@Revolver1: Thank you for your review dude, I highly aperciate it
DYOM Mission Reviews
Posted 29 July 2014 - 08:23 AM
So, this is the first thing you should to know about my review system.
- Story line (What is the story inside the mission and how good it is)
- Difficulty (What is the difficult time and difficulty level of the mission)
- Timing (How long does it takes to finish the mission and how good the timing is)
- Suggestion (My own suggestions)
Ok, Here we go.
1. Story line
The story of Attacking Vagos by GroveX is about some Vagos that come and attack Mulholland near the Madd Dogg Mansion. I don't know why if it is about Vagos then the boss is a member of Vario Los Aztecaz with light blue cap on his head, strange. The story is good by making a war mission between Vagos and Homies although the cutscene looks something odd. Odd moments are when the cutscene show that the actor (Rey or Sweet) are talking on phone, if you play it then you know it. The animation looks good, just a few animation that not necessary and ruin the cutscene. But the story is really good.
For me, this mission was easy. If you play it then you will see that so many Vagos are coming and placed in the strategic zone like at the top of Vinewood word but they didn't attack aggresively or accurately. You can play and finish it without picking up any pickups. The Vagos were easy to kill although their Health maybe 1000. You can attack them from long long range with AK47 without getting any hits. And for the Boss was too easy to kill because 1 vs 3 and only use Shotgun. If the player use AK47 then Shotgun is not a hard target for enemies.
I can finish it only for 3 - 5 minutes, short because the Vagos were easy to kill and the player were hard to get hurt. There are some odd cutscene but the mission was good enough to cover it. Also the cutscene where CJ pointing his AK47 to Rey was not good because it changes to a ball (maybe you use the actor not the player for that cutscene).
So, there are so many from me but the most is the Difficulty. So many enemies didn't make any difficult if their accuracy was too low and not attacking. I like when the second wave come with their car and attacking the Homies but not all of them are attacking. And make a cutscene better by not using player if it is a multiple animation cutscene. I don't like when the actor talking on phone because you put an object near their head but the actor use opposite animation, it's like the phone was hanging in the air. Overall I like the idea of making a gang war and just confussed why the Vagos's boss were an Aztecaz member. That's it what I can tell you. Sorry for bad language and it's just my opinion for making a better mission. Good job.
Posted 29 July 2014 - 01:01 PM
Well since you are posting in this topic, I think you should follow the review system on the first page. AznKei said everyone can post review but it doesn't mean they can post whatever they want. Still it's your choice.
Posted 04 August 2014 - 08:33 PM
Can anyone review my this mission: http://dyom.gtagames.nl/show/29214
Sure, I'll give it a try.
The mission has grammar mistakes, but the dialogues are easy to understand.
The cutscenes sometimes are not placed good enough, but these are not terrible, although in one point you can see the blue hell, and the timing is not the appropiate sometimes.
The mission can be completed in about 6 minutes in average. Because there's a lot of missions with a lot of life and headshots are not possible in most of the cases.
In the mission, the enemies are a lot and have good weapons such as shotguns, AKs and M16, but they do not have goog accuracy, and the player has a lot of health and armor,
The actors are mainly CJ, Sweet, Madd Dogg and some GS Families, and the enemies are all LS Vagos. The weapons are mainly AKs and M16, but some enemies have shotguns (Like Ray)
Overall the mission is a good first try, but it could be a lot better. My advice is to be a little more careful with presentations (cutscenes, how to use the objects, etc) and transitions (in some moment you can se the "blue hell"). Also improving your english could make a huge difference IMO.
On the good side, The lenght is good, and the idea is good too. Just some practice and a little more time and you will be able to make great missions. Don't give up!
Posted 04 August 2014 - 09:23 PM
Hey, guys. Did you review a entirely pack or I can put here 3 different chapters of the project incomplete?
Posted 04 August 2014 - 09:34 PM Edited by AlexanderS4, 04 August 2014 - 09:35 PM.
It doesn't needs to be an entire mission pack, it can be only 1 mission if you want.
That's up to you.
Posted 07 August 2014 - 07:49 AM Edited by Revolver1, 15 February 2015 - 09:59 AM.
Alright, back to my duty after some time taking a break.
Let's get down to business.
-Writing: Good. There are many grammar mistakes in the dialogues and some of them are completely not understandable. Though the instructions are still pretty clear.
-Presentation: Good. Awesome cutscenes, good use of new features, and amazing explosions too. Despite all that, if you are sharp, you can notice something's wrong with the story.
Zero to hero
-Length: Very good. The mission lasts for 9-10 minutes. The Yakuzas are shipping a cargo with a submarine (wut?) and Nate is going to sabotage it.
-Difficulty: Hard. Enemies are a lot and they hide in corners. Unless you keep your head straight, you'll find yourself having a Mission Failed text on your screen. But do not be worry, there are a lot of pickups that'll make your life easier.
-Variety: Very good. Alotta objects, actors, weapons and vehicles. You all know about gammoudicj missions' variety, so I'm not gonna go all details about this.
-Length: Good. The mission lasts for 8-9 minutes. A stranger called and Nate is going to meet him.
-Difficulty: Medium. Nothing hard or too difficult to handle in this mission. The A.I driving is perfect so you don't have to worry about it. Just focus on gunning down the popo'.
-Variety: Good. There were a lot of actors, weapons and vehicles, also some roadblocks and such. I don't understand what (logically) are the explosive brarrels doing at a police blockade though.
-Length: Good. The mission lasts for 8-9 minutes. Some gangsters think they can outcool Nate, so Nate has to show them, no one is cooler than him (lol) by shredding them to pieces and pieces.
-Difficulty: Hard. Be careful, them thugs use brute force instead of their head, and by brute force I mean strength in number and heavy weapons. Don't panic, there are protective Protoss shields all over the place there, just pick them up and it'll absorb all the bullets, then you can pick up another one (lol) 'cause it won't regenerate.
-Variety: Very good. The variety is just... (sobbing) beautiful man, beautiful. Mass deconstruction, awesome as f*ck hideouts and tons of other actors, weapons and vehicles. I feel like crying because im not as cool as you.
-Length: Good. The mission lasts for 8-9 minutes. The Triads is making a deal with a contact from Liberty City, and Lee afraids that the Yakuza will interrupt the deal, so he asks Nate to watch over them.
-Difficulty: Medium. The Yakuzas will mainly focus their fire on the Triads so you should have some space. But stay sharp or Lee will be dead in minutes.
-Variety: Good. Not much objects in this mission, but as usual, alotta actors, weapons and vehicles.
A little deal
-Length: Good. The mission lasts for 8-9 minutes. Frank is gonna make a deal with Craws MC and he asks Nate to come along, just in case, ya know.
-Difficulty: Hard. The Craws will be everywhere and your weapon ain't expect a handcannon, so run and gun!
-Variety: Very good. A damn lot of objects, actors, weapons and vehicles just as usual. The objects are birlliant placed, the actors are well put and the weapons are well given.
Family reunit (or was it reunite?)
-Length: Very good. The mission lasts for 9-10 minutes. The Triads tracked some Yakuzas to a warehouse, where they keep Nate's family. It's time... Lock'n'Load boys!
-Difficulty: Hard. The C4 should thin them out, but there's still a lot of them. Just find cover and return fire. The Triads will also give you a hand. But be careful, there ain't much Protoss shields around this time.
-Variety: Very good. Well, as usual, and you know what's usual mean. Helluva lot of cars, actors, weapons and objects.
Conversation and war
-Length: Very good. The mission lasts approximately 7-8 minutes, depending on how sharp the player is.
-Difficulty: Medium. There are plenty of enemies but they aren't really deadly. Little skills are needed to finish this mission. However, focus might come in handy. The author did a fine job mixing chase and shoot together, making the mission quite entertaining itself.
-Variety: Very good. The variety in this mission is great. The "base" is ravishingly made and it just screamed out "hard work". Well played by the author. I have no complaint about the variety.
-Length: Very good. The mission lasts approximately 8-9 minutes, for both nooby or veteran.
-Difficulty: Medium. There are plenty of enemies but they aren't really dangerous. Not much skills are actually needed, just utilizing cover is enough to successfully pass this mission. Had the author placed the enemies in different covers and/or different positions where they could open fire on the player, but the player couldn't easily return fire without moving around, the mission would have been more challenging. Also, bunching up the allies in one particular spot severely decreased their effectiveness in combat. Spreading them out a little bit would have made them more of a helping hand, rather than just human shields.
-Variety: Very good. While the gameplay itself is not so good, the variety somewhat makes up for it. The surrounding enviroment combined well with the battlefield, making shootout a lot more entaining and such.
-Length: Very good. The mission lasts approximately 8-9 minutes, depending on the player's skills.
-Difficulty: Hard. There are plenty of enemies and they are dangerous because you have no allies. Proper use of cover and tactic is crucial. Though to me the mission seems so hastily made. The author just put a bunch of enemies and sent them running straight to the player. Had the author made some investment to the surrounding enviroment (more cover, vehicle, change of weather, etc), the mission would have been better.
Variety: Good. There is not many things you can find lying around in the mission. Though the vast amount of actors and weapons used did somewhat made up for it.
Overall rating for chapter: 8/10 (3 for story, 5 for gameplay)
The gameplay of this chapter is varied, and that's something I enjoyed. The author pretty covered all available gameplay, from shooting, running, to chasing, etc. The mix of gameplay kept me excited throughout the chapter, an excellent touch by the author. I have no complaint about the gameplay. So I give the gameplay 5 out of 5.
Though, the story of the chapter is not very good. There are several plot holes in the story and the dialogues are not comprehensive enough to throughoutly understand the story. So the give the story 3 out of 5
To sum it all up, this is a must-try MP. While not having well-thought plot, it can certainly entertain you with all the gameplay it has.
Note: Alright, now I'm open for new reviews. Anyone wishes to have their MP reviewed, send me a PM with the link of the mission, and state exactly which missions you want to be reviewed or the whole MP (If and only if it's finished)
Posted 16 August 2014 - 09:33 AM Edited by Revolver1, 20 September 2014 - 10:46 AM.
Overall rating for chapter: 9/10. While not having a bunch of objects, a lot of intense shootouts, fancy as f*ck vehicles and weapons, this storyline still distinguish itself among other storylines. Why you may ask? Well, first of all, it has a good story. It has a common theme, mobsters and sh*t like that, an over-used theme in DYOM. But, this is not just some average mobster theme story. Its story was quite well written. Second, it mixes some Russian dialogues, making the story more real and makes you feel more... In-Character. And last but not least, the most important element, is the gameplay. This storyline doesn't just include "Go there, kill these, go home" gameplay, but it has many. Stealing, sneaking, racing, hijacking, etc. This element is the one that makes this storyline good.
Though there are still some flaws in this storyline I'd like to point out:
-Not much use of new features, such as slow-mo, shaking cutscenes, new effects, etc.
-There are still some unlogical parts in the story.
-Some missions are just too hard and there's no health pickup around to make the player's life easier, forcing them to use cheat (or replay, which no one would prefer).
-Not much "battle" feelings in battlefields. It just feels so... blank.
-Not much varieties, specifically objects, as stated in some missions.
-Some actors are not properly hidden before spawning a new one.
Still, this is still one helluva' storyline. I suggest everyone give this a go. I'm sure you'll love it.
Posted 17 August 2014 - 08:01 AM
Hello everyone, today I am reviewing Chapter 1 - Welcome to Las Venturas of the mission pack Las Venturas Stories: Hammer and Sickle designed by Rytuklis.Let's get down to business.-Writing: Excellent. Almost perfect, I can barely find any mistake. And the Russian, pretty cool too, though I didn't understand sh*t, but still, a nice touch. You know what they say, something new everyday, right?-Presentation: Very good. Well placed and timed cutscenes overall. Very good story and the Russian dialogues really make the MP has the "realistic feels", if you know what I mean.Welcome to LV-Length: Fine. The mission lasts around 2-3 minutes. Boris, a Russian mobster, is having some problems with the recent heist, and needs to lay low for awhile. Mr. Mishkov, his boss, suggests him to go to San Andreas and help out his supervisor in Las Venturas, Vlad Orlav-Difficulty: Very easy. Just a cutscene only mission, it shouldn't REALLY bother you that much.-Variety: The actors include the Russian mobsters. The vehicles include a Taxi. The weapons include some Pool cue and a 9mm. No objects in sight thought.Vlad Orlav's missionsPiece of cake?-Length: Good. The mission lasts around 7-8 minutes. Some Colombia Drug Cartel accepted a deal from Mr. Mishkov, and Mr. Mishkov wants Vlad to ensure this deal goes smooth. Vlad, entrusts Anatolij, Sergei and Boris to ensure this deal goes smooth. But things don't go as planned like always, ya?-Difficulty: Hard. They are f*ckING everywhere! And they got big guns! Run and gun or you're history-Variety: Very good. There were a mass amount of actors used in this mission. Also a lot of weapons and vehicles. The object includes only a bag.Scavengers-Length: Very good. The mission lasts for 9-10 minutes. Boris, Anatolij and Vlad are so f*cked. And to unf*ck all this, they need to find the weapons before Mishkov finds about this.-Difficulty: Medium. Just some driving and beating people to do, nothing hard.-Variety: Good. Many actors were used in this mission, along with some weapons and vehicles. The object includes some weapon crates.Club Management-Length: Good. The mission lasts for 7-8 minutes. Vlad has another connection that might help, and his name is Big Z. He owns a strip club and Boris needs to head over there.-Difficulty: Medium. If you're good at driving, this should be a piece of cake.-Vaerity: Very good. There were many actors used in this mission, particularly some strip club's guests, Boris, Vlad, Big Z, Big Z's bouncer, Big Z's girls and some officers. There were also some hitmen. The vehicles include Sentinel and Limo. The weapons include some 9mms (used by the hitmen and police officers). No object in sight (at least, not in MY sight)(To be continued)(Sorry for taking so long Ryu, the fact that I have to load the SL many times to get the mission names eats up my time. And some f*cked up mods helped, too)
Wonderful review! Take your time, Revolver!
Posted 17 August 2014 - 03:07 PM Edited by Alan Eastwood, 17 August 2014 - 03:21 PM.
EDIT: Sorry for the double post. Wise Keys made a comment and I replied him. But they removed the message from Wise Keys.
Posted 17 August 2014 - 04:09 PM
Alan just edit your older post or if is this necessary then you can do it.
Posted 24 August 2014 - 06:32 AM Edited by Revolver1, 26 August 2014 - 01:49 PM.
Overall rating for chapter: 9.5/10. The misions are very enjoyable, the gameplay is unique, everything is just AWESOME. The sounds, the objects, the scenes... Nothing more I can say about this MP, just one word, AWESOME!
Still, the only thing I don't like is, not much realism. I mean, the feel of realism and THE realism are two different thing. You surely understand an apocalypse and you precisely "painted" it in your MP. But the one thing you didn't capture is, the realism itself. I'm talking about loads of ammunition, survive without a scratch after a plane crash, Hope moving everywhere without giving a sh*t about the zombies roaming around (I'm not talking about the Easter Eggs by the way, I think they are a nice touch). If you can capture the realism, then this MP will be one of the most awesome MP ever (to me, that is)
- Alan Eastwood likes this
Posted 24 August 2014 - 02:52 PM Edited by Alan Eastwood, 24 August 2014 - 02:53 PM.
Thank you Revolver for you review. I really appreciate it, the chapter 2 of The Only Living Soul is going to be much better and people will be very afraid about this one.
PD: You wrote this is how we fall twice, the first would have to say Overrun.
PD2: Thank you again for the review!
Posted 24 August 2014 - 03:05 PM
Posted 30 August 2014 - 06:36 AM
plea se tell me how to use dyom mission in gtasa
I am also Bangladeshi, and and expert in installing mods, Just search for a video on YouTube for "How to use DYOM on GTA San Andreas" OK?
Posted 05 September 2014 - 09:29 AM Edited by Revolver1, 14 September 2014 - 09:14 AM.
Let's get down to business.
-Writing: Very good. I noticed some mistakes but it ain't such a big deal. This has become a habit in every MP, a mistake now and then. Still, I like the characters speaking Spanish. It was an excellent touch, makes you feel more In-Chacter.
-Presentation: Very good. Awesome cutscenes overall, but the excessive use of slow-mo makes it somehow uncomfortable. The theme is rather common, but it has crossovers with the original game, making it better than any average gangster-them MPs out there. I'm also very stunted with the amount of objects put in missions.
-Length: Good. The mission lasts for 5-6 minutes. Just some introduction to the Storyline, and a small conflict between the Rifa and some Black gang.
-Difficulty: Easy. Just mostly cutscene but there will also be a fight at the end. Just be careful to move around constantly or they'll swarm you like zergs.
-Variety: Very good. I'm impressed with the amount of objects and actors used in this mission. The designer obviously put some effort in making this.
-Length: Very good. The mission lasts for 7-8 minutes. The Da Nang Boys are f*cking around Rifa's turf, and Diego is gonna drive them away.
-Difficulty: Hard. The race ain't too hard itself but the shootout in the end is. Run and gun or you'll end up hospitalised.
-Variety: Very good. There are a LOT of actors, vehicles and objects used in this mission. The route points are also very nicely put. The author sure did a good job placing them.
Into Rifa more
-Length: Good. The mission lasts for 6-7 minutes. The Rifa is planning to take over Easter Basin, and Jose ordered Diego to help out.
-Difficulty: Medium. There are a lot of DNB in this mission, and you only have two backups, so I suggest run and gun.
-Variety: Very good. There is a massive amount of actors and weapons used in this mission. The actors include mostly Da Nang Boys and the weapons are varied, ranging from Colt .45s to AK-47s
-Length: Excellent. The mission can last for a good 10 minutes. The Triads are holding a meeting tonight and it's time for the wolf to hit the farm.
-Difficulty: Hard. They are plenty and they are everywhere, and they pack BIG guns with 'em. Thankfully, there are a lot of magical healths and armours around, so don't worry too much.
-Variety: Excellent. The amount of actors, weapons and objects in this mission are MIND-BLOWING. They are freaking awesome. I especially like the part where you kick down the door and Woozie hit that button and the "wall" goes down. Very very excellent. Never seen such a good use of objects and cutscenes like that.
-Length: Very good. The mission lasts for 8-9 minutes. The Sindacco Family is expanding itself to San Fierro, taking over Rifa's business. Jose, in the other hand, doesn't want any "competition", so he asked Diego to "escort" them out of San Fierro.
-Difficulty: Hard. Just like the last mission, but this time you'll have little to no cover, and your weapon is not really for long-range, so you'll have to get close to 'em. Oh well, at least you got that dummy ally with you. Something is better than nothing right?
-Variety: Excellent. The Rifa's place, the deal's place, and the hotel, DAMN. Everything was very well placed, the actors, the vehicles, and objects, etc. I just love the author's work, and if you play this, you will too.
-What kind of dumb mafia boss would say: "bla bla bla don't attract any attention, or they will know we're at *LOCATION*". Really? Wut?
-Excessive use of slow-mo cutscenes. They're good and all, but sometimes, too much of something is bad, real bad.
A big fish
-Length: Good. The mission lasts for 7-8 minutes. A truck full of weapons is delivering to an ammunition, but Ernesto wants otherwise. He wants it to be "delivered" into his stash instead.
-Difficulty: Medium. A lot of enemies, but also, a lot of covers, and some of them don't aware your presence, so just sneak behind them and kick their ass. You will also have a lot of backups and that magic-health-thingy all around the place, so don't worry.
-Variety: Very good. Like always, a sh*tload of vehicles, actors and weapons. The actors include mostly the Rifas, Triads and Da Nang Boys, but there were also some "custormers" at the ammunition and the seller himself. The weapons can be seen are varied, ranging from normal almost-do-nothing Colt .45s to the almighty assault rifle M4. The vehicles were many so I cannot name them all. And the objects you ask? Many, that's the only word I can say.
-The enemies' routepoint isn't very good. I felt kinda lonely back there. Even the Hunter hated me so much, that he wouldn't come. I suggest you put the enemies' routepoints the same with the driver's routepoints, it'll be more difficult and fun.
Bury the hatchet
-Length: Good. The mission lasts for 7-8 minutes. Two cops were caught sneaking into Ernesto's hideout. He has already taken care of one, and he ordered Alberto to take care of the other one. Sadly, those Da Nang Boys HAVE to screw sh*t up.
-Difficulty: Medium. You got a powerful weapons, plus their accuracy ain't that much so just blast the hell out of them. But still, be careful with the car.
-Variety: Very good. The actors include Rifa members and Da Nang Boys. The weapons include some Colt .45's, Tec-9s, Deagle, AK-47, and some MP5s. The vehicles include a Sabre, Sadler, Sentinels and some other cars which I forgot. The objects, well, let's just say include a lot, altogether making a Da Nang Boys' hideout and a Rifa's hideout.
Bullet in the head
-Length: Good. The mission lasts for 6-7 minutes. Someone owes Henry alotta' money, and he thinks he can "pay" them by killing Henry. And of course, to make sure he doesn't get silenced, Henry hires Diego to kill the guy first.
-Difficulty: Medium. Just one shot, one kill, nothing too hard. What actually hard is identifying WHO to kill.
-Variety: Very good. The objects, the people, and the effects really "bonded" together well to create a festival. Everything was beautifully placed and all that. I like it.
The fastest boat
-Length: Good. The mission lasts for 6-7 minutes. There is a boat race coming up, and somehow Henry always wins this event. But this time, a better foreign competitor is coming, and to "compete" with that "fairly", Henry orders Diego to check out on them.
-Difficulty: Medium. The mission name might make you think it's a boat race, but it's not. Just make sure you stay sharp, that's all.
-Variety: Very good. There are plenty of actors, weapons and objects. The objects and actors are arranged very well, though somehow not all of them are alerted once a small group is killed. Nevertheless, it was good. The weapons are a lot, including small arms like Colt .45s to sub machineguns like Uzis and Tec-9s.
-Length: Good. The mission lasts for 7-8 minutes. The Aztecas just stole an important shipment belonged to Cornales. Diego suggested they should hit them hard and get it back, but Cornales has another plan
-Difficulty: Easy. Just some driving to do, although the distance is pretty... uh... let's just say it's not too close.
-Variety: Good. There weren't so many objects in this mission, but that's okay, since it's just a short mission. The actors include many Rifa members, Ric, Corn and Catalina. There were also some custormers but not sure if they were created or spawned by the game. The weapons include Uzi, Deagle, Colt .45 and Ric's gun. The vehicles include a Huntley.
-Don't know how 'bout you, but to me, the Aztecas wasn't really "that" strong in the original game. If this Storyline happens in GTA SA's universe, then it's got to stick with everything in GTA SA.
-The long drive was really frustrating. You shoulda' just teleported the player, the car and those guys near the location, just like after the kidnapping scene
-Length: Good. The mission lasts for 7-8 minutes. Cesar, Aztecas' leader, called and agreed to exchange the cargo for his cousin. Cornales, of course, also agreed and he ordered Diego to come with him.
-Difficulty: NIGHTMARE. Goddamnit, they are EVERYWHERE, they got HIGH accuracy and they got BIG guns. You'll die in seconds before you even get the chance to aim at 'em. They literally swarm all over you like zergs (Starcraft II reference, in case you don't know). You can only rape the Sprint button, get out of the fight, and come back covered with full health and all.
-Variety: Very good. As always, the objects are amazing. The place is packed with objects of all kinds and sh*t. The actors, in the other hand, aren't so good, because mainly they all use the same skins. Still, the weapon variety, makes up for the actors. The vehicle's amount was also a big plus in this mission.
T Bone Mendez's mission(s)
Meet, swim and run
-Length: Very good. The mission lasts for 8-9 minutes. The Da Nang Boys kidnapped Jizzy and T Bone ordered Diego to rescue him to prove himself he is the right man for the job.
-Difficulty: Hard. There will be plenty of enemies on the ship and you are just there, all alone, with no backup, not even magical healths and armours.
-Variety: Very good. There isn't as much objects in this mission as the other missions, but still I must say, it was impressive. The actors are nicely put and used proper animations making everything look so... alive, if you know what I mean. The weapons, just like any other missions, are varied in this mission, ranging from useless Colt .45 to gangster-style AK-47s. There are also many vehicles.
-Length: Excellent. This mission can lasts for a good 10 minutes. The Da Nang Boys are moving a big shipment out of the country, and T Bone wants it "delayed"
-Difficulty: Hard. There will a lot of, let me say again, a LOT of enemies with big guns and such. Well luckily, you got many backups too, and they all have vests with them, so I guess you can say you out-number them. There will also be many healths and armours around so don't worry much. Just remember to jump before you boom.
-Variety: Excellent. There is a MASSIVE amount of actors, vehicles, weapons and objects used in this missions. The actors include a lot of Da Nang Boys and some Rifas. The vehicles include many that I cannot name them all. The weapons include a considerable diversity of useless Colt .45s to the all-time-favorite AK-47s.
-Again, the objects' placements ain't good. I mean, it is good, but the surroundings, not that good. Easter Basin Airport is a PUBLIC airport, not a private airport, so you can't exactly bring a whole army and a hideout in there. This mission would probably had been done better in the desert airport (It's deserted)
J Bop's mission(s)
Fight fight fight
-Length: Good. The mission lasts for 6-7 minutes. J Bop is hosting some kinda fight club, and Diego is joining.
-Difficulty: Medium. Just hit the sh*t outta' your opponents and you'll be alright.
-Variety: Very good. The actors include many SWATs and some thugs. The weapons include some bats, knives, etc. and firearms, mainly Uzis, tec-9s, Colt .45s and some MP5s aswell. The vehicles include a Remington, Savanna and one more vehicle which I forgot. The objects include some cages.
-Length: Good. The mission lasts for 6-7 minutes. Some Puertos saw Diego, and they want some revenge.
-Difficulty: Medium. Lock and load boys! Time to f*ck some sh*t up!
-Variety: Good. There is a fair amount of objects and vehicles in this mission, altogether combined into a terrifle traffic jam and a gang's hideout. The actors, in the other hand, is rather pretty poor, because they are only using the same skins. But then again, I can't say I could have done it better, since it's just a short mission, so the author, did a nice job in this mission.
-Length: Short. The mission lasts for around 2-3 minutes. It's just an outro, whaddaya expect? So the boys, after winning, is celebrating their ass out at Ernesto's crib.
-Difficulty: Very easy. Just watch, don't ask.
-Variety: Could be better. It's just an outro anyway, whaddaya expect?
Overall rating for chapter: 9/10. This MP really blew my mind with the amount of variety in missions. Not just one mission, but missionS. The author is really dedicated to this MP. I can't even imagine the time it took to put all these objects, weapons and actors in missions.
Still, there are some things that are still quite bothering me:
-Unnessary grammar mistakes.
-Not much gameplay. Most missions have the same gameplay. Go there, shoot these, go home. But oh well, it's a gang-theme MP, I guess there isn't much things you can put in a gang-theme MP.
-Excessive use of slow-mo cutscenes, as stated in some missions.
-Though it has a few crossovers with the original game, I was expecting more.
-Some missions took place in not-really-realistic enviroments (If you know what I mean)
-The routepoints for enemies in drive-by missions aren't that good. I felt kinda lonely back there.
There are still some more but I guess these are enough.
But anyway, I still recommend people to give this a try. I guess I can say that this is a gang version of "The Only Living Soul" (with the amount of objects and such in missions). Damn, if you two work together to create an MP, I can't imagine how laggy my PC will be with the tremendous amount of objects you two put in.
Suggestions for future mission packs (if there are any)
-Perhaps make the enemies a bit more challenging (more health, accuracy, etc)
-More gameplay (races, flying, drive-bys, stealing, bombing, assasinating, riddles, puzzles, chases, etc)
-Some plot twists
-Some REALLY suprising and mind-blowing scenes
- Gammoudicj likes this
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