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[III][BETAIV] Liberty City Nights: GTA III
Posted 13 June 2010 - 12:01 AM
Claude Speed showed you a non-repetitive texture and he's right that one is maybe a bit low res but looks cleaner than yours, you just need more practice.
Anyway GTAIII is old but has the same engine as VC and SA, remember this.
Posted 13 June 2010 - 12:31 AM
UVW maps, are Texture Jobs made with a special modifier with 3D Max, you map the mesh per poly and in that way each poly has its place in a texture and are used for more exact precision works like texturing a character, weapon and car interiors , in less words, texture jobs that cant be done with just tiling the texture
(here me making a copy of Bank of Liberty in IV, trying to see how good i am, putted in the right side the real model so you can see im not using IV mesh)
Thats an example, most parts of that building are unique and i needed to UVWrap them
Thats what i meant with UVW Maps
Posted 13 June 2010 - 12:39 AM
as i said, i'm done in here. enjoy it.
Posted 13 June 2010 - 01:53 AM
|QUOTE (OmeXr @ Jun 12 2010, 22:45)|
i have no problem guys believe me,
but i have to edit all the models with grass texture on it for just having 512x512 pixels grass textures? thats just crazy! the things you want to see in this mod are just impossible.
because this is just gta3, nothing else. the game has all kinda idiotic limits for a game can ever have. and i'm just tired messing around with those limits.
so you guys either support me, or i can just go and make a request to moderator for lock down this topic. is that all you guys want?
the mod looks nice but you are just being a KID stop being childish
and well does your team knows about this?
its very easy to make a texture not that repetitive
send me the texture and ill do it for you so the mod can go on.
Posted 13 June 2010 - 01:09 PM
i dont need you bitchs help!
this mod is over. never post here anything about my mods.
Posted 14 June 2010 - 03:36 PM
Posted 14 June 2010 - 04:39 PM
|QUOTE (Darecki @ Jun 14 2010, 15:36)|
|I would really like to play this, don't cancel it! Good job, mate|
its too late..
Posted 23 June 2010 - 05:35 AM
i just realised that, it was not fair to judge you guys over some stupid discussion and wanted to be back.
i'm sorry for misbehave. i hope you guys can forgive me. so let's just forget what happened and move on.
(but i'm not responsible for that idiotic discussion, so i can't say i'm sorry for defending myself)
. . . .
anyway, here is new screens:
Edited by OmeXr, 23 June 2010 - 05:50 AM.
Posted 23 June 2010 - 05:51 AM
|QUOTE (plastus @ Jun 23 2010, 05:49)|
|Wouldn't this be better on GTA Liberty City mod?(VC one)|
yea i kinda think of it a lot but its just.. i mean, i did all this stuff; it would take months to convert everything to vc-lc.
Posted 23 June 2010 - 07:33 PM
so yeh this new screenies are surprising, just 1 critic
Make smaller those coronas couse you can see some of them going through the wall xD
other than that looks awsome, now just with modded cars will rock ass, maybe sometime converting it to LCIII2SA?
SA got features that has to be with tunning
Nice, continue improving
Posted 23 June 2010 - 07:44 PM
Posted 23 June 2010 - 10:59 PM
yes there will be scripted races but, i dont know if we can handle that object disappearing thing.
ms.cooldude is working on the script right now, you guys better be asking him this script questions.
btw, i sent infos of lcn & lcs to gtagarage, but it seems nobody cares when you posted screens or files. what's the deal with that?
Posted 23 June 2010 - 11:14 PM
Posted 23 June 2010 - 11:19 PM
|QUOTE (6pakki @ Jun 23 2010, 23:14)|
|Nice mod. if we can see someday vice city nights mod when this is done?|
it wouldn't fit vice city atmosphere to be dark and colorful with lots of lights. also vice city has that 80's feel so it would be useless and worthless.
Posted 25 June 2010 - 06:58 AM
Posted 25 June 2010 - 02:51 PM
Posted 26 June 2010 - 02:08 AM
Posted 26 June 2010 - 07:22 AM
|QUOTE (Claude Speed. @ Jun 26 2010, 07:15)|
|Of course they do.|
Yea i'm sure they do but where is all people? why nobody didn't wrote anything to topic?
Posted 26 June 2010 - 08:29 AM
Posted 26 June 2010 - 08:51 AM
|QUOTE (bammargera @ Jun 26 2010, 08:29)|
|Just because people don't post doesn't mean they aren't interested, people just don't like posting "good job" after every one of the topic starters posts|
yea of course i know that but that's not the point. there is a lot of gta3 mods in "other section" and they got much more viewers and posted messages than my mod. i just don't understand that.
Posted 26 June 2010 - 09:04 AM
Posted 26 June 2010 - 09:06 AM
|QUOTE (bammargera @ Jun 26 2010, 09:04)|
|This mod is relatively new, other III mods have been going for a while and a lot of people disregard III mods and stick to the newer engines, SA and IV|
didn't know that, thanx.
i've got great news guys, first beta will be released on monday!
(and i still don't get why gtagarage admins didnt accepted my screenshoots for this mod in their site yet)
Posted 26 June 2010 - 10:13 AM
Posted 26 June 2010 - 01:17 PM
|QUOTE (Karl11 @ Jun 26 2010, 10:13)|
|Seems pretty good,kind of reminds me of NFS:U wich was the first game I´ve ever played on PS2.Sad though its broken now but anyways good job .Any chance of showing pictures of the safehouses interiors?|
there is no one can handle that interior job in my team right now, i'm currently looking for someone to do it. thanx to ms.cooldude, safehouse script is complete. second beta will include new safehouses and interiors.
btw, new screens with edited main.scm (this main.scm done by me, ms.cooldude working on safehouses)
Edited by OmeXr, 26 June 2010 - 01:54 PM.
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