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Report CLEO 4 Mod Errors

36 replies to this topic
Silent
  • Silent

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#31

Posted 12 May 2011 - 08:11 PM

No offence, but CLEO4 IS a step forward, you probably don't use its new possibilities tounge.gif

99% of mods are compatible with CLEO4. I'll check this speedo.

ZAZ
  • ZAZ

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#32

Posted 12 May 2011 - 08:22 PM

It won something and it lost something, that's not forward.
Well, it added great coding features but now we have a dilemma, rollout is not the only one who's disorientated

Adler
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#33

Posted 12 May 2011 - 11:31 PM

QUOTE (ZAZ @ May 12 2011, 12:00)
So far i know exist not much mods which requires cleo4, like these:
[CLEO4] Aircraft Refueling Mod, Requested by SkylineGTRFreak
[CLEO4] Napalm Bombing Mod, Firebombs in SA
[CLEO4] Weather ID Selector, includes Sky Color Changer
[CLEO4] Car Spawner By Fastman92(reads settings from ini, especially for added cars)

Oh yeah I converted a couple of those back to CLEO 3 because I had problems with CLEO 4 for some reason (and I wanted to use Ryosuke's Missile script lol).

I agree that CLEO 4 is very disorienting since CLEO users, such as myself, now have to decide between 3 and 4 due to incompatibility (especially with the Missile script). confused.gif

Rocker453
  • Rocker453

    GTA San Andreas CLEO Modder

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#34

Posted 13 May 2011 - 10:15 PM Edited by Rocker453, 13 May 2011 - 10:49 PM.

QUOTE
The gang zone color, i told it very often but again:
You know that the gangzones are colored on radar and on map when gangwar is enabled.
Make a savegame whith your cleo script when you have colored zones.
Then load this save and look if the zones are still colored.


Hey I have found a very easy solution for uncolored gang zones. It happened with me when I used a CLEO mod to save the game. When I loaded it, gang zones were not colored. If found a fix to it quite easily. VERY VERY EASILY!

Deji
  • Deji

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#35

Posted 14 May 2011 - 02:01 AM Edited by Deji, 14 May 2011 - 02:04 AM.

Compatibility issues are still being fixed. Check the latest version on the Sanny Builder website. The current version "works" with Ryosuke's Missile Script (as in, doesn't crash - not that much else can happen).

I've been working on many amazing things which become more realistically possible with the help of CLEO 4 such as this. Admittedly nowhere near finished, but I see a handful of great mods which run on CLEO 4. Quite a few of ATP's, too.

I'll check the speedo out for compatibility problems and collect info that may be helpful to Alien when I get the chance. But apart from Ryosuke's amazingly complex scripts, I've yet to see a legitimately incompatible script yet.

Rocker453
  • Rocker453

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#36

Posted 14 May 2011 - 09:35 AM

QUOTE (ZAZ @ Jul 31 2010, 18:54)
and the zone colores are not shown

Do you think I should upload a fix that I made on GTA Garage?

ajidehak
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#37

Posted 07 September 2011 - 04:19 PM Edited by ajidehak, 07 September 2011 - 07:34 PM.

i find a new ver of missile of ryosuke in cleo4 mod in japonease and i in first time give u a link of it, i checked it and it very good worked on cleo4 without any crash. biggrin.gif
+=+=edited+=+=+
this link of this page: http://loda.jp/gtamod_second/?id=195
and if i not mistake it for download: http://loda.jp/gtamo...ond/?id=195.zip
please add me in top of respect list (if u can,please do it) biggrin.gif
(for other cleo mods and above it)




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