2010. juny. 25
What you need:
- 3ds max
- gta dff io script
- sketchup, 3ds max, or something, that you can use to make and modify models.
here is a video, but you should read the full post, cause the video has not too good quality
HOW TO DO:
1.: Make a model.
2.: Modify the polygons: you need to cut the model where you want the shadow, you should add 2-3 polies for a line. (in video : 0:45-4:09 )
3.: Export model as .3ds file: if you use 3ds max you can skip this point
4.: Open the .3ds file in 3DS MAX: if you use 3ds max you can skip this point
5.: Make a light: click the create menu, go to lights, and select mr Area Spot.
put the light where you want. (in video : 4:40-4:43 )
6.: Lets Prelit!: go to the utilities menu, and select more:
in the menu select >assign vertex colors (first tool) (in video : 5:10-5:13 )
in the small menu go to the render options, and go to radiosity setup
SELECT RADIOSITY PLUGIN, THAN YOU CAN SELECT RADIOSITY, RENDER DIRECT ILLUMINATION, AFTER THIS CLICK TO THE MODEL, AND CLICK TO ASSIGN TO SELECTED.
7.: Lets go back to the modify menu: when you go back to the modify menu, you can see a new tool on the left side, the vertexpaint menu.
to see the prelight, your settings must be like on this pic:
AFTER THIS SELECT THE PAINT, AND PAINT OYUR MODEL:::: (in video : 5:36-8:10 )
8.: EXPORT DFF: click to export, AND TURN OFF "NOR", TURN ON (MMC), UV, AND VCOL
Click to export.
NOTE: dont edit the model after this in zmodeler, or 3ds max, cause you"ll need to make once again the prelighting.