NEW More Police Tactics
NEW Other Characters
NEW Radio Playlist Samples
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|PREVIOUS UPDATES TO THE ORIGINAL POST|
"The Aftermath" Endgame Free Roam
Vehicles and Weapons
Activities and Media
Revised Location of the ACPD Headquarters
ACPD Jurisdiction Map (3D and 2D)
Police Tactics Section
I've really enjoyed playing the two DLC episodes for GTA IV, and although I'm looking forward to whatever GTA V may bring, I'd like to share an idea I've had now for a while.
I once read the various proposals for how you could do a GTA with a female protagonist. Many times, people say they can't believe a story with a hardened female criminal. Certainly, I think while there are such criminals out there, not many people actually want to play their story. Another proposal is a GTA with a cop angle, and judging by the popularity of LCPDFR, I don't think players would necessarily be put off by "switching sides" if the story were interesting enough and remained in the "theme" of GTA, distinct from True Crime and the other few cop games out there.
Perhaps then these two ideas could go together, as there are certainly female police officers serving in this modern day and age. Plus, if a hardcore set of GTA fans really hates the idea of a female protagonist and a cop angle, this idea below would only be a DLC episode and not a "major" installment like GTA V will be. Because all of the episodes have been connected somehow, I wanted to make sure this fictional episode would also fit in with the previous stories. Enjoy!
NOTE: Pictures are intended to give you a rough idea of what the episode would look like. The actual models and textures would be changed to suit the story of course (ACPD cars and uniforms instead of LCPD, etc.). Credits: Female Multiplayer Police Skin by Custo, the Grand Theft Wiki, the Generic Black and White Police Buffalo by cjere2k7, and the Italian GTA fansite GTA-Series.com.
|Return to Liberty City for the final chapter of the critically acclaimed Grand Theft Auto IV saga in this latest episode from Rockstar Games. As a police officer, Karen Rhyne was trained to uphold the law in nearby Alderney City. Although she's no longer a naively optimistic rookie, Officer Rhyne hasn't become completely jaded from the daily grind of patrolling some of the roughest neighborhoods in the state. Over the next several weeks of her life, though, she learns just how blurred the lines are between the innocent and the guilty. To deliver justice for those she swore to protect, she'll need more than just a badge and a gun.|
NEW GAMEPLAY ELEMENTS
This episode introduces the men and women of the Alderney City Police Department, an underfunded and overworked agency tasked with keeping the peace in the state's largest city. The LCPD (an organization that enjoys far more resources but has come under fire for discrimination against hiring women after a recent investigative report by the Liberty Tree) no longer patrols Alderney and remains confined to the City of Liberty.
ACPD Jurisdiction. See also: Alderney State Map and GTA Wiki
A new police station for the ACPD is now located on the map at the southeast corner of Asahara and Roebuck (SEE 3D OR 2D MAP), previously a vacant lot. As a street cop in the ACPD, Officer Rhyne is responsible for protecting the citizens of Alderney City as well as its neighboring communities to the south, Berchem and Normandy. This episode also introduces the Leftwood and Acter Police Departments, each responsible for their respective municipalities, as well as the Alderney State Police, who are responsible for the rest of the state as well as its highways and are based out of a station in the Acter Industrial Park, near the Alderney State Correctional Facility.
The purpose of these new department divisions is for the main new gameplay element of police calls. These police calls are more developed than the previous vigilante activity from GTA IV and its earlier episodes. They are sent out by dispatch to various locations in the ACPD's tri-city jurisdiction. Many more interiors to the existing buildings in these three cities are added so that crime can occur both on the street as well as inside.
Unlike the vigilante activity, the major challenge of these police calls will be to arrest the suspects rather than outright kill them. Lethal force is heavily frowned upon by Karen's superiors, and the game continually reports to the player how effective of a job he or she is doing through both direct reports (percentages and tallies in the stats screen) and pedestrian/criminal response. A player with a high suspect fatality rating will encounter a more hostile civilian population and more aggressive criminals.
Throughout the episode, regardless of which story arc the player is currently playing through, random police calls will be issued. The player can also switch from the ACPD radio dispatch to that of the Alderney State Police or the LCPD if they wish to assist in calls across the entire Liberty City area, but calls outside of the ACPD's jurisdiction do not affect a player's performance rating.
Much is expected of Karen. Fortunately, she's not alone. Her capable partner not only watches her back on foot but can also take the wheel of the cruiser anytime the player wishes to simply ride (and literally blast away with a) shotgun either on the way to a destination or when patrolling the streets.
Two of the three major story arcs in Liberty and Justice can be changed drastically by the player's choices. These differences don't affect the core missions themselves, which keeps the game development cost-effective and ensures that players won't feel like they're "missing out" if they choose to play one way or the other. Nonetheless, the results of a player's actions (or inactions) are substantial to the final story.
The story arcs can be completed in any order except for "To Serve and Protect." Part 1 begins the episode (although the player can start and complete either of the other two story arcs after the first few missions of Part 1) and Part 2 ends it.
Officer Karen Rhyne
Officer Charles "Charlie" Morrison,
The gleaming skyline of Alderney
City hides corruption and crime that
has spread like a cancer from the
cold streets to City Hall.
Karen, after dying her hair to assume
the role of "Michelle"
Test your skills in a friendly game of
P-I-G with the neighborhood kids.
You might help give them something
more than just exercise.
At the episode's conclusion, police
discover the body of a dead man
dumped into the West River at the
Alderney Ferry Terminal.
Once the end credits are done, the player can continue to free roam, although Karen's situation determines what kind of experience it will be.
If Karen is still employed by the ACPD, the free roam is generally the same as it was earlier in the game, with random police calls that can be answered with the assistance of her partner, Officer Morrison, as well as the various activities available throughout the Liberty City area.
If Karen is imprisoned and due to stand trial for murder, a special bonus mission will now begin. Officer Morrison's wife visits Karen to let her know that his body was found in his cell by prison guards a few days ago. The coroner states that he apparently committed suicide. Though Charlie's devastated widow seems to have accepted the explanation, Karen finds it unlikely her partner would have killed himself. A now deranged Karen is determined to break free from the female annex of the Alderney State Correctional Facility (a different area of the prison than where the last mission of TLAD took place).
Once free, Karen can still access the police dispatch radio, although the calls are now treated as extreme vigilante missions. Now a criminal in the eyes of her former colleagues, the free roam becomes similar to that of other GTAs, with a reinstated wanted level system (a wanted level system does exist throughout the episode, even when Karen is a cop, but it is extremely lenient unless the player harms other officers or causes too many bystander deaths from gunfire).
Shortly after escaping the prison, Karen is contacted by someone from UL Paper, who hints that they helped make her escape possible. Whether they did so to repay her for her earlier help or for their own schemes is left ambiguous. However, as she needs to get out of Alderney entirely, they give her the keys to the safehouse in Broker she originally used as "Michelle." Before they depart ways, the contact gives Karen a list of names and addresses of other corrupt officials besides Mayor Harris who allegedly had a hand in setting up her and Charlie. The contact tells Karen to do with the list as she wishes. The mission title "Hell hath no fury like a woman scorned…" briefly fades into view on the lower right corner as the post-game free roam begins.
Someone will end up locked away at
the Alderney State Correctional
Facility. Your actions decide just
whose fate it will be.
|NEW VEHICLES AND WEAPONS|
By default, the ACPD assigns Officers Rhyne and Morrison to a marked Declasse Merit Police Patrol. As players progress through Liberty and Justice and gain recognition for successfully completing police calls, they can upgrade their assigned vehicle to one of several others in the department fleet:
Unmarked vehicles have the distinct advantage of allowing officers to patrol neighborhoods inconspicuously. Suspects do not try to immediately escape the scene when an unmarked vehicle approaches unless threatened. However, the use of unmarked vehicles reduces the visible police presence in a neighborhood, which in turn increases the civilian population's agitation. Suspects often commit bolder crimes and are more aggressive when confronted. Officers are advised to remain alert at all times.
Each officer of the ACPD is issued a Glock 22 pistol. Other standard issue weapons include a new expandable police baton and the Ithaca 37 pump shotgun (stored in the trunks of department vehicles).
Similar to the vehicle upgrade system, players can add weapons to their default inventory based on their performance evaluation by the department. This default inventory is always accessible via the trunk of their (and only their) assigned vehicle. Most other police vehicles the player may come across will only contain the standard issue weapons in the trunk. Although there is a limit to the number of weapons that can be stored, weapons in the trunk are always fully-loaded.
The additional weapons that have been approved by the department for possible inclusion in the trunk include the following:
Notorious criminals have been known to use rare weapons such as RPGs and explosive devices as well as a variety of unconventional melee weapons. These are neither available from nor endorsed for use by the department, and officers are urged to use extreme caution in the field when coming across such weapons. Weapons personally obtained by officers outside of the department armory cannot be added to the default trunk inventory.
The Declasse Merit Police Patrol is
the default assigned vehicle at the
start of Liberty and Justice. It is
marked in a similar black and white
style as that of the Newark and
Jersey City Police Departments.
Respected police officers can drive the
Bravado Buffalo Police Package.
The Smith & Wesson M&P.
Slightly more effective at intimidating
suspects than your badge.
|POLICE PROCEDURAL AND TACTICS|
Unlike the vagrants you tell to stop loitering, you don't have to live from handout to handout. As a public service employee, you drink from the teat of the American taxpayer. Rather than get a monetary reward for each police call or mission, the department deposits a regular, albeit measly, paycheck in your bank account each time you complete a set number of patrols, with possibilities of bonuses based on your performance during each call.
Besides your badge and sidearm, your other most important piece of equipment on the job is your police radio. With it, you can access virtually any resource of the department while out in the field.
Save your money in an account at the
Bank of Liberty. "Because the only
time you should lose everything when
you get robbed is when it's by us."
|NEW ACTIVITIES AND MEDIA|
Rediscover the nation's largest metropolis and fall in love all over again with "The Worst Place in America."
They said the Internet would change everything, but so far, only print media has gone the way of the dodo, and honestly, did that surprise anyone? Unless you're still training that new puppy or working in Fishmarket North, there's absolutely no reason to buy a paper copy of the Liberty Tree or the Rag when you could be enjoying the following highbrow entertainment:
Double Clef FM, the preferred choice
of those with discriminating tastes (which
may or may not include that of human flesh).
Thanks to The Science of Crime,
America now knows semen can end up
anywhere and everywhere at the scene
of a crime.
The good people of Weazel News are
your staunchest allies in the War on
Debauchery, but even they have their
limits. Remember what you learned at
the academy: the camera only faces
towards the front.
Mayor Terrence Harris: The Harris family has been a political dynasty in Alderney for nearly a century. From the local level to the state and federal stages, most Alderney residents will remember a Harris who helped shape life in this state. Terrence Harris, the son of the late Senator Harris, has been mayor of Alderney City for the past two decades. He originally came to power promising to clean the city's streets and bring good jobs to its residents. For the most part, he's delivered, with Alderney City now home to several national and even international corporations, despite the larger and more glamourous Liberty City sitting right across the river. Although he has to run for reelection just like anyone else, residents are prone to overlook the rumors of scandals that seem to appear in the papers every few years or so, and Mayor Harris has never been seriously challenged at the polls. In the last election, in fact, Harris won by such a landslide that the headlines declared "King Harris to rule another decade."
Deputy Mayor Anthony Herrington: Young and ambitious, Anthony "Tony" Herrington originally came into politics as a grassroots activist determined to shake up the "good ol' boys network" in Alderney City. After serving as a city councilman for two terms, Herrington had planned to run against Mayor Harris for the office and was often deemed to be the first worthy challenger to Harris in several years. Abruptly, however, Herrington dropped out of the race, and his replacement was a no-name who didn't stand a chance. Shortly after his reelection win, Mayor Harris then appointed Herrington as his deputy mayor, and although the more cynical in Alderney's press suggested a deal had taken place to secure both men's positions of power, the public's short attention span again gave little notice. In his position as deputy mayor, Herrington has often had to deal with the ACPD directly, informing them of the latest round of budget cuts delivered by the mayor to help solve Alderney City's perpetual treasury crisis.
Matt Lathrop: An assistant prosecutor for the county prosecutor's office, Matt meets Karen during the "Five Minutes" story arc when Karen makes a typical court appearance where he works. He asks her on a date, which the player can decline, with additional dates being a possibility (dating involves the "conversation mini-game" described earlier). By persuading the county prosecutor to engage a tougher initiative against crime, Matt can grant the benefit of allowing the player to use more police resources than normal during calls such as additional backup units and an increased weapons inventory.
|No Fairytale Endings: Later during this arc, a policeman's ball is held, and Karen, teased by her coworkers for not having a date, hesitantly suggests the idea to Matt, who has no such qualms and agrees to go with her. As the night draws to a close and Matt walks Karen home, the couple runs into Chris, who requests Karen's help as one of his friends is getting roughed up in an abandoned building. Though Karen suggests Chris call the police, he would rather she help him tonight alone to keep it "off the record" because his friend would likely be arrested for illegal activities as well. A mission now ensues where Karen (still in her formal wear but now armed with her pistol and a shotgun "found" by Chris) takes out several drug dealers and frees Chris's friend. Though Chris wants to help rescue his friend, Karen makes him wait outside and watch for any patrol units that might wander by. After the mission is over, Karen gets a call from Matt who tells her he doesn't think it'll work between them because of her willingness to take part in such "off duty" activities.|
Stephanie Versussen: Stephanie is Karen's roommate and friend from college who now works as a journalist for the Alderney City Rag, the state's largest newspaper. Besides playing a key role in one of the episode's endings, Stephanie exists in the game as a possible friend to hang out with whose benefit is the ability to improve the ACPD's (and by extension, Karen's) standing with the community by writing (absurdly) positive news articles about the department and "softening the blow" of more unsightly incidents in the news ("Overzealous ACPD Supporter Tries to Give Cruiser a Hug: Gets Cold Shoulder, Feet, and Rest of Body"). These articles are accessible via the Rag's website, which also serves as a more Alderney-centric hub to find the websites of other businesses and services in the state.
The Usual Suspects: With time, Karen and her partner will encounter several of the same individuals committing their usual crimes due to a lenient justice system that quickly puts these citizens back out on the streets. Though they can be a nuisance, these individuals can also provide tips about larger potential busts depending on how much slack Officers Rhyne and Morrison give them.
James Brown - "It's a Man's Man's Man's World"