

Work is going slowly dues to the immense process behind the magic, but watch this space I plan to finish them all

Busker 3 Is Complete

Posted 18 June 2010 - 07:41 PM Edited by bammargera, 18 June 2010 - 08:00 PM.
Posted 18 June 2010 - 08:18 PM Edited by bammargera, 18 June 2010 - 09:00 PM.
Posted 18 June 2010 - 10:00 PM
Posted 18 June 2010 - 10:12 PM
Posted 20 June 2010 - 04:00 AM Edited by Weirdo., 20 June 2010 - 04:02 AM.
Posted 20 June 2010 - 07:16 PM Edited by Weirdo., 20 June 2010 - 09:27 PM.
Posted 20 June 2010 - 07:30 PM
Posted 22 March 2011 - 06:16 PM Edited by bammargera, 22 March 2011 - 06:58 PM.
QUOTE |
STAT_BUSKER 17.0 7.5 50 20 40 90 1.0 1.0 17 |
Posted 23 March 2011 - 02:25 AM
QUOTE (bammargera @ Mar 22 2011, 11:16) | ||
Bumping this because I'm still interested in un-corrupting the txd's, I've tried everything I can think of, but the fact ghost bear managed to makes me think I'm missing something, so in the hopes that someone could shed some light on it..... Oh and on a semi-related note in pedstats.dat I found a left over group called "buskers"
I'm 99% certain that it's related. |
Posted 23 March 2011 - 05:23 AM Edited by WhistleBlower, 23 March 2011 - 05:27 AM.
Posted 23 March 2011 - 09:13 AM
QUOTE (Weirdo. @ Mar 23 2011, 02:25) | ||||
I tested out that stat a little while ago. When you punch a busker, he retaliates, but after you hit him again, he'll run away. ![]() |
Posted 24 March 2011 - 01:00 AM Edited by Weirdo., 24 March 2011 - 01:04 AM.
QUOTE (bammargera @ Mar 23 2011, 02:13) |
Interesting, also on another not I read a little while ago on another forum someone said using gameshark or something similar they manage to play as the bongo busker, anyone know the code? |
Posted 24 March 2011 - 08:26 AM
Posted 25 March 2011 - 12:46 AM
QUOTE (bammargera @ Mar 24 2011, 01:26) |
Damn it! So close I can taste it, if anyone has a working link or a copy of the code please let us know! |
Posted 27 March 2011 - 05:30 PM
Posted 28 March 2011 - 01:25 AM
QUOTE (bammargera @ Mar 27 2011, 17:30) |
Can't get them to work, I am using an emulator though, but damnnit!! Anyone got a PS2 and gameshark? |
Posted 28 March 2011 - 11:06 AM
Posted 28 March 2011 - 01:32 PM
Posted 28 March 2011 - 06:50 PM Edited by Weirdo., 28 March 2011 - 07:25 PM.
QUOTE (dro0001 @ Mar 28 2011, 06:32) |
I dont know if it is possible to convert them. |
QUOTE |
Hello. I just checked it and looks like only 1 converted texture left. The trick was to define different offset for texture's palette because these textures use some very old format and no of texture viewers\converters can open it properly. Open up texture file with hex editor and region which looks like "00 xx xx xx 00 xx xx xx" and so on which is palette. (Don't remember exactly, maybe it was FF xx xx xx) and use start of this region as palette offset in texture viewer\converter. |
Posted 28 March 2011 - 08:28 PM
Posted 28 March 2011 - 08:42 PM
Posted 28 March 2011 - 09:02 PM
QUOTE (Filip454 @ Mar 28 2011, 13:33) |
Why not in GTA 3? |
Posted 28 March 2011 - 09:03 PM
QUOTE (Weirdo. @ Mar 28 2011, 21:02) | ||
Well, I think SA:LC seems more practical, what with slots that need filling and the possibility of adding new animations. ![]() |
Posted 28 March 2011 - 10:20 PM
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