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Grand Theft Auto III Chaingame Round 1

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Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

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#1

Posted 13 October 2010 - 03:34 PM Edited by Arsen Vitiuk, 19 December 2010 - 07:05 PM.

user posted image

Grand Theft Auto III Chain Game - Round 1

Script Version: v1.1
--------------------------------------------------------------------------------------

For a while I have been thinking... This site has the Chain Game for GTA SA. So why not make the same for GTA:III? The GTA:III is no worse than San Andreas and there are people who want to play it. So why not to make some fun?

The Chain Game is for anyone who wants to play along. It starts from Zero To Hero: from the very beginning to the very end and, eventually, 100%.

Please read the Rules & Guidelines before you start to play.
The Rules & Guidelines are here so that the game can progress and everyone can have an enjoyable experience and contributing into bringing the game towards 100%. (Although the rules are created for someone to intentially break them, this is not a suitable case).

New players are always welcome to join the Chain Game.

If you're new and want to plunge right in, simply follow the Quick Start Guide for now and read the complete set of rules later. You're excused for now, but eventually you'll have to... otherwise, you'll spoil the chaingaming experience, and firstly for yourself.


--------------------------------------------------------------------------------------

user posted image


Contents:
Quick Start Guide
Rules
Suggestions
Supplement To The Rules
Posting Format
100% checklist
GTA:III Chaingame Record Book
Unique Vehicle List



Quick Start Guide:

1. Call a turn by posting in this topic.
2. Download the last save.
3. Play one mission (if there is more than one available, choose the one you desire)
4. Upload your save on Samutz Save'N'Play: http://gatsnp.com
5. Post the link to your game back here within 3 hours. Edit your original posting to do this.

Here's a copy & paste template for the posting format you should use.


Mission:
Called by:
Link:
Completion:
Notes:

To go directly to the latest posting in this topic, follow the link at the bottom of 'Contents', directly above this section.


Rules

1. Do not use any kind of cheats, trainers, mods or cleo scripts. They can seriously mess up things later in the game, so using them will not only spoil the fun for yourself, but also for the other players. Although, unlike GTA SA, there is no effect in a save after having used the cheats, it is better not to use them.
2. Call a turn by posting in the topic.
3. Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%.
4. Complete ONE Named Mission only, save your game, upload your save file (see below) and post a link back in the topic (use the Edit button).
5. The definition of a "Named Mission" is "any mission that changes the save file name". Examples are "Luigi's Girls", "Rumpo Rampage" and "Patriot Playground".
6. Several named missions are exempt from the 'one named mission rule', for various reasons. Find all details on these in the Supplement To The Rules.
7. Use Samutz's uploader to upload your save file (recommended uploader). If it is down you can use Rapidshare, FileFront or YouSendit.
8. Use the preferred posting format (see below).
9. Wait until 2 other turns have been completed before calling another mission.
10. If 6 hours pass without another gamer completing a turn, then the '2 mission rule' is reset & anyone may call a turn. This does NOT mean to wait 6 hours between personal mission/turn calls.
11. The time limit to complete your turn is 3 hours. We will use the post time in the topic. The timer starts when a mission is called but for the timer to start counting down, the caller must give a strong indication that he is taking the turn. After 3 hours have passed and the caller has not posted back, it's a forfeit and anyone else may call a turn.
12. The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '2 mission rule' and will not reset the 6 hour timer.
13. In the event of two gamers calling a mission, the first one does the called mission.
14. Mission strategy is up to the caller - just don't use cheats, trainers, mods or cleo scripts.
15. Do not save after getting busted or wasted.
16. The caller may purchase weapons, respray the vehicles, set up the bombs and have relations with prostitutes. Please let us know about any of this stuff in the Notes section of your post.
17. The caller may do any collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
18. Nobody is forbidden to get to Staunton and Shoreside to do something there by using any techniques possible to access these islands before they are open.


A request to all players:

Please try to post the completion percentage from the stats after you have completed your turn. This will help in putting together the stats at the end of the round. The completion % can be found in STATS.

Suggestions

1. Try to keep the mission failures to minimum unless it's to collect a special vehicle (BP/DP/EP/FP/unique color). If a special vehicle has been collected, let us know in the Notes section.
2. Try to keep the safe house saves minimal. If you have a game crash problem on your system multiple saves are alright - save when you don't want to lose some progress.
3. Try to save with full health and armor.
4. Save close to available missions when possible.
5. Letís try to have the last save for 100% be "The Exchange", so try to get everything else done before that.

Have FUN!


Supplement To The Rules

This supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.

(1) Abuse of the '2 Mission Rule':

Callers are encouraged to understand the basic ethics of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.

(2) Exceptions to the 'One Named Mission Rule':


1. "Ransom"

This 'mission' is in fact a named cutscene finishing Asuka's "S.A.M." mission.

2. 'Lame Missions':
- "Bomb da Base: Act I"
- "Love's Disappearance"

These are named missions although all of them are in fact only cut scenes without any action going on. These missions are exempt from the 'one named mission rule'.

3. Challenges:
- "Patriot Playground"
- "A Ride In The Park"
- "Gripped"
- "Multistory Mayhem"

These are exempt from the 'one named mission rule' and can be combined in any number with any other named mission.

4. TOYZ missions:
- "Mafia Massacre"
- "Diablo Destruction"
- "Casino Calamity"
- "Rumpo Rampage"

These are also exempt from the 'one named mission rule' and can therefore be as well combined in any number with any other named mission.

(3) Other things to keep in mind:

1. Hidden Packages/Rampages/Unique Stunt Jumps
Feel free to get any of these but remeber: the 3-hour rule remains the same. Also, put any HP/rampages/USJ and rewards received for them into the 'Notes' section.

2. Vehicle Export
All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers can help by storing cars on the lists beforehand as and when they come across these.

3. Missions
Some missions must be completed before anohter mission otherwise 100% will become unaccessible. These are:
a) Luigi's missions "Pump-Action Pimp" and "The Fuzz Ball", Joey's "Dead Skunk In The Trunk" and "The Getaway" before Salvatore's mission "Last Requests";
b) Kenji's missions "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima" and "Smackdown" before Donald's mission "Waka-Gashira Wipeout!"
c) Asuka's mission "Two-Faced Tanner" before Donald's mission "Grand Theft Aero"


Posting Format

Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you kill Salvatore'.
Called by: Use your name.
Link: The link to your uploaded save file, after you've completed your turn.
Completion: Completion percentage from stats section.
Notes: Anything pertinent to the mission/strategy or extra stuff done.

A simple "I'll take/call a turn" is enough to call a turn (most players do it this way), but please use this posting format for your completed turns. Below you'll find a template you can copy and paste, it'll look just like the example above. Feel free to change the colours to your liking.


CODE
Mission:
Called by:
Link:
Completion:
Notes:


100% Checklist
Percentage complete: 100%


Accomplished missions
Available missions
Unavailable missions

Introduction missions
Give Me Liberty
Luigi's Girls

Luigi Goterelli missions
Don't Spank Ma Bitch Up
Drive Misty For Me
Pump-Action Pimp
The Fuzz Ball

Joey Leone missions
Mike 'Lips' Last Lunch
Farewell 'Chunky' Lee Chong
Van Heist
Cipriani's Chauffeur
Dead Skunk In The Trunk
The Getaway

Marty Chonks missions
The Crook
The Thieves
The Wife
Her Lover

Antonio Cipriani missions
Taking Out The Laundry
The Pickup
Salvatore's Called A Meeting
------------------------
Triads And Tribulations
Blow Fish

El Burro missions
Turismo
I Scream, You Scream
Trial By Fire
Big'N'Veiny

Salvatore Leone missions
Chaperone
Cutting The Grass
------------------------
Bomb da Base: Act I
------------------------
Last Requests

8-Ball missions
Bomb da Base: Act II


Asuka Kasen missions
Sayonara Salvatore
Under Surveillance
Paparazzi Purge
Payday for Ray
Two-Faced Tanner
------------------------
Bait
Espresso-2-Go
S.A.M
Ransom

Kenji Kasen missions
Kanbu Bust-out
Grand Theft Auto
Deal Steal
Shima
Smackdown

Ray Machowski missions
Silence The Sneak
Arms Shortage
Evidence Dash
Gone Fishing
Plaster Blaster
------------------------
Marked Man

Donald Love missions
Liberator
Waka-Gashira Wipeout!
A Drop In The Ocean
Grand Theft Aero
Escort Service
Decoy
Love's Disappearance

King Courtney missions
Bling-Bling Scramble
Uzi Rider
Gangcar Roundup
------------------------
Kingdom Come

D-Ice missions
Uzi Money
Toyminator
Rigged To Blow
Bullion Run
Rumble

Catalina missions
The Exchange

Miscellaneous
Hidden Packages: 100/100
Rampages: 20/20
Unique Jumps: 20/20

Vehicle missions
Paramedic
Vigilante 20/20|20/20|20/20
Firefighter 20/20|20/20|20/20
Taxi: 100/100

Challenges
Patriot Playground
A Ride In The Park
Gripped
Multistory Mayhem

TOYZ missions
Mafia Massacre
Diablo Destruction
Casino Calamity
Rumpo Rampage

Portland Harbor Crane:
Ambulance
Firetruck
Police
Enforcer
FBI Car
Rhino
Barracks OL

Portland Docks Garage:
Securicar
Moonbeam
Coach
Flatbed
Linerunner
Trashmaster
Patriot
Mr. Whoopee
Blista
Mule
Yankee
Bobcat
Dodo
Bus
Rumpo
Pony

Pike Creek Import Garage:
Sentinel
Cheetah
Banshee
Idaho
Infernus
Taxi
Kuruma
Stretch
Perennial
Stinger
Manana
Landstalker
Stallion
BF Injection
Cabbie
Esperanto

=================================================
Grand Theft Auto III Chain Game Record Book.

Patriot Palyground in secs: 255 (Claude Speed.)
A Ride In The Park in secs: 95 (Claude Speed.)
Gripped! in secs: 254 (Claude Speed.)
Multistorey Mayhem in secs: 106 (Claude Speed.)
Turismo time: 149 (Cida Melo)
Mafia Massacre: 9 (Arsen Vitiuk)
Diablo Destruction: 5 (Arsen Vitiuk)
Casino Calamity: 6 (Arsen Vitiuk)
Rumpo Rampage: 7 (Arsen Vitiuk)
Longest Flight in Dodo: 55 (Claude Speed.)


Unique Vehicle List

The following vehicles are unique and therefore can be acquired only once in game. I would like the GTA:III Chaingame players add some of these vehicles to the garages because some of them have unique properties that may be very helpful further in game.


1. Cheetah (BP) - during "Turismo"
2. Manana with corpse in the trunk (UV) - during "Dead Skunk In The Trunk" [P]
3. Leone Black Limo (UC) - during "Salvatore's Called A Meeting" & "Chaperone"
4. Curly Bob's Cream-white Mafia Sentinel (UC) - during "Cutting The Grass"
5. FBI Black Rumpo (UC) - during "Under Surveillance" [S]
6. Dark-red Cheetah (UC) - during "Grand Theft Auto"
7. Dark-red Stinger (UC) - during "Grand Theft Auto" [SS]
8. Dark-red Infernus (UC) - during "Grand Theft Auto" [SS]
9. Ray Machowski's Patriot (BP) - after "Marked Man" [S]
10. Black Cheetah (UC) - at Bedford Point driving in between 00:00 and 03:00. [S]

Legend:
BP - bulletproof;
DP - damageproof;
EP - explosion-proof;
FP - fireproof
UC - unique color;
UV - unique vehicle.
in bold - acquired vehicles
in red - unacquirable vehicles
[P] - in Portland garage
[S] - in Staunton garage
[SS] - in Shoreside garage


NOTE that this is not the full list of unique vehicles, therefore, if you know anything about any other unique vehicle, PM me and I'll add it to the list.



Liberty City Gangs Status

Leone Family Mafia
Liberty City Triads
El Diablos
Uptown Yardies
Yakuza
Colombians
Red Jacks
Purple Nines

Legend:
Like Claude
Hate Claude
Neutral to Claude
Extinct

Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

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#2

Posted 13 October 2010 - 03:39 PM

Starter Save: Give Me Liberty/Luigi's Girls
Made By: Arsen Vitiuk
Link: http://gtasnp.com/23238
Completion: 0%
Notes:
1. Stored Kuruma in Portland Safehouse
2. Picked up the bat

cidamelo
  • cidamelo

    RIP Amy WINEHOUSE!GRANT RODIEK is back to the EA GAMES!&

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#3

Posted 13 October 2010 - 06:07 PM

This is interesting I'll play!!

cidamelo
  • cidamelo

    RIP Amy WINEHOUSE!GRANT RODIEK is back to the EA GAMES!&

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#4

Posted 13 October 2010 - 06:27 PM

Mission: Don't Spank Ma Bitch Up
Called by: Cida Melo
Link: http://gtasnp.com/download/23241
Completion: 2%
Notes: you may notice that the name of the mission is different, it's because my game has a translator. There's a stallion parked in the garage, and 96 of life.

Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

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#5

Posted 14 October 2010 - 01:14 PM Edited by Arsen Vitiuk, 23 October 2010 - 07:07 PM.

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been for the first time in GTA:III chaingame reset and now anybody can call a turn.

AH64Hunter
  • AH64Hunter

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#6

Posted 15 October 2010 - 11:58 PM

Does the save game have the Purple Nines Glitch.

lol232
  • lol232

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#7

Posted 16 October 2010 - 06:00 PM Edited by lol232, 16 October 2010 - 06:10 PM.

I'll take a turn
Mission: Drive Misty for Me
Called by: lol232
Link: http://gtasnp.com/23269
Completion: 2%
I lost The Stallion sorry :'( but i got 1000 dollars...

Arsen Vitiuk
  • Arsen Vitiuk

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#8

Posted 17 October 2010 - 05:28 AM Edited by Arsen Vitiuk, 23 October 2010 - 07:07 PM.

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been once more again reset and now anybody can call a turn.

I'll take a turn.

Mission: Ambulance; Export
Called by: Arsen Vitiuk
Link: On Portland; On Staunton
Completion: 3%
Notes:
1. Paramedic Complete: Now Claude has infinite sprint. Adrenaline and health are now spawn at hideouts.
2. Picked up pistol w\9 ammo & Shotgun w\5 ammo
3. Delivered Ambulance, Firetruck and Police Car to Emergency Car Crane
4. Stored Patriot in Portland safehouse (better take it for export).
5. Collected a Hidden Package inside the Fish Factory.
6. Accessed Staunton using Broken Bridge technique & stored Banshee in Staunton safehouse where I saved.
7. Now if somebody wants to do something on Staunton download link #2. If somebody wants to continue on Portland, download link #1.

lol232
  • lol232

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#9

Posted 17 October 2010 - 09:01 AM

How you do paramedic they are hard,lmao biggrin.gif

Arsen Vitiuk
  • Arsen Vitiuk

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#10

Posted 19 October 2010 - 06:22 PM Edited by Arsen Vitiuk, 23 October 2010 - 07:07 PM.

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been once more again reset and now anybody can call a turn.

I'll take a turn

Mission: Casino Calamity/Rampages (Staunton)/ Unique Jumps (Staunton)
Called by: Arsen Vitiuk
Link: On Portland; On Staunton
Completion: 7%
Notes:
1. Completed Casino Calamity with record of 6 cars - $ 6.000
2. Completed all 4 Unique jumps on Staunton - total of $ 50.000
3. Completed all 7 rampages in Staunton - total of $ 140.000
4. Picked up many ammo for pistol; UZI w\150 ammo; M16 w\120 ammo; AK47 w\60 ammo
5. Picked up lots and lots of money from killed gang members and bumping cars.
6. Stored a Cheetah in Staunton Safehouse.

cidamelo
  • cidamelo

    RIP Amy WINEHOUSE!GRANT RODIEK is back to the EA GAMES!&

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#11

Posted 22 October 2010 - 05:33 PM

Now we have to play what mission?

cidamelo
  • cidamelo

    RIP Amy WINEHOUSE!GRANT RODIEK is back to the EA GAMES!&

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#12

Posted 22 October 2010 - 05:53 PM Edited by cidamelo, 22 October 2010 - 06:55 PM.

Arsen Vitiuk strange every time I try to load your savegame GTA III crashes! cryani.gif

Mission: Pump Action Pimp
Called by: Cida Melo
Link: http://gtasnp.com/download/23328
Completion: 7%

lol232
  • lol232

    The Hardwood Butcher

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#13

Posted 22 October 2010 - 07:14 PM Edited by lol232, 22 October 2010 - 07:27 PM.

I will take a turn tommorow,I'm don't feel liek playing III sorry

Arsen Vitiuk
  • Arsen Vitiuk

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#14

Posted 23 October 2010 - 04:34 AM Edited by Arsen Vitiuk, 23 October 2010 - 07:07 PM.

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been reset and now anybody can call a turn.

Claude Speed.
  • Claude Speed.

    I'm still around...

  • BUSTED!
  • Joined: 10 Apr 2010

#15

Posted 23 October 2010 - 08:15 AM

I'll take a turn. Be right back!

Arsen Vitiuk
  • Arsen Vitiuk

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#16

Posted 23 October 2010 - 11:39 AM Edited by Arsen Vitiuk, 23 October 2010 - 01:59 PM.

Time Is Out!!! Claude Speed's Turn is forfeit.

A'ight this time, but remeber this: you have THREE hours to complete your turn. And if nobody called a turn for more than SIX hours, then anybody can post, even if they were the man who called the turn before. Anyway, your turn is counted.

And now, I'll take a turn

Claude Speed.
  • Claude Speed.

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#17

Posted 23 October 2010 - 12:19 PM Edited by Claude Speed., 23 October 2010 - 01:45 PM.

Edit: f*ck me, I'm dumb!

Arsen Vitiuk
  • Arsen Vitiuk

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#18

Posted 23 October 2010 - 01:09 PM

Mission: The Crook/Export
Called by: Arsen Vitiuk
Link: http://gtasnp.com/23338
Completion: 21%
Notes:
1. The Crook complete - $ 3.000
2. Crushed Perennial - $ 42
3. Delivered Moonbeam, Coach, Bobcat, Mule, Pony, Rumpo, Yankee and Linerunner to the Portland Harbor export garage - total of $ 8.000

NOTE: could anybody get Blista before opening Staunton? Then we will have all vehicles on the garage list

cidamelo
  • cidamelo

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#19

Posted 23 October 2010 - 01:17 PM

Arsen Vitiuk can we use the Tunnel Glitch to get to Staunton?

Claude Speed.
  • Claude Speed.

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#20

Posted 23 October 2010 - 01:47 PM Edited by Claude Speed., 23 October 2010 - 01:51 PM.

QUOTE (cidamelo @ Oct 23 2010, 13:17)
Arsen Vitiuk can we use the Tunnel Glitch to get to Staunton?

Sure, he used it too.
Can I call a turn again if I wasted my last one? I can get you the Blista and I'll try to find the rest of them too.
Edit: You used my save game as I can see. So I won't be able to call a turn but I'll find the Blista for you in my next turn. Thanks for accepting my delayed post!

cidamelo
  • cidamelo

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#21

Posted 23 October 2010 - 02:36 PM Edited by cidamelo, 23 October 2010 - 02:50 PM.

Claude Speed. if I find the Blista, can I take it?
I'll play lol.gif

Claude Speed.
  • Claude Speed.

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#22

Posted 23 October 2010 - 03:23 PM

QUOTE (cidamelo @ Oct 23 2010, 14:36)
Claude Speed. if I find the Blista, can I take it?
I'll play lol.gif

Sure. You can find it during the Vigilante missions sometimes.

cidamelo
  • cidamelo

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#23

Posted 23 October 2010 - 03:43 PM Edited by cidamelo, 23 October 2010 - 04:12 PM.

Missions: Mike Lips Last Lunch Unknown
Helper: Cida Melo
Link: http://gtasnp.com/23343
Notes: I got the Blista doing 20 Firefighter Missions!
22% Complete lol.gif

Arsen Vitiuk
  • Arsen Vitiuk

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#24

Posted 24 October 2010 - 04:39 AM Edited by Arsen Vitiuk, 24 October 2010 - 05:26 AM.

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been reset and now anybody can call a turn.

I'll take a turn

Mission: Farewell 'Chunky' Lee Chong/Unique Jumps
Called by: Arsen Vitiuk
Link: http://gtasnp.com/23349
Completion: 22%
Notes: All Unique Jumps in Portland complete - total of $ 340.000

Either complete "Van Heist"; "Turismo" and "I Scream, You Scream" or Firefighter to obtain Mr Whoopee and deliver it to the Export Garage. Then we will have access to the Dodo


Claude Speed.
  • Claude Speed.

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#25

Posted 24 October 2010 - 07:22 AM Edited by Claude Speed., 24 October 2010 - 09:30 AM.

It's been 3 turns, so I may call a turn. I won't be late this time!

Mission: Gripped!
Called by: Claude Speed
Link: http://gtasnp.com/download/23350
Completion: 34%
Notes: Collected all the hidden packages from Shoreside, killed 20 criminals for Vigilante missions in Shoreside (so Staunton and Portland are left), Delivered Mr. Whoopie for Portland I\E, and delivered: Perennial, Stallion for Shoreside I\E.

Arsen Vitiuk
  • Arsen Vitiuk

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#26

Posted 25 October 2010 - 05:01 AM Edited by Arsen Vitiuk, 25 October 2010 - 06:48 AM.

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been reset and now anybody can call a turn.

I'll take a turn

Mission: The Thieves/TOYZ/Rampages
Called by: Arsen Vitiuk
Link: http://gtasnp.com/23359
Completion: 36%
Notes:
1. The Thieves complete - $ 3.000
2. All rampages in Portland complete - total of $ 315.000
3. Picked up a prostitute - $ 182; 125 hp
4. Completed Mafia Massacre with a score of 9 cars - $ 9.000
5. Completed Diablo Destruction with a score of 5 cars - $ 5.000

A little request: now that we have access to the Dodo, we can wander on any island without using special techniques or glitches. Let's now try to complete every single side mission on every island to later just carry on with the storyline.
Next, using the Dodo, let's try to collect the Hidden Package atop the Staunton Lift Bridge before opening Shoreside.
Also, we can deliver the Enforcer to the Portland Emergency Vehicle crane before opening Staunton. That will be very easy - just bring up your level to 4 stars and take the vehicle. The same will go for the FBI Car as soon as we open Staunton.

Arsen Vitiuk
  • Arsen Vitiuk

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#27

Posted 25 October 2010 - 01:00 PM

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been reset and now anybody can call a turn.

Claude Speed.
  • Claude Speed.

    I'm still around...

  • BUSTED!
  • Joined: 10 Apr 2010

#28

Posted 25 October 2010 - 01:33 PM Edited by Claude Speed., 25 October 2010 - 04:30 PM.


Mission: A Ride In The Park
Called by: Claude Speed.
Link: http://gtasnp.com/download/23364
Completion: 52%
Notes: Collected the remaining hidden packages, completed the Vigilante missions on Staunton and Portland, collected the Enforcer for Emergency Vehicle Crane.

Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

  • Members
  • Joined: 15 Jul 2010
  • Ukraine

#29

Posted 25 October 2010 - 05:31 PM Edited by Arsen Vitiuk, 25 October 2010 - 06:56 PM.

I'll take a turn

Mission: Rumpo Rampage/Export/Unique Jumps
Called by: Arsen Vitiuk
Link: On Portland; On Shoreside
Completion: 56%
Notes:
1. Rumpo Rampage complete with a score of 7 cars - $ 7.000
2. Completed all remaining Unique Jumps - total of $ 660.000 + $ 1.000.000 bonus
3. Delivered Cheetah, Banshee, Infernus, Stinger, Manana, Taxi, Kuruma, Stretch, Cabbie, Esperanto, Landstalker, Sentinel and Idaho to Pike Creek Export Garage - total of $ 13.000
4. Stored TOYZ van in Shoreside garage.

Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

  • Members
  • Joined: 15 Jul 2010
  • Ukraine

#30

Posted 26 October 2010 - 05:02 AM Edited by Arsen Vitiuk, 26 October 2010 - 06:00 AM.

It has been more than six hours since anybody has completed a turn. The 2-mission-wait rule has been reset and now anybody can call a turn.

I'll take a turn

Mission: Rampages
Called by: Arsen Vitiuk
Link: On Portland; On Staunton
Completion: 57%
Notes:
1. All rampages complete - $ 495.000 + $ 1.000.000 bonus
2. Stored Miguel's Banshee in Shoreside Garage (refer here for more information).
3. Picked up 2 prostitutes - $ 307

Everything on Shoreside is complete. The only thing left to do there at all is to deliver BF Injection to the Pike Creek Export Garage - but that cannot be done until Shoreside is opened.




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