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[CLEO] ~ PIMP MY CAR - final ~

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ZAZ
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#1

Posted 21 August 2010 - 01:52 PM Edited by ZAZ, 26 November 2010 - 04:36 PM.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The mod requires to install CLEO 3 or 4 Library
How to do, look at
CLEO3BASIC
as well as at http://cleo.sannybuilder.com/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Some of you know the previous version PIMP MY CAR (Alpha)

Now, here is the final version

Pimp my Car final

Features: Neon, Tuning everywhere, HyperSpeedNOS, Effect lights, Seaways, Save 10 cars, Animations, take wheel from trunk and install it, Open Door Show, Missile Gun on car, Police Light and much more

DOWNLOAD
Pimp_my_Car_final autom. GAMI-Installerpack

Download
PimpmyCar_Final manual Installation

Cleo Scripts, several effects and textures by ZAZ
Neon Tubes by Goldkiller - www.san-vice.de.vu
New effects, especially textures by Function-X- www.gtaforums.com/index.php?showtopic=412597
Much thanks to oCain for SnowFX permission - www.ocain.kilu.de

CLICK HERE for detailed infos and documantaion

user posted image

CLICK HERE for detailed infos and documantaion

-








-

CLICK HERE for detailed infos and documantaion




new in final version:
The most important piece of news is that the neon objects will be installed with GAMI installer into gta3.img to make it easy for everybody.
At this time will not be replaced arrow.dff, tar_civ2.dff, tar_gun1.dff, tar_gun2.dff, twoplayer.dff
but these models:
drug_green.dff
drug_orange.dff
drug_red.dff
drug_white.dff
drug_yellow.dff
dyn_drugs.txd
because of two reasons
1. by replacing arrow.dff, tar_civ2.dff etc., the textures wasn't correct
2. Ryosuke replaces the tar_gun1, tar_civ1 etc.- objects for the MetalGearRay-Mod
The neon.img isn't neccesary anymore, but can be installed again with Neonpatch, for all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha
Download: PmC_final_Neonpatch

Also new is that the effects.fxp und effectPC.txd must be replaced at any rate
The new effects.fxp and effectPC.txd supports oCains SnowFX mod, containes nice new effects and allows to have a beautiful new NOS-flame for the HyperNOS-feature

The HyperNOS-feature takes a big part of the PmC script. You can choose between different Modi and edit the position.
(in submenue "MORE")

Driftsmoke script is new (enable in submenue "MORE")

soundscript is new , inclusiv sound
first, for the sound HyperNOS-feature, on the other hand, you can turn on Police-siren-sound, if you type SIREN while in car

Realtime (in submenue "Envirement")

new in menue "Special". Throw grenades, blue-red policelight

some bugs and unneccesary textmessages are fixed

SHIFT-key can also be used to confirm selection

The Speed, Move and Basic- functions, which includes also the HyperNOS-feature must not be enabled again with G and H,
after exit and enter of same car, but only if you change the vehicle.

And they can be disabled

More tuning-options, also for vehicle which are normally not tunable
Then it's the risk of the user to try there anything.
Colors and Wheels are always possible, for the rest it depends how you have modified carmods.dat or veh_mods.ide.
Does there exist an extra paintjob textur for such a vehicle is it also possible for shure.

favorite radio station can be set to USER TRACKS




-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// CREDITS AND THANKS //
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Much credits and thanks to Seemann
Seemann provides at his homepage the original CLEO 3/4 -Library,
which includes additional Plugins, e.g. a MP3 Player

In addition he gives support for the CLEO technic and for Sannybuilder

http://cleo.sannybuilder.com/
http://sannybuilder.com/

----------

Also Credits to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop
Bart Waterduck for Mission Builder and inspiration
Patrik W. for teaching
Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, Dutchy3010, Wesser and much more who made basic work on mission coding
Also Credits
to brokenfish for NOScode
to GodGell for Helimagnet
to "Hammer83" for GTA: San Andreas GXT Editor
to "Jacob" for San Andreas Place Manager
to "Scream2k4" for Ped Editor
to Kam for Maxscript
to DexX for Maxscript
and to Demarest




james227uk
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#2

Posted 21 August 2010 - 02:15 PM

Awesome! Downloading now!

Function-X-
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#3

Posted 21 August 2010 - 02:34 PM

Great, finally released icon14.gif

james227uk
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#4

Posted 21 August 2010 - 03:19 PM

This is some pretty great work, much improved over the Alpha. Only things wrong I've noticed so far are a couple of spelling mistakes.

Any way I can enable the missile launcher on helicopters?

But otherwise, great work. Looking forward to using this more

TheSiggi
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#5

Posted 21 August 2010 - 05:22 PM

once again a marvelous example how a masterpeice has to be like lol.gif

its awesome ZAZ,

cheers

Gta Fishhead
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#6

Posted 21 August 2010 - 05:31 PM

Great job, glad you finished it!!! smile.gif smile.gif smile.gif

ZAZ
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#7

Posted 21 August 2010 - 07:24 PM

Thank you, friends. biggrin.gif
This game is really fascinating. 5 years after release a lot of people are still interessting for San andreas modifications.

QUOTE (james227uk @ Aug 21 2010, 15:19)
This is some pretty great work, much improved over the Alpha. Only things wrong I've noticed so far are a couple of spelling mistakes.

Oh yes please forgive me, I had write so much text. But tell me the hard mistakes.
QUOTE
Any way I can enable the missile launcher on helicopters?

It's diffycult to throw the missile into the depth
try the extracted PpCanon script
press P in veh

BUSTED!!!Re-birth
  • BUSTED!!!Re-birth

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#8

Posted 24 August 2010 - 10:09 AM

Downloading now smile.gif smile.gif smile.gif
The best mod ive ever seen inlove.gif inlove.gif

But could you make it just tuneable in certain building, so i can feel a bit of realism.

ZAZ
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#9

Posted 24 August 2010 - 06:23 PM

QUOTE (BUSTED!!!Re-birth @ Aug 24 2010, 10:09)
Downloading now smile.gif   smile.gif   smile.gif
The best mod ive ever seen inlove.gif   inlove.gif

But could you make it just tuneable in certain building, so i can feel a bit of realism.

I don't plan to change or add anything else. I'm glad to have finished it and hope to don't need to fix bugs or something.
For a tuning feature mod in a building try my CLEO CarSaloon

coin-god
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#10

Posted 24 August 2010 - 07:01 PM

We made it fascinating tounge.gif

Great job ZAZ, downloading now. icon14.gif

Worship
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#11

Posted 30 August 2010 - 03:24 AM

i love your scripts doesnt crash.awesome downloading now happy.gif

speed racer
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#12

Posted 31 August 2010 - 01:26 AM

Dude I had downloaded the older version of this but the new one really rocks.

Sidoarjo_Modder
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#13

Posted 05 September 2010 - 09:04 PM

Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd???

ZAZ
  • ZAZ

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#14

Posted 05 September 2010 - 09:49 PM

QUOTE (Sidoarjo_Modder @ Sep 5 2010, 21:04)
Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd???

Driftsmoke yes
but hypernos, and u-ground halo lights requires effects.fxp & effectPC.txd

Sidoarjo_Modder
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#15

Posted 05 September 2010 - 10:37 PM

QUOTE (ZAZ @ Sep 5 2010, 21:49)
QUOTE (Sidoarjo_Modder @ Sep 5 2010, 21:04)
Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd???

Driftsmoke yes
but hypernos, and u-ground halo lights requires effects.fxp & effectPC.txd

Well, i will play without those effect... sad.gif sad.gif

ZAZ
  • ZAZ

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#16

Posted 06 September 2010 - 12:21 AM Edited by ZAZ, 06 September 2010 - 11:53 AM.

QUOTE (Sidoarjo_Modder @ Sep 5 2010, 22:37)
QUOTE (ZAZ @ Sep 5 2010, 21:49)
QUOTE (Sidoarjo_Modder @ Sep 5 2010, 21:04)
Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd???

Driftsmoke yes
but hypernos, and u-ground halo lights requires effects.fxp & effectPC.txd

Well, i will play without those effect... sad.gif sad.gif

no problem, you can play PmC final without using these effects
disable hyperspeedNOS in menue Speed-Move-Basics
and don't choose the effects in on the right side of Neon menue
don't choose also the effect features of Special menue like red-blue Policelight, Turnlights, Signallights
I'm wondering, so many people was asking for lights on their car but i think each user will find his own favorite feature


Sidoarjo_Modder
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#17

Posted 06 September 2010 - 10:30 AM

Ok zaz, no problem. after i try, although without hypernos, u-ground, smoke effects, PmC final was a great Mod!!! i love it!!! inlove.gif inlove.gif

Now, i can Shoot a gun with my car... biggrin.gif biggrin.gif cool.gif cool.gif

Thanks ZAZ! biggrin.gif biggrin.gif u ar th bestt ...!

BnB
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#18

Posted 06 September 2010 - 12:31 PM Edited by BnB, 06 September 2010 - 12:36 PM.

Awesome Mod cookie.gif cookie.gif cookie.gif cookie.gif
Have a look in my image it's a BMX biggrin.gif

user posted image

ZAZ
  • ZAZ

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#19

Posted 06 September 2010 - 01:28 PM

QUOTE (BnB @ Sep 6 2010, 12:31)
Awesome Mod cookie.gif   cookie.gif   cookie.gif   cookie.gif
Have a look in my image it's a BMX  biggrin.gif

user posted image

LoL, looks like a lightning wheelmonster biggrin.gif , thx for cookies
i added hydraulic to monstera and got a weired modelbug

TigerTanker
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#20

Posted 06 September 2010 - 05:06 PM

It's probably the first mod I've ever downloaded for CLEO, I'm glad to see it coming to a final version.

It looks really good after looking at the screenshots, take some cookies: cookie.gif cookie.gif cookie.gif

PS: I remember the times when I was an active MTA:SA player, we used to have monsters and tune them up with hydraulics, it really gives a weird bug smile.gif

Worship
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#21

Posted 06 September 2010 - 06:13 PM

you are god of script smile.gif

BnB
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#22

Posted 07 September 2010 - 11:52 AM

Can anyone give me a link of transfender fix mod.

ZAZ
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#23

Posted 07 September 2010 - 11:25 PM

QUOTE (BnB @ Sep 7 2010, 11:52)
Can anyone give me a link of transfender fix mod.


Transfender Fix

BnB
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#24

Posted 08 September 2010 - 09:02 AM

Thanks ZAZ smile.gif smile.gif

gangmug
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#25

Posted 08 September 2010 - 08:21 PM

very good ZAZ but 1 prob i can only save 1 car.

ZAZ
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#26

Posted 11 September 2010 - 06:26 AM

QUOTE (gangmug @ Sep 8 2010, 20:21)
very good ZAZ but 1 prob i can only save 1 car.

maybe you entered the other cars again?

gangmug
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#27

Posted 12 September 2010 - 10:23 AM

QUOTE (ZAZ @ Sep 11 2010, 06:26)
QUOTE (gangmug @ Sep 8 2010, 20:21)
very good ZAZ but 1 prob i can only save 1 car.

maybe you entered the other cars again?

nope i clicked leave,lock and save then saved it at safe house and it disappear

ZAZ
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#28

Posted 12 September 2010 - 06:20 PM Edited by ZAZ, 12 September 2010 - 06:36 PM.

QUOTE (gangmug @ Sep 12 2010, 10:23)
QUOTE (ZAZ @ Sep 11 2010, 06:26)
QUOTE (gangmug @ Sep 8 2010, 20:21)
very good ZAZ but 1 prob i can only save 1 car.

maybe you entered the other cars again?

nope i clicked leave,lock and save then saved it at safe house and it disappear

Please clean your cleo folder and load a savegame which was done with unmodded game.
Then try again.

Clean your cleo folder means:
Remove all the content in your cleo folder unless gxt.hook and the PmC_-scripts
and unless the Cleo_text folder inclusiv the containing fxt files.

Delete the files in folder cleo_save or move it into another directory.
How many *.sav files do you find there?

The cleo saves can mess up the game in the case when you made a save but load it later with other scripts, i mean, maybe a script was removed which was present as you made the savegame.
So the best for testing is, to load a savegame which was done with unmodded game and no associated cleo save file is available.

Other cleo scripts can disturb.
Can you make a screenshot of the cleo folder and post it here?

gangmug
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#29

Posted 19 September 2010 - 10:33 AM

i have got 2 cleo saves which are called cs1.sav and cs5.sav i will delete or move them and the chek if it works if it doesent i will post my cleo folder.
Thanks ZAZ.

ajlan31
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#30

Posted 01 October 2010 - 07:36 AM

cookie.gif cookie.gif COOOL U ARE AWESOOOOOOOME!!!!




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