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GTA: Liberty and Justice (a DLC with female cop)

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rkln
  • rkln

    Player Hater

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  • Joined: 30 Jul 2010

#1

Posted 30 July 2010 - 12:27 PM Edited by rkln, 11 August 2010 - 10:19 PM.

LATEST UPDATES
NEW More Police Tactics
NEW Other Characters
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PREVIOUS UPDATES TO THE ORIGINAL POST
"The Aftermath" Endgame Free Roam
Vehicles and Weapons
Activities and Media
Revised Location of the ACPD Headquarters
ACPD Jurisdiction Map (3D and 2D)
Police Tactics Section
Personnel Files


I've really enjoyed playing the two DLC episodes for GTA IV, and although I'm looking forward to whatever GTA V may bring, I'd like to share an idea I've had now for a while.

I once read the various proposals for how you could do a GTA with a female protagonist. Many times, people say they can't believe a story with a hardened female criminal. Certainly, I think while there are such criminals out there, not many people actually want to play their story. Another proposal is a GTA with a cop angle, and judging by the popularity of LCPDFR, I don't think players would necessarily be put off by "switching sides" if the story were interesting enough and remained in the "theme" of GTA, distinct from True Crime and the other few cop games out there.

Perhaps then these two ideas could go together, as there are certainly female police officers serving in this modern day and age. Plus, if a hardcore set of GTA fans really hates the idea of a female protagonist and a cop angle, this idea below would only be a DLC episode and not a "major" installment like GTA V will be. Because all of the episodes have been connected somehow, I wanted to make sure this fictional episode would also fit in with the previous stories. Enjoy!

NOTE: Pictures are intended to give you a rough idea of what the episode would look like. The actual models and textures would be changed to suit the story of course (ACPD cars and uniforms instead of LCPD, etc.). Credits: Female Multiplayer Police Skin by Custo, the Grand Theft Wiki, the Generic Black and White Police Buffalo by cjere2k7, and the Italian GTA fansite GTA-Series.com.

Grand Theft Auto: Liberty and Justice

Return to Liberty City for the final chapter of the critically acclaimed Grand Theft Auto IV saga in this latest episode from Rockstar Games. As a police officer, Karen Rhyne was trained to uphold the law in nearby Alderney City. Although she's no longer a naively optimistic rookie, Officer Rhyne hasn't become completely jaded from the daily grind of patrolling some of the roughest neighborhoods in the state. Over the next several weeks of her life, though, she learns just how blurred the lines are between the innocent and the guilty. To deliver justice for those she swore to protect, she'll need more than just a badge and a gun.

N EW G AMEPLAY E LEMENTS

This episode introduces the men and women of the Alderney City Police Department, an underfunded and overworked agency tasked with keeping the peace in the state's largest city. The LCPD (an organization that enjoys far more resources but has come under fire for discrimination against hiring women after a recent investigative report by the Liberty Tree) no longer patrols Alderney and remains confined to the City of Liberty.

user posted image
ACPD Jurisdiction. See also: Alderney State Map and GTA Wiki


A new police station for the ACPD is now located on the map at the southeast corner of Asahara and Roebuck ( SEE 3D OR 2D MAP ) , previously a vacant lot. As a street cop in the ACPD, Officer Rhyne is responsible for protecting the citizens of Alderney City as well as its neighboring communities to the south, Berchem and Normandy. This episode also introduces the Leftwood and Acter Police Departments, each responsible for their respective municipalities, as well as the Alderney State Police, who are responsible for the rest of the state as well as its highways and are based out of a station in the Acter Industrial Park, near the Alderney State Correctional Facility.
  • Your Duty
    The purpose of these new department divisions is for the main new gameplay element of police calls. These police calls are more developed than the previous vigilante activity from GTA IV and its earlier episodes. They are sent out by dispatch to various locations in the ACPD's tri-city jurisdiction. Many more interiors to the existing buildings in these three cities are added so that crime can occur both on the street as well as inside.

    Unlike the vigilante activity, the major challenge of these police calls will be to arrest the suspects rather than outright kill them. Lethal force is heavily frowned upon by Karen's superiors, and the game continually reports to the player how effective of a job he or she is doing through both direct reports (percentages and tallies in the stats screen) and pedestrian/criminal response. A player with a high suspect fatality rating will encounter a more hostile civilian population and more aggressive criminals.

    Throughout the episode, regardless of which story arc the player is currently playing through, random police calls will be issued. The player can also switch from the ACPD radio dispatch to that of the Alderney State Police or the LCPD if they wish to assist in calls across the entire Liberty City area, but calls outside of the ACPD's jurisdiction do not affect a player's performance rating.


  • Your Partner
    Much is expected of Karen. Fortunately, she's not alone. Her capable partner not only watches her back on foot but can also take the wheel of the cruiser anytime the player wishes to simply ride (and literally blast away with a) shotgun either on the way to a destination or when patrolling the streets.

  • Your Choice
    Two of the three major story arcs in Liberty and Justice can be changed drastically by the player's choices. These differences don't affect the core missions themselves, which keeps the game development cost-effective and ensures that players won't feel like they're "missing out" if they choose to play one way or the other. Nonetheless, the results of a player's actions (or inactions) are substantial to the final story.

M AJOR S TORY A RCS
The story arcs can be completed in any order except for "To Serve and Protect." Part 1 begins the episode (although the player can start and complete either of the other two story arcs after the first few missions of Part 1) and Part 2 ends it.

"To Serve and Protect, Part 1"

The first patrol missions introduce the player to Alderney City, the new police gameplay elements, Karen's partner Charles "Charlie" Morrison, and Karen herself. Eventually, Karen and her partner respond to a seemingly ordinary call of a possible break-in at a residence. Arriving at the scene, however, they discover the house belongs to a senior member of the Alderney City School Board who isn't home tonight because he needed to visit his mother suddenly at the hospital. After they subdue and arrest an armed burglar, they are stopped on their way to the station for booking by an unmarked police car driven by Detective Reynolds, Karen's first partner. Reynolds strongly hints that the officers should "forget" what they saw and instead report that when they arrived, the suspect had already left the scene. Here, a choice will be made by the player that will lead to one of two endings. The player can either allow Reynolds to take the suspect back to his unmarked car, or they can ignore the detective's warning and continue on to the station.

If the player lets the suspect go, the consequence isn't revealed just yet. If the player has Karen and her partner continue to the station with the suspect, they find out at the station that the suspect is actually an aide to Terrence Harris, the mayor of Alderney City. Deputy Mayor Anthony Herrington arrives to bail out the suspect and before he leaves, he angrily demands to know who the arresting officers were. When the sergeant finally reveals it was Karen and her partner, Herrington points at them and declares that they've just sealed their fate.*

*A few missions after the end of Part 1 of this story arc, Charlie will one day mention to Karen during their usual banter in the police cruiser that he noticed her locker was unlocked as he left the station last night, but that he locked it for her. He asks if anything was missing this morning, but she says no.

"Thicker than Water"

After sustaining a shrapnel injury to his left leg while serving overseas, Karen's older brother Jake was placed on medical leave and was finally deemed well-enough to be discharged from the army hospital in the Capital. Karen eagerly picks him up from Grand Easton Terminal, but while she's happy to see him, within a few days, she realizes Jake brought back more than just physical wounds as he drowns himself in alcohol and frequent visits from old "girlfriends." After she confronts Jake about his problems, he angrily reminds his "baby sister" to mind her own business.

Digging for clues about what's bothering Jake, Karen discovers that the Army is investigating whether Jake was responsible for the attack that left him injured and several of his comrades dead due to a leak of sensitive military data. Karen tries her various contacts in the police department until her friend and fellow female officer Juanita Alvarez quietly suggests she take a visit to the offices of United Liberty Paper. There, she meets a man who already seems to know quite a bit about Jake's—as the man describes it—"unfortunate situation."

He offers to help clear Jake's name if Karen assists the organization by working to extract information from a certain mysterious (Eastern) European that is supposed to arrive in Liberty City soon. UL Paper needs someone with training in deception, something Karen has experience with having worked her fair share of police stings. Furthermore, if something goes wrong, UL Paper would prefer that the story remain as a failed "local police operation" rather than a failed operation of something much larger. If she doesn't help, the man suggests calmly after looking at his calendar that the Army is "due soon" to unexpectedly discover new evidence that will further incriminate Jake, who will then spend the rest of his life in a military prison or worse. Though disgusted by the implication that UL Paper is setting Jake up, Karen reluctantly agrees to help them to save her brother.

UL Paper knows that their target has a cousin in Broker. They place Karen in a safehouse on Mohawk Avenue and give her a set of keys to a bugged civilian Declasse Merit. "You're familiar with driving this particular vehicle model, I take it?" her UL Paper contact asks sarcastically before giving her orders to assume the identity of "Michelle" and become acquainted with the cousin and his associate, Mallorie Bardas. After gaining the trust of Ms. Bardas, Karen meets and begins monitoring her target once he arrives in Liberty City.

Upon completing her assignment and delivering her target to UL Paper, she comes home to find her brother apologetic for how he snapped at her. Jake explains he's been feeling stressed since the ambush attack not just because of the loss of his fallen comrades but also because he felt the military didn't believe his side of the story. Fortunately, Jake tells Karen he just found out before she got home that apparently new evidence has been discovered that implicates someone else back at the Pentagon for the leak. Karen is happy for her brother but also a bit concerned about the new suspect. After she asks if he knows him, Jake replies, "No, but who cares? Traitors don't deserve sympathy." Karen simply nods but is left pondering about who the poor bastard is. She's so deep in thought that she doesn't even care this time as Jake leaves to go on a date with yet another new girl, this one named Carmen.

"Five Minutes"

Over the course of a few patrol calls, Karen and Charlie will get to know a teenage boy named Chris who lives in one of the poorer neighborhoods. Although they catch him and his friends committing minor crimes, he has a natural charm, and the officers try to set him straight. Unfortunately, it's obvious that there are other influences in the neighborhood, including a particularly violent drug war involving various gangs and even motorcycle clubs. Chris's mother asks Karen and Charlie if they wouldn't mind watching out for him from time to time as the boy seems to look up to the officers. One mandatory "mentor" mission (similar to the "friend missions" of previous episodes) will then be offered. Any after that are optional.
  • In addition to taking Chris to various restaurants or other new sites accessible on friend missions such as the Internet cafes and museums, Liberty and Justice introduces a new activity in the form of playing H-O-R-S-E on any of the basketball courts found around the Liberty City area. Chris will jokingly suggest he and Karen play P-I-G, which then also becomes an option for players who want a little bit more of a challenge.
As the officers work to clean up the streets, they will eventually be called to respond to a tip about a major drug deal about to take place.

If the player has kept up a certain level of respect with Chris by "hanging out" as a mentor , the officers will find Chris and a friend heading for the deal as well. The officers tell Chris that the police have been tipped about what's going to happen. Chris will explain he was only trying to stop his friend who insisted on taking part in the deal. Now that the officers have shown up, Chris is able to convince his friend (who is already upset that Chris has caused the two boys to be late to the deal) to change his mind, and the officers let the boys go. The mission then continues to the drug deal which ends in a deadly firefight. After Karen finally returns home, she's exhausted but then notices she has a voicemail message from Chris asking her if she wants to shoot some hoops with him and his friend when the weekend comes.

If the player has not kept up a certain level of respect with Chris , the officers will not catch Chris and his friend heading to the deal as the boys will arrive on time to the drug deal. A firefight erupts when Karen and Charlie arrive as the first unit to the scene. Other units, including NOOSE, will show up as well within a few moments. The boys will not be present as a possible target, but once the firefight is over, a NOOSE team member calls for the officers to come take a look inside a van. There, they discover the bodies of Chris and his friend and a dying drug dealer who reveals that he killed the boys after the first police car arrived because he believed that the boys had set the gang up to be caught. The dealer then coughs up blood and utters his last words: "snitches get stitches." As the officers drive to Chris's house to deliver the sad news to his mother, Charlie wonders what would have happened if they just could have gotten to Chris five minutes earlier. Karen corrects him and says Chris needed someone to be there for him much earlier than just five minutes before his death.

"To Serve and Protect, Part 2"

No matter which choice the player makes at the end of Part 1, the first few missions of this arc start the same. The city's school board is negotiating contracts with vendors in the city worth several million dollars. During this time, the officers respond to a series of calls related to this development that leads to the final epic combat mission of the story arc and episode itself: a rowdy protest at the school board's offices by upset taxpayers that nearly turns into a riot in the streets. How violent the crowd becomes depends on how the player did as a police officer throughout the various police calls, but even a model officer will face a fierce challenge.

After the crowd is contained and the dust settles, the officers report to the scene of a dead man's body with a bullet in the back of his head found in the West River by a police dive team that was cleaning up the area and still looking for body parts after the Eddie Low murders.

If the player let the suspect go in Part 1 , the police are unable to identify the decomposed body, but Karen recognizes a ring on the corpse's finger that matches one worn by the burglar suspect. Eventually, she does some digging of her own and discovers the dead man's role as a recently hired "consultant" to Mayor Harris. She tips her roommate, a reporter for the Alderney City Rag, and the game ends with the reporter further investigating and then publishing a story that reveals a scandal involving the murder of the consultant who turns out to have been actually a hit man hired by Mayor Harris to kill the senior school board member. The board member had been blocking approval of a contract worth millions to a vendor owned by a friend of Harris (who in turn expected kickbacks). Before the credits roll, a newscast plays showing Mayor Harris vehemently declaring his innocence as he is arrested. Deputy Mayor Herrington (whom the police do not consider a suspect because of lack of evidence) calls Harris's crimes "abhorrent," and he vows to bring accountability and honor back to the political office he now assumes "with great humility."

If the player booked the suspect in Part 1 , the police find a wallet in the corpse's pocket that contains the man's ID and reveals that he was the same suspect brought in by the officers. Furthermore, the dive team finds a set of bloody gloves that seems to have been thrown away in the river. The blood matches the suspect and DNA from inside the glove matches Karen's. As she and her partner are arrested for murder, she vehemently declares her innocence. Before the credits roll, Mayor Harris vows in a newscast that he will not rest until he ensures corruption is cleansed from the ACPD. Harris thanks the LCPD and the other Alderney police departments for their assistance in patrolling the tri-city jurisdiction while the ACPD is placed under investigation. He implores his citizens however to not vilify the police because of the acts of a few crooked cops among the "countless other brave men and women who choose to serve our community honorably as they deliver justice to our streets."

user posted image
Officer Karen Rhyne

user posted image
Officer Charles "Charlie" Morrison,
Karen's partner

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The gleaming skyline of Alderney
City hides corruption and crime that
has spread like a cancer from the
cold streets to City Hall.

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Karen, after dying her hair to assume
the role of "Michelle"

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Test your skills in a friendly game of
P-I-G with the neighborhood kids.
You might help give them something
more than just exercise.

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At the episode's conclusion, police
discover the body of a dead man
dumped into the West River at the
Alderney Ferry Terminal.
"The Aftermath"

Once the end credits are done, the player can continue to free roam, although Karen's situation determines what kind of experience it will be.

If Karen is still employed by the ACPD , the free roam is generally the same as it was earlier in the game, with random police calls that can be answered with the assistance of her partner, Officer Morrison, as well as the various activities available throughout the Liberty City area.

If Karen is imprisoned and due to stand trial for murder , a special bonus mission will now begin. Officer Morrison's wife visits Karen to let her know that his body was found in his cell by prison guards a few days ago. The coroner states that he apparently committed suicide. Though Charlie's devastated widow seems to have accepted the explanation, Karen finds it unlikely her partner would have killed himself. A now deranged Karen is determined to break free from the female annex of the Alderney State Correctional Facility (a different area of the prison than where the last mission of TLAD took place).

Once free, Karen can still access the police dispatch radio, although the calls are now treated as extreme vigilante missions. Now a criminal in the eyes of her former colleagues, the free roam becomes similar to that of other GTAs, with a reinstated wanted level system (a wanted level system does exist throughout the episode, even when Karen is a cop, but it is extremely lenient unless the player harms other officers or causes too many bystander deaths from gunfire).

Shortly after escaping the prison, Karen is contacted by someone from UL Paper, who hints that they helped make her escape possible. Whether they did so to repay her for her earlier help or for their own schemes is left ambiguous. However, as she needs to get out of Alderney entirely, they give her the keys to the safehouse in Broker she originally used as "Michelle." Before they depart ways, the contact gives Karen a list of names and addresses of other corrupt officials besides Mayor Harris who allegedly had a hand in setting up her and Charlie. The contact tells Karen to do with the list as she wishes. The mission title "Hell hath no fury like a woman scorned…" briefly fades into view on the lower right corner as the post-game free roam begins.



user posted image
Someone will end up locked away at
the Alderney State Correctional
Facility. Your actions decide just
whose fate it will be.
N EW V EHICLES AND W EAPONS
  • Vehicles
    By default, the ACPD assigns Officers Rhyne and Morrison to a marked Declasse Merit Police Patrol. As players progress through Liberty and Justice and gain recognition for successfully completing police calls, they can upgrade their assigned vehicle to one of several others in the department fleet:

    Sedans: Besides the Merit, the department uses three other sedans: the Vapid Police Cruiser, the Bravado Buffalo Police Package, and the Albany Police Stinger. The department has a limited number of the latter two models, and all three are available as marked or unmarked vehicles.

    SUVs: Liberty and Justice introduces marked police package editions of the Dundeary Landstalker and the Mammoth Patriot as well as unmarked, black Albany Cavalcade Police Package SUVs.

    The department also uses parking attendant vehicles, police motorcycles, Predator boats, a helicopter, and several heavy vehicles such as the Brute 8000 Stockade and APC, but these cannot be set as the default assigned vehicle.

    Mounted Patrol: Save gas and go green by riding a horse. Used more often in ceremonial functions such as parade duty and public relations, the ACPD Mounted Patrol is a proud tradition of the department, and there's nothing quite like seeing the shocked look on a suspect's face as you jump over a fence he just climbed over while you're atop a classic American Thoroughbred.

    Unmarked vehicles have the distinct advantage of allowing officers to patrol neighborhoods inconspicuously. Suspects do not try to immediately escape the scene when an unmarked vehicle approaches unless threatened. However, the use of unmarked vehicles reduces the visible police presence in a neighborhood, which in turn increases the civilian population's agitation. Suspects often commit bolder crimes and are more aggressive when confronted. Officers are advised to remain alert at all times.


  • Weapons
    Each officer of the ACPD is issued a Glock 22 pistol. Other standard issue weapons include a new expandable police baton and the Ithaca 37 pump shotgun (stored in the trunks of department vehicles).

    Similar to the vehicle upgrade system, players can add weapons to their default inventory based on their performance evaluation by the department. This default inventory is always accessible via the trunk of their (and only their) assigned vehicle. Most other police vehicles the player may come across will only contain the standard issue weapons in the trunk. Although there is a limit to the number of weapons that can be stored, weapons in the trunk are always fully-loaded.

    The additional weapons that have been approved by the department for possible inclusion in the trunk include the following:

    Handguns: Liberty and Justice introduces the Smith & Wesson M&P semi-automatic pistol and the Smith & Wesson Model 13 revolver.

    Carbines, Rifles, and Assault Weapons: Players can also obtain the SMP-10 SMG, M4A1 carbine, Assault SMG (FN P90), AA-12 automatic shotgun, and the PSG-1 sniper rifle.

    Non-Lethal Force: Liberty and Justice introduces a police taser that can be obtained by players looking to minimize the chance of suspect fatalities, although there are the occasional suspects who prove highly resistant to its effects. Other new non-lethal weapons include mace, stun grenades (flashbangs), and bean bag shotguns.

    Shooting Range: Hone your free aim skills and earn bonuses for using them during patrols and missions. It's not all work and no play, though. With its dim lighting and steamy locker rooms, the department's firearms practice facility is also a great place for dates. Just remember your training about loaded guns of any sort: safety first.

    Notorious criminals have been known to use rare weapons such as RPGs and explosive devices as well as a variety of unconventional melee weapons. These are neither available from nor endorsed for use by the department, and officers are urged to use extreme caution in the field when coming across such weapons. Weapons personally obtained by officers outside of the department armory cannot be added to the default trunk inventory.
user posted image
The Declasse Merit Police Patrol is
the default assigned vehicle at the
start of Liberty and Justice. It is
marked in a similar black and white
style as that of the Newark and
Jersey City Police Departments.

Respected police officers can drive the
Bravado Buffalo Police Package.

user posted image
The Smith & Wesson M&P.
Slightly more effective at intimidating
suspects than your badge.
P OLICE P ROCEDURAL AND T ACTICS
  • Salary
    Unlike the vagrants you tell to stop loitering, you don't have to live from handout to handout. As a public service employee, you drink from the teat of the American taxpayer. Rather than get a monetary reward for each police call or mission, the department deposits a regular, albeit measly, paycheck in your bank account each time you complete a set number of patrols, with possibilities of bonuses based on your performance during each call.

    Banking: Stop carrying your life savings in your pockets. Having been bailed out by the government, the Bank of Liberty is happy to restart full banking services again. ATMs can now be used to not only check your account balance but also withdraw funds for you to personally carry. Never worry again about some overzealous mugger stealing all of your money to spend on alcohol, narcotics, and women who lacked strong father figures in their lives.

  • Police Radio
    Besides your badge and sidearm, your other most important piece of equipment on the job is your police radio. With it, you can access virtually any resource of the department while out in the field.

    Backup: You can always request assistance if you need it. Thanks to Mayor Harris's recent cuts to the department's budget, you may not always get that assistance, but yes, you can certainly always request it.

    Other Emergency Services: You'll often need the services of other first responders like fire engines and ambulances (or "buses") at a scene. Ditch your cell phone (and being put on hold) and call for them directly.

    Dispatch: Police calls are issued to your personal radio, not your vehicle, ensuring that you can always respond to a call, even if on foot.
user posted image
Save your money in an account at the
Bank of Liberty. "Because the only
time you should lose everything when
you get robbed is when it's by us."
  • Shift Work
    After the recent layoffs and budget cuts to the ACPD, you've been asked to take up additional shifts whenever you can. Thus, the department is giving you a bit more flexibility when you start and end your shift.

    Clocking In: To start your shift, you can either make your way to ACPD HQ to change into uniform and grab your vehicle, or you can change at home and begin duty immediately. While random crimes can occur in your immediate vicinity even when off-duty, you will only receive calls from dispatch when in uniform.

    Working with a Partner: You can choose to patrol by yourself or with your partner Charlie. Story missions, however, must be done with your partner. From the station, your partner is available to join you immediately. From your apartment, you can either drive your assigned vehicle to Charlie's home and pick him up, or if you do not have your assigned vehicle nearby, you can have Charlie pick you up from anywhere in the city as long as you are in uniform.

    Officer Down: If your partner is incapacitated during your shift, you will automatically notify dispatch that you need an ambulance. You can either wait for paramedics to resuscitate him at the scene or pick him up later from Westdyke Memorial Hospital. You can also choose to continue the story mission or finish working your shift alone. Charlie's a tough guy; he'll be all right.

  • Pursuits
    You'll often find that when you yell, "Freeze!" that your suspect will do just the opposite.

    Foot Pursuit: With new interiors to many existing buildings, crime happens anywhere. When you're called to a domestic disturbance on the eighth floor of an apartment building, take note of nearby fire escapes and stairwells because you may end up using them soon. Don't let your guard down while spending a day off across the river in Liberty City either. As a police officer, you're still bound to help if you see something, which now can include a chase through the city's subway trains, whether stopped at a station or in motion.

    Vehicular Pursuit: When engaged in a high speed chase in your cruiser, take advantage of the PIT maneuver or initiate a block-in of the suspect's vehicle with additional cruisers by falling into a coordinated formation (similar to getting into TLAD's biker formations). Call in to set up roadblocks and spike strips ahead, and if you need an eye in the sky, Eagle-1, the department's chopper is ready for launch.

    Whether on foot or in a vehicle, it's vital that you update your location as well as the suspect's heading via your radio throughout the pursuit to ensure backup arrives not only when but where you need it.


  • Interrogation
    You're not a detective, so you won't be seeing the inside of a formal interrogation room, but you'll still often need to gather information from witnesses and suspects on the scene. Believing everything they say, such as their assurance that they are unarmed, is a sure way to get yourself killed. Rough them up too much, though, and they'll refuse to answer until they get Tom Goldberg on the phone. You'll need to find the perfect balance between being gullible and being ruthless.

    Drinking Games: During your missions spent monitoring UL Paper's target, you'll often have to entertain your guest to extract further information from him. As your crusty college professor said that one time he invited you to have a creepy moment in his office, in vino veritas: "in wine, there is truth." Encourage your victim—or target, that is—to spill his story as you pour him another shot. Just be careful not to let either one of you get too tipsy, or you'll end up digging for clues in vomit.

    Riding Shotgun on a "Date": Your target also seems to always insist on driving, despite the fact that he knows the city even less than you supposedly do. Still, you can't just sit back and enjoy the ride; you're on the clock. Engage in conversation with him, avoiding awkward pauses and moments, to successfully gather your intelligence. This mini-game is similar to the dance mini-game of TBOGT.

  • Community Engagement
    Your interactions with the public affect how receptive they will be to assisting you in the course of your duties.

    Broken Windows Theory: The last mayor of Liberty City was a champion of this idea that the perception of a neighborhood directly affected its reality. Thus, areas that looked run down attracted more crime than those that were well-maintained, and minor crimes were dealt with seriously to minimize larger crimes from taking hold in an area. Never one to let someone else get all the credit for a good idea, Mayor Harris has demanded that the ACPD begin a similar initiative, though with far less resources than the LCPD. Ignore or fail to resolve too many police calls in a certain area and the severity of crime in that area will begin to increase from petty larceny all the way to homicide.

    Good Samaritans: Abuse your power and expect a cold shoulder from the populace. Shooting first and asking questions later, executing suspects instead of arresting them, and subjecting citizens to unwarranted searches will minimize for instance the chances a bystander will tell you where a suspect went if he or she escapes your search radius. Conversely, if you keep a good rapport between you and those you serve, a few vigilantes may even try to help take down a suspect for you.
user posted image
Don't be afraid to call for a "bus"
(ambulance) if and when you need
it, and remember to have them
stamp your frequent rider's card to
get a special discount on your tenth trip.
N EW A CTIVITIES AND M EDIA
  • Activities
    Rediscover the nation's largest metropolis and fall in love all over again with "The Worst Place in America."

    More Locations: In addition to a revamped Alderney City with several dozens of interiors added to it and the surrounding area, more stores, restaurants (that can now be accessed outside of "friend/date missions"), and Internet cafes have opened throughout metropolitan Liberty City.

    More Things to Do: Visit the renovated museums or catch a show or two in Star Junction (Swinging Puppets and Republican Space Rangers: The Musical). Take part in an innocent game of H-O-R-S-E/P-I-G or indulge in a not-so-innocent game of street craps (while off-duty, of course). Finish the day with a relaxing evening at the shooting range with a friend or that special someone.

    A New Dating Dynamic: The men in this city are shameless. They take you on a date to Burger Shot of all places and then have the gall to expect that you'll put out thanks to the last skank they dated who had low self-esteem and was impressed if they owned more than one shirt. The tables are turned though this time. See if you can find a man who has his act together and then face the reality that your mother was right: you really can't do any better.*


    * Just kidding. We know most of you aren't ready for that kind of RPG element. Have another weapon instead: the Heckler & Koch G36 assault rifle, a girl's best friend.

  • Media
    They said the Internet would change everything, but so far, only print media has gone the way of the dodo, and honestly, did that surprise anyone? Unless you're still training that new puppy or working in Fishmarket North, there's absolutely no reason to buy a paper copy of the Liberty Tree or the Rag when you could be enjoying the following highbrow entertainment:

    Radio: With the generous support of Alderney City's integral Italian-American community, Double Clef FM has returned from bankruptcy and is rebroadcasting your favorite hits from the 18th and 19th centuries.

    Forget all the processed crap the music industry tries to pass as art these days and tune into Blue Collar 96.7 to go back to a time when "American pride" meant something more than just putting a "Support the Troops" magnet on your foreign car. With tunes that came off the assembly line straight from Motor City, this was the soundtrack for a generation of labor, protest, and struggle before it became music for ads, office cubicles, and your parents.

    Television: Watch the final part of A History of Liberty City, which examines how the city erected hundreds of phallic structures from the 1920s onward like an old man in denial.

    Don't miss the latest episode of the The Science of Crime to see why juries these days never find the evidence and your testimony good enough to convict your suspects. The "ripped from the headlines" plot (i.e., uninspired screenwriting) might give you déjà vu as you recognize buxom actresses poorly recreating some of your own past antics.

    And on the topic of your antics, try to limit the number of "justified" beat downs you deliver in the public arena lest your dashcam video footage ends up on the Weazel All-American News Hour: For Patriots yet again.

    Internet: Use the power of online social networking services like an expanded craplist.net, myroomonline.net, and Bleeter site, accessible by computer or cell phone, to catch pedophiles and other sexual predators too chicken to hang out in Middle Park like normal deviants. Pretend to be a curious 11-year-old boy just looking for a friend via your daily blog posts and nonsensical bleets. Being a hero and catching the bad guys has never felt so creepy.
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Double Clef FM, the preferred choice
of those with discriminating tastes (which
may or may not include that of human flesh).

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Thanks to The Science of Crime,
America now knows semen can end up
anywhere and everywhere at the scene
of a crime.

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The good people of Weazel News are
your staunchest allies in the War on
Debauchery, but even they have their
limits. Remember what you learned at
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towards the front.
P ERSONNEL F ILES
  • Karen
    Full Name: Karen Rhyne
    Sex: Female
    Age: 27 (DOB: April 27, 1981)
    Rank: Officer

    Originally planning a life in the courtroom as a lawyer, Karen became increasingly discouraged by the true state of America's broken judicial system. Realizing she had little chance of making a difference behind the doors of a courthouse, Karen enrolled in the ACPD academy with the intent of bringing justice more immediately to those who deserved it. Now in her sixth year at the department, Karen is well-known by those in the neighborhoods she patrols as a tenacious but fair cop who tries to do the right thing in a world that rarely rewards it.

    Personality: Karen isn't exactly a tomboy, but she can hold her own with the boys in blue and isn't afraid to throw in the occasional unladylike "colorful metaphor." With a dry sense of humor, she's not the stereotypical "constantly angry/tough chick," but she often confronts each new situation and suspect with a skeptical demeanor, having gotten to know the underside of Alderney City pretty well over the last six years. Unlike her partner, she has little patience for suspects, especially once she catches them lying to her.

    Though she often seems to have her guard up, even around her closest friends, the one person who always brings an unrestrained smile to her face is her older brother Jake, who's currently serving in the military.*


    * This personality is different from how she acted as "Michelle." At one point during their dates, she told Niko after he asked to come inside, "Okay, but if this gets on the internet, I'll kill you," which was noticeably distinct from how she usually said everything in an almost excessive "aww, shucks" innocent manner. I've decided that the over-the-top "nice girl who's new to the big city" image was simply her cover and that this single line was closer to her actual personality, which we saw later included smoking and sarcastically thanking her UL Paper contact.
  • Charlie
    Full Name: Charles "Charlie" Morrison
    Sex: Male
    Age: 34 (DOB: June 24, 1974)
    Rank: Officer

    Charlie joined the army after his high school graduation and saw combat in the bloody streets of Somalia. Determined to prevent his community from becoming a land ruled by the ruthless as he had seen overseas, Charlie signed up to become an officer with the ACPD when he returned to the US. He is now a respected twelve-year veteran of the department, having spent the last four partnered with Officer Rhyne. Their patrol unit is designated Bravo-15. Charlie is married and is the father of a five-year-old boy named James.

    Personality: Perhaps because he's now a father, Charlie handles each suspect and situation with great patience, unlike his partner. They're not quite "good cop/bad cop," but as a recent example of how they often work together, below is a transcript from their dashboard camera that they had to explain to the captain:

    -----BEGIN TRANSCRIPT-----
    MORRISON:
    Put your hands against the wall, sir.
    SUSPECT: What? f*ck, no! I ain't done nothing wrong. Ya'll don't got sh*t on me.
    MORRISON: I'm not going to ask you again, sir. Put your hands against the wall now.
    SUSPECT: Man, f*ck you and your bitch. I don't got to do sh*t. What about my rights? What about my f*cking "liberty and justice for all," huh?
    RHYNE: All right, I've heard enough. You want "liberty and justice?" Hi, I'm Liberty; he's Justice. Nice to meet you. Now shut the f*ck up and get your hands against the goddamn wall!


    Captain McLaughlin reminded Officer Rhyne afterward about the department's commitment to treating the public with courtesy, professionalism, and respect at all times, "even if most of them are sh*theads."
  • Captain McLaughlin
    Full Name: Robert McLaughlin
    Sex: Male
    Age: 46 (DOB: December 19, 1963)
    Rank: Captain

    A human landmark of the ACPD for an entire generation of officers, Captain McLaughlin has seen so many scandals, crimes, and changes of the guard over his nearly three decades of service that little phases him anymore. Officers Rhyne and Morrison are two of his finest officers, and he would not hesitate to defend them publicly, though he rarely has to. If, however, he needs to "remind" them occasionally of proper protocols, they (as well as anyone within ten feet of his office) are sure to hear it.
  • Detective Reynolds
    Full Name: William "Will" Reynolds
    Sex: Male
    Age: 37 (DOB: March 10, 1971)
    Rank: Detective

    Will Reynolds, Karen's field training officer and first partner, was promoted to detective four years ago. Though he misses the daily action of street patrol from time to time, his wife and kids missed him more before. Karen and Will don't cross paths too often these days, but when she needs his advice or assistance, his door is always open, though he's more often found out in the field driving from crime scene to crime scene in an unmarked cruiser with his new partner, Detective Alan Pareso.
  • Sergeant Heyworth
    Full Name: Timothy "Tim" Heyworth
    Sex: Male
    Age: 29 (DOB: January 5, 1979)
    Rank: Sergeant

    The latest in a long line of Heyworths to serve in the ACPD, Tim didn't simply allow his father's position as deputy chief to dictate his rise in the department. Instead, he impressed his superiors with a stellar performance record and was quickly promoted to patrol sergeant.

    While on the surface he seems a poster boy for the ACPD, he unfortunately has let that success and his family legacy get to his head. Though he would never think of himself as a chauvinist, he more often than not is the one who will make a "joke" about Karen and the few other female officers in the ACPD (often about PMS because he lacks imagination).

    When he held the rank of officer, he had actively tried to pursue Karen (although it would be generous to say he was doing so for romantic reasons), much to her annoyance, but he seems smart enough to have ceased once he became her superior.
  • Juanita
    Full Name: Juanita Alvarez
    Sex: Female
    Age: 25 (DOB: November 12, 1982)
    Rank: Officer

    Though not nearly as intolerable as the LCPD, the ACPD's male-dominated work place can be alienating for the unprepared. Karen and Juanita first met a few years ago when the chief asked them to stand behind him for the cameras as he gave a speech to the press "because it looked better for the department." Since that awkward meeting, the two have gone from being acquaintances to good friends who have come to trust one another as much as their own partners.

    Juanita is partnered with Officer David Fredricks. Their patrol unit is designated Bravo-17. After spending the last five years in patrol, Juanita has expressed an interest in being transferred to the ACPD's Major Case Unit. With the recent layoffs in all city departments including the ACPD, her chances are looking slim. As Deputy Chief Eric Heyworth told her curtly, "Hey if you don't like it, you should look elsewhere. I'm reminded every day on the radio that LCPD is hiring. Oh, that's right: they're not as 'enlightened' as us. Well, then just be glad you still have a job somewhere, officer."

  • O THER C HARACTERS

    Mayor Terrence Harris: The Harris family has been a political dynasty in Alderney for nearly a century. From the local level to the state and federal stages, most Alderney residents will remember a Harris who helped shape life in this state. Terrence Harris, the son of the late Senator Harris, has been mayor of Alderney City for the past two decades. He originally came to power promising to clean the city's streets and bring good jobs to its residents. For the most part, he's delivered, with Alderney City now home to several national and even international corporations, despite the larger and more glamourous Liberty City sitting right across the river. Although he has to run for reelection just like anyone else, residents are prone to overlook the rumors of scandals that seem to appear in the papers every few years or so, and Mayor Harris has never been seriously challenged at the polls. In the last election, in fact, Harris won by such a landslide that the headlines declared "King Harris to rule another decade."

    Deputy Mayor Anthony Herrington: Young and ambitious, Anthony "Tony" Herrington originally came into politics as a grassroots activist determined to shake up the "good ol' boys network" in Alderney City. After serving as a city councilman for two terms, Herrington had planned to run against Mayor Harris for the office and was often deemed to be the first worthy challenger to Harris in several years. Abruptly, however, Herrington dropped out of the race, and his replacement was a no-name who didn't stand a chance. Shortly after his reelection win, Mayor Harris then appointed Herrington as his deputy mayor, and although the more cynical in Alderney's press suggested a deal had taken place to secure both men's positions of power, the public's short attention span again gave little notice. In his position as deputy mayor, Herrington has often had to deal with the ACPD directly, informing them of the latest round of budget cuts delivered by the mayor to help solve Alderney City's perpetual treasury crisis.

    Matt Lathrop: An assistant prosecutor for the county prosecutor's office, Matt meets Karen during the "Five Minutes" story arc when Karen makes a typical court appearance where he works. He asks her on a date, which the player can decline, with additional dates being a possibility (dating involves the "conversation mini-game" described earlier). By persuading the county prosecutor to engage a tougher initiative against crime, Matt can grant the benefit of allowing the player to use more police resources than normal during calls such as additional backup units and an increased weapons inventory.

    No Fairytale Endings: Later during this arc, a policeman's ball is held, and Karen, teased by her coworkers for not having a date, hesitantly suggests the idea to Matt, who has no such qualms and agrees to go with her. As the night draws to a close and Matt walks Karen home, the couple runs into Chris, who requests Karen's help as one of his friends is getting roughed up in an abandoned building. Though Karen suggests Chris call the police, he would rather she help him tonight alone to keep it "off the record" because his friend would likely be arrested for illegal activities as well. A mission now ensues where Karen (still in her formal wear but now armed with her pistol and a shotgun "found" by Chris) takes out several drug dealers and frees Chris's friend. Though Chris wants to help rescue his friend, Karen makes him wait outside and watch for any patrol units that might wander by. After the mission is over, Karen gets a call from Matt who tells her he doesn't think it'll work between them because of her willingness to take part in such "off duty" activities.

    Stephanie Versussen: Stephanie is Karen's roommate and friend from college who now works as a journalist for the Alderney City Rag, the state's largest newspaper. Besides playing a key role in one of the episode's endings, Stephanie exists in the game as a possible friend to hang out with whose benefit is the ability to improve the ACPD's (and by extension, Karen's) standing with the community by writing (absurdly) positive news articles about the department and "softening the blow" of more unsightly incidents in the news ("Overzealous ACPD Supporter Tries to Give Cruiser a Hug: Gets Cold Shoulder, Feet, and Rest of Body"). These articles are accessible via the Rag's website, which also serves as a more Alderney-centric hub to find the websites of other businesses and services in the state.

    The Usual Suspects: With time, Karen and her partner will encounter several of the same individuals committing their usual crimes due to a lenient justice system that quickly puts these citizens back out on the streets. Though they can be a nuisance, these individuals can also provide tips about larger potential busts depending on how much slack Officers Rhyne and Morrison give them.

    M USIC

    Conal123
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    #2

    Posted 30 July 2010 - 12:44 PM

    Looks good but I think it would be better if you were a male cop

    02fishera
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    #3

    Posted 30 July 2010 - 01:24 PM

    This is good, I always felt that R* should have utilised Karen/Michelle more within the story.

    WF the Hobgoblin
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    #4

    Posted 30 July 2010 - 02:05 PM

    To be perfectly honest, I'm not keen on the idea of a female protagonist, regardless of what she does.

    I'd love a dlc where you played as a cop but i'd want him to be a detective (plainclothes) though.

    Vercetti27
    • Vercetti27

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    #5

    Posted 30 July 2010 - 02:11 PM

    female protaganists not really my thing tbh, but it looks good anyway icon14.gif

    Money Over Bullshit
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    #6

    Posted 30 July 2010 - 04:02 PM

    I really like this idea.. Good Work icon14.gif

    Maybe you could add more details like weapons and vehicles and stuff.

    unknowngtafan
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    #7

    Posted 30 July 2010 - 05:13 PM

    Id definately buy this.

    But what happens after the story is over if Karen is going to jail? Who are you going to play as?

    II Goonah II
    • II Goonah II

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    #8

    Posted 30 July 2010 - 08:08 PM

    I've always wanted a police DLC ever since I heard about The Lost & Damned add-on, but then I thought that this could be something R* could do with the next GTA instead to improve how it would play out. I hope that in GTA V, there will be more involvement with the law, so a police character could really work out. For example, there could be a mission in the main story were a random cop (during a cutscene) kills a character, but then during the DLC you get to experience this from the police's point of view, from the cop who shot the person of course.

    Also, a undercover cop (like Michelle) could also be involved, but someone surprising and unexpected and then they start busting the entire organisation (which ever he/she is involved in) and then you get to play it from him/hers point of view. I think it could be really exciting.

    I imagine a big deal going down, no one suspects any problems, as soon as you break away from the crowd you phone your department and tell them to be on there way. Then as the deal goes down, you hear sirens from the distance, and, well your imagination can think of the rest.

    Kwandilibro
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    #9

    Posted 30 July 2010 - 09:13 PM

    Damn. I despise the idea of both a female protagonist and a cop. A cop wouldn't even be GTA, and a female protag, I just won't get into it.

    But nice work though.

    TommyMufc-Champs
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    #10

    Posted 30 July 2010 - 10:18 PM

    Good start! I will like to see more though, IMO male Cop would be better.

    rkln
    • rkln

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    #11

    Posted 31 July 2010 - 12:04 AM Edited by rkln, 31 July 2010 - 12:36 AM.

    Thanks for the feedback all. I realize a female protagonist or a cop perspective might not be everyone's preferred choice, but I'm glad the reception isn't too negative.

    QUOTE (Money Over Bullsh*t @ Jul 30 2010, 16:02)
    I really like this idea.. Good Work  icon14.gif

    Maybe you could add more details like weapons and vehicles and stuff.

    I've started a section about vehicles and weapons, and it's now added to the original post. Is there anything else people might be interested in reading?

    QUOTE (unknowngtafan @ Jul 30 2010, 17:13)
    Id definately buy this.

    But what happens after the story is over if Karen is going to jail? Who are you going to play as?

    Yes, that is one severe consequence if you finish with that ending. While I could say she gets bailed out and is free to remain in the Liberty City area while she awaits her trial, it wouldn't make much sense for her to still engage in police patrols at that point. Perhaps the game simply ends to the main menu as this is the final chapter of GTA IV's Liberty City epic, or perhaps after the credits, the game puts you back to an earlier time right before the final mission?

    Then again, I could see people having fun playing after the credits as an ex-cop who still can access the police dispatch radio and now treats the calls as extreme vigilante missions. Maybe after the credits, Karen finally snaps, and you get a new mission to break out of the Alderney State Correctional Facility. Once free, the game is now just like any other GTA's free roam, except you're left with a hit list to take down the mayor and other corrupt officials if you wish. As they say, hell hath no fury like a woman scorned...*

    * Which would be a great title for that final mission.

    unknowngtafan
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    #12

    Posted 31 July 2010 - 12:18 AM

    I really like the idea of if you choose the other ending, for the game to have one final mission in which you break out of alderney state prison. It would be a great way to end the game.

    MrcTOtheJ
    • MrcTOtheJ

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    #13

    Posted 31 July 2010 - 04:40 AM Edited by Mr.c TO the J, 31 July 2010 - 04:44 AM.

    Interesting ideas, though I don't think it would work as a stand alone, but as a DLC (like youi said it is) it would work out well. Kudos sir kudos. icon14.gif

    Also the idea of breaking out of prison, and killing corrupt officials though out LC would be fun, not to mention intense.

    rkln
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    #14

    Posted 31 July 2010 - 07:22 AM

    QUOTE (unknowngtafan @ Jul 31 2010, 00:18)
    I really like the idea of if you choose the other ending, for the game to have one final mission in which you break out of alderney state prison. It would be a great way to end the game.

    QUOTE (Mr.c TO the J @ Jul 31 2010, 04:40)
    Interesting ideas, though I don't think it would work as a stand alone, but as a DLC (like youi said it is) it would work out well. Kudos sir kudos. icon14.gif

    Also the idea of breaking out of prison, and killing corrupt officials though out LC would be fun, not to mention intense.

    Well, that response is good enough for me to put it into the original post I'd say.

    rkln
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    #15

    Posted 31 July 2010 - 09:59 PM Edited by rkln, 31 July 2010 - 10:02 PM.

    QUOTE (TommyMufc-Champs @ Jul 30 2010, 17:18)
    Good start! I will like to see more though, IMO male Cop would be better.

    I added some info about new activities and media.

    I'm actually a classical and jazz fan and am embarrassingly ignorant of other genres. Does anyone have suggestions of other appropriate soundtrack choices? Also, if anyone has ideas for other touches to give it more of a Jersey-feel than the other games (including TLAD), feel free to suggest.

    Money Over Bullshit
    • Money Over Bullshit

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    #16

    Posted 31 July 2010 - 11:27 PM Edited by Money Over Bullshit, 31 July 2010 - 11:41 PM.

    Really liking the new info you've added icon14.gif You should really stick at this as I can see it becoming a really good concept thread on par with some of the great ideas in this section.

    I like this idea most of all because it is just so different from the other concept topics.. with the exception of the setting of course. I thinka female cop as the protagonist is one of the few ways a female lead could work to any good effect.. it's just overall a really good idea. I think as faras radio content goes you should include the same genres as GTA IV i.e. Rock, Rap and Techno etc but make some original station names since the game being initially based in Alderney rather than actual LC would give considerable reason to the stations being different ya know.

    EDIT: Maybe you could put this song on your R'n'B station biggrin.gif

    LuisBellic
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    #17

    Posted 31 July 2010 - 11:33 PM

    i would like a female in a gta game but i dont think a cop would work anyways karen was a goverment agent not a cop

    rkln
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    #18

    Posted 03 August 2010 - 12:09 AM Edited by rkln, 03 August 2010 - 12:21 AM.

    QUOTE (LuisBellic @ Jul 31 2010, 18:33)
    i would like a female in a gta game but i dont think a cop would work anyways karen was a goverment agent not a cop

    Actually, I think they made it pretty clear she was coerced into working for them just like Niko, so we're never told exactly what she did before. While we don't know for sure, I think it's reasonable in this concept to suggest she was a cop or someone who had some experience in subterfuge for UL Paper to even bother using her to get to Niko.

    rkln
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    #19

    Posted 03 August 2010 - 12:17 AM Edited by rkln, 03 August 2010 - 11:16 PM.

    QUOTE (Money Over Bullsh*t @ Jul 31 2010, 18:27)
    Maybe you could put this song on your R'n'B station  biggrin.gif


    Ha, I didn't even realize how appropriate that song is to this DLC concept. That gives me two ideas: 1) Officer Morrison's wife should look like Beyonce, and 2) there should definitely be some more "thematically similar" songs as part of the soundtrack. Not "girly" songs or even "girl power" songs, but songs that have some resonance for having a female protagonist.

    I think if this were ever made, the trailer would definitely feature this song:
    James Brown - "It's a Man's Man's Man's World"



    Anyway, new updates:

    NEW Revised Location of the ACPD Headquarters and Map
    NEW Revised Explanation of Marked and Unmarked Police Vehicles
    NEW Helicopters and Mounted Patrol
    NEW Police Tactics Section: Salary/Banking and Police Radio Overview

    COMING SOON:
    ACPD Jurisdiction and Neighborhoods Map
    More Police Tactics
    Radio Playlist Additions


    WANT TO SEE SOMETHING IN PARTICULAR? FEEL FREE TO SUGGEST WITH A COMMENT.

    LuisBellic
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    #20

    Posted 03 August 2010 - 01:06 AM

    QUOTE (rkln @ Aug 3 2010, 00:09)
    QUOTE (LuisBellic @ Jul 31 2010, 18:33)
    i would like a female in a gta game but i dont think a cop would work anyways karen was a goverment agent not a cop

    Actually, I think they made it pretty clear she was coerced into working for them just like Niko, so we're never told exactly what she did before. While we don't know for sure, I think it's reasonable in this concept to suggest she was a cop or someone who had some experience in subterfuge for UL Paper to even bother using her to get to Niko.

    also i would like it if it started during the cutscene in the snow strom or that mission where niko meets her at the ul paper building because the story would get f*cked up if it started earlier

    LuisBellic
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    #21

    Posted 03 August 2010 - 01:09 AM

    im also planning my own dlc about sammy botino

    rkln
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    #22

    Posted 03 August 2010 - 01:16 AM

    QUOTE (LuisBellic @ Aug 2 2010, 20:06)
    also i would like it if it started during the cutscene in the snow strom or that mission where niko meets her at the ul paper building because the story would get f*cked up if it started earlier

    How so?

    IllnessGTA
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    #23

    Posted 03 August 2010 - 12:57 PM

    I like this so far! But try to add more new weapons and new vehicles. Just add more.

    Tyla
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    #24

    Posted 03 August 2010 - 03:04 PM

    Brilliant look into how the other side work and having the idea to show things from the perspective of the police. Keep up the good work icon14.gif

    About the Jersey feel... if YungLive is still around, you could contact him about it. He made an excellent GTA: Alderney.

    TommyMufc-Champs
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    #25

    Posted 03 August 2010 - 04:02 PM

    I think you need to tidy the thread up IMO.

    Money Over Bullshit
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    #26

    Posted 03 August 2010 - 07:19 PM

    QUOTE (Tyla @ Aug 3 2010, 16:04)
    Brilliant look into how the other side work and having the idea to show things from the perspective of the police. Keep up the good work icon14.gif

    About the Jersey feel... if YungLive is still around, you could contact him about it. He made an excellent GTA: Alderney.

    As far as I know he is making a new GTA: Alderney topic at the moment.

    rkln
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    #27

    Posted 03 August 2010 - 11:07 PM

    QUOTE (IllnessGTA @ Aug 3 2010, 07:57)
    I like this so far! But try to add more new weapons and new vehicles. Just add more.

    All right, I've added some personnel files. I'm not sure if people would really be interesting in reading about various crimes that can happen, but if so, I might write something up.

    I think what would be really nice is if you were playing this kind of game, you'd eventually get a feel for the city you were working in pretty well and be able to notice when something's off, even without getting a dispatch call (maybe a back door to a shop is propped open, a car is parked suspiciously in an alley, etc.). I'd love to map out the ACPD's tricity area more fully to examine the setting.

    QUOTE (Tyla @ Aug 3 2010, 10:04)
    About the Jersey feel... if YungLive is still around, you could contact him about it. He made an excellent GTA: Alderney.

    I saw that. It seems he's working on a second version, and I'm looking forward to seeing it when it comes.

    QUOTE (TommyMufc-Champs @ Aug 3 2010, 11:02)
    I think you need to tidy the thread up IMO.

    Is it easier to read now or still too messy?

    LuisBellic
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    #28

    Posted 04 August 2010 - 02:39 AM

    QUOTE (rkln @ Aug 3 2010, 01:16)
    QUOTE (LuisBellic @ Aug 2 2010, 20:06)
    also i would like it if it started during the cutscene in the snow strom or that mission where niko meets her at the ul paper building because the story would get f*cked up if it started earlier

    How so?

    because wen niko and karen went on dates niko always has different clothes and diffrent vehicles also wat if u drived bad in gta iv also niko and karen can call eachother at any time

    rkln
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    #29

    Posted 04 August 2010 - 08:53 PM

    QUOTE (LuisBellic @ Aug 3 2010, 21:39)
    because wen niko and karen went on dates niko always has different clothes and diffrent vehicles also wat if u drived bad in gta iv also niko and karen can call eachother at any time

    Well, Niko didn't have access to Alderney at the time, and if he tried to contact Karen, she'd sometimes say she couldn't talk because she was on "another assignment." In fact, that'd be pretty funny if you were doing a police run as Karen, and Niko suddenly tried to call you while you were in a foot chase with a suspect. "Sorry, can't talk. Gotta run!"

    Your post made me think about other ways to make the times you'd spend with Niko from Karen's point of view more fun and interactive than just sitting and letting him do the driving and talking. Check out the updates in the original post under the "Police Tactics" section.

    rkln
    • rkln

      Player Hater

    • Members
    • Joined: 30 Jul 2010

    #30

    Posted 10 August 2010 - 09:52 PM

    Well, I think this is probably the final major update. Updated the map. I had planned to create a directory of all the businesses and buildings, but, eh...

    Added some other characters that would appear in the story as well as a sampling of the soundtrack. Whether you liked the idea or still abhor the thought of playing a female character, thanks for reading!




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