Happy Holidays from the Vice City Chamber of Commerce:
Welcome to Vice City! Home to sun, sand, and the finest hotels around. Your vacation stay is important to us. Our warm and friendly citizens will enjoy your hard-earned dollars, be sure to visit our many T-Shirt stands and souvenir shops while you are here. Just remember, no matter what the news tells you, our community is completely safe.
-Please enjoy your stay!
Cops & Crooks
Radio & T.V.
Vice City - Based on Miami, Florida – Center of glitz and glamour in the state. Vice City is also a tourist paradise. Ocean Beach is where the action happens; there are many hotels and disco clubs here. On the mainland, downtown Vice City is the center of banking and finance for the region. Prawn Island is home to the only movie studio on the east coast, and center of a housing boom. Vice city is surrounded by farmland and swamps.
Lock Islands - Based on Key Largo – At the southern end of Vice 1, the main interstate, Lock Island is the center of boating and fishing in the area. The nearby airport offers flight lessons in both English and Spanish. Lock Island also sits at the edge of the Evermarsh National Park, a swamp filled with venomous creatures.
Mullet Lake - Based on Belle Glade – The lake sits to the north of Vice City. It’s a rural community steeped in tradition and local ways. The Mullet City sits at the southern edge of the massive lake. It is the center of the fresh-water fishing and boating for the area. The locals generally distrust outsiders, and especially tourists.
Vesuvius: - Based on Naples - Retirement community situated on the western coast, the antithesis of Vice City. It’s a slow moving place, most business close before 10PM. The local airport is the center for skydiving, and flying activities. Downtown offers a main-street like feel, be sure to catch the early-bird special!
Vinny “the Champ” Campino - 33 - A Liberty City native, Vinny is on the vacation from hell. He is sent to VC on a mission from the Gambetti crime family. The Champ is an enforcer for the Gambettis, but soon finds himself at odds after an ill-fated mission. He is on the run in city far from home.
Ryan - 34 - An old friend of Vinny’s, he works as a concierge at the Beachview Plaza. Ryan gives Champ a room for a while things settle out. He also takes calls and packages for you at the Plaza. Ryan is the man to go to for information in Vice City and gives Vinny his first few missions.
“Big” Jacob Little - 27 - Rastafarian car-park attendant for the Beachview Plaza. He also dabbles in small-time narcotics guns running. Jacob will be your sidekick for most of the game. He will drive to get you in your special Hurst Olds. Jacob can use also his contacts to gather important information later in the game.
Buddy 'the Magician' Hoss - 58 - Professional poker player from Los Venturas. He is on a working vacation in Vice City. Buddy can be found in the high-roller room at the Vice City Jai Alai Club. Vinny will be running 'errands' for him in the future.
Like the previous game, Return to Vice will use the R.A.G.E. engine and Euphoria animations. This time the atmosphere has changed, as Vice City is a bright and sunny metropolis. Even in the middle of December you can still swim, fish, and catch a few waves. New for 79’ are SCUBA rentals; if you want to dive the ocean off Vice Beach, be our guest. Beware of sharks!
Local Vice citizens are friendly; start up a conversation; you never know where it may lead. If you already have a friend in Vice, they should will help you out (if you’re liked enough). Friendly locals can provide safe-houses, storage for your packages, and vehicles if you’re in a jam. Just give em’ a holler!
For your convenience, payphones are located thought the city. Our thanks to BS&S, the exclusive phone provider for Vice City. All of our business and hotels have complimentary phone service. Ask the hotel concierge if you’ve missed any important calls. Some special cars may now offer radiophones in the armrest. Welcome to the future! *Please note: a special $1 “out-of-towners” tax is applied for payphone use.
Hardworking hotels can help you manage your time in Vice. There are four different classes for hotels in Vice City:
- Plaza (*****) The best Vice has to offer, beachfront luxury rooms along famous South Shore. Can I get a rum and Sprunk here?
Deluxe (****) Only the best for the business traveler. Conveniently located between the airport and the nearest brothel. Enjoy the Deluxe buffet!
Inn (***) An average abode, located around the minor cities of Florida. Take a dip in the roadside pool. Gah, the chlorine…it burns my eyes!!!
Roadside (*) Located right off the interstate. Prime location for hoodlums, hookers, and mid-western families on vacation.
We have many sights and attractions in Vice City. Visit famous Ocean Beach, go shopping at the Washington Mall, or hit something at the Leaf Links Country Club. Water attractions are what Vice City is known for. Go fishing on one of many charters, dive down in the crystal-clear ocean, or get a tan on the beach. Sand, Sun, and Surf for 1979.
Just because the sun goes down doesn’t mean the day is done. Vice City has a vibrant nightlife, especially for adults. Want to get your groove on? Many of the best Disco clubs just a short walk down Ocean Drive. Can you dig it?
Many more activities await you in and around Vice City, here are just a few:
Local businesses await your patronage. Eat at our many new drive-through locations. Many of the best clothing designers are here in Vice City, find the right style for you. One stop shop; Ammu-Nation, Liquor, and Pawn…all in one convenient location. Hardware stores can help you with special tasks; use a drill to open that pesky safe. Exotic dancers come out at night for adult entertainment. What more could you ask for?
Just like in Liberty City, you can still hail a taxi. Ask our friendly drivers for a tour around Vice City. There are many exciting and historic landmarks to visit in Vice City. For trips outside the city, check out our reasonable air-charter rates.
All of our guests are invited to park their car's in safety. Conveniently located in and around Vice City. The fee is $1 per 12 (in-game) hours. Parking meters are especially useful for saving a favorite car while exploring Vice City.
Vice Police - (1*- 3*) – Minor force will be used on one star. Batons and foot chases, they will try to arrest you. Guns will be used on two stars. If they can the police will try and arrest you, but they will kill you in a gun battle. If you are in a car, they will try and use the PIT maneuver to spin your car. Police will also try and shoot out your tires if you are driving fast. Three stars will be automatic for killing a police officer. The police will try to kill you by any means now. Helicopters will fly overhead and track your progress. Heavily armed police forces will try and stop you; most of them will have body armor and sub-machine guns.
State Police - (1*- 4*) – Anything outside Vice City falls under the jurisdictions of either the sheriff’s office, or the state police. The State Police patrol the highways and will use the same force as the city police forces. Three things set them apart though: The State Police will use spike strips to slow you down after two stars. They also use faster cars than the city police and more powerful weapons. At four stars the state police will help out the city police, using their faster cars, spike strips and powerful weapons.
F.I.B. – (5*) – The FIB use specialized armored cruisers to hunt you down. They use M-16s and sniper rifles to take you out. It’s nearly impossible to remain alive out in the open. The FIB strike teams will flush you out of a hiding spot using grenades and heavy firepower. Only headshots or heavy weapons will do.
National Guard – (6*) – Force of last resort. The National Guard will use APC’s and tanks to eliminate you. Hydra’s will hunt you from above and can knock you out of the sky. Anything less than a tank of your own will not do.
Local Police – The various police forces around the state, including: Lock Island (LIPD), Mullet Lake (MPD), and Vesuvius (VPD). Each town has their own force, but they will react the same way as the Vice City cops. On three stars these departments will call in the State Police helicopters.
Sheriff – Police force outside of the towns. They have different style of cars but are more prone to use force after one star. The Sheriffs department has off-road vehicles to chase you deep into the bush. Special K-9 units also carry police dogs, the dogs will chase you down in the woods and will rout you out of a hiding spot.
Customs – The Customs operate the boats and planes that patrol the ocean surrounding Vice. If you try and run using a boat, these guys will be after you. Missions involving the Customs are the effect of a three star chase.
Five Families - The Liberty City Organizations that hold a majority stake in Vice City's underworld. They were here since the founding of Vice City, and have controlled the gambling and extortion rackets ever since. While there are some competing views, the families tend to operate as one unite. Even with gaining powers like CP7 and Los Cabrones, the five families tend to have the biggest play in Vice City politics and judicial affairs.
Cholos: Hispanic Gang - This is the umbrella organization for the various hispanic gang in Vice City. They are the sworn enemies of the Los Cabrones. The two groups have battled for control of little gitmo for many years. They are the main source of crime and violence in Vice City.
CP7: Columbian Gang - The new upstarts, and the other main rival's for the Los Cabrones. This gang uses brute force and uncanny violence to gain territory. The organization's upper hand is the direct connection they enjoy from Bogata. Their shipments come in aircraft, which throw bales out from low altitude, and speedboats, which frequent the Vice Dockyards.
Sharks: Street thugs - Common umbrella for the rest of the Vice Underworld. While this is the most numerous gang in Vice City, they lack a central command structure. This leads to a lack of direction and tribalism for the crew, but cross them, and they will amass a large posse.
AoD: Biker Gang - The Major Biker gang in Vice City and surrounding areas.
Buddyville Mafia - What is considered the original gang in Vice City. This is a mainly underclass and rural organization, residing in only the finest of manufactured homes. While their numbers are few in Vice City proper the Mafia is strongest in the rural areas, and concentrated in Mullet City.
*The Pegorino Family has a small role in the Vice City area. They operate a chain of strip clubs in the read-light district, and the associated extortion rackets surrounding the clubs. The Family is looking forward to opening a club in Ocean beach, but are competing against Los Cabrons for the building. The building's owner is now very nervous.
Tim's Tool Shack
|Wrench||2x4 (wood stud)||Flamethrower||???|
|Iron Pipe||Bandsaw||Nail Gun||???|
|Police Baton||Knife||Colt Cobra||Remington 870||Mini-Uzi/Tech-9||M-1 Carbine||Molotov cocktail||M-72 LAW|
|Baseball Bat||Katana||Colt M1911||Browning Auto-5||MP-5/10||M-16||Frag Grenade||Flamethrower|
|Club||Chainsaw||S&W .357||Sawed-off Shotgun||Tommy Gun||FN-FAL||Timed Charge||M-21 Sniper Rifle|
|Benson Gyrocopter (Deathtrap) |
Bell 201 (Sparrow)
Bell 212 (Buffy)
Bell 407/OH-58 Kiowa (Ranger/Lone Ranger)
Beechcraft King Air 200
Miller Metor (Ambulance)