The idea is to create a new way to play Grand Theft Auto: Vice City Stories by fixing gameplay glitches, adding in new features, and porting over new features from existing GTA games which we think will add something to this game. Hopefully in the process we will get some activity back here again, before getting the topic into the modding area when completion is nearly achieved and getting some new players to the fantastic game that is VCS.
Click to go to the part of the post with info.
- More buyable weapons
- Extra garages
- Added pickups
- Weapon Store at Fort Baxter
- Buyable assets (Like in VC)
- Extra 100% rewards
- Gameplay Fixes
- Clothing Stores
- Buyable Food
- More gangs owning empire sites (golfers, PIGS, Umberto's guys)
- Possibly enterable interiors (Lance's house, Louise's sister's flat)
- Plus much much more!
Upaluppa's famed flyable learjet mod will be integrated into the code, this will enable the player to fly a learjet at the airport in Vice City.
Not many people know that buyable weapon pickups were to be integrated into VCS. However the were. Not sure why but there you go. You will be able to follow a map icon to get to several shops around the place, including the weapon shop "Tooled Up" and the Fort Baxter armory.
Once again, many people don't know that more pickups were going to be added, but were scrapped at the last minute, with this modification you will have full access to all of the scrapped pickups, including the adrenaline pill (for short bursts of intense speed and power) and the buyable property icon from Vice City (for buying property).
Already explained earlier really. Adds a weapon store at Fort Baxter (nothing too fancy) where you can buy all of the military style weapons for a charge. For example all of the explosives and heavy weaponry, plus the tear gas.
Well diving was fun in San Andreas, so why not port it to VCS?
No picture available yet but this part of the coding is finished.
Basically, you buy an asset, and each day it provides you with money, like in Vice City or in Liberty City Stories. Also buyable garages and safehouses may be possible in future.
- Cherry Popper's ice cream factory
- Malibu Club
- Phil's shooting range
Now that would be telling, wouldn't it...
- BMX jump is now fixed like in San Andreas, you can jump high now.
- No lag inside the mall while walking around.
Like the weapon shop piece of code, this enables you to enter into a clothing store somewhere in the city, and buy the outfit of any ped! For a fee of course. The outfit will be delivered to your safehouse and next time you change clothes, with a button press, you are now a new man (or woman )
Plus another interesting thing is that when you are changed to a ped you also gain their special abilities. For example, as a police officer your wanted level disappears, as a biker biker gangs refuse to attack you but your own gang will, etc.
Buyable food. This means that at the Burgershot in the mall, or at the designated stalls around the city, you can buy a burger meal, which replenishes your health and also costs you money.
Also, drugs will be purchaseable from the Leaf Links PIGS.
The drugs have no noticeable benefits, they just hurt your bank account and make you feel funny...
Umberto's guys, and Haitians were supposed to own empire sites...
Hopefully most mission specific interiors will be made enterable by this mod.
So there you go. No download is available yet but a teaser package should be online within a week or two.
GO HERE TO DISCUSS THE MODIFICATION AND HELP OUT THE TEAM, THANKS