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[VC] MiniConsole

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kikiboy95
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#31

Posted 04 August 2010 - 04:14 PM

I've just tried the new version, it's great! The best part is that you can make Tommy heavy and pwn all the noob cops biggrin.gif Really awsome work, spaceE cookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

taxik007
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#32

Posted 06 August 2010 - 09:15 PM Edited by taxik007, 06 August 2010 - 09:20 PM.

My game does not display text :-( ph34r.gif

spaceeinstein
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#33

Posted 12 August 2010 - 02:51 PM Edited by spaceeinstein, 13 August 2010 - 07:43 PM.

Did you follow the instructions? If you did, I'm not sure why it's not showing up.

I'm planning to implement a fix for widescreen resolutions based on Squiddy's idea. Here's a preview of things to come:
4:38:5, before8:5, after
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
Which one is better, before or after? Next update include ability to change cop's weapons and accuracy.

Gta Fishhead
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#34

Posted 12 August 2010 - 07:32 PM Edited by Gta Fishhead, 12 August 2010 - 07:40 PM.

QUOTE (spaceeinstein @ Aug 12 2010, 14:51)
Did you follow the instructions? If you did, I'm not sure why it's not showing up.

I'm planning to implement a fix for widescreen resolutions based on Squiddy's idea. Here's a preview of things to come:







4:34:5, before4:5, after
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
Which one is better, before or after? Next update include ability to change cop's weapons and accuracy.

Ooo, there is a difference between the 2nd and 3rd picture, man, it look very similar to me, what difference are we looking for anyway?

good ideas for next update, glad you still working on it cookie.gif cookie.gif cookie.gif


EDIT: If you think about how far the camera is from player, I think after view is better, but that is not that important.

Thuriazs
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#35

Posted 13 August 2010 - 03:18 PM

I really hope that this widescreen fix will work with Steam version of the game. As much as Squiddy's mod is awesome, as long as it doesn't work with Steam version, it's useless to me.
Is there anything on the modder's side that can be done to make it work?
It would make me immensly happy.

spaceeinstein
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#36

Posted 13 August 2010 - 05:52 PM Edited by spaceeinstein, 13 August 2010 - 07:46 PM.

This mod is entirely version-dependent. Right now it only works on v1.00 US. I'm not even sure if CLEO VC works in the Steam version. If you could send the gta-vc.exe file, then I could try to make it work on the Steam version.

Update: 8:5 res will look less squished than the settings I had before. 16:9 is now supported. The stuff I did to get 16:9 support means that the fix should work on all resolutions with ratio higher than 1.6 (8:5). So those super widescreen should look a whole lot better with this fix. The main problem I'm having right now is that the environment that is usually off-screen would usually be unloaded. This mod will make that unloaded environment be a lot visible than before.

taxik007
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#37

Posted 25 August 2010 - 09:24 PM

Yes, I continued to follow the instructions!
I do not install the GXT hook or something like it in SA Cleo scripts?

spaceeinstein
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#38

Posted 08 September 2010 - 02:25 AM Edited by spaceeinstein, 08 September 2010 - 02:28 AM.

After some thought, the only other reason I can think of is not having CLEO.asi updated. The one I supplied is the latest version.

Well I'm not at my usual computer anymore again and didn't think of sending myself the file to avoid distractions. Might have to wait until December for another update. I was working on the ability to save the values that you can set. I wanted to use unused global variable for storage so I had invested massive time to compile a giant list of global vars. I hope VC CLEO have the ability to save by the time I return updating my mod.

Thuriazs
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#39

Posted 11 October 2010 - 05:25 PM

Sorry for being silent for so long. I uploaded the steam version's exe file on megaupload: http://www.megaupload.com/?d=FXOQ3SUC

I really hope you can fix the widescreen. Thanks for at least trying.

nhaxxo
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#40

Posted 17 December 2010 - 05:43 PM

i need save the hud position!!! help me barf8bd.gif

jfred-silva
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#41

Posted 22 December 2010 - 01:51 PM

Any news about the Steam version?

spaceeinstein
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#42

Posted 22 December 2010 - 05:19 PM Edited by spaceeinstein, 27 December 2010 - 07:49 AM.

Sorry, right now I'm working on learning the file formats of the Stories games. When I'm done with that, I may work on the Steam version next.

EDIT: I'm sorry, I wasn't able to open the exe file linked above. I don't know why IDA couldn't open it properly. I am currently rewriting parts of the code so that I can implement future additions much, much more easier. Stay tuned.

spaceeinstein
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#43

Posted 30 December 2010 - 12:21 AM

Stuff

xNCx
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#44

Posted 30 December 2010 - 12:09 PM

Hmm, in this video you have changed the rocket to a molotov cocktail, changed weapons for police to rocket launchers and made self fireproof?

Good cleo script btw. smile.gif

spaceeinstein
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#45

Posted 03 January 2011 - 05:44 AM

user posted image
I keep hitting the limit for text draws so I'm trying out textures.

lolleroz
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#46

Posted 16 January 2011 - 01:33 PM

Oh my god, so epic! cookie.gif cookie.gif
I mostly like those non-cheat options like setting gang cars or cop weapons, so awesome!
We just need a possbility to save the options (so I don't have to change them when launching game again) but it's still epic!
Offtop: Could u upload your ENB series version and settings?

lolleroz
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#47

Posted 17 February 2011 - 10:43 PM

Dear spaceeinstein, sorry for the bump but I'm just curious, in what version those choices will be enabled as I'm very interesed in them:
Law
- set wanted level appearance of officers
- set weapon of officers
- set accuracy of officers
- set armor of officers
? And aswell, when you answer, when that version of mod will be released?

spaceeinstein
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#48

Posted 18 February 2011 - 01:49 AM

I had planned to release an update last month with the new features including those but I currently have no access to my computer for at least a month. I'll get the update uploaded when I have the chance. I made the post edit before I lost access to my computer and I didn't feel like reverting it back.

lolleroz
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#49

Posted 18 February 2011 - 09:11 PM

Damn, that sucks.
I'll wait patiently then, I can't wait to see how SWAT will react when I'll give them assault rifles and max accuracy.

spaceeinstein
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#50

Posted 17 April 2011 - 07:19 AM

I have uploaded the update. Go have fun with it.

ALMOST610
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#51

Posted 17 April 2011 - 07:23 AM Edited by ALMOST610, 17 April 2011 - 07:25 AM.

Great, cant wait too try it out, are there only bug fixes in this release?

Also, have you been able to make it so it saves the settings for next time.

metacortex
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#52

Posted 17 April 2011 - 08:27 AM

That's some pretty damn nice console, sir! tounge.gif
Keep up the great work cookie.gif

spaceeinstein
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#53

Posted 17 April 2011 - 05:25 PM

I have huge troubles on trying to find ways to save the settings. The current method is incomplete and will cause problems if I release an update to the mod. If CLEO VC had more people working on it, this problem can be solved by having the settings saved to an external file.

Silent
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#54

Posted 17 April 2011 - 06:16 PM

How about converting this thingy to GTA SA? Is it open sourced? smile.gif

lolleroz
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#55

Posted 17 April 2011 - 09:15 PM

QUOTE (spaceeinstein @ Apr 17 2011, 07:19)
I have uploaded the update. Go have fun with it.

Hell yes, waiting for it was worth it.

mistamontiel
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#56

Posted 07 August 2011 - 02:37 PM

spaceeinstein !! Is there any news of an updated widescreen fix ?

I picked up the one you posted in this thread:
http://www.gtaforums...ic=318680&st=40

I don't even use native widescreen resolution. I use 1024x768, and Widescreen is set to Yes.

What you posted there, seemed very good, cutscenes looked good, the map locations is fixed, but eventually, the aiming went off-point again. No idea why.

Thanks much for your work.

spaceeinstein
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#57

Posted 07 August 2011 - 10:22 PM

Someone had made another one here so I'm not going to update mine anymore. In the future, I might have to remove mine so that the other widescreen fix can be compatible.

I have uploaded the source code to this mod. Do whatever you want with it, but provide credit if you are using a large chunk from it.




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