Grand Theft Auto Vice City Chain Game Lounge
Posted 26 February 2012 - 01:11 PM
Sorry for confusing the savegames, as I have said I used 2 directories (modded and unmodded), so that's why it happened. I'll delete the modded one to prevent further inconveniences.
Posted 06 April 2012 - 02:57 AM
Posted 02 May 2012 - 11:47 AM
|QUOTE (miromiro's last turn)|
|Saturday, Apr 7 2012, 01:41|
|QUOTE (the time he finished it)|
|Saturday, Apr 7 2012, 01:51|
|QUOTE (things he did)|
|100% Completion Achieved!|
Infinite ammo and double health for cars have been rewarded.
New clothes delivered to the Vercetti Estate.
Did the remaining 30 rampages, 30.000$ reward.
Robbed all 15 stores.
Exported all 4 lists of cars, 92.000$ reward.
Asset acquired at Sunshine Autos, generates money up to 9.000$ a day.
The Sandking, Deluxo, Hotring Racer & Sabre Turbo spawn inside the Car Showroom.
Completed the Ammu Nation Shooting Range with a score of 47 & hit rate of 88%, 500$ reward.
Did the Paramedic side mission, 32.500$ reward.
Tommy will never get tired again!
Won the Bloodring event in 1:00, 1.000$ reward.
Did all 100 fares in a row, 117.777$ reward.
All taxis have now hydraulic capabilities.
Saved at Vercetti Estate.
No offence buddy but how on the Earth did you complete the last mission + all these side missions remaining together in 10 mins? Either you are God or something fishy happened.
Anyways, this one is the most inactive one's (Or might be GTA 3's but Arsen is absent for some reason). I think the next round should start...
Posted 02 May 2012 - 01:29 PM
We'll start a new round very soon, but we're going to need a little more activity if we wanna keep this going.
Posted 14 June 2012 - 08:00 PM
I think miromiro took my last save, instead of magneto's last save. I think we should carry on with magneto's turn, and cancel miromiro's turn.
Posted 14 June 2012 - 08:13 PM
Posted 22 June 2012 - 12:03 PM
Posted 22 June 2012 - 03:49 PM
I found it out by a mere accident!
Posted 06 July 2012 - 05:49 AM Edited by ZoomZoom, 09 July 2012 - 10:20 AM.
EDIT: All hidden packages found
Checklist have been updated, thanks Miromiro
Game Over 100% achieved
Posted 09 July 2012 - 11:34 AM
Posted 09 July 2012 - 12:29 PM
|QUOTE (miromiro @ Monday, Jul 9 2012, 11:34)|
|Guys could we PLEASE stop these turns that go over 5%? Seriously, why don't you just do all the side mission while we're at it doing 30% in a turn? It just ain't fun anymore, so please stop it. With all kindness.|
Sorry, miromiro won't happen again.
Posted 11 July 2012 - 10:34 AM
Posted 11 July 2012 - 10:41 AM
When you pass Two Bit Hit, the outfit pickup is created in the correct place. Missions that require you to be using a specific outfit are made to destroy all clothes pickups and recreate them after the job. Both Cop Land and No Escape? recreate the Cuban pickup in the wrong place. This is known as the Cuban outfit bug. It's not a random occurrence either; it WILL happen that way.
Solution: The order you do missions affects whether this clothes icon is reachable. If you finish Copland (a Vercetti mission) and No Escape? (a Malibu mission) prior to completing Two Bit Hit, it will be reachable.
This means that we MUST NOT do the Two Bit Hit mission before completing the Copland and The Job missions. Hope this helps.
Posted 24 July 2012 - 09:23 AM Edited by ZoomZoom, 26 July 2012 - 01:30 PM.
Posted 26 July 2012 - 12:45 PM
- 1. Who bought the Hyman Condo & Shumhole Shack properties?
2. What's the time in the Trial by Dirt challenge? (magneto) - I couldn't find it in the statistics.
Posted 26 July 2012 - 01:30 PM
Posted 11 December 2012 - 07:46 AM Edited by H.I.M., 11 December 2012 - 09:28 AM.
I installed a player skin mod and a few car mods for the Infernus and Angel can I still participate the CG?
OK I will take the silence as an okay...
Posted 11 December 2012 - 12:52 PM
Posted 11 December 2012 - 03:21 PM
|29. Random Vehicle (TP) - During firefighter side missions|
Posted 14 December 2012 - 04:16 PM
Posted 14 December 2012 - 07:43 PM Edited by shoumic, 14 December 2012 - 11:42 PM.
Posted 14 December 2012 - 08:00 PM
Posted 14 December 2012 - 08:07 PM
Posted 14 December 2012 - 10:58 PM
Posted 14 December 2012 - 11:29 PM Edited by shoumic, 14 December 2012 - 11:46 PM.
0909090 didnt understand what I said. I dont wanna tell him now and he doesnt need to know since he mis understood in the first place.
Posted 15 December 2012 - 05:38 PM
|QUOTE (0909090 @ Saturday, Dec 15 2012, 04:58)|
|Tip proof means that if vehicle is flipped and you quickly get out of it it won't explode. These vehicles are present in LCS/VCS where you can save them, but in chain game topic there are mentioned tip-proof vehicles as well. But to my knowlegde, there aren't any TP vehicles, so I'm waiting for someone who can explain this.|
Does VCS have tip proof vehicles?, I thought it was only present in LCS. And yes VC does not have any TP vehicles so I would now like an explaination as well.
Posted 15 December 2012 - 05:51 PM Edited by 0909090, 15 December 2012 - 05:54 PM.
Posted 02 January 2013 - 04:04 PM Edited by lol232, 02 January 2013 - 04:07 PM.
It appears in stats that 1 Robbery is complete, if so, can anyone tell me who completed it, because Writing Mr.X isn't really useful .
Anyway, 0909090, all vehicles in Firefighter side missions are Tip Proof, so are the ones in SA, so are the ones in III, they aren't only available in LCS/VCS, try it out and see it for yourself.
NOTE, Tip Proof vehicles can blow up after being Tipped, ONLY if the player stays long enough while the car is tipped, if the player quickly gets out while it's tipped, it wont blow up.
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