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about traffic speed and Aschratts Path Editor APE

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Sonny R
  • Sonny R

    Crackhead

  • Members
  • Joined: 29 Oct 2010
  • None

#1

Posted 29 October 2010 - 03:46 AM Edited by Sonny Red, 29 October 2010 - 03:49 AM.

http://www.gtaforums...howtopic=295628
sorry im new here, my question is how can i edit traffic speed on freeways with this tool? just i supposed that i need to check "Is Highway" and "Is Not Highway" flags coded in nodes .dat files.

i read the tutorial but the "Open" button in this tool doesnt work for me! wow.gif
user posted image
so i cant open any of the 64 nodes.
also, does anybody know what the hell is "row-major order"? biggrin.gif
user posted image
am i right?

and, finally, maybe i need to edit another files, not paths? i just want all vehicles on highways to drive slower, with same speed as in the city! thank you very much! ph34r.gif

ZAZ
  • ZAZ

    Kernlochbohrer

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  • Joined: 10 Jan 2005
  • European-Union

#2

Posted 29 October 2010 - 01:15 PM Edited by ZAZ, 29 October 2010 - 01:24 PM.

QUOTE (Sonny Red @ Oct 29 2010, 03:46)
http://www.gtaforums...howtopic=295628
sorry im new here, my question is how can i edit traffic speed on freeways with this tool? just i supposed that i need to check "Is Highway" and "Is Not Highway" flags coded in nodes .dat files.

i read the tutorial but the "Open" button in this tool doesnt work for me! wow.gif
user posted image
so i cant open any of the 64 nodes.
also, does anybody know what the hell is "row-major order"? biggrin.gif
user posted image
am i right?

and, finally, maybe i need to edit another files, not paths? i just want all vehicles on highways to drive slower, with same speed as in the city! thank you very much! ph34r.gif

People who made paths are very rarely because it's a difficult and annoying work
Nobody reportet about making paths with APE
I tested the tool and know how to use it but I never made paths and imported such ingame
At first you need the version 1.1
download APE 1.1
I believe, it requires Netframe 3 or 3.5 or higher

The nodes.dat:
You can't open nodes.dat in APE
First you must convert the files in a *.dnf -file

convert all nodesX.dat in a *.dnf -file:
exmport all nodesX.dat from gta3.img into a new folder,
then choose function "Decompile" in APE menue: FILE and navigate then to the new folder

loading dnf -file-Path into editor:
choose function "Open" in APE menue: FILE and navigate then to the folder with *.dnf -file

Empty paths:
You should use empty paths for your first attempt
If you import empty paths into your gta3.img the game don't have traffic then, no cars, no peds

Create empty paths:
choose Tools in APE menue, then "create empty Nodes"

Save paths:
save the path as *.dnf file

convert *.dnf file:
choose function "Compile" in APE menue: FILE, open the *.dnf file and give a folder to store the nodesX.dat

Making paths ingame with memory hack:
Start the game and go the point where you wanna beginn your first path
then press ECS and go back to windows

Now start APE and load empty paths into the editor

Now open Tutorial.pdf which comes with APE 1.1 download, find it in Tutorials & ReadMe folder
READ IT!!!! (requires Adobe Acrobat Reader)
especially the theme 2. Path Editing

As next go to APE and start MemHack
in APE menue: Tools

then go ingame and use this keys to make paths
F4 - Close MemHack
F6 - Mark last PED Node
F7 - Open PED Path | Add PED Node
F8 - Close PED Path | Add last PED Node
F10 - Mark last Car Node
F11 - Open Car Path | Add Car Node
F12 - Close Car Path | Add last Car Node

invalid function:
so far I remember right does this function not work:
" Start GTA San Andreas" of in APE menue: Tools

Please report if you made paths successfull
and describe which keypress you have used to create paths




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