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Grand Theft Auto Vice City Chain Game Lounge

171 replies to this topic
AB0333
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#121

Posted 26 February 2012 - 01:11 PM

Thanks guys. icon14.gif

Sorry for confusing the savegames, as I have said I used 2 directories (modded and unmodded), so that's why it happened. I'll delete the modded one to prevent further inconveniences.

M.A.K
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#122

Posted 06 April 2012 - 02:57 AM

C'mon all , we almost made it to the end , why give up , if we are going to finish this , lets finish it with the victory of 100%

Dr. John
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#123

Posted 02 May 2012 - 11:47 AM

I am going to bump this up.

QUOTE (miromiro's last turn)
Saturday, Apr 7 2012, 01:41


QUOTE (the time he finished it)
Saturday, Apr 7 2012, 01:51


QUOTE (things he did)
100% Completion Achieved!
Infinite ammo and double health for cars have been rewarded.
New clothes delivered to the Vercetti Estate.
Did the remaining 30 rampages, 30.000$ reward.
Robbed all 15 stores.
Exported all 4 lists of cars, 92.000$ reward.
Asset acquired at Sunshine Autos, generates money up to 9.000$ a day.
The Sandking, Deluxo, Hotring Racer & Sabre Turbo spawn inside the Car Showroom.
Completed the Ammu Nation Shooting Range with a score of 47 & hit rate of 88%, 500$ reward.
Did the Paramedic side mission, 32.500$ reward.
Tommy will never get tired again!
Won the Bloodring event in 1:00, 1.000$ reward.
Did all 100 fares in a row, 117.777$ reward.
All taxis have now hydraulic capabilities.
Saved at Vercetti Estate.


No offence buddy but how on the Earth did you complete the last mission + all these side missions remaining together in 10 mins? Either you are God or something fishy happened.

Anyways, this one is the most inactive one's (Or might be GTA 3's but Arsen is absent for some reason). I think the next round should start...

Міro
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#124

Posted 02 May 2012 - 01:29 PM

No. I've been working on the turn way way before calling it. When I called the turn, I actually had it all done. Those 10 minutes were needed only for posting everything. I haven't used any cheats / mods / trainers. Took me a few days to do the turn, and I've taken the risk to work on it, basing mainly on the fact that no one was going to do it anyway.

We'll start a new round very soon, but we're going to need a little more activity if we wanna keep this going.

MrMateczko
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#125

Posted 14 June 2012 - 08:00 PM

magneto and miromiro did the same mission "Check Out at the Check In".

user posted image

I think miromiro took my last save, instead of magneto's last save. I think we should carry on with magneto's turn, and cancel miromiro's turn.

Міro
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#126

Posted 14 June 2012 - 08:13 PM

Oh crap, my bad! I'll edit the post with a new save immediately.

MrMateczko
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#127

Posted 22 June 2012 - 12:03 PM

Arsen how did you do Downtown Chopper Checkpoint before G-spotlight?

Arsen Vitiuk
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#128

Posted 22 June 2012 - 03:49 PM

Simple! I brought the Sparrow from Little Haiti, landed it where the Sparrow has to spawn after "G-Spotlight", and the mission has started!

I found it out by a mere accident!

MrMateczko
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#129

Posted 22 June 2012 - 06:32 PM

I could have though of that. Nice discovery.

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#130

Posted 06 July 2012 - 05:49 AM Edited by ZoomZoom, 09 July 2012 - 10:20 AM.

Man the VC chain game is nearly dying. nervous.gif

EDIT: All hidden packages found

Miromiro, the checklist needs to be updated please update it

Checklist have been updated, thanks Miromiro

Game Over 100% achieved

Міro
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#131

Posted 09 July 2012 - 11:34 AM

Guys could we PLEASE stop these turns that go over 5%? Seriously, why don't you just do all the side mission while we're at it doing 30% in a turn? It just ain't fun anymore, so please stop it. With all kindness.

ZoomZoom
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#132

Posted 09 July 2012 - 12:29 PM

QUOTE (miromiro @ Monday, Jul 9 2012, 11:34)
Guys could we PLEASE stop these turns that go over 5%? Seriously, why don't you just do all the side mission while we're at it doing 30% in a turn? It just ain't fun anymore, so please stop it. With all kindness.

Sorry, miromiro won't happen again. confused.gif

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#133

Posted 11 July 2012 - 10:34 AM

What is the glitch that happens when you complete Two Bit Hit before The or The Job?

Please reply. dontgetit.gif

Міro
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#134

Posted 11 July 2012 - 10:41 AM

After the mission Two Bit Hit for Avery, the Cuban outfit icon is visible in the little store in Little Havana, but is unreachable - there is an invisible wall blocking access to it.

When you pass Two Bit Hit, the outfit pickup is created in the correct place. Missions that require you to be using a specific outfit are made to destroy all clothes pickups and recreate them after the job. Both Cop Land and No Escape? recreate the Cuban pickup in the wrong place. This is known as the Cuban outfit bug. It's not a random occurrence either; it WILL happen that way.

Solution: The order you do missions affects whether this clothes icon is reachable. If you finish Copland (a Vercetti mission) and No Escape? (a Malibu mission) prior to completing Two Bit Hit, it will be reachable.

This means that we MUST NOT do the Two Bit Hit mission before completing the Copland and The Job missions. Hope this helps. icon14.gif

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#135

Posted 11 July 2012 - 10:45 AM

Thanks miromiro. Now I understand. smile.gif

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#136

Posted 24 July 2012 - 09:23 AM Edited by ZoomZoom, 26 July 2012 - 01:30 PM.

Sorry for the double post. But...

Miromiro, the checklist needs updation

Міro
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#137

Posted 26 July 2012 - 12:45 PM

Okay, I updated it, but I've come over a few problems. Here are some things that are bothering me:
    1. Who bought the Hyman Condo & Shumhole Shack properties?
    2. What's the time in the Trial by Dirt challenge? (magneto) - I couldn't find it in the statistics.

ZoomZoom
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#138

Posted 26 July 2012 - 01:30 PM

I bought the Hyman Condo but I din't bought the Skumole Shack..

H.I.M.
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#139

Posted 11 December 2012 - 07:46 AM Edited by H.I.M., 11 December 2012 - 09:28 AM.

I got a question..

I installed a player skin mod and a few car mods for the Infernus and Angel can I still participate the CG?


OK I will take the silence as an okay... confused.gif

M.A.K
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#140

Posted 11 December 2012 - 12:52 PM

If they were only skin mods, I think its ok to take part in CG

ThatSpecialSomeone
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#141

Posted 11 December 2012 - 03:21 PM

I don't play VC chain game, but I noticed one odd thing in Chain game topic. In Unique Vehicles list in chain game topic there is
QUOTE
29. Random Vehicle (TP) - During firefighter side missions
AFAIK there are no TP vehicles in Vice city. mercie_blink.gif Or am I wrong? Can anyone please explain this, thanks. smile.gif

ThatSpecialSomeone
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#142

Posted 14 December 2012 - 04:16 PM

Sorry for double-post, but I have been searching about these tip-proof vehicles and apperantly they don't exist. There are no tip-proof vehicles in VC/SA/III/IV only in VCS/LCS where you can save them. So is there anybody who is willing to explain what's up with these tip-proof vehicles? confused.gif

Shoumic
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#143

Posted 14 December 2012 - 07:43 PM Edited by shoumic, 14 December 2012 - 11:42 PM.

Sorry, I got confused blush.gif

ThatSpecialSomeone
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#144

Posted 14 December 2012 - 08:00 PM

Shoumic, no offence, but did you read what's in chain game topic and what I have asked for... It's about special vehicles, he clearly didn't copied that from SA chain game as VC has its own special vehicles..... confused.gif

Andreaz1
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#145

Posted 14 December 2012 - 08:07 PM

TP = Tip-proof? I have never heard that before. The only tip-proof car in Vice City as far as I known is the Bloodring Banger you drive during the Bloodring event. Even that isn't tip-proof in that sense, it just gets turned back the right way up if you flip it. It's not a special feature for that vehicle either.

ThatSpecialSomeone
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#146

Posted 14 December 2012 - 10:58 PM

Tip proof means that if vehicle is flipped and you quickly get out of it it won't explode. These vehicles are present in LCS/VCS where you can save them, but in chain game topic there are mentioned tip-proof vehicles as well. But to my knowlegde, there aren't any TP vehicles, so I'm waiting for someone who can explain this.

Shoumic
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#147

Posted 14 December 2012 - 11:29 PM Edited by shoumic, 14 December 2012 - 11:46 PM.

NVM I got it

0909090 didnt understand what I said. I dont wanna tell him now and he doesnt need to know since he mis understood in the first place.

Shoumic
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#148

Posted 15 December 2012 - 05:38 PM

QUOTE (0909090 @ Saturday, Dec 15 2012, 04:58)
Tip proof means that if vehicle is flipped and you quickly get out of it it won't explode. These vehicles are present in LCS/VCS where you can save them, but in chain game topic there are mentioned tip-proof vehicles as well. But to my knowlegde, there aren't any TP vehicles, so I'm waiting for someone who can explain this.

Does VCS have tip proof vehicles?, I thought it was only present in LCS. And yes VC does not have any TP vehicles so I would now like an explaination as well.

ThatSpecialSomeone
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#149

Posted 15 December 2012 - 05:51 PM Edited by 0909090, 15 December 2012 - 05:54 PM.

Yes they are present in VCS as well. And VC could have TP vehicles, but I doubt we can save them in garage. As well as tire-proofing which is also not saveable.

lol232
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#150

Posted 02 January 2013 - 04:04 PM Edited by lol232, 02 January 2013 - 04:07 PM.

Okay now guys, can ANYBODY tell me, who completed that one Robbery??
It appears in stats that 1 Robbery is complete, if so, can anyone tell me who completed it, because Writing Mr.X isn't really useful confused.gif .

Anyway, 0909090, all vehicles in Firefighter side missions are Tip Proof, so are the ones in SA, so are the ones in III, they aren't only available in LCS/VCS, try it out and see it for yourself.
NOTE, Tip Proof vehicles can blow up after being Tipped, ONLY if the player stays long enough while the car is tipped, if the player quickly gets out while it's tipped, it wont blow up.




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