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DYOM Missions review

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gammoudicj
  • gammoudicj

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#1591

Posted 27 July 2014 - 04:39 PM

@Revolver1: Thank you for your review dude, I highly aperciate it :D


XxGrovexX
  • XxGrovexX

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#1592

Posted 28 July 2014 - 12:51 AM

Can anyone review my this mission: http://dyom.gtagames.nl/show/29214 :)

nandack
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#1593

Posted 28 July 2014 - 02:32 AM

Can anyone review my this mission: http://dyom.gtagames.nl/show/29214 :)


XxGrovexX for sure, I will review it when I done with all of this stuffs. But do not expect much because I am telling what I think, not trying to be a nice guy for something like this.

nandack
  • nandack

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#1594

Posted 29 July 2014 - 08:23 AM

Review for Attacking Vagos by GroveX or XxGrovexX

So, this is the first thing you should to know about my review system.
- Story line (What is the story inside the mission and how good it is)
- Difficulty (What is the difficult time and difficulty level of the mission)
- Timing (How long does it takes to finish the mission and how good the timing is)
- Suggestion (My own suggestions)

Ok, Here we go.

1. Story line
The story of Attacking Vagos by GroveX is about some Vagos that come and attack Mulholland near the Madd Dogg Mansion. I don't know why if it is about Vagos then the boss is a member of Vario Los Aztecaz with light blue cap on his head, strange. The story is good by making a war mission between Vagos and Homies although the cutscene looks something odd. Odd moments are when the cutscene show that the actor (Rey or Sweet) are talking on phone, if you play it then you know it. The animation looks good, just a few animation that not necessary and ruin the cutscene. But the story is really good.

2. Difficulty
For me, this mission was easy. If you play it then you will see that so many Vagos are coming and placed in the strategic zone like at the top of Vinewood word but they didn't attack aggresively or accurately. You can play and finish it without picking up any pickups. The Vagos were easy to kill although their Health maybe 1000. You can attack them from long long range with AK47 without getting any hits. And for the Boss was too easy to kill because 1 vs 3 and only use Shotgun. If the player use AK47 then Shotgun is not a hard target for enemies.

3. Timing
I can finish it only for 3 - 5 minutes, short because the Vagos were easy to kill and the player were hard to get hurt. There are some odd cutscene but the mission was good enough to cover it. Also the cutscene where CJ pointing his AK47 to Rey was not good because it changes to a ball (maybe you use the actor not the player for that cutscene).

4. Suggestion
So, there are so many from me but the most is the Difficulty. So many enemies didn't make any difficult if their accuracy was too low and not attacking. I like when the second wave come with their car and attacking the Homies but not all of them are attacking. And make a cutscene better by not using player if it is a multiple animation cutscene. I don't like when the actor talking on phone because you put an object near their head but the actor use opposite animation, it's like the phone was hanging in the air. Overall I like the idea of making a gang war and just confussed why the Vagos's boss were an Aztecaz member. That's it what I can tell you. Sorry for bad language and it's just my opinion for making a better mission. Good job.

Revolver1
  • Revolver1

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#1595

Posted 29 July 2014 - 01:01 PM

*review

Well since you are posting in this topic, I think you should follow the review system on the first page. AznKei said everyone can post review but it doesn't mean they can post whatever they want. Still it's your choice.


Elyobo893
  • Elyobo893

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#1596

Posted 02 August 2014 - 06:18 PM Edited by Elyobo893, 02 August 2014 - 06:19 PM.

My first DYOM mission in a veeeery long time. I just made up something simple. Be as harsh on me as you want... http://dyom.gtagames.nl/show/33418 It's called Airport raid...


Elyobo893
  • Elyobo893

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#1597

Posted 04 August 2014 - 01:37 PM

Can you review my first proper Mission Pack. Only one mission so far. More to come soon. http://gtaforums.com...d-of-murphy-mp/


Maaz 45
  • Maaz 45

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#1598

Posted 04 August 2014 - 07:44 PM

Can anyone review my mission? I will highly appreciate that! :/


AlexanderS4
  • AlexanderS4

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#1599

Posted 04 August 2014 - 08:33 PM

Can anyone review my this mission: http://dyom.gtagames.nl/show/29214 :)

 

Sure, I'll give it a try.

 

Writing: Decent

The mission has grammar mistakes, but the dialogues are easy to understand.

Presentation: Decent

The cutscenes sometimes are not placed good enough, but these are not terrible, although in one point you can see the blue hell, and the timing is not the appropiate sometimes.

Length: Good

The mission can be completed in about 6 minutes in average. Because there's a lot of missions with a lot of life and headshots are not possible in most of the cases.

Difficulty: Easy

In the mission, the enemies are a lot and have good weapons such as shotguns, AKs and M16, but they do not have goog accuracy, and the player has a lot of health and armor,

Variety: Decent

The actors are mainly CJ, Sweet, Madd Dogg and some GS Families, and the enemies are all LS Vagos. The weapons are mainly AKs and M16, but some enemies have shotguns (Like Ray)

 

 

Overall the mission is a good first try, but it could be a lot better. My advice is to be a little more careful with presentations (cutscenes, how to use the objects, etc) and transitions (in some moment you can se the "blue hell"). Also improving your english could make a huge difference IMO.

On the good side, The lenght is good, and the idea is good too. Just some practice and a little more time and you will be able to make great missions. Don't give up! :cookie: :breadfish:

 

Rate 6/10


THBP
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#1600

Posted 04 August 2014 - 09:23 PM

Hey, guys. Did you review a entirely pack or I can put here 3 different chapters of the project incomplete?


AlexanderS4
  • AlexanderS4

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#1601

Posted 04 August 2014 - 09:34 PM Edited by AlexanderS4, 04 August 2014 - 09:35 PM.

I guess you can put some incomplete chapters.
It doesn't needs to be an entire mission pack, it can be only 1 mission if you want.
That's up to you.

THBP
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#1602

Posted 04 August 2014 - 09:57 PM

Someone to review the three chapters of LTA: TBOTRD?

http://gtaforums.com...he-red-diamond/


Revolver1
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#1603

Posted 07 August 2014 - 07:49 AM Edited by Revolver1, 07 August 2014 - 09:30 AM.

Alright, back to my duty after some time taking a break.

Hello everyone. Today I'm reviewing Chapter 2 - Mafia vs Mafia of The Chronicle of a Hitman mission pack designed by gammoudicj

Let's get down to business.

 

-Writing: Very good. It ain't the best, but then again, what is? The dialogues are easy to understand, instructions were clear, etc.

-Presentation: Very good. Awesome cutscenes, good use of new features, and amazing explosions too. But, even though with the easy to understand dialogues, if you are sharp, you can notice something's wrong with the story.

 

Zero to hero

-Length: Very goodThe mission lasts for 9-10 minutes. The Yakuzas are shipping a cargo with a submarine (wut?) and Nate is going to sabotage it.

-Difficulty: HardEnemies are a lot and they hide in corners. Unless you keep your head straight, you'll find yourself having a Mission Failed text on your screen. But do not be worry, there are a lot of pickups that'll make your life easier.

-Variety: Very good. Alotta objects, actors, weapons and vehicles. You all know about gammoudicj missions' variety, so I'm not gonna go all details about this.

 

First heist

-Length: Good. The mission lasts for 8-9 minutes. A stranger called and Nate is going to meet him.

-Difficulty: Medium. Nothing hard or too difficult to handle in this mission. The A.I driving is perfect so you don't have to worry about it. Just focus on gunning down the popo'.

-Variety: Good. There were a lot of actors, weapons and vehicles, also some roadblocks and such. I don't understand what (logically) are the explosive brarrels doing at a police blockade though.

 

RAMPAGE

-Length: Good. The mission lasts for 8-9 minutes. Some gangsters think they can outcool Nate, so Nate has to show them, no one is cooler than him (lol) by shredding them to pieces and pieces.

-Difficulty: HardBe careful, them thugs use brute force instead of their head, and by brute force I mean strength in number and heavy weapons. Don't panic, there are protective Protoss shields all over the place there, just pick them up and it'll absorb all the bullets, then you can pick up another one (lol) 'cause it won't regenerate.

-Variety: Very good. The variety is just... (sobbing) beautiful man, beautiful. Mass deconstruction, awesome as f*ck hideouts and tons of other actors, weapons and vehicles. I feel like crying because im not as cool as you.

 

Guardian Angel

-Length: Good. The mission lasts for 8-9 minutes. The Triads is making a deal with a contact from Liberty City, and Lee afraids that the Yakuza will interrupt the deal, so he asks Nate to watch over them.

-Difficulty: MediumThe Yakuzas will mainly focus their fire on the Triads so you should have some space. But stay sharp or Lee will be dead in minutes.

-Variety: GoodNot much objects in this mission, but as usual, alotta actors, weapons and vehicles. 

 

A little deal

-Length: Good. The mission lasts for 8-9 minutes. Frank is gonna make a deal with Craws MC and he asks Nate to come along, just in case, ya know.

-Difficulty: HardThe Craws will be everywhere and your weapon ain't expect a handcannon, so run and gun!

-Variety: Very good. A damn lot of objects, actors, weapons and vehicles just as usual. The objects are birlliant placed, the actors are well put and the weapons are well given.

 

Family reunit (or was it reunite?)

-Length: Very good. The mission lasts for 9-10 minutes. The Triads tracked some Yakuzas to a warehouse, where they keep Nate's family. It's time... Lock'n'Load boys!

-Difficulty: HardThe C4 should thin them out, but there's still a lot of them. Just find cover and return fire. The Triads will also give you a hand. But be careful, there ain't much Protoss shields around this time.

-Variety: Very good. Well, as usual, and you know what's usual mean. Helluva lot of cars, actors, weapons and objects.

 

(To be continued when gammoudicj finishes chapter 2)

 

Note: Alright, now I'm open for new reviews. Anyone wishes to have their MP reviewed, send me a PM with the link of the mission, and state exactly which missions you want to be reviewed or the whole MP (If and only if it's finished)


SK Afridi
  • SK Afridi

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#1604

Posted 08 August 2014 - 09:53 AM

Can anyone review this mission http://dyom.gtagames.nl/show/33515

Rytuklis
  • Rytuklis

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#1605

Posted 08 August 2014 - 10:08 AM

Can someone review Chapter 1?

http://gtaforums.com...mer-and-sickle/


Tohka Yatogami
  • Tohka Yatogami

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#1606

Posted 11 August 2014 - 12:24 PM

If I may ask, I suppose you can make a review for my series, "The Last of Us".

 

Here is the link. http://gtaforums.com...the-last-of-us/

 

I will really appreciate if you can make a review for my series, anyways, thanks and good day!


Revolver1
  • Revolver1

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#1607

Posted 16 August 2014 - 09:33 AM Edited by Revolver1, 20 September 2014 - 10:46 AM.

Hello everyone, today I am reviewing Chapter 1 - Welcome to Las Venturas of the mission pack Las Venturas Stories: Hammer and Sickle designed by Rytuklis.
Let's get down to business.
 
-Writing: Excellent. Almost perfect, I can barely find any mistake. And the Russian, pretty cool too, though I didn't understand sh*t, but still, a nice touch. You know what they say, something new everyday, right?
-Presentation: Very good. Well placed and timed cutscenes overall. The story is unique, even though still revolving around gangsters, mobsters and all, but this time, a more "advanced" level of "gangster theme", if you know what I mean. and the Russian dialogues really make the MP has the "realistic feels", if you know what I mean. There are also some cool explosions.
 
Welcome to LV
-Length: Decent. The mission lasts around 2-3 minutes. Boris, a Russian mobster, is having some problems with the recent heist, and needs to lay low for awhile. Mr. Mishkov, his boss, suggests him to go to San Andreas and help out his supervisor in Las Venturas, Vlad Orlav
-Difficulty: Very easy. Just a cutscene only mission, it shouldn't REALLY bother you that much.
-Variety: Decent. The actors include the Russian mobsters. The vehicles include a Taxi. The weapons include some Pool cue and a 9mm. No objects in sight thought.
 
Vlad Orlav's missions
 
Piece of cake?
-Length: Good. The mission lasts around 7-8 minutes. Some Colombia Drug Cartel accepted a deal from Mr. Mishkov, and Mr. Mishkov wants Vlad to ensure this deal goes smooth. Vlad, entrusts Anatolij, Sergei and Boris to ensure this deal goes smooth. But things don't go as planned like always, ya?
-Difficulty: Hard. They are f*ckING everywhere! And they got big guns! Run and gun or you're history
-Variety: Very good. There were a mass amount of actors used in this mission. Also a lot of weapons and vehicles. The object includes only a bag.
 
Scavengers
-Length: Very good. The mission lasts for 9-10 minutes. Boris, Anatolij and Vlad are so f*cked. And to unf*ck all this, they need to find the weapons before Mishkov finds about this.
-Difficulty: Medium. Just some driving and beating people to do, nothing hard.
-Variety: Good. Many actors were used in this mission, along with some weapons and vehicles. The object includes some weapon crates.
 
Club Management
-Length: Good. The mission lasts for 7-8 minutes. Vlad has another connection that might help, and his name is Big Z. He owns a strip club and Boris needs to head over there.
-Difficulty: Medium. If you're good at driving, this should be a piece of cake.
-Vaerity: Very good. There were many actors used in this mission, particularly some strip club's guests, Boris, Vlad, Big Z, Big Z's bouncer, Big Z's girls and some officers. There were also some hitmen. The vehicles include Sentinel and Limo. The weapons include some 9mms (used by the hitmen and police officers). No object in sight (at least, not in MY sight)
 
Colombian Hospitality
-Length: Good. The mission lasts for 6-7 minutes. The Colombian Cartel is blaming Vlad for setting them up at the weapon deal, and they are now holding one of Vlad's gun depots. Boris and Anatolij are planning to strike back, and hit them where it hurts most.
-Difficulty: Hard. You'll need to combine both shooting and driving skill in this mission to make it. Also watch out for enemies with shotguns, they can drain your health like a mosquito if they have a lock on you, except this "mosquito" will kill you.
-Variety: Very good. The actors include Colombian Cartel's members mostly. There were also a lot of cars and weapons used in this mission. No object in sight though (maybe I didn't notice, time rushing too much to look)
 
Whack A Dealer
-Length: Good. The mission lasts for 6-7 minutes. The Colombian Cartel hasn't gotten the message yet after the latest attack, so Vlad wants the duo to hit them again, but on a bigger scale (I still don't get why pushing on the streets is bigger than  wholesale deals though)
-Difficulty: Medium. Just put the metal on the pedal (or something like that) and you'll finish this in no time. 
-Variety: Good. The actors include mostly Colombian Cartel's members. The vehicles include Boris' Sentinel and Perrenial (or something like that). The weapons mostly include 9mm's, Uzis, an AK, Deagle and Mp5. No object in sight though.
 
The Negociater
-Length: Very good. The mission lasts for 8-9 minutes. The Colombian Cartel has finally agreed to negociate about the weapon depot. Vlad orders Boris and Anatolij to head there immediately.
-Difficulty: Hard. They are many and you are few. But do not worry, the enemies can be finished off rather easily, and you have a powerful weapon. Just make sure to watch out for those has the same weapon as yours.
-Variety: Good. The actors include mostly Colombian Cartel's members. The vehicles include Boris' Sentinel and some Huntleys. The weapons were plenty but no object was in sight.
 
The Liberator
-Length: Very good. The mission lasts for 9-10 minutes. Vlad has had enough with those Colombian Cartel. It's time to take back what's ours with brute force. No more Nice Uncle Vlad.
-Difficulty: Hard. There will be a lot of enemies, so prepare for a big fight.
-Variety: Very good. The actors include Colombian Cartel's members and the MIS (Men in Suits)(See what I did there? :lol: ). The vehicles include two Sentinels , Huntleys and three Mavericks if I'm precise. The weapons include AKs, Uzis, Snipers and MP5. There were also some dynamite objects.
 
(Forgot mission name)
-Length: Good. The mission lasts for 6-7 minutes. The Sindacco is not playing fair with Vlad, so why should he? The Sindacco is selling Four Dragons Casino to the Triads, and Vlad wants to take it and sell it himself.
-Difficulty: Medium. Even though there are a lot of enemies, there will also be a lot of backups so don't worry.
-Variety: Very good. The variety is better now. There are a lot of actors with different skins and different weapons. Though there aren't a lot of vehicles and objects.
 
The Big Z's missions
 
Election campaign
-Length: Good. The mission lasts for 7-8 minutes. A corrupt candidate is going to be elected as Mayor, and he will bring Big Z a lot of troubles. To deal with this, Z asked Boris to take care of him
-Difficulty: Medium. Easy peasy, nothing too hard for you to handle. Just make sure you identify the correct target.
-Variety: Good. The actors include the candidate's private securaty, many SWATs, and some officers. The weapons include mostly MP5 and 9mm's, but there was also a Sniper. The vehicles include a Maverick, candidate's vehicle (didn't get a good view of it), some LVPD police cars and SWAT trucks.
 
Fair competition
-Length: Good. The mission lasts for 7-8 minutes (You have to finish it before then). Big Z's business is running downhill, and he needs to get back in the game or he'll go bankrupt. To do this, Boris has to fry some limos driving other clubs' guess.
-Difficulty: Hard. The limos drive like a high police officer (skillfully but very, very fast). You're gonna need some big wheel to stop 'em and fry 'em with your molotovs.
-Variety: Good. The actors include Big Z, Z's bouncer, Z's "girl", Boris, and some other clubs' guests along with their private security. The vehicles include 4 limos. The weapons include some Deagles and Boris' molotovs. No object in sight.
 
Morrino's last flight
-Length: Good. The mission lasts for 6-7 minutes. Jack Morrino, a club owner is Bone County, is driving custormers away from Big Z's club. Big Z wants him dead.
-Difficulty: MediumIt'll be a piece of cake if you choose the stealthy way (like I did). If you want something more... interesting, go with the loud way.
-Variety: Good. There isn't much variety in this mission. The actors include mostly soldiers. The vehicles include a few Barracks and Patriots (I suppose), also two Hunters and a Maverick. The weapons mostly include M4s. No object in sight (at least not in my sight)
 
Nikolai's missions
 
Disqualified
-Length: Good. The mission lasts for 6-7 minutes Those "wannabe bikers" didn't get the message last time, and Nikolai wants to send them a real message, that he ain't to be f*cked with.
-Difficulty: Medium. Just drive after them and Nikolai will take care of the rest (or not). It can be a bit frustrating though (Remember Wrong Side of The Track?)
-Variety: Good. The actors include the "wannabe bikers" mostly. The weapons include Nikolai's Tec-9 and some 9mm's. The vehicles include a PCJ and some Sanchezs. No object in sight though.
(To be continued)
 
Pigeon Hunt
-Length: Good. The mission lasts for 7-8 minutes The redneck "bikers" are having a meeting, and the eldest will be there. Nikolai wants to end them once and for all.
-Difficulty: Hard. Just run through a wood of FBI agents, steal their heli, get to the vantage point, cap 'em all, then escape a Hunter. Easy enough eh?
-Variety: Very good. The actors include mostly FBI agents, but there were also some rednecks. The vehicles include a Maverick, Hunter, BF Injection and FBI Ranchers. The weapons include mostly MP5s, but there are also a Sniper and Tec-9. No object in sight.
 
Anatolij's missions
 
Under surveillance
-Length: Good. The mission lasts for 6-7 minutes. Anatolij's being watched by the Feds, and Boris has to clean them out.
-Difficulty: Hard.  If you're a good pilot, this should be easy. If not.... you're gonna have a bad time. You'll have to maneuver your heli VERY carefully or you will end up blown by RPG.
-Variety: Good. The actors include mostly the Feds. The vehicles include some Bobcats, FBI Ranchers, and a Sea Sparrow. The weapons include some MP5s and RPGs. No object in sight though.
 
FBI Special Agent David Jones' mission(s)
 
Crime and Punishment
-Length: Very good. The mission lasts for 7-8 minutes. Nikolai and Boris got caught by the FBI, and if Boris wants to stay out of prison, he'll have to run some errands for Jones. The Jamaicans are doing a deal and Jones wants the deal get done without any disturbances.
-Difficulty: Medium. Just gun down the party crashers. But be careful not to kill any Jamaican, as it'll result an instant Mission Failed.
-Variety: Very good. The actors include the FBI, the Jamaicans and some Colombians. The vehicles include some Oceanics and a Reefer. The objects include some crates. The weapons include some Colt .45s, Aks and Uzis as well as Tec-9s
 
Home Invasion
-Length: Good. The mission lasts for 6-7 minutes. Someone's got Jones' dirty pictures, and Jones wants them back.
-Difficulty: Hard. This mission is all about stealth.You'll have to sneak through a bunch of guards  unarmed and retrieve Jones' stuffs.
-Variety: Good. There isn't much stuff in this mission, but it's still a good one. The actors include mostly the guards. The weapons mostly include Colt .45s and some Mp5s too, if I'm right. The vehicle include an FBI Rancher. The objects include some gates and doors. 
 
Rich die young
-Length: Good. The mission lasts for 6-7 minutes. Jones found out that Pablo Rodriguez has been supplying the Colombians, and Jones wants him stopped.
-Difficulty: Medium. There aren't much enemies in this mission, just some boat-to-boat combat. But be careful, as your boat doesn't have as much armour as they do, and yours will catch fire if you stay in their crosshairs for too long.
-Variety: Decent. There's not much to talk about in the variety, since there are just some gunners guarding the yarcht.
 
Johnny Sindacco's mission(s)
 
Common problem
-Length: Very good. The mission lasts for 7-8 minutes. The Colombians are messing with the Sindacco, and Johnny wants them taken cared of. Boris agreed since the Colombians have been messing with his family too.
-Difficulty: Hard. You will face a big amount of enemies with NO, I repeat, NO health nor armour pickup, and your only reliable friend is your not-really-for-long-range MP5. Move CAUTIOUSLY throughout the place.
-Variety: Good. There's a lot of actors this time, but mostly they share the same skins and the same weapons, so not really varied much. The cars are also re-used from other missions. There are also a few objects, one of them is dynamite, and I can't recall what the rest of them are.

 

Pedal to the metal
-Length: Very good. The mission lasts for 7-8 minutes. Jethro (familiar?) is holding an annual race in Los Santos, and since Sindacco's driver was hospitalised, he wants Boris to go for it and win the trophy for Sindacco.
-Difficulty: Medium. The time is quite... uh... strict, I guess, but your Sultan is made for it. Later on, you'll have to race with the cops and keep up with Jethro. Just make sure you don't hit anything on the way.
-Variety: Good. This mission mostly is racing so there ain't much actors nor weapons around. But since it IS racing, it certainly has many vehicles around.

 

The Big Dead Z
-Length: Very good. The mission lasts for 7-8 minutes. It turns out that Big Z has been sniffing coke and that's why he's losing custormers. Big Z is planning to take out all rival clubs, a desparate attempt to regain his power, that have protection contracts with Sindacco, and Sindacco, painfully, asked Boris to take Big Z out before it happens.
-Difficulty: Hard. There are a lot of enemies with big guns and high accuracy, and you're just alone, with no backup, not even health and armour pickups. Luckily there are many vehicles which can be used as cover, but not for too long before they catch fire, so be careful and move constantly.
-Variety: Very good. Unlike other missions, this one has a massive amount of things, but still lack of variety. The enemies mostly use the same skins, and the vehicles are just the same ones. Also, the weapons are repeative, but I can't really blame you for this, as there aren't many weapons in SA fits this situation. There are also some objects, but I suggest add more to the battlefield to make it cooler, also serves as a better cover than cars.
 
Paparazzi
-Length: Very good. The mission lasts for 7-8 minutes. A paparazzi has been snoofing around, and he caught the Sindacco doing some bad "things". Johnny doesn't want this sh*t to get serious so he ordered Boris to hijack the van driving the paparazzi to the court to testify.
-Difficulty: Easy. Just chase the van down, hijack it and drive to a secluded area with it. Sounds easy right? The thing is, the van will be on high speed and also, there will be some cops on your tail.
-Variety: Decent. This mission doesn't have much variety. It only has some actors, a SWAT truck, ZR-350 and some weapons.
 
Separated mission(s)
 
Unwanted guests
-Length: Very good. The mission lasts for 8-9 minutes. Mr. Mishkov's patient has worn thin and he sent some hitmen to look for the money himself. They suspected Boris took it so they ambushed Boris.
-Difficulty: Medium. You'll have plenty of time to blast your way out of the ambush and chase down the hitmen.
-Variety: Good. The amount of variety in this mission is fine. There are many actors, but mostly include the Russian mobsters. They also use the correct skin, which is good, because I've seen MPs use Russian mobster skins for Italian mobsters, which is just so wrong on so many levels. The vehicles include some Buffalo and three cars the hitmen ride but I forgot the name. The weapons include some MP5s and AKs mostly.
 
On the run
-Length: Decent. The mission lasts for 4-5 minutes. Vlad found out that Boris has taken out a bunch of Mishkov's men, and he's angry. Despite of that, he suggested Boris and Anatolij should keep their heads down while he sorts this mess out.
-Difficulty: Very easy. Just grab a coke and some popcorn, and just enjoy the show.
-Variety: Decent. Well, it's an outro, whaddaya expect from an outro?

 

Overall rating for chapter: 9/10. While not having a bunch of objects, a lot of intense shootouts, fancy as f*ck vehicles and weapons, this storyline still distinguish itself among other storylines. Why you may ask? Well, first of all, it has a good story. It has a common theme, mobsters and sh*t like that, an over-used theme in DYOM. But, this is not just some average mobster theme story. Its story was quite well written. Second, it mixes some Russian dialogues, making the story more real and makes you feel more... In-Character. And last but not least, the most important element, is the gameplay. This storyline doesn't just include "Go there, kill these, go home" gameplay, but it has many. Stealing, sneaking, racing, hijacking, etc. This element is the one that makes this storyline good.

Though there are still some flaws in this storyline I'd like to point out:

-Not much use of new features, such as slow-mo, shaking cutscenes, new effects, etc.

-There are still some unlogical parts in the story.

-Some missions are just too hard and there's no health pickup around to make the player's life easier, forcing them to use cheat (or replay, which no one would prefer).

-Not much "battle" feelings in battlefields. It just feels so... blank.

-Not much varieties, specifically objects, as stated in some missions.

-Some actors are not properly hidden before spawning a new one.

-etc

 Still, this is still one helluva' storyline. I suggest everyone give this a go. I'm sure you'll love it.


Prince Gumball
  • Prince Gumball

    It's not like anyone cares anyway

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#1608

Posted 17 August 2014 - 04:31 AM Edited by Prince Gumball, 17 August 2014 - 04:34 AM.

Can someone please review chapter 2 (and 3 if you'd like) of my Lost Memories mission pack? No one has ever reviewed chapter 2-3, at least not in a complete form.

http://gtaforums.com...9-lost-memories


Rytuklis
  • Rytuklis

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#1609

Posted 17 August 2014 - 08:01 AM

 

Hello everyone, today I am reviewing Chapter 1 - Welcome to Las Venturas of the mission pack Las Venturas Stories: Hammer and Sickle designed by Rytuklis.
Let's get down to business.
 
 
-Writing: Excellent. Almost perfect, I can barely find any mistake. And the Russian, pretty cool too, though I didn't understand sh*t, but still, a nice touch. You know what they say, something new everyday, right?
-Presentation: Very good. Well placed and timed cutscenes overall. Very good story and the Russian dialogues really make the MP has the "realistic feels", if you know what I mean. 
 
Welcome to LV
-Length: Fine. The mission lasts around 2-3 minutes. Boris, a Russian mobster, is having some problems with the recent heist, and needs to lay low for awhile. Mr. Mishkov, his boss, suggests him to go to San Andreas and help out his supervisor in Las Venturas, Vlad Orlav
-Difficulty: Very easy. Just a cutscene only mission, it shouldn't REALLY bother you that much.
-Variety: The actors include the Russian mobsters. The vehicles include a Taxi. The weapons include some Pool cue and a 9mm. No objects in sight thought.
 
Vlad Orlav's missions
 
Piece of cake?
-Length: Good. The mission lasts around 7-8 minutes. Some Colombia Drug Cartel accepted a deal from Mr. Mishkov, and Mr. Mishkov wants Vlad to ensure this deal goes smooth. Vlad, entrusts Anatolij, Sergei and Boris to ensure this deal goes smooth. But things don't go as planned like always, ya?
-Difficulty: Hard. They are f*ckING everywhere! And they got big guns! Run and gun or you're history
-Variety: Very good. There were a mass amount of actors used in this mission. Also a lot of weapons and vehicles. The object includes only a bag.
 
Scavengers
-Length: Very good. The mission lasts for 9-10 minutes. Boris, Anatolij and Vlad are so f*cked. And to unf*ck all this, they need to find the weapons before Mishkov finds about this.
-Difficulty: Medium. Just some driving and beating people to do, nothing hard.
-Variety: Good. Many actors were used in this mission, along with some weapons and vehicles. The object includes some weapon crates.
 
Club Management
-Length: Good. The mission lasts for 7-8 minutes. Vlad has another connection that might help, and his name is Big Z. He owns a strip club and Boris needs to head over there.
-Difficulty: Medium. If you're good at driving, this should be a piece of cake.
-Vaerity: Very good. There were many actors used in this mission, particularly some strip club's guests, Boris, Vlad, Big Z, Big Z's bouncer, Big Z's girls and some officers. There were also some hitmen. The vehicles include Sentinel and Limo. The weapons include some 9mms (used by the hitmen and police officers). No object in sight (at least, not in MY sight)
 
(To be continued)
(Sorry for taking so long Ryu, the fact that I have to load the SL many times to get the mission names eats up my time. And some f*cked up mods helped, too)

 

Wonderful review! Take your time, Revolver!


Alan Eastwood
  • Alan Eastwood

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#1610

Posted 17 August 2014 - 12:08 PM

Can anyone review chapter 1 of my new mission pack series The Only Living Soul. Here you have the link for download: http://gtaforums.com...r-mission-pack/


Alan Eastwood
  • Alan Eastwood

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#1611

Posted 17 August 2014 - 03:07 PM Edited by Alan Eastwood, 17 August 2014 - 03:21 PM.

EDIT: Sorry for the double post. Wise Keys made ​​a comment and I replied him.  But they removed the message from Wise Keys.


Maaz 45
  • Maaz 45

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#1612

Posted 17 August 2014 - 04:09 PM

Alan just edit your older post or if is this necessary then you can do it.


Revolver1
  • Revolver1

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#1613

Posted 24 August 2014 - 06:32 AM Edited by Revolver1, 26 August 2014 - 01:49 PM.

Hello everyone. Today I'm reviewing Chapter 1 - Awakening of the mission pack The Only Living Soul designed by Alan Eastwood
Let's get down to business.
 
-Writing: Very good. I can notice a far amount of mistakes but it doesn't affect the dialogues much. It's still pretty much understandable.
-Presentation: Very good. Very good camera cutscenes. And the object placements, wow... It's like you created a whole new world, not San Andreas anymore. The story is rather common, a guy wakes up in an apocalypse and has to stay alive, but what makes this MP unique is...
Spoiler
 
Intro
-Length: Decent. The mission lasts for 3-4 minutes. Carl, a police officer, wakes up in a bathroom with a headache. He has no idea what's going on, but he's gonna find out, soon, the hard way.
-Difficulty: Very easy. Grab some popcorn, you'll enjoy this.
-Vaerity: Very good. I really have nothing to say about this, except the word AWESOME. The surroundings are WONDERFUL are the objects are very well placed. You have got to see it with your own eyes. 
 
Like a Desert
-Length: Good. The mission lasts for 6-7 minutes. Carl has no idea what the hell is going on around here, so he intends to find Andy to get some answers.
-Difficulty: Easy. It ain't too hard, just stay cool.
-Vaerity: Very good. Man, I love the way you put the objects. It looks like a real bloody apocalypse, not with just some cars and dead people, but with wreckages, fires, wrecked buildings, falling containers etc. Well done mate, I just love it. The actors include some zombies, SWATs (zombie) and soldiers (1 alive and zombie the rest)
 
Andy's house
-Length: Good. The mission lasts for 6-7 minutes. Carl is now at Andy's place, but Andy is nowhere in sight. Instead, Carl finds some troubles on the way.
-Difficulty: Medium. Again, nothing too hard, just some major heart attacks. Try to keep your sanity together (and by sanity, you know what I mean)
-Vaerity: Very good. Just like usual, the surroundings are amazing, the objects are excellent, and the enviroments are creepy as f*ck. Try not to sh*t yourself (seriously). Another thing I must say about the variety is the sounds. It really adds up the experience. There were also a mass amount of actors and vehicles, but only a few weapons. Still, in this case, it's consider good, since you don't find an RPG or Minigun scatter around on the streets in an apocalypse don't ya?
 
Overrun
-Length: Good. The mission lasts for 6-7 minutes. The motel is being overran, and Carl, along with his new found "friend", Kenny and Robert, have to fend the hoarde off to survive.
-Difficulty: Medium. The mission itself ain't hard, but tight space makes it does. Just watch yourself, and your friends.
-Vaerity: Good. There aren't much objects nor weapons and vehicles in this mission, but there are a lot of actors in this mission, mostly include the zombies. Still, the variety in this mission is pretty good, considering each zombie has their own skin (not all but most of them are different)
 
This is how we fall
-Length: Good. The mission lasts for 6-7 minutes. Carl is captured by Hope and is being brought back to their facility. But upon arriving, he finds new troubles ahead.
-Difficulty: Hard. Not much enemies but instead they've got big guns and high accuracy, and you are there, all alone, with a sh*t gun and no armour. Just try to stay alive and move from cover to cover. One more thing, do NOT let your guard down. 
-Vaerity: Very good. Again, a lot of actors and objedcts, but this time, you don't just face slow-walking undead hoardes, but highly trained soldiers. The objects are arranged very well, the actors are well placed, everything is just perfect.
 
 
 
No Hope
-Length: Good. The mission lasts for 5-6 minutes. Carl managed to survive the Hope remnants' attack, but soon after, finds himself in another difficult situation.
-Difficulty: Easy. There is not much fighting in this mission, just keep cool.
-Vaerity: Good. This mission doesn't have a lot of objects, because the ship itself has a lot already. But there was still a fair amount of objects used, but mostly to block the player from going off-road. Not much actors and weapons also. Still, this mission is impressive, like any other mission.
 
The Marauders (Pt. 1)
-Length: Good. The mission lasts for 6-7 minutes. Carl has a habit of running into troubles, and this time, his plane crashed and he is once again, captured.
-Difficulty: Medium. There aren't much enemies but there will be tight space, making aiming hard.
-Vaerity:  Good.The amount of actors and objects, again, not that much in this mission. The weapons can be seen are Rifles, MP5, and a Shotgun (all I can remember). The vehicles include only a crashed Dildo
 
The Marauders (Pt. 2)
 
-Length: Good. The mission lasts for 6-7 minutes. Again, the monster has found Carl. Run for your life!!
-Difficulty: MediumTThere are many enemies but you can just run past them instead of engaging, so don't worry.
-Vaerity: Very good. A mass amounts of objects and vehicles are used in this mission, adding the "chaotic" feels to the mission. The actors include some zombies, Hope's agents and Bob's team. The weapons can be seen are Rifle, 9mm's, MP5s, Deagle and Shotgun.
 
Better Angels
-Length: Decent. The mission lasts for 2-3 minutes. Carl's team is ambushed by Hope, and guess who's helping 'em?
Spoiler
-Difficulty: Very easy. Grab a Coke, you'll enjoy this
-Vaerity:  Good. There aren't so much actors in this mission, but instead, a lot of vehicles. The weapons can be seen are 9mm, Rifle, Shotgun and Deagle. Just like the weapons, there aren't so many objects in this mission.
 

Overall rating for chapter: 9.5/10. The misions are very enjoyable, the gameplay is unique, everything is just AWESOME. The sounds, the objects, the scenes... Nothing more I can say about this MP, just one word, AWESOME!

Still, the only thing I don't like is, not much realism. I mean, the feel of realism and THE realism are two different thing. You surely understand an apocalypse and you precisely "painted" it in your MP. But the one thing you didn't capture is, the realism itself. I'm talking about loads of ammunition, survive without a scratch after a plane crash, Hope moving everywhere without giving a sh*t about the zombies roaming around (I'm not talking about the Easter Eggs by the way, I think they are a nice touch). If you can capture the realism, then this MP will be one of the most awesome MP ever (to me, that is)

  • Alan Eastwood likes this

Alan Eastwood
  • Alan Eastwood

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#1614

Posted 24 August 2014 - 02:52 PM Edited by Alan Eastwood, 24 August 2014 - 02:53 PM.

Thank you Revolver for you review. I really appreciate it, the chapter 2 of The Only Living Soul is going to be much better and people will be very afraid about this one.

 

PD: You wrote this is how we fall twice, the first would have to say Overrun. 

 

PD2: Thank you again for the review! :D


Revolver1
  • Revolver1

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#1615

Posted 24 August 2014 - 03:05 PM

Okay, I'll fix my bugs as soon as possible. I was in a rush, you know.

Rendy Specter
  • Rendy Specter

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#1616

Posted 26 August 2014 - 01:04 PM

Hi,can anyone review chapter 1 for NLAMS:

http://dyom.gtagames.nl/show/26020


Awesome Boy
  • Awesome Boy

    Player Hater

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#1617

Posted 30 August 2014 - 06:36 AM

plea se tell me how to use dyom mission in gtasa

I am also Bangladeshi, and and expert in installing mods, Just search for a video on YouTube for "How to use DYOM on GTA San Andreas" OK?


SK Afridi
  • SK Afridi

    Dont Think About Me, I Appear in Heart not being Understood!

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#1618

Posted 04 September 2014 - 08:40 AM

Someone Might Review My Mission which is getting more downloads and rating at DYOM website?
THE RISE OF EVIL

gammoudicj
  • gammoudicj

    All we had to do was to follow the train CJ

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#1619

Posted 04 September 2014 - 09:58 AM

Can someone review Chapter #1 of The Rodrigo Cartel?

http://gtaforums.com...st&p=1066079498

Thanks in advance :)


Revolver1
  • Revolver1

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#1620

Posted 05 September 2014 - 09:29 AM Edited by Revolver1, 14 September 2014 - 09:14 AM.

Hello everyone. Today I am reviewing Chapter 1: Big start of the mission pack The Rodrigo Cartel designed by gammoudicj

Let's get down to business.

 

-Writing: Very good. I noticed some mistakes but it ain't such a big deal. This has become a habit in every MP, a mistake now and then. Still, I like the characters speaking Spanish. It was an excellent touch, makes you feel more In-Chacter.

-Presentation: Very good. Awesome cutscenes overall, but the excessive use of slow-mo makes it somehow uncomfortable. The theme is rather common, but it has crossovers with the original game, making it better than any average gangster-them MPs out there. I'm also very stunted with the amount of objects put in missions. 

 

Introduction

-Length: Good. The mission lasts for 5-6 minutes. Just some introduction to the Storyline, and a small conflict between the Rifa and some Black gang.

-Difficulty: Easy. Just mostly cutscene but there will also be a fight at the end. Just be careful to move around constantly or they'll swarm you like zergs.

-Variety: Very good. I'm impressed with the amount of objects and actors used in this mission. The designer obviously put some effort in making this. 

 

Jose's missions

 

Illegal situation

-Length: Very good. The mission lasts for 7-8 minutes. The Da Nang Boys are f*cking around Rifa's turf, and Diego is gonna drive them away.

-Difficulty: Hard. The race ain't too hard itself but the shootout in the end is. Run and gun or you'll end up hospitalised.

-Variety: Very good. There are a LOT of actors, vehicles and objects used in this mission. The route points are also very nicely put. The author sure did a good job placing them.

 

Into Rifa more

-Length: Good. The mission lasts for 6-7 minutes. The Rifa is planning to take over Easter Basin, and Jose ordered Diego to help out.

-Difficulty: Medium. There are a lot of DNB in this mission, and you only have two backups, so I suggest run and gun.

-Variety: Very good. There is a massive amount of actors and weapons used in this mission. The actors include mostly Da Nang Boys and the weapons are varied, ranging from Colt .45s to AK-47s

 

Night business

-Length: Excellent. The mission can last for a good 10 minutes. The Triads are holding a meeting tonight and it's time for the wolf to hit the farm.

-Difficulty: Hard. They are plenty and they are everywhere, and they pack BIG guns with 'em. Thankfully, there are a lot of magical healths and armours around, so don't worry too much.

-Variety: Excellent. The amount of actors, weapons and objects in this mission are MIND-BLOWING. They are freaking awesome. I especially like the part where you kick down the door and Woozie hit that button and the "wall" goes down. Very very excellent. Never seen such a good use of objects and cutscenes like that.

 

Wrong place

-Length: Very good. The mission lasts for 8-9 minutes. The Sindacco Family is expanding itself to San Fierro, taking over Rifa's business. Jose, in the other hand, doesn't want any "competition", so he asked Diego to "escort" them out of San Fierro.

-Difficulty: Hard. Just like the last mission, but this time you'll have little to no cover, and your weapon is not really for long-range, so you'll have to get close to 'em. Oh well, at least you got that dummy ally with you. Something is better than nothing right?

-Variety: Excellent. The Rifa's place, the deal's place, and the hotel, DAMN. Everything was very well placed, the actors, the vehicles, and objects, etc. I just love the author's work, and if you play this, you will too. 

Side note(s):

-What kind of dumb mafia boss would say: "bla bla bla don't attract any attention, or they will know we're at *LOCATION*". Really? Wut? 

-Excessive use of slow-mo cutscenes. They're good and all, but sometimes, too much of something is bad, real bad.

 

Ernesto's mission(s)

 

A big fish

-Length: Good. The mission lasts for 7-8 minutes. A truck full of weapons is delivering to an ammunition, but Ernesto wants otherwise. He wants it to be "delivered" into his stash instead.

-Difficulty: Medium. A lot of enemies, but also, a lot of covers, and some of them don't aware your presence, so just sneak behind them and kick their ass. You will also have a lot of backups and that magic-health-thingy all around the place, so don't worry.

-Variety: Very good. Like always, a sh*tload of vehicles, actors and weapons. The actors include mostly the Rifas, Triads and Da Nang Boys, but there were also some "custormers" at the ammunition and the seller himself. The weapons can be seen are varied, ranging from normal almost-do-nothing Colt .45s to the almighty assault rifle M4. The vehicles were many so I cannot name them all. And the objects you ask? Many, that's the only word I can say.

Side note(s):

-The enemies' routepoint isn't very good. I felt kinda lonely back there. Even the Hunter hated me so much, that he wouldn't come. I suggest you put the enemies' routepoints the same with the driver's routepoints, it'll be more difficult and fun.

 

Bury the hatchet

-Length: Good. The mission lasts for 7-8 minutes. Two cops were caught sneaking into Ernesto's hideout. He has already taken care of one, and he ordered Alberto to take care of the other one. Sadly, those Da Nang Boys HAVE to screw sh*t up.

-Difficulty: Medium. You got a powerful weapons, plus their accuracy ain't that much so just blast the hell out of them. But still, be careful with the car.

-Variety: Very good. The actors include Rifa members and Da Nang Boys. The weapons include some Colt .45's, Tec-9s, Deagle, AK-47, and some MP5s. The vehicles include a Sabre, Sadler, Sentinels and some other cars which I forgot. The objects, well, let's just say include a lot, altogether making a Da Nang Boys' hideout and a Rifa's hideout.

 

Henry's mission(s)

 

Bullet in the head

-Length: Good. The mission lasts for 6-7 minutes. Someone owes Henry alotta' money, and he thinks he can "pay" them by killing Henry. And of course, to make sure he doesn't get silenced, Henry hires Diego to kill the guy first.

-Difficulty: Medium. Just one shot, one kill, nothing too hard. What actually hard is identifying WHO to kill.

-Variety: Very good. The objects, the people, and the effects really "bonded" together well to create a festival. Everything was beautifully placed and all that. I like it.

 

The fastest boat

-Length: Good. The mission lasts for 6-7 minutes. There is a boat race coming up, and somehow Henry always wins this event. But this time, a better foreign competitor is coming, and to "compete" with that "fairly", Henry orders Diego to check out on them.

-Difficulty: Medium. The mission name might make you think it's a boat race, but it's not. Just make sure you stay sharp, that's all.

-Variety: Very good. There are plenty of actors, weapons and objects. The objects and actors are arranged very well, though somehow not all of them are alerted once a small group is killed. Nevertheless, it was good. The weapons are a lot, including small arms like Colt .45s to sub machineguns like Uzis and Tec-9s.

 

Cornales' mission(s)

 

Vialpando's price

-Length: Good. The mission lasts for 7-8 minutes. The Aztecas just stole an important shipment belonged to Cornales. Diego suggested they should hit them hard and get it back, but Cornales has another plan

-Difficulty: Easy. Just some driving to do, although the distance is pretty... uh... let's just say it's not too close.

-Variety: Good. There weren't so many objects in this mission, but that's okay, since it's just a short mission. The actors include many Rifa members, Ric, Corn and Catalina. There were also some custormers but not sure if they were created or spawned by the game. The weapons include Uzi, Deagle, Colt .45 and Ric's gun. The vehicles include a Huntley.

Side note(s):

-Don't know how 'bout you, but to me, the Aztecas wasn't really "that" strong in the original game. If this Storyline happens in GTA SA's universe, then it's got to stick with everything in GTA SA.

-The long drive was really frustrating. You shoulda' just teleported the player, the car and those guys near the location, just like after the kidnapping scene

 

The exchange

-Length: Good. The mission lasts for 7-8 minutes. Cesar, Aztecas' leader, called and agreed to exchange the cargo for his cousin. Cornales, of course, also agreed and he ordered Diego to come with him.

-Difficulty: NIGHTMARE. Goddamnit, they are EVERYWHERE, they got HIGH accuracy and they got BIG guns. You'll die in seconds before you even get the chance to aim at 'em. They literally swarm all over you like zergs (Starcraft II reference, in case you don't know). You can only rape the Sprint button, get out of the fight, and come back covered with full health and all.

-Variety:  Very good. As always, the objects are amazing. The place is packed with objects of all kinds and sh*t. The actors, in the other hand, aren't so good, because mainly they all use the same skins. Still, the weapon variety, makes up for the actors. The vehicle's amount was also a big plus in this mission.

 

T Bone Mendez's mission(s)

 

Meet, swim and run

-Length: Very good. The mission lasts for 8-9 minutes. The Da Nang Boys kidnapped Jizzy and T Bone ordered Diego to rescue him to prove himself he is the right man for the job.

-Difficulty: Hard. There will be plenty of enemies on the ship and you are just there, all alone, with no backup, not even magical healths and armours.

-Variety: Very good. There isn't as much objects in this mission as the other missions, but still I must say, it was impressive. The actors are nicely put and used proper animations making everything look so... alive, if you know what I mean. The weapons, just like any other missions, are varied in this mission, ranging from useless Colt .45 to gangster-style AK-47s. There are also many vehicles.

 

Big time

-Length: Excellent. This mission can lasts for a good 10 minutes. The Da Nang Boys are moving a big shipment out of the country, and T Bone wants it "delayed"

-Difficulty: Hard. There will a lot of, let me say again, a LOT of enemies with big guns and such. Well luckily, you got many backups too, and they all have vests with them, so I guess you can say you out-number them. There will also be many healths and armours around so don't worry much. Just remember to jump before you boom.

-Variety: Excellent. There is a MASSIVE amount of actors, vehicles, weapons and objects used in this missions. The actors include a lot of Da Nang Boys and some Rifas. The vehicles include many that I cannot name them all. The weapons include a considerable diversity of useless Colt .45s to the all-time-favorite AK-47s.

Side note(s):

-Again, the objects' placements ain't good. I mean, it is good, but the surroundings, not that good. Easter Basin Airport is a PUBLIC airport, not a private airport, so you can't exactly bring a whole army and a hideout in there. This mission would probably had been done better in the desert airport (It's deserted)

J Bop's mission(s)

 

Fight fight fight

-Length: Good. The mission lasts for 6-7 minutes. J Bop is hosting some kinda fight club, and Diego is joining.

-Difficulty: Medium. Just hit the sh*t outta' your opponents and you'll be alright.

-Variety: Very good. The actors include many SWATs and some thugs. The weapons include some bats, knives, etc. and firearms, mainly Uzis, tec-9s, Colt .45s and some MP5s aswell. The vehicles include a Remington, Savanna and one more vehicle which I forgot. The objects include some cages.

 

Separated mission(s)

RAMPAGE

-Length: Good. The mission lasts for 6-7 minutes. Some Puertos saw Diego, and they want some revenge.

-Difficulty: Medium. Lock and load boys! Time to f*ck some sh*t up!

-Variety: Good. There is a fair amount of objects and vehicles in this mission, altogether combined into a terrifle traffic jam and a gang's hideout. The actors, in the other hand, is rather pretty poor, because they are only using the same skins. But then again, I can't say I could have done it better, since it's just a short mission, so the author, did a nice job in this mission.

 

Outro

-Length: Short. The mission lasts for around 2-3 minutes. It's just an outro, whaddaya expect? So the boys, after winning, is celebrating their ass out at Ernesto's crib.

-Difficulty: Very easy. Just watch, don't ask.

-Variety: Could be better. It's just an outro anyway, whaddaya expect?

Overall rating for chapter: 9/10. This MP really blew my mind with the amount of variety in missions. Not just one mission, but missionS. The author is really dedicated to this MP. I can't even imagine the time it took to put all these objects, weapons and actors in missions. 

Still, there are some things that are still quite bothering me:

-Unnessary grammar mistakes.

-Not much gameplay. Most missions have the same gameplay. Go there, shoot these, go home. But oh well, it's a gang-theme MP, I guess there isn't much things you can put in a gang-theme MP.

-Excessive use of slow-mo cutscenes, as stated in some missions.

-Though it has a few crossovers with the original game, I was expecting more.

-Some missions took place in not-really-realistic enviroments (If you know what I mean)

-The routepoints for enemies in drive-by missions aren't that good. I felt kinda lonely back there.

There are still some more but I guess these are enough.

But anyway, I still recommend people to give this a try. I guess I can say that this is a gang version of "The Only Living Soul" (with the amount of objects and such in missions). Damn, if you two work together to create an MP, I can't imagine how laggy my PC will be with the tremendous amount of objects you two put in.

 

Suggestions for future mission packs (if there are any)

-Perhaps make the enemies a bit more challenging (more health, accuracy, etc)

-More gameplay (races, flying, drive-bys, stealing, bombing, assasinating, riddles, puzzles, chases, etc)

-Some plot twists

-Some REALLY suprising and mind-blowing scenes

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