“The Platinum Circle” – by Jimmy_Leppard
Hello guys, today I am going to do my review on the latest completed mission pack by Jimmy_Leppard; The Platinum Circle. A catchy title but I could not find any links with the story and the title, or maybe I did. I’ll leave the guessing to you all folks. Also, click on the titles for directing yourself to the mission pack and the creator's profile.
Basically, this was the next series after the Swiping Kings. To be honest, I have not played that mission but I know what style Jimmy makes his missions. You won’t expect much Gameplay in his missions, but more of narrative stories. The story has a similar style like the past mission packs created by Jimmy but this one is special as it remarks his coming back to mission designing.
All right, let’s not get carried away with personal info as I have to review 20 missions in a row – 3 chapters, 8 missions each excluding last four missions from the last chapter – with full detail. Hope it will be a good read for you guys.
Writing: Just one word – Excellent. You can feel yourself being as the main character – Brock Zane - on the main lands of Las Ventures. The dialogues are very well written without any doubt. You won’t have to worry yourself forgetting any small details like what to do, where to go, etc. It automatically imprints in your brain. If you still have problems, just follow the marker in your map while given an objective. The writing is understandable with good English.
Presentation: Make sure to have popcorns as you feel like watching a movie. The cutscenes and the essence of necessary details makes the presentation of every mission Excellent. It is great to see the camera angle tilted when you don’t want the player to know who that suspicious guy is. Suspense makes a great part in the series and you should not leave any loopholes; which Jimmy has taken to note.
And now, time for the big part of the review – The missions in depth.
#1 Introduction (Here it begins)
Length: As the title says, it’s only intro and it a Short. It is Important as it highlights the summary of what is happening, who are character, what they are going to do, etc. It only has cutscenes. It is a common choice by most of the people but I like some real plot twist in the beginning itself. Though, this intro brought some interest in this series. Not bad.
Difficulty: What kind of difficulty a mission with only cutscenes have? It’s Super Easy, unless of course if in a cutscenes Slender Man shows up. Then I am sure it will be a great plot twist.
Variety: The characters, the location and the objects all makes this mission radiating a Very Good aura. The mission does have the entire main and supporting characters shown, well most of them, but it still feels like there could be still some more additions. Anyways, it’s a very good from me.
#2 Rat’s net (Or was it Rat’s “nest”?)
Length: It took me a Decent 4 to 5 minutes to complete the driving and shooting and of course, experience a plot twist. You won’t take long in killing the guards but you might get sick of traveling in a car, but I don’t. Listen to a radio or something. It won’t take you long to complete if you are swift with your feet, or with your fingers.
Difficulty: Might be the Easiest gunfight in this mission series. If you feel driving is a pain in the ass, you might not like it. Just follow my advice above and you should pass this mission without any hesitation. Even the timer was not necessary if you know what you need to do.
Variety: The animations are more realistic. Instead of a dumb standing actor, they will respond to a conversation better. Other parts are still all right, not too bright. A Good rating will be from me.
#3 Into to the pocket (Sorry to say but my pocket’s torn)
Length: Decent. Well we another cutscenes-only mission here. Don’t get upset, Jimmy likes to express his story more in a form of storytelling rather than fighting in a gang war. Well, it’s better than those boring “drive there” type objectives, right?
Difficulty: Very Easy. Keep calm, eat popcorns and watch the movie.
Variety: The different situations in different times with different characters surely makes the story a multi-threaded type. The details are necessary and each character is perfect in this one. Very Good indeed.
#4 Watch you back (Yeah, give me a mirror bro)
Length: It took 5 to 6 minutes watching all the cutscenes and getting the hell out of the parking lot. Yeah, it’s Good. And this time, the driving was short but only with the exception of getting out of the parking lot. I wanted to jump from the building.
Difficulty: Good driver, Easy job. Bad driver, angry mob. You just have to applause Jimmy for including driving in this mission pack. It looks pointless. Do you see the main character driving in a car in a film? Rarely. They just black out after he enters one. You watch a movie for its story, not to piss off people by showing a flashy landstalker.
Variety: The actors and place is good but the problem here was the animations. For me, I can see what an actor is doing by looking at their shadows. While Nick was lying on the road due to his injuries, Will was still punching an invisible object which made me chuckle a bit. It was not much a problem though, the variety was Good.
#5 Stealing the stolen (Stealingception)
Length: A Very Good 6 to 7 minutes was taken for me to understand what kind of story this is going to be; a dramatic one. The objectives are pretty decent: Go ring a bell, unlock a car which you won't be even driving afterwards, bring a first aid box. Well, all of it was pretty practical for a narrative story but it was a good mission, essential for story development.
Difficulty: You don't think ringing a door bell is difficult, right? Unless of course you are one of the lazy kind, what do they call them? Ah, yes a human. Pretty Easy.
Variety: I don't know but I never heard the crashing sounds. Being more realistic won't hurt the mission, would it? But I suppose that's why we have an ability to imagine. Presenting imaginations is what we needed in this mission though. A Decent variety.
#6 Catch me if you can (I can't, I am crying)
Length: You will be retrying this mission if you are a bad driver and I can't blame Jimmy. He's only trying to make challenging missions. It might take you a Very Good amount of time to finish up with the chase. I am so glad there was a sense of challenge in this mission.
Difficulty: Trust me, you don't want to play this mission with rubbish driving. It will be Hard time for you to go though one checkpoint in that less time with so much traffic on the streets. Weirdly enough, I felt that driving was interesting in this mission.
Variety: After you start a mission, you will see there is no car behind Max but suddenly, a car magically appears. It bugged me the whole mission but at the near end of the little chase, I was happy to see Will's car chasing up on a ramp. It made the chase realistic. A Good from me.
#7 Back to Back (Poor guy Will)
Length: It was no doubt Short. You are searching for the victim in a car crash; only to kill him for his deeds. There is nothing much than a series of cutscenes showing how each character is dealing out with the main suspect and a victim - Will.
Difficulty: Just get in the car, follow the checkpoints, act like you are searching for Will. Pretty Easy, no?
Variety: The putting up of a blown up car and the firefighters was the only think I could admire. It made this mission Very Good. Also, the meet of all the 5 guys was just hilarious to me.
#8 Suburban Mayhem (The paths are changing...)
Length: It took me a Good amount of time in doing shooting, watching cutscenes and getting surprised. You can say, this mission was the turning point of the story.
Difficulty: It is very well Medium. You can kill a few cops with a gun, right? You can escape to the outskirts of the city in a car, right? This is all in this mission, and yup, watching the story getting more interesting.
Variety: The variety in this mission, well, was quite Decent. Running to Will, fighting cops; nothing special. The only think what was detailed was how Shane was snorting.
#9 On the side (The middle one)
Length: A Decent 4 minute and you should be done with the cutscenes and driving. At least this time it wasn’t a crappy landstalker. You get to see what all the characters are doing at the moment after the plot twist in the previous mission. Nothing else.
Difficulty: It’s too Easy. Jimmy is not a person expert in making amazing gunfights but he seems to be expert in making objectives very far from the player.
Variety: It’s Decent and the inclusion of phone conversation was great but this mission was basically the start of the Chapter 2. Army people jumping off from a plane with parachutes to Vinewood while shooting at zombies on the ground - You don’t expect intros to be like this do you?
#10 Triple Turn (Somebody likes the ‘T’)
Length: A fair Decent amount of time will pass if you kill the FBI ASAP. Otherwise, expect a difficult time with a few bunch of bullets in your head.
Difficulty: It is Medium. The gunfight wasn’t too shabby, at the same time wasn’t all Max Payne style. The setting of giving a gun will make things a bit difficult. Even the timer could be beaten easily. But, it’s good to have something different as well.
Variety: This mission had a Very Good content of detail like having another phone conversation, driving routes, good balanced gunfight and a seat in a Washington. You can’t miss the last one.
#11 Dividing thoughts (More like dividing brains)
Length: Yay, another cutscenes-only mission! Who could expect a Decent amount of time will pass by just watching a few dramatic cutscenes? Thanks Jimmy and please make sure to make more Gameplay-free missions. I love them!
Difficulty: All you got to do eat some popcorns and lose a few calories. But losing calories is hard. Hard is opposite of Very Easy or Easy, right?
Variety: Dat detail of choking. Good amount of characters, animations and object. This mission reminded me of S.A Noire but only with a sad plot twist.
#12 Insuring the spot (And I was wondering why it took the insurance company so time)
Length: Good, good. Drivers, put your seatbelts. This mission, for the first time, has more of driving that more of cutscenes. You will also like the plot twist so don’t mind the gameplay. JUST DON’T BUMP WITH THE YEEEEELLLLOW CARSS!
Difficulty: Make sure to take care of the driving. Just don’t drive casually. It took me 3 minutes to get out of that junk spot and the 3 guys were not even following me on foot. Damn it, but otherwise, it’s Easy.
Variety: It’s Decent as it doesn’t really have any part with Will. But, you know you will get your suspicions correct in this mission.
#13 No remorse (All of this will become clear soon)
Length: The length is Good. At least there are not “Return back to warehouse” objective in this one. You can be sure to drive to the Strip and then to Creek, no? It won’t take much time.
Difficulty: A bit Easy, actually, it’s very easy if you can run that Washington in the traffic. Nothing more, only thing to do is watch cutscenes.
Variety: All the man actors have been fully introduced, like Will’s boss and Jimmy used a good interior like the plane, etc. It all makes this mission Very Good.
#14 Bargaining position (Can I buy you for free?)
Length: It is a Good mission actually. Will’s boss comes in the city, we team up with the backstabber Corby and the driving is fun as Max follows us in the landstalker (so we meet again). But, suddenly, the landstalker disappeared when I had reached the stadium. Don’t know why.
Difficulty: Driving is Easy, and so are most of Jimmy’s missions. You have to drive to one objective point and all you do is progress in the story.
Variety: The variety is Good. We also get out of Las Ventures and have most of the characters in one act. Good quantity of actors and cars as well.
#15 When you turn your back (You can only see triads with their swag)
Length: Very Good job, Jimmy. You made me cry in this mission. I kept on dying and dying and then I gave up. Luckily, I couldn’t give up on this review so I had to suffocate sheer sorrow.
Difficulty: “Most of Jimmy’s missions are easy”, that was an understatement from me. I take it back. THIS MISSION IS REALLY HARD. You can only get inspiration from the title of this mission: 3 triads in your front and 3 triads in your back. You are dead by now. A bad choice of giving the player a pistol. You can run, but you can’t hide. There is no place for cover and it takes so long time to reload the gun. You just end up either in hospital or your friends die.
Variety: This mission itself was poorly set but there was a Decent amount of detail in the info. I still can’t get my brains as to why we were said to drive near the Strip. It didn’t make any sense to me. All I could worry was the gunfights I had with those triads. You did a good job pissing me off, Jimmy. But, I can’t blame you. I suppose you are not an expert in Gameplay designing.
#16 A goner (Goodbye, amigos)
Length: Good ending for the chapter. After what happened after the previous mission, Corby tries to run away but wants to give a little gift to us. Things get sh*t serious and the climax on our foot. Time to crawl below for more action.
Difficulty: It’s Easy: Drive. Go to the checkpoint and watch the change in the story.
Variety: BOOM! I like the BOOM! A Very Good use of actors, animations, places and of course, use of BOOM! You will see after playing the mission.
#17 Damage control (x gets caught and y gets lucky. Find the value of x and y.)
Length: Most of Jimmy’s missions have good length but this one was Very Good. Just move your fingers fast on the Control keys and you should pass the mission easily.
Difficulty: Now, why did I say to move your fingers fast? Well, basically this mission will be Medium to many people. Once you get control of the car, you basically just have to worry about getting out of the alley, not the timer. If you keep hitting on the poles or walls, you will have bad time getting to hospital. But, with the sufficiently given time, you don’t need to worry about getting late.
Variety: This mission was Decent with actors, animations and locations. I can say it is appealing, at the same time boring. The same camera angles in the car looks way too used. Jimmy could have instead made a conversation outside the car. Even Shane was looking bugged while sitting in the car.
#18 A better offer (Remember, side with the good always)
Length: A pretty Short movie with the good winning. You get to see more characters out from the series. It’s only the protagonist and the antagonist left. Not many supporters either.
Difficulty: Easy-peasy, A walk in the park, whatever you say. You just drive and let Shane do all the dirty work. You need popcorns though and that will cost you to get your ass up from your seat.
Variety: The variety in this mission is Very Good. You see a climax, and see Shane with his swag. What else you want in a mission?
19# Long overdue (And the gang goes out on a date)
Length: Pretty Short actually. You continue from the last mission. The ending is near, bro.
Difficulty: Easy, just drive with your enemy, Will who was just roaming around the whole Las Ventures. Go to the checkpoint and be done with it.
Variety: It is Decent for a short mission like this. You don’t care about the details here but the story’s end.
#20 Reign of chaos (The end…of my review *sigh*)
Length: Very Good. It took me to figure out how to gain access the roof but I managed. The gunfight was over, thanks to the low health of the guards. Cutscenes are long and dramatic. All ends with the color of red.
Difficulty: It will be Hard for the first time but you will get hang of it. The guard below the roof was very smartly set. If you fall, the guard will kill you. Also, the gunfight man not be easy if you don’t notice your surroundings very well. Otherwise, it’s all epic drama till the end.
Variety: The elements in the gunfight were Excellent. Different flavors of guns and skins. Plus the addition of important animations and cutscenes makes this final mission epic; just epic.
Verdict: I love you Jimmy, man. You make great missions. I love the plot twist in your stories and I still have many doubts about where the platinum briefcase is and what was in it. You want to excite me, no? Well, it would be 9/10 from me. The story is outstanding but improve in your gameplay elements or just remove them completely. Now, that would make it a real movie.
Now, let me just remind you that this review had more than 3000 words and was very well checked. Please read the full review. I will love if you liked it. Thats all for now, folks.