Complaints on the view
Posted 15 August 2010 - 07:38 PM
As you drive it renders what comes next. In the normal view the distance of the view would be huge and thus your handheld would not cope. Additionally the view allows a 360 3D view whilst only using Isometric sprites which reduces the cpu work load on your device.
If you want the real type of view you need a more powerful console like the PC/PS3/XBOX etc
For me they made a pretty good good for what the DS's hardware allows. Good job Rockstar
Has lots of potential for future versions.
Posted 15 August 2010 - 08:25 PM
Posted 15 August 2010 - 09:05 PM
Posted 16 August 2010 - 04:20 AM
But no its not as powerful as the xbox and the only reason why is this:
You can't put say a 16GB game on a DS no matter what generation. Where as the PC/Consoles on blueray can... the max ive seen a DS game size is about 200meg and that is very rare. So they are limited in that aspect.
Posted 14 October 2010 - 04:16 AM
Posted 17 October 2010 - 05:47 PM
Posted 17 October 2010 - 07:59 PM
Posted 18 October 2010 - 02:30 AM
|No, it's simply all to do with the the hardware limitations of the DS. It's view is made so that LODing is minimal (If at all) and a manageable amount of detail is seen on screen. It's little to do with art style choice (Although that would have been factored in making the 3D Isometric view work).|
I'm just saying, it bears a strong similarity to the first few GTA games, and they probably had fun "going back to the past" a bit, even if the top-down wasn't the original decision.
Posted 18 October 2010 - 02:17 PM
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