open your material editor (press M on your keyboard)
Step 3: Click on your material browser
Step 4: Select "Multi-Sub-Object"
Step 5: Discard your old material (Always do this for any object that had previous texture mapping or you will get multi/sub error from max)
Step 6: 1- Assign your material
2- Edit material id 1
Step 7: Open your maps for the matid and place it on bitmap and browse for your textures(s) (Red circled maps are usable with script and blue is new map that is now usable)
Edited by NeptuneG, 28 November 2010 - 03:41 AM.