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GTA SA: Liberty City

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Craig Kostelecky
  • Craig Kostelecky

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#1201

Posted 07 May 2013 - 01:10 PM

I don't know if you have anyone converting missions for this mod at this time, but if anybody does want to, they would likely want to use this code as the base. Every line of code is written in a high level syntax that Sanny Builder can compile. It's almost identical to Rockstar's source code that was released with the 10th anniversary version. Plus the coordinates are also in the same place that your map was offset to.

I spent a lot of months converting this code to look like this. It would be nice if another mod could benefit from this as well.

Download

alex8ball_BRATVA
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#1202

Posted 08 May 2013 - 07:13 PM

Its awesome dude!!!

Ss4gogeta0
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#1203

Posted 20 June 2013 - 11:14 PM

Bump... confused.gif dozingoff.gif

universetwisters
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#1204

Posted 21 June 2013 - 12:00 AM

QUOTE (Ss4gogeta0 @ Thursday, Jun 20 2013, 18:14)
Bump... confused.gif dozingoff.gif

Keep this in note for future reference: when you go to post, make sure you actually have something to post...

Ss4gogeta0
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#1205

Posted 21 June 2013 - 12:23 AM Edited by Ss4gogeta0, 21 June 2013 - 01:13 AM.

QUOTE (universetwisters @ Friday, Jun 21 2013, 00:00)
QUOTE (Ss4gogeta0 @ Thursday, Jun 20 2013, 18:14)
Bump...  confused.gif   dozingoff.gif

Keep this in note for future reference: when you go to post, make sure you actually have something to post...

thats the thing... I was going to post something but I got distracted for a while then when I came back I had forgotten what I was going to post. ergo the reason why I just posted smileys...

anyway I actually was going to say that I was curious if there was any chance of this mod being adapted into a full LC mod (With the changes from LCS/GTA:A) instead of just GTA III but since Dingleman is MIA... meh

Oh and... BAM!!

Rytuklis
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#1206

Posted 03 July 2013 - 08:41 PM

I did some magic using DYOM and SA:LC smile.gif

http://www.youtube.c...d&v=nYqGNOsHon8

elMarcoPL
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#1207

Posted 03 July 2013 - 08:56 PM

Good job dude.
It doesn't seems to be crap. wink.gif

Ss4gogeta0
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#1208

Posted 04 July 2013 - 12:55 AM

I might try to somewhat recreate GTA:A using DYOM... dunno how its gonna turn out but meh...

Rytuklis
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#1209

Posted 04 July 2013 - 06:47 AM

QUOTE (Ss4gogeta0 @ Thursday, Jul 4 2013, 00:55)
I might try to somewhat recreate GTA:A using DYOM... dunno how its gonna turn out but meh...

I recreated III with DYOM
What's GTA:A ? smile.gif

nkjellman
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#1210

Posted 04 July 2013 - 06:55 AM

QUOTE (Rytuklis @ Thursday, Jul 4 2013, 06:47)
QUOTE (Ss4gogeta0 @ Thursday, Jul 4 2013, 00:55)
I might try to somewhat recreate GTA:A using DYOM... dunno how its gonna turn out but meh...

I recreated III with DYOM
What's GTA:A ? smile.gif

GTA Advance

Rytuklis
  • Rytuklis

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#1211

Posted 04 July 2013 - 07:11 AM

QUOTE (nkjellman @ Thursday, Jul 4 2013, 06:55)
QUOTE (Rytuklis @ Thursday, Jul 4 2013, 06:47)
QUOTE (Ss4gogeta0 @ Thursday, Jul 4 2013, 00:55)
I might try to somewhat recreate GTA:A using DYOM... dunno how its gonna turn out but meh...

I recreated III with DYOM
What's GTA:A ? smile.gif

GTA Advance

Nice! Then you definatly should remake it.

http://www.gtaforums...howtopic=563146
This is GTA III:RELOADED, please support me by downloading and playing the Portland chapter. Your motivational support is needed for me to start the Stauton Island Chapter smile.gif

Ss4gogeta0
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#1212

Posted 08 July 2013 - 04:02 PM

If I can find someone to recreate the weapon huds then I will be happy (GTA:A not III)

mainly the Machine gun/Katana/ and Uzi...

user posted image

user posted image

aswell as one for a Desert Eagle, Sawed off pump shotgun (like in VCS not SA), Skorpion (like GTA VCS)and lastly a glock and M9 icon... all in GTA III Style

if I can get those then I can get the GTA:A feel for the DYOM (I already have the actual weapons converted)

Ss4gogeta0
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#1213

Posted 19 July 2013 - 03:57 AM

just wanted to bump this and say that I uploaded the test mission for GTA SA:LC Advance

Jump Start (DYOM Beta 7 V2)

note that this is technically my first time using DYOM and that this was merely a test mission...

Ss4gogeta0
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#1214

Posted 19 August 2013 - 04:57 PM Edited by Ss4gogeta0, 19 August 2013 - 05:20 PM.

another bump with another release... suicidal.gif Literally a month later

GTA SA:LC BETA 7 weapon addition Topic

This is a mod that *adds* 11 or so new weapons to this TC...
QUOTE (GTA SA:LC Version 1)
I am happy to say that I have just uploaded a version for GTA SA:LC Beta 7. I can confirm that it works fairly well as I have yet to have a crash with it... Also this version is different in that Instead of adding the weapons using an IMG program, I made a sepperate img file that contains all the weapons... just drag and drop the files to your main GTA folder ...

Weapons Included...

  • Stubby Shotgun (VC)
  • Cleaver (VC)
  • Machete (VC)
  • Hammer (VC)
  • Screwdriver (VC)
  • Desert Eagle (SA)
  • Glock 17 (LCS)
  • M92F (VCS)
  • Ruger (VC)
  • M4A1 (LCS)
  • M60 (VC)
  • MP5K (VC)
  • Sawn Off Pump (VCS)
  • Uzi (VC)
  • Nailgun (VC)

Also if you want a true GTA III experience then replace the files in your GTA3.img with the folder of weapons I included. it changes a number of weapons to the default GTAIII and VC weapons and uses the Anniversary Hud by XEPOMAHT007 in which I modified a bit to make it compatible with a few weapons...

Enjoy wink.gif

Additional Weapons (SA:LC Beta 7)


I have yet to find a bug with it and I tested it with a vanilla installation of SA:LC Beta 7

also wheres dingleman?

gta3masta5000
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#1215

Posted 25 August 2013 - 01:01 PM

Hey guys I got DYOM to work with SA LC and wanted to make missions with it but can't because when navigating the DYOM menu it crashes when scrolling through the actors, cars, etc. IDK what to do, please help!

TJGM
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#1216

Posted 25 August 2013 - 01:32 PM

QUOTE
Hey guys I got DYOM to work with SA LC and wanted to make missions with it but can't because when navigating the DYOM menu it crashes


Well then you didn't get it to work, did you?

Mateos
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#1217

Posted 25 August 2013 - 01:49 PM

QUOTE (TheJAMESGM @ Sunday, Aug 25 2013, 13:32)
QUOTE
Hey guys I got DYOM to work with SA LC and wanted to make missions with it but can't because when navigating the DYOM menu it crashes


Well then you didn't get it to work, did you?

Useful hint.

gta3masta5000
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#1218

Posted 25 August 2013 - 03:37 PM

Look, I got it to work, but not fully. It actually works now out of the blue. Weird. I guess it was just having a fit.

Ss4gogeta0
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#1219

Posted 25 August 2013 - 05:43 PM

QUOTE (gta3masta5000 @ Sunday, Aug 25 2013, 13:01)
Hey guys I got DYOM to work with SA LC and wanted to make missions with it but can't because when navigating the DYOM menu it crashes when scrolling through the actors, cars, etc. IDK what to do, please help!

Never had that problem... all I did was replace the Player.img and it worked... just couldnt scroll through interiors as the coords are different and it would just spawn me over the ocean...

Tanvir_Rafi
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#1220

Posted 18 November 2013 - 11:06 AM Edited by Tanvir_Rafi, 18 November 2013 - 11:10 AM.

I know that its been 3 months since last comment but I just found a bug.

 

3rd mission of marty chonk's or "the wife", when i go take mrs. chonk's. I was suppose to take her back to the factory but it seems like the marker is on the rail tracks (above the factory) instead on the factory. (<- Hope my english was understandable :p)

 

Heres the screenshot what I mean

 

(As you can see on the minimap the marker is pointing upwards so it means its somewhere on the railtracks above.)

 

33850.jpg


Mehmood25
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#1221

Posted 19 January 2014 - 12:21 PM

Liberty City - SA mod thread is dead or if it is still active then would you convert missions from GTA IV to GTA SA and make it GTA IV and it would be payable for the same system requirement for GTA SA.


Ss4gogeta0
  • Ss4gogeta0

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#1222

Posted 19 January 2014 - 10:42 PM

Liberty City - SA mod thread is dead or if it is still active then would you convert missions from GTA IV to GTA SA and make it GTA IV and it would be payable for the same system requirement for GTA SA.

already been done... look through the maps forum

  • Mehmood25 likes this

Mehmood25
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#1223

Posted 20 January 2014 - 09:37 AM

 

Liberty City - SA mod thread is dead or if it is still active then would you convert missions from GTA IV to GTA SA and make it GTA IV and it would be payable for the same system requirement for GTA SA.

already been done... look through the maps forum

 

 

would you please give me the link to that thread? thx


Ss4gogeta0
  • Ss4gogeta0

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#1224

Posted 20 January 2014 - 09:17 PM


 


Liberty City - SA mod thread is dead or if it is still active then would you convert missions from GTA IV to GTA SA and make it GTA IV and it would be payable for the same system requirement for GTA SA.

already been done... look through the maps forum
 
 
would you please give me the link to that thread? thx
I'm on a phone so no

Jericho176
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#1225

Posted 23 February 2014 - 07:31 AM

The mod really looks amazing... It's one of the two total convertions I actually like (the other one being San Vice) :)

 

I noticed a little bug with paths though. It begins a little before second bridge and ends a little bit after it. The traffic is reverse :/

 

Is there any way to fix it?

 

zArgvIL.png


Ss4gogeta0
  • Ss4gogeta0

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#1226

Posted 25 February 2014 - 05:53 PM Edited by Ss4gogeta0, 25 February 2014 - 05:54 PM.

The mod really looks amazing... It's one of the two total convertions I actually like (the other one being San Vice) :)
 
I noticed a little bug with paths though. It begins a little before second bridge and ends a little bit after it. The traffic is reverse :/
 
Is there any way to fix it?
 
zArgvIL.png

Devs abandoned the mod so I dunno

U can prolly use APE 1.1

CantThinkOfOne2013
  • CantThinkOfOne2013

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#1227

Posted 06 April 2014 - 03:32 AM

Sorry if this has been mentioned before, but my game crashes when I attempt to start a paramedic mission, has anyone else experienced this?


roachfingers
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#1228

Posted 12 April 2014 - 09:32 PM

I need a rigged Salvatore Leone (GTA III model, not SA), is one included within this mod?


universetwisters
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#1229

Posted 12 April 2014 - 10:44 PM

Oh and... BAM!!

 

I'm not digging all those new stations. III's stations were good enough. You could try to make each new station not a rap station, or maybe even port some of the stations from LCS.


MAJEST1C_R3
  • MAJEST1C_R3

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#1230

Posted 12 April 2014 - 11:01 PM Edited by MAJEST1C_R3, 12 April 2014 - 11:04 PM.

I'm not digging all those new stations. III's stations were good enough. You could try to make each new station not a rap station, or maybe even port some of the stations from LCS.

 

MUNDO?

13566904928879.png





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