|QUOTE (Deji @ Aug 2 2010, 00:36)|
|I'm still not noticing many problems with your script... So I don't really have much to go work with.|
I'm not sure what you mean by zone colours? And a destroy_pickup line would sort the other problem out, but I also didn't notice that occuring either.
I guess saving at other markers would cause problems, but I'd expect these scripts to be working together... Just put the "if saved" check outside of the "if picked up" check and destroy the pickup.. etc.
Do you wanna say, if i wanna use cleo4 i can't use 0A95: in a savescript?
I need to set a parked_car generator and also an radar icon for the car-saloon starter- and save- script
Why should i change then to cleo4 if the scripts are working well with cleo3 but not with cleo4
The gang zone color, i told it very often but again:
You know that the gangzones are colored on radar and on map when gangwar is enabled.
Make a savegame whith your cleo script when you have colored zones.
Then load this save and look if the zones are still colored.