[TUT|IV|3DSMax]3DS Max to IV
Posted 05 November 2010 - 10:25 PM
Posted 06 November 2010 - 05:01 PM
Posted 06 November 2010 - 07:25 PM
Posted 06 November 2010 - 07:32 PM
Posted 07 November 2010 - 02:23 PM
Posted 07 November 2010 - 06:25 PM Edited by NeptuneG, 07 November 2010 - 09:54 PM.
|QUOTE (pmillett @ Nov 5 2010, 17:55)|
Same error here, even though it was working perfect a couple of weeks ago I even removed the statue of happiness.. If im not mistaken its something to do with the new java auto-update cause it was working fine for me before it updated by its self :-/
Still trying to work around this if i find a solution ill be sure to let you know...
Btw, is there anyway to place the models exported with this script manually for those who cant open shadow mapper?
Fix Found! Just copy the .exe launcher from shadow mapper 0.1a in to your shadow mapper directory and run it! (tested on x64)
Posted 09 November 2010 - 12:18 AM Edited by onclsam13, 09 November 2010 - 03:30 AM.
GTA IV V 220.127.116.11
Posted 09 November 2010 - 05:15 PM
Posted 10 November 2010 - 04:31 AM Edited by onclsam13, 10 November 2010 - 04:34 AM.
1 "my texture and condition, I such that my object is big but can not you fix this ?
2 "export. Wdb does not" COLS "ingame.
Could you detail your tutorial ?
Posted 11 November 2010 - 11:42 AM
I'm french and don't anderstand all very well.
Can i export wdr whith stored textures ?
I import "am_fm5_petrolstn.wdr", i see the wright textures on it(placed in "3ds/maps")and modify model but after export,no textures are stored in.
Posted 11 November 2010 - 12:14 PM
in next version perhaps ?
Posted 11 November 2010 - 12:22 PM
Posted 18 November 2010 - 02:22 AM
You must select the "edges" place below 0 and then back your item.
Posted 18 November 2010 - 03:29 PM
Posted 19 November 2010 - 09:51 PM
Posted 20 November 2010 - 03:00 PM
1. Select the face(s) you want to apply a material to
2. Select a ball and click the small button after "Diffuse: "
3. Select bitmap and select the img you want to use as texture
4. Apply it to the selected faces.
Posted 20 November 2010 - 03:33 PM
Posted 20 November 2010 - 03:44 PM
Posted 20 November 2010 - 04:22 PM Edited by _Charger_, 21 November 2010 - 08:55 PM.
i made screenshot of the the mainwindow and the first materialslot with the map as diffusematerial and the screenshot of the wa i do taht etc.
when i put every single texture of a multi/sub (another objet as in image above) this error happens
didn't see that it is the multi/sub error.
Posted 23 November 2010 - 01:47 PM
I'm gettn an error when trying to close/save it (and it erases all data in the IDE file leaving it blank)
Noel was able to place the model in game, but using the same IDE line he did, I get these IDE errors.. any suggestions?
-using the default nj.liberty IDE file (renamed to track)
- using a modified IDE with only one line
- using Noel's successful line
Posted 23 November 2010 - 03:12 PM
Posted 23 November 2010 - 03:13 PM
did u try with administrator rights? or use in compatibility mode? maybe it's a simple error.
Posted 23 November 2010 - 06:35 PM Edited by TheChopShop, 23 November 2010 - 06:49 PM.
@Charger, I did attempt it on the start1024.bat (running as admin) but nothn changes, it produces the same error.. and the error is being displayed in plain text bro lol
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