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Things to do in Vice City

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nerner
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#1

Posted 15 August 2010 - 06:01 PM Edited by nerner, 15 August 2010 - 07:34 PM.



The idea:


The idea is to create a new way to play Grand Theft Auto: Vice City Stories by fixing gameplay glitches, adding in new features, and porting over new features from existing GTA games which we think will add something to this game. Hopefully in the process we will get some activity back here again, before getting the topic into the modding area when completion is nearly achieved and getting some new players to the fantastic game that is VCS.

The planned features:

Click to go to the part of the post with info.
  1. Learjet
  2. More buyable weapons
  3. Extra garages
  4. Added pickups
  5. Weapon Store at Fort Baxter
  6. Diving
  7. Buyable assets (Like in VC)
  8. Extra 100% rewards
  9. Gameplay Fixes
  10. Clothing Stores
  11. Buyable Food
  12. More gangs owning empire sites (golfers, PIGS, Umberto's guys)
  13. Possibly enterable interiors (Lance's house, Louise's sister's flat)
  14. Plus much much more!
Learjet:

Upaluppa's famed flyable learjet mod will be integrated into the code, this will enable the player to fly a learjet at the airport in Vice City.


More buyable weapons:

Not many people know that buyable weapon pickups were to be integrated into VCS. However the were. Not sure why but there you go. You will be able to follow a map icon to get to several shops around the place, including the weapon shop "Tooled Up" and the Fort Baxter armory.
user posted image
user posted image


More pickups:

Once again, many people don't know that more pickups were going to be added, but were scrapped at the last minute, with this modification you will have full access to all of the scrapped pickups, including the adrenaline pill (for short bursts of intense speed and power) and the buyable property icon from Vice City (for buying property).
user posted image
user posted image



Weapon Store at Fort Baxter:

Already explained earlier really. Adds a weapon store at Fort Baxter (nothing too fancy) where you can buy all of the military style weapons for a charge. For example all of the explosives and heavy weaponry, plus the tear gas.

Diving possible:

Well diving was fun in San Andreas, so why not port it to VCS?
No picture available yet but this part of the coding is finished.

Buyable Assets:

Basically, you buy an asset, and each day it provides you with money, like in Vice City or in Liberty City Stories. Also buyable garages and safehouses may be possible in future.
Examples of planned assets:
    • Cherry Popper's ice cream factory
    • Printworks
    • Malibu Club
    • Phil's shooting range
All money generated will be different for each asset and will hopefully vary day by day. Basically just a glorified Pimp my Empire Mode type thing, you know.

Extra 100% rewards:

Now that would be telling, wouldn't it... tounge.gif

Gameplay fixes:
  • BMX jump is now fixed like in San Andreas, you can jump high now.
  • No lag inside the mall while walking around.
Still thinking really with reagrds to this piece of code.

Clothing Stores:

Like the weapon shop piece of code, this enables you to enter into a clothing store somewhere in the city, and buy the outfit of any ped! For a fee of course. The outfit will be delivered to your safehouse and next time you change clothes, with a button press, you are now a new man (or woman tounge.gif )
user posted image


Plus another interesting thing is that when you are changed to a ped you also gain their special abilities. For example, as a police officer your wanted level disappears, as a biker biker gangs refuse to attack you but your own gang will, etc.

Buyable food:

Buyable food. This means that at the Burgershot in the mall, or at the designated stalls around the city, you can buy a burger meal, which replenishes your health and also costs you money.

Also, drugs will be purchaseable from the Leaf Links PIGS.

The drugs have no noticeable benefits, they just hurt your bank account and make you feel funny...

More gangs owning empire sites:

Umberto's guys, and Haitians were supposed to own empire sites...
Picture pack for proof


Enterable interiors:

Hopefully most mission specific interiors will be made enterable by this mod.



So there you go. No download is available yet but a teaser package should be online within a week or two.

GO HERE TO DISCUSS THE MODIFICATION AND HELP OUT THE TEAM, THANKS

nerner
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#2

Posted 15 August 2010 - 07:08 PM Edited by nerner, 17 August 2010 - 05:10 PM.

Frequently Asked Questions:

Is this for PS2?
No. Sorry but due to Edison Carter being unable to port over scripting parts of the cheat device to the Playstation 2, this will remain PSP exclusive.

Is it one cheat? Or several?
It will hopefully be contained in just one cheat and a special savegame which will be up for download soon.

How do I install it?
To install, move the .txt file into the vcs folder within your created cheat directory and the savefile which is contained in the .rar file into your SAVEDATA folder within the game directory on the root of your memory stick.

Will it work with ISO/CSO copies?

As long as they are legal then yes.

Will it work with the German (censored) version?
God knows, do you want to test? tounge.gif


Latest Downloads:
Well there are obviously none yet, but please stay tuned, and don't forget to log on to the official site of the modification to gain access to another world of cheats, glitches and general cool cheat device stuff.


Back to top

Negro Bandito
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#3

Posted 16 August 2010 - 01:04 AM Edited by Negro Bandito, 16 August 2010 - 02:31 AM.

wow this looks awesome, can't wait.... it will get me into vcs again for sure

will it work with a UMD? will my game need to be restarted to enjoy or what?

some ideas

-random gang street wars happen more often and at more places
-jumbo jet controllable (probably wont happen)
-when army comes, they use a hunter
-change car into any color
-...sharks?
-find unusable vehicles
-peds can go on ramages with poilice chasing them
-garage fix

nerner
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#4

Posted 16 August 2010 - 12:07 PM

QUOTE (Negro Bandito @ Aug 16 2010, 02:04)
wow this looks awesome, can't wait.... it will get me into vcs again for sure

will it work with a UMD? will my game need to be restarted to enjoy or what?

some ideas

-random gang street wars happen more often and at more places
-jumbo jet controllable (probably wont happen)
-when army comes, they use a hunter
-change car into any color
-...sharks?
-find unusable vehicles
-peds can go on ramages with poilice chasing them
-garage fix

Do you have cheat device? And no, your game won't have to be restarted, though you might have to download a purpose hacked save to unlock some of the features. Here is what I think could be possible. All coloured red are probably not possible, orange means that they might be, and green means that they are possible and will probably be integrated into the mod.

-random gang street wars happen more often and at more places
-jumbo jet controllable (probably wont happen)
-when army comes, they use a hunter
-change car into any color
-...sharks? - Don't want to remove any gangs from the game, that is all.
-find unusable vehicles
-peds can go on ramages with poilice chasing them
-garage fix - You don't really need this to be integrated though as there is a topic completely dedicated to solving the glitch right here.

Please check back soon as this is still very WIP, hopefully we can get the 1st beta out in a week or so.

Currently included things in 1st BETA:
  • Buyable drugs
  • Learjet
  • Buyable food
  • Extra pickups
  • Mission specific pickups
  • Some gameplay fixes - mall, perfect traction, taxi jump and BMX fixes.
  • More gangs owning empire sites.
  • Diving*
  • Fully operational parachute

The diving piece of code works well but we may have trouble integrating it with the rest of the code. And the parachute may be buggy when in areas with lots of objects. This shouldn't be a problem if you only activate it when you fall from a height. The same goes for the learjet piece of code. It should fly perfectly well but there are times when the model can disappear, like when flying over some empire sites and other object-intensive places. Stick to the airport and over the sea though and you will be fine.

Vercetti27
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#5

Posted 16 August 2010 - 12:46 PM

very interesting stuff. good work

nerner
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#6

Posted 16 August 2010 - 01:48 PM Edited by nerner, 16 August 2010 - 02:10 PM.

Thanks for the good comments and ideas people, and don't forget to check out the other thread for this modification in the Modding forums as sometimes one topic could be updated without another being updated at the same time.

Thanks for all of the support so far guys, we all hope that it won't disappoint you. We are looking for help in the following ways. Addresses needed:
  • % completion
  • Taxi fares completed
  • fastest times for all races and time trials
  • days passed in game
  • PCar ID
And we also need people who just post construction mode ID's for objects that they have found which they think could be useful.When you are travelling around the city, look out for places where there are lots of pedestrians and where a food stand selling burgers/drinks wouldn't look out of place.

nerner
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#7

Posted 16 August 2010 - 04:05 PM

UPDATE:

Garage code in action.



Just to show that we have been working on garage codes. We will obviously add a button control rather than just have it slamming up and down like that. It is a cool minigame though.

Vercetti27
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#8

Posted 16 August 2010 - 05:19 PM

I like the visit the mendez mansion one. the domestobot mission is probably my favourite. have you got a cheat to spawn a domestobot?

nerner
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#9

Posted 16 August 2010 - 06:28 PM

QUOTE (Vercetti27 @ Aug 16 2010, 18:19)
I like the visit the mendez mansion one. the domestobot mission is probably my favourite. have you got a cheat to spawn a domestobot?

You betcha! biggrin.gif

CODE
#cheat spawn domestobot
pspawn = 0x08E81290;
setint(pspawn, 208); //Domestobot
setfloat(pspawn + 0x4, 300.87, -255.07, 11.44, 180); //Autoscooter
pspawn += 0x30;


This will spawn a domestobot at the Autoscooter store.

CODE
#cheat Set Vehicle ID to Domestobot
setchar(0x08BF3C74, 0);
setint(0x08BF3CB8, 211);


This spawns a domestobot at all of your empire sites. However you drive the domestobot like a quadbike and are unable to interact with the arms like in the mission. Basically just think of it as a sh*tty version of a quadbike that explodes really easily and is super slow.

Vercetti27
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#10

Posted 16 August 2010 - 07:54 PM

no pleasure arm? nuts...

lol, thanks

93Sean93
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#11

Posted 16 August 2010 - 08:21 PM

Is this for Ps2?

nerner
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#12

Posted 16 August 2010 - 08:59 PM

No. Sorry but due to the inability to port cheat device onto the PS2 with all of it's scripting possibilities and all of the jazz like that, it is for PSP. Specifically for PSPs which have custom firmware installed. A frequently asked question piece will be added in due course.

Negro Bandito
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#13

Posted 17 August 2010 - 02:55 AM Edited by Negro Bandito, 17 August 2010 - 03:02 AM.

QUOTE (nerner @ Aug 16 2010, 12:07)
QUOTE (Negro Bandito @ Aug 16 2010, 02:04)
wow this looks awesome, can't wait.... it will get me into vcs again for sure

will it work with a UMD? will my game need to be restarted to enjoy or what?

some ideas

-random gang street wars happen more often and at more places
-jumbo jet controllable (probably wont happen)
-when army comes, they use a hunter
-change car into any color
-...sharks?
-find unusable vehicles
-peds can go on ramages with poilice chasing them
-garage fix

Do you have cheat device? And no, your game won't have to be restarted, though you might have to download a purpose hacked save to unlock some of the features. Here is what I think could be possible. All coloured red are probably not possible, orange means that they might be, and green means that they are possible and will probably be integrated into the mod.

-random gang street wars happen more often and at more places
-jumbo jet controllable (probably wont happen)
-when army comes, they use a hunter
-change car into any color
-...sharks? - Don't want to remove any gangs from the game, that is all.
-find unusable vehicles
-peds can go on ramages with poilice chasing them
-garage fix - You don't really need this to be integrated though as there is a topic completely dedicated to solving the glitch right here.

Please check back soon as this is still very WIP, hopefully we can get the 1st beta out in a week or so.

Currently included things in 1st BETA:


  • Buyable drugs

  • Learjet

  • Buyable food

  • Extra pickups

  • Mission specific pickups

  • Some gameplay fixes - mall, perfect traction, taxi jump and BMX fixes.

  • More gangs owning empire sites.

  • Diving*

  • Fully operational parachute

The diving piece of code works well but we may have trouble integrating it with the rest of the code. And the parachute may be buggy when in areas with lots of objects. This shouldn't be a problem if you only activate it when you fall from a height. The same goes for the learjet piece of code. It should fly perfectly well but there are times when the model can disappear, like when flying over some empire sites and other object-intensive places. Stick to the airport and over the sea though and you will be fine.

haha, for that shark part, i meant water sharks (forgot it was also a gang) since you mentioned diving, but after i thought it was just too silly..

and the garage fix, i know about that, but its temporary and i keep having to check it rathern than leave it be..

and is the leerjet just "there" or will it need landmine activation? and yess i have cheatdevice, but i don't know how to add codes to it.

nerner
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#14

Posted 17 August 2010 - 10:38 AM Edited by nerner, 17 August 2010 - 06:05 PM.

QUOTE (Negro Bandito @ Aug 17 2010, 03:55)
and is the leerjet just "there" or will it need landmine activation? and yess i have cheatdevice, but i don't know how to add codes to it.

In the first version landmine activation will probably be required, but there will hopefully be a way in the future of turning an object which is already placed by the learjet into the learjet iself and making that follow a user-defined path. Thereby making it not need user activation and therefore making it an entirely new vehicle to play with...

Next time please don't quote a massive post when you reply to it. Thanks.

And to add cheats to cheat device, you just place them in the vcs folder, which should be in the cheats folder which should be on the root of your memory stick. If that pathway isn't there then just create one.

kRoF
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#15

Posted 17 August 2010 - 02:40 PM

if im not mistaken, all the stuff you plan to put in the mod will be in 1 cheat?
or will there be a mass number of cheats? im guessing the 1st since some of these cheats exist already.


Metalboy321
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#16

Posted 19 August 2010 - 05:44 PM

QUOTE (nerner @ Aug 15 2010, 18:01)
<!--SA--><a name=#TOP>

The idea:
</a><!--EA-->

The idea is to create a new way to play Grand Theft Auto: Vice City Stories by fixing gameplay glitches, adding in new features, and porting over new features from existing GTA games which we think will add something to this game. Hopefully in the process we will get some activity back here again, before getting the topic into the modding area when completion is nearly achieved and getting some new players to the fantastic game that is VCS.

The planned features:

Click to go to the part of the post with info.
  1. <!--SJ--><a rel='nofollow' href=##learjet>Learjet</a><!--EJ-->
  2. <!--SJ--><a rel='nofollow' href=##weapons>More buyable weapons</a><!--EJ-->
  3. Extra garages
  4. <!--SJ--><a rel='nofollow' href=##pickups>Added pickups</a><!--EJ-->
  5. <!--SJ--><a rel='nofollow' href=##FB>Weapon Store at Fort Baxter</a><!--EJ-->
  6. <!--SJ--><a rel='nofollow' href=##diving>Diving</a><!--EJ-->
  7. <!--SJ--><a rel='nofollow' href=##assets>Buyable assets (Like in VC)</a><!--EJ-->
  8. <!--SJ--><a rel='nofollow' href=##100>Extra 100% rewards</a><!--EJ-->
  9. <!--SJ--><a rel='nofollow' href=##fixes>Gameplay Fixes</a><!--EJ-->
  10. <!--SJ--><a rel='nofollow' href=##clothing>Clothing Stores</a><!--EJ-->
  11. <!--SJ--><a rel='nofollow' href=##food>Buyable Food</a><!--EJ-->
  12. <!--SJ--><a rel='nofollow' href=##gangs>More gangs owning empire sites (golfers, PIGS, Umberto's guys)</a><!--EJ-->
  13. <!--SJ--><a rel='nofollow' href=##interiors>Possibly enterable interiors (Lance's house, Louise's sister's flat) </a><!--EJ-->
  14. Plus much much more!
<!--SA--><a name=#learjet>
Learjet:
</a><!--EA-->
Upaluppa's famed flyable learjet mod will be integrated into the code, this will enable the player to fly a learjet at the airport in Vice City.


<!--SA--><a name=#weapons>
More buyable weapons:
</a><!--EA-->
Not many people know that buyable weapon pickups were to be integrated into VCS. However the were. Not sure why but there you go. You will be able to follow a map icon to get to several shops around the place, including the weapon shop "Tooled Up" and the Fort Baxter armory.
user posted image
user posted image


<!--SA--><a name=#pickups>
More pickups:
</a><!--EA-->
Once again, many people don't know that more pickups were going to be added, but were scrapped at the last minute, with this modification you will have full access to all of the scrapped pickups, including the adrenaline pill (for short bursts of intense speed and power) and the buyable property icon from Vice City (for buying property).
user posted image
user posted image



<!--SA--><a name=#FB>
Weapon Store at Fort Baxter:
</a><!--EA-->
Already explained earlier really. Adds a weapon store at Fort Baxter (nothing too fancy) where you can buy all of the military style weapons for a charge. For example all of the explosives and heavy weaponry, plus the tear gas.

<!--SA--><a name=#diving>
Diving possible:
</a><!--EA-->
Well diving was fun in San Andreas, so why not port it to VCS?
No picture available yet but this part of the coding is finished.

<!--SA--><a name=#assets>
Buyable Assets:
</a><!--EA-->
Basically, you buy an asset, and each day it provides you with money, like in Vice City or in Liberty City Stories. Also buyable garages and safehouses may be possible in future.
Examples of planned assets:
    • Cherry Popper's ice cream factory
    • Printworks
    • Malibu Club
    • Phil's shooting range
All money generated will be different for each asset and will hopefully vary day by day. Basically just a glorified Pimp my Empire Mode type thing, you know.

<!--SA--><a name=#100>
Extra 100% rewards:
</a><!--EA-->
Now that would be telling, wouldn't it... tounge.gif

<!--SA--><a name=#fixes>
Gameplay fixes:
</a><!--EA-->
  • BMX jump is now fixed like in San Andreas, you can jump high now.
  • No lag inside the mall while walking around.
Still thinking really with reagrds to this piece of code.

<!--SA--><a name=#clothing>
Clothing Stores:
</a><!--EA-->
Like the weapon shop piece of code, this enables you to enter into a clothing store somewhere in the city, and buy the outfit of any ped! For a fee of course. The outfit will be delivered to your safehouse and next time you change clothes, with a button press, you are now a new man (or woman tounge.gif )
user posted image


Plus another interesting thing is that when you are changed to a ped you also gain their special abilities. For example, as a police officer your wanted level disappears, as a biker biker gangs refuse to attack you but your own gang will, etc.

<!--SA--><a name=#food>
Buyable food:
</a><!--EA-->
Buyable food. This means that at the Burgershot in the mall, or at the designated stalls around the city, you can buy a burger meal, which replenishes your health and also costs you money.

Also, drugs will be purchaseable from the Leaf Links PIGS.

The drugs have no noticeable benefits, they just hurt your bank account and make you feel funny...

<!--SA--><a name=#gangs>
More gangs owning empire sites:
</a><!--EA-->
Umberto's guys, and Haitians were supposed to own empire sites...
Picture pack for proof


<!--SA--><a name=#interiors>
Enterable interiors:
</a><!--EA-->
Hopefully most mission specific interiors will be made enterable by this mod.



So there you go. No download is available yet but a teaser package should be online within a week or two.

GO HERE TO DISCUSS THE MODIFICATION AND HELP OUT THE TEAM, THANKS
<!--SJ--><a rel='nofollow' href=##TOP> Back to top </a><!--EJ-->

how do i get the clothing one to work because i got like all of the best codes for vcs psp and i have the clotheing one but im not sure how to change my player model

nerner
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#17

Posted 19 August 2010 - 06:13 PM

Please don't quote the entre first post whe you reply to a topic. Especially if it is a huge post.

Select the model that you desire, walk into the clothing icon and press the right button and the R trigger simultaneously...

Metalboy321
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#18

Posted 19 August 2010 - 06:40 PM Edited by Metalboy321, 19 August 2010 - 07:45 PM.

it still wont work confused.gif any ideas on how to fix . im kinda a noob at this but it was easy to install everything but iwant to learn how to make cheats or improve them . but ya if sum1 can tell me why the player model changer wont work id really appreciate it

Upaluppa
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#19

Posted 19 August 2010 - 07:50 PM Edited by Upaluppa, 19 August 2010 - 08:05 PM.

Sorry for joining the party so late...

Anyways, I'll keep posting updates for each and everything I'll add to this mod!
Where should I start?

Ah, how about letting you guys know that the German version of GTA VCS is NOT compatible with the Cheatdevice and thus won't work with TTDIVCS either!

Whatever, nerner has posted about the majority of features and updates already, so there's not much to add at the moment.
However, rest assured that I still have a few fancy gimmicks up my sleeve which have not been made public yet, so future updates AND some new features yet to be announced are guaranteed! wink.gif

By the way, have you guys seen the tech demo of my AI Helicopter Spawner yet?
It's here, and it's going to be included in TTDIVCS, although in a radically improved and less demo-ish form:

(Keep in mind that this is a really early version of the script, it'll be much better when it's included in the TTDIVCS mod)

Also there won't be any public releases of the unfinished code here at gtaforums until it's actually finished!
Keep in mind that I am talking about WIP (or beta, for that matter) versions, this does NOT mean that there won't be any official demos of this thing every once in a while!

nerner
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#20

Posted 20 August 2010 - 04:01 PM

Welcome to the party Upaluppa. Don't stay up too late, and stay off the hard stuff. tounge.gif

Contribution on the forums looks good anyway and we already have a couple of ideas for suggested places for food stands and drugs places...

As for the buyable assets, working on that code now.

And rest assured, I have some fancy Easter Eggs up my sleeve to...

Blackbird88
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#21

Posted 23 August 2010 - 09:01 AM

This sounds awesome! Can't wait to download this.

nerner
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#22

Posted 23 August 2010 - 04:37 PM

Thank you Nokiaman. A 1st BETA will be uploaded to the forums soon.

Da_Vld
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#23

Posted 23 August 2010 - 07:55 PM

Great job, incredible!!!!!!!!!!!!!!!!!!!!!!!!!!!

Negro Bandito
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#24

Posted 29 August 2010 - 02:00 AM

QUOTE (nerner @ Aug 17 2010, 10:38)
QUOTE (Negro Bandito @ Aug 17 2010, 03:55)
and is the leerjet just "there" or will it need landmine activation? and yess i have cheatdevice, but i don't know how to add codes to it.

In the first version landmine activation will probably be required, but there will hopefully be a way in the future of turning an object which is already placed by the learjet into the learjet iself and making that follow a user-defined path. Thereby making it not need user activation and therefore making it an entirely new vehicle to play with...

Next time please don't quote a massive post when you reply to it. Thanks.

And to add cheats to cheat device, you just place them in the vcs folder, which should be in the cheats folder which should be on the root of your memory stick. If that pathway isn't there then just create one.

is the folder supposed to be named the save game folder name, like ULUS10041S0 (that's LCS)?

and the i put the cheats in a pad named cheat.txt?

jf6293
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#25

Posted 29 August 2010 - 08:57 PM

No, cheats go in the Cheats folder on the PSP root, but for VCS, make a folder named VCS inside the cheats folder (X:/CHEATS/VCS)

nerner
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#26

Posted 30 August 2010 - 12:09 PM

QUOTE (Da_Vld @ Aug 23 2010, 20:55)
Great job, incredible!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thank you very much.

Going to be a bit late with the first BETA, but it should hopefully live up to expectations.

Upaluppa
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#27

Posted 04 September 2010 - 03:50 PM

It sure will!
I'm just adding a few last minute improvements and I hope to release the first beta this weekend!

nerner
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#28

Posted 04 September 2010 - 03:54 PM

Good stuff. Just put the download up in the download section of the forums Upa, or just PM me with a link and I'll be sure to do it.

Upaluppa
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#29

Posted 06 September 2010 - 01:11 PM Edited by Upaluppa, 06 September 2010 - 02:38 PM.

Got a new idea to toy around with!
The download will have to wait just a day longer as I want to have this in before the release.

user posted imageuser posted image
I'll place some taco stands around the city!
You'll be able to buy tacos to refill your health!

Durka Durka Mahn
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#30

Posted 07 September 2010 - 08:01 PM

You guys are still at it, eh? tounge.gif




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