Quantcast

Jump to content

» «
Photo

[TUT] [3DMax] Prelight "dinamyc" Shadows

1 reply to this topic

Poll: Is this tutorial helpful? (10 member(s) have cast votes)

Is this tutorial helpful?

  1. Yes, its very helpful (4 votes [57.14%])

    Percentage of vote: 57.14%

  2. Like others (1 votes [14.29%])

    Percentage of vote: 14.29%

  3. No, this is a bullsh*t (2 votes [28.57%])

    Percentage of vote: 28.57%

Vote Guests cannot vote
pearcyp
  • pearcyp

    ગાબોર તૉથ

  • Members
  • Joined: 12 Apr 2009

#1

Posted 25 June 2010 - 02:53 PM

Prelight "dinamyc" Shadows
2010. juny. 25


What you need:
- 3ds max
- gta dff io script
- sketchup, 3ds max, or something, that you can use to make and modify models.

here is a video, but you should read the full post, cause the video has not too good quality



HOW TO DO:

1.: Make a model.

2.: Modify the polygons: you need to cut the model where you want the shadow, you should add 2-3 polies for a line. (in video : 0:45-4:09 )

3.: Export model as .3ds file: if you use 3ds max you can skip this point biggrin.gif

4.: Open the .3ds file in 3DS MAX: if you use 3ds max you can skip this point biggrin.gif

5.: Make a light: click the create menu, go to lights, and select mr Area Spot.
user posted image

put the light where you want. (in video : 4:40-4:43 )

6.: Lets Prelit!: go to the utilities menu, and select more:
user posted image

in the menu select >assign vertex colors (first tool) (in video : 5:10-5:13 )

in the small menu go to the render options, and go to radiosity setup
user posted image

SELECT RADIOSITY PLUGIN, THAN YOU CAN SELECT RADIOSITY, RENDER DIRECT ILLUMINATION, AFTER THIS CLICK TO THE MODEL, AND CLICK TO ASSIGN TO SELECTED.
user posted image

7.: Lets go back to the modify menu: when you go back to the modify menu, you can see a new tool on the left side, the vertexpaint menu.
to see the prelight, your settings must be like on this pic:
user posted image

AFTER THIS SELECT THE PAINT, AND PAINT OYUR MODEL:::: (in video : 5:36-8:10 )

8.: EXPORT DFF: click to export, AND TURN OFF "NOR", TURN ON (MMC), UV, AND VCOL
Click to export.

NOTE: dont edit the model after this in zmodeler, or 3ds max, cause you"ll need to make once again the prelighting.


ZAZ
  • ZAZ

    Kernlochbohrer

  • Feroci
  • Joined: 10 Jan 2005
  • European-Union

#2

Posted 04 July 2010 - 05:30 AM Edited by ZAZ, 04 July 2010 - 06:06 AM.

Thank you, I got it cookie.gif cookie.gif cookie.gif




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users