My bad! I fix the status bar, my fault, but the scene crash still happening, I try a clean GTA SA, no mods but yours.
Reputation takes how long too increase? I sell a lot and it doesn't move a inch.
BTW, thanks for reply me man.
You're basically playing a small part of a huge expansion pack of SA. Not only would it be hard to finish the entire thing in one release, it also would probably be more boring (you're all excited about future releases already ) - also, it has helped me identify how to proceed with the next episode. Trying to figure out how to create a economic system which is fun, challenging AND rewarding is tricky, but I'm getting more and more ideas.
For example, people mentioned not being able to find enough dealers, and also there's this complaint of not being able to make money (which was partially an intentional counter-measure for SA being too easy to make money in - you'd have to lose money to gain the experience to gain money - but wasn't meant to go without an update this long). So, I've planned a more dynamic market system, where the amount of drug dealers available directly affects the price you can sell drugs for. The harder it is to find drugs, the easier it is to profit. Oddly making the whole process both easier and harder at the same time. The areas of the map which have the least population of dealers (because you killed them all for a measly $1000 and 15 rounds - not even a full clip - of pistol ammo) in it or any surrounding areas, will be the most rewarding to sell drugs in. Oh, but now, where do you buy drugs?! Vicious cycles can certainly make great game scenarios
Alas, every quest for a better game requires a better engine. I could continue Black Market as it is, but I'm not sure for how long - it's already completely crammed into a CLEO script and it's only 5% done. Since I have other projects which can help take modding to new levels, it'll be best to watch out for those before waiting for the next release of this.