I am Vincent "ToonSkull" Black. My older brother and I wrote "Tenpenny Stories" a total conversion mod you can download from my brother's mod. I started messing around with CLEO mods and I have some to share with you.
GTA SA Toonskull's Mod Pack - My Download Site - June 9th, 2010
Real traffic has 2 versions the one titled "real traffic alt" will NOT lock the car doors. Install only 1 of these 2 mods. This mod was pretty glitch filled and while I ironed out most of them there are some minor issues. Like alternate version vehicles might change in appearance upon approach. I have ran the mod without crashing the program now for sometime. Credit to Hippiecommunist here on GTAforums.com original code worked to some degree and I thank him for laying the foundation.
Real Cops watches for you to get any stars. It scans the area around you for police. Then it puts them on hold, you will hear the police report and be notified that there is a witness. If you kill the Witness within 30 seconds the star won't show up. However stars go into effect right away is the witness is a cop.
Real Cop Cars watches for 3 things to occur. You must be wanted, driving a vehicle, and speeding over 25 KPH. Then 2 special made police vehicles spawn to your rear. They have but one motivating factor. Death to the player. They will continue to chase your vehicle until it is riddled with bullets.
You can do whatever you like with these mods. I have included notes on how each section is supposed to work.
GTA SA Mission Menu - My Download Site - June 29th, 2010
Mission Menu waits for you to press F8 key and a menu of GTA characters appear. Using space bar (sprint) to select the next menu shows missions associated to the character and allows you to play the mission out of step with the timeline or repeat the same mission over.
Take note that most missions use counters and this will cause the game to think you have completed a number of missions when you have not. An example would be doing cleaning the hood 3 times would cause you to be counted as completing 3 SWEET missions and set the mission counter higher than normal.
It would be best to use this with a 100% completed saved game file. But I made it work for any percentage of progress.
GTA SA Local Arms Dealer - Now included in "GTA SA Toonskull's Mod Pack" above - August 2nd, 2010
Arms Dealer creates a fake entry point at the house between CJ and Sweet's houses. Upon entering the house you see the familiar Ammunation Dealer ready to sell you a list of guns and automatic rifles. It's not his shop so don't expect the man to have all the stock in his home.
This can give you access to advanced weapons early on in the game. You don't even need to work your way up to Doberman.
GTA VICE CITY Lottery Tickets! You can copy the code from this posting.
Works in Progress
I looked over my unfinished projects for GTA SA mods. I have 2 mini missions in the works but it could be a while. Play the game of CLUE in 3D at Mad Dog's Mansion. I am working on how the AI will play it. The other is an arms deal at the airport in SF.
9.24.10 Links Repaired
11.27.10 Link Added
5.24.11 Links Repaired Again
7.1.13 Links fixed ... right?
Edited by toonskull, 15 July 2013 - 06:33 AM.