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Grand Theft Auto III Chain Game Lounge
Posted 02 May 2011 - 10:27 AM
Posted 02 May 2011 - 11:24 AM
Posted 21 June 2011 - 08:13 PM
After a 3-month break, having undergone intense development and immeasurable changes, the Grand Theft Auto III Chain Game is back on the track on June 20 2011. Renewed and improved, this Chain Game was made sure to bring lots of fun to whoever will be playing it.
The Chain Game has been altered a lot, so even the veteran players will now have to take time to re-read the rules in order to be able to enjoy it to full extent. Enjoy!
Posted 22 June 2011 - 09:07 AM
When I was doing Firefighter in my turn today, I didn't get any Blista or Mr Whoopee spawn on the roads. However, when I got into a Cabbie and was driving my first fare through Saint Marks, I noticed like 4 Mr Whoopees on the road. So I took one and delivered it to the Export garage in Portland Harbor.
But then I took another Cabbie and started doing Taxi. Guess what? I was having the Ice Cream vans spawn on almost every street. While I was doing Taxi, I saw Mr Whoopees drive in St Marks, Portland View, Atlantic Quays, Callahan Point, Chinatown and Hepburn Heights.
That means, driving a Cabbie increases the chances of Mr Whoopee to spawn!!! You'd all be advised to exploit this in further Rounds, should you be looking to deliver Mr Whoopee to Portland Docks Garage.
Edited by Arsen Vitiuk, 18 June 2012 - 09:24 AM.
Posted 30 June 2011 - 07:30 AM
In order to increase the ease of the missions in the future, it is good to collect powerful weapons and ammo for them as soon as possible, provided we didn't find a corresponding amount of Hidden Packages before. These include M16, Sniper Rifle and Rocket Launcher. I will list some of these weapons locations on Staunton Island, and the players would do good bucking up as much ammo as possible for these weapons before the REAL hard missions begin.
- Bedford Point, The Car Park: across the platform where the Hidden Package was situated (access from the stairs outside) - 1 pickup = 60 bullets
- Rockford, Phil's Army Surplus: After "Arms Shortage" sold for $ 5.000 - 1 pickup = 300 bullets
- Aspatria/Belleville border, Uncle BJ's Grocery Store: on the roof of the store (access by jump from the driveway on the Lift Bridge) - 1 pickup = 15 bullets
- Newport, AmmuNation: Available to buy from the beginning of the game for $ 10.000 - 1 pickup = 25 bullets
- Rockford, Phil's Army Surplus: After "Arms Shortage" sold for $ 25.000 - 1 pickup = 5 rockets
Teal are locations of M16
Green are locations of Rocket Launchers
Orange are locations of Sniper Rifles
Note that most of the time these weapons will cost money. Spend as much as you want to buy as more as possible, but remember: we MUST have $ 500.000 on account when we finish "Ransom" (if we have finished all other missions by then), otherwise, money will be hard to come by...
P.S. If somebody knows another location of aforementioned weapons on Staunton that I didn't know of, please, do not hesitate to reply. Remember: you'll not only be helping other players, but you'll be helping yourself as well.
Edited by Arsen Vitiuk, 18 June 2012 - 09:24 AM.
Posted 02 July 2011 - 07:49 PM
magneto, could you please tell me what version of GTA:III game are you using? As far as I know, it is impossible to complete "Kingdom Come" before "Grand Theft Aero" has been complete. But nonetheless, you somehow managed to do it in this turn.
Unless you tell us what version of game you're using, your turn will be disqualified.
As for reference, I'm using a version 1.0 game.
EDIT: Handled for now. Moving on.
Edited by Arsen Vitiuk, 02 July 2011 - 08:52 PM.
Posted 06 July 2011 - 06:29 PM
I won't be online almost at all during this week,and if i'll be online,I ain't sure that i'll have enough time to take a turn
Have fun guys with the Chain Game
I'll join you back in the next round,I guess.
Posted 07 July 2011 - 08:43 AM
When I took my turn it had been recorded that 69 were already collected, and that all packages were collected from Portland, Staunton Island and one had been collected from SSV (The one in the subway station).
Total Portland packages = 33
Total Staunton Island packages = 36
33 + 36 + 1 from SSV = 70.. not 69
It was also said that by the third turn that all the Portland packages had already been collected (that were possible at the time) and not far into Staunton Island that the two remaining Portland packages had been collected. This can only mean it's in Staunton.
So in a nutshell, I have collected the remaining 30 packages from SSV and we are now stuck on 99. I have went back over every single one of the Staunton Island package points, and in a desperate attempt I even looked again at Portland and SSV but have found nothing. Whoever finds this goddamn package gets a whole bag of cookies, because my brain hurts from searching.
Posted 11 July 2011 - 05:37 PM
33 on Portland
35 on Staunton
31 on Shoreside
1 on Staunton Lift Bridge
33+35+31+1 = ...100
EDIT: Nope, I was wrong. The package on Staunton Life Bridge has been collected. That means the remaining package is on Shoreside. Keep searching, guys!
Edited by Arsen Vitiuk, 15 July 2011 - 11:46 AM.
Posted 15 July 2011 - 11:45 AM
Today I'm celebrating my first anniversary on the Forums. That's why I'm giving all GTA III Chain Game players a present:
The Waiting Period has been reset to 2 hours!!! That means that the Waiting Timer will reset after 2 hours since the last turn completion, not 4.
Also, the players can now complete 2 Named Missions in their turn except for 1, as stated in the original rules.
These changes are valid until July 17 2011 12:00 am GMT After that, every rule will be restored to original. Until then, Enjoy!
Edited by Arsen Vitiuk, 18 June 2012 - 09:28 AM.
Posted 15 July 2011 - 05:59 PM
Today I'm introducing the Player Status in the Grand Theft Auto III Chain Game.
The way it works is simple: If a player is taking turns, then his status will be "Active". If a player hasn't been taking turns for 7 consecutive days, then his status will become "Inactive". As soon as an inactive player takes a turn in the Chain Game, his status will become "Active" again. Note that it does not depend on whether the turn taken is valid or invalid.
I'll be keeping you on track with further developments. Enjoy!
Edited by Arsen Vitiuk, 18 June 2012 - 09:26 AM.
Posted 24 July 2011 - 02:59 PM
|QUOTE (Cida Melo @ July 24 2011, 11:40)|
|Oh when I began playing GTA III this was the first mission I was stuck! I just couldn't shoot him with that pistol! Then I discovered I could just put bombs on his car|
Ah, what a nice memory... I remembered myself playing GTA III for the first time!
Luckily for me, I was familiar with another GTA games by that time, so the first thing I was doing after Introduction was collecting Hidden Packages, doing Rampages and Unqiue Jumps, and completing missions like Taxi, Firefighter and Paramedic...
I always complete Paramedic as soon as I start the game in every III era GTA except for San Andreas! Infinite Sprint is a great asset to the player!
I understood how wise I did by doing everything on Portland before "Don't Spank Ma Bitch Up" after "Sayonara Salvatore", when the Mafia with shotguns negated possibility of you doing Paramedic or Firefighter there...
Anyway, when I got to mission "Farewell 'Chunky' Lee Chong" I had many UZI and AK47 ammo, so I charged at him to kill him. That was on my first playthorugh. Later, when I learned how to access the other islands from the beginning, I had a Sniper Rifle, so I could pop his head right away!
But still, I'm not a fan of getting to islands before they are unlocked. I like opening them during the course of the storyline, even if I'm playing GTA III for my 10th time and I know everything about these islands. But I still find some new things like a new vehicle parking location or a weapon spawn point... GTA III will never stop to amaze me!
The first mission I had difficulty with, though, was "The Fuzz Ball". I could just not deliver all 8 hookers (and I wanted to deliver them all)
untl the day I found that the Coach can bear all 8 girls a the same time!
I was a "missions opportunist" and I stopped taking the missions from old guys as soon as missions from new guys opened (Joey, Toni and Salvatore). But in the end, I payed for my arrogance: I completed "Last Requests" without completing "Pump Action Pimp" and "Dead Skunk In The Trunk". As soon as I got to Staunton, I saw those missions disappear. I countinued playing, but after I killed Salvatore I realized that Joey and Luigi wold not be giving me missions - simple pure logic!
Luckily, I had a backup save from "Bomb Da Base: Act II" and could complete those Joey's and Luigi's missions to then just simply go to Staunton!
Ahh, those days...
If you have some memories about playing GTA III you'd like to share with us, post them here!
Edited by Arsen Vitiuk, 18 June 2012 - 09:27 AM.
Posted 26 July 2011 - 03:02 AM
Posted 26 July 2011 - 04:35 AM
Posted 31 July 2011 - 08:07 PM
Today I've encountered an issue I never really bothered about before. One of our players completed the "Sayonara Salvatore" mission which makes Mafia hate Claude before all missions on Portland were done. And now those remaining missions have become a hell of a nightmare for the players to do.
That's why I'm asking all players to complete certain missions only AFTER other certain missions have been complete!
I've made a full list involving all possible missions and their outcomes:
- "Taking Out The Laundry" or "Trial By Fire" has to be done AFTER Paramedic has been complete! (recommended)
- "Bomb Da Base" Act II" has to be done after as much possible side missions on Staunton and Shoreside have been done (optional)
- "Sayonara Salvatore" has to be done AFTER all possible missions on Portland have been complete!
- "UZI Rider" has to be done AFTER all possible missions on Portland are complete
- "Kingdom Come" has to be done AFTER all possible missions on Staunton are done (finishing with "S.A.M."; "Decoy" and "Marked Man")
- TAXI and PARAMEDIC have to be done at any point before missions where gangs start to hate you!
Edited by Arsen Vitiuk, 18 June 2012 - 09:30 AM.
Posted 01 August 2011 - 12:25 PM
Posted 02 August 2011 - 03:42 PM
* First go to the place where you help Phil.
* Then go over to the end of that building
* Here you will see a alley type path
* Follow it to the end
* You Will end up inside the military compound
* Get in the Barracks OL and drive out the gate as it will open from within
* Now your home free
Go here for reference pics (follow the pictures in order):
Edited by M.A.K, 02 August 2011 - 03:52 PM.
Posted 07 August 2011 - 02:06 AM
Posted 07 August 2011 - 11:33 AM
I will be away from August 9 till August 25, and seeing as the Chain Game needs a stable leader to be kept on track, I appoint dingleman as the Temporary Chief of the Chain Game!
While I'm away, dingleman will look after the Chain Game, making sure it runs smoothly and according to the rules. He will also keep an update of the Checklist, as well as other lists, and keep the Chain Game clean in general.
dingleman has now full command of the Chain Game, so from now on and till my return his word is law!
Don't disappoint me, and good luck playing the Chain Game!
Posted 08 August 2011 - 05:25 AM
Posted 08 August 2011 - 07:04 AM
The choice is up to you. You can make no mistake in this situation - all options are correct.
Moreover, the "Unique Vehicle Collection" feature was just an add-on to the main Chain Game in order to add more thrill to it. Therefore, it isn't obligatory to acquire any Unique Vehicles at all.
This is done just for pleasure and fun.
Edited by Arsen Vitiuk, 24 September 2011 - 03:56 PM.
Posted 08 August 2011 - 07:18 AM
Edited by Arsen Vitiuk, 08 August 2011 - 08:32 AM.
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