Weather Eye IV
Posted 17 October 2010 - 06:38 PM
Any update coming soon?
Posted 17 October 2010 - 09:08 PM
Some pictures to prove progress:
One of the improvements I failed to post here was an improved cloud texture, this is probably as convincing as they can get without using ENB (and they can actually be colors other than white and that weird pink).
Posted 18 October 2010 - 06:01 AM
Posted 19 October 2010 - 04:18 AM
Posted 22 October 2010 - 04:02 AM
I'm thinking about making a "cinematic" edition with color filters and all the bad gamma people seem to like, it's easy to make:
Sadly I find these more convincing, I have TV and movies to blame.
Regular version is done. I'll release the mod after I get some sleep (and assuming crap doesn't happen).
Posted 23 October 2010 - 03:29 AM
Posted 23 October 2010 - 07:57 PM
I only Take the Cload Texture (open it with SparkIV an put it in my own skydome )
Posted 28 December 2010 - 12:08 AM
Posted 28 December 2010 - 03:03 PM
GTA's video editor doesn't let the weather smoothly transition but now you can see differences clearly.
Posted 14 January 2011 - 06:12 PM
Not such a big update, just increased the contrast a bit so lighting and textures are much better defined after so many tries of trying not to mess brightness levels up much. And"blue hour" is brighter (my methods never really came up with good looking results for it so I did a cheap edit). Here are some comparison shots if some find it hard to notice:
Posted 18 April 2011 - 07:36 PM
I have found out how to expand the color range for bright textures using those tricky gamma values, so they aren't all pure white at places so textures look richer. The sky is less intensely colored/ dark, especially during sunrise/sunset; actually looks interesting. That also means lighting is being redone. The water color isn't that unnatural black color and is more reflective. Cars are also more reflective (not really noticeable though). And I reduced that [environment only] ambient occlusion because alleyways and interiors looked dark and ugly, not to mention, dynamic objects stood out a lot in such areas since they aren't affected by it.
Old Version (1.1):
That's all I have so far, won't be finished until a while.
A lot of people won't seem to notice the difference but I'm happy with the way things are looking. Game looks way more alive (although nights are basically the same).
Posted 21 April 2011 - 02:09 AM
btw how to control color power street lights @nights, visualsettings?????
Posted 21 July 2012 - 09:33 PM
And If that looks boring, I've come up with an alternate timecycle which is just that one with moody color filters applied. Sunny afternoons look insanely yellow, cloudy weather looks cold and blue, nights look gritty, you should get the point. It's sort of like GTA IV's default weather (but better ).
Posted 22 July 2012 - 04:24 PM
In my opinion, "alternative" version looks much worse and more boring than a "realistic"
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