Real Vehicle engine sounds
Posted 02 June 2010 - 01:47 AM Edited by zyonig, 06 June 2010 - 01:10 AM.
The mod replaces engine sounds for 38 vehicles with better sounding noises. In most cases the replacements are for the "normal" vehicles such as sedans, coupes and 4x4s and changes them from the whiny uninspiring original sounds to a proper V8 growl, like in the cutscenes, or in fact real life.
there are currently five different variations including:
Classic V8 - Glendale, Oceanic, Tornado, Glensh*t, Bullet
4x4s V8 - FBI Rancher, Huntley, Landstalker, Patriot, Rancher, Ranger, Sandking
1980s V8 - Bobcat, Greenwood, Manana, Moonbeam, Perennial, Regina, Romero, Sadler, Tampa, Virgo, Washington.
Sport V8 - Super Gt, cheetah, Comet, Turismo, Banshee
Coupe v6/v8 - Blista C, Club, Jester, Flash, Esperanto, Feltzer, Majestic, Tahoma
This does not change the lowrider (slamvan, savanna, broadway) sounds, the most modern regular cars (merit, Solair), many of the fast car (Buffalo, Phoenix) sounds or any of the bikes or trucks as I think the originals are fine. Although I would consider making these changes if there was a demand for it. Also this is not a import/tuner sound improvement, there are plenty of them around and some are really good.
So I am interested to hear any feedback or suggestions here, or to discuss bug reports (although I have tested extensively), and to help anyone out with installation issues, ect.....
Theres a few short youtube vids to preview, but please don't read too much into them. Try the mod out if you might be interested in this kind of thing (and always make backups ).
The new video is done and you can watch it here:
Hope you like it.
Posted 02 June 2010 - 08:24 PM
Posted 03 June 2010 - 01:50 AM
I am working on a proper full length video teaser right now and will hopefully be able to upload it some time tomorrow... Music is a problem right now, all my mp3s are kept on an external drive and it failed this morning so i don't have much to work with right now.... However all excuses aside I should be able to get a 2 minuteish trailer finished soon to display the mod properly.
Posted 13 August 2010 - 04:39 PM
Posted 13 August 2010 - 05:36 PM
Nice mod you've built, I never saw or should I say heard good engine sound mod for SA before.
Posted 15 August 2010 - 01:38 PM
Posted 15 August 2010 - 02:36 PM
Posted 17 August 2010 - 01:07 PM Edited by 1TUFSS, 17 August 2010 - 01:10 PM.
Posted 18 August 2010 - 02:45 AM
Posted 18 August 2010 - 08:07 AM
There is one problem I have noticed, though, and that is this: The sounds for one particular set of cars come in two banks, the first bank has two sounds, and the second has three. Now, let's say these are banks 1 and 2, respectively. Bank 1 has two sounds in it, as far I know sound1 is a sound that plays when the car is starting from a standing start to acceleration (when you're driving), when you're accelerating mid-air, and when civilians are driving the car and are cruising by. Now, the problem here is that the modified sound1 is a sound that is just acceleration, and cannot be looped. So, what happens is that when civilians drive past you it sounds like they are constantly revving the car, when you fly in the air it sounds like many revs are being made, and also the sound between standing still to accelerating seems a bit off.
Bank 2 contains the sounds that the car the player is driving shall play, sound1 = accelerating, sound2 = cruising, sound3 = letting foot off accelerator/gas. These are just fine when modded, as the modded sounds follow the same pattern.
All you have to do is check the two sounds in the lower-numbered Banks of each pair and make sure that the sounds follow the same format as the originals, sound1 needs to be loop-able, I'm not too sure about sound2, but it can be checked by listening to the original sound playing in Alci's SAAT GUI Frontend, since that program loops every sound in a similar way that the game would.
Don't think I'm bashing you or anything, this is just a very large bug report lol
Posted 19 August 2010 - 02:53 AM
|Heh nice to see my old Dodge Diplomat|
Ah the mighty dodge diplomat, perfect for illustrating the smooth V8 sound....
|Very nice. Although you didn't change the idle sound, it's nice to see a proper V8 sound mod which isn't full of 2400hp dragsters, late-model 'Vette recordings or NFS rips.|
|the sounds are pretty good, luv the classic and 4x4, smooth sound transition between gears, unlike som other crappy ones|
Great, thats pretty much what I was going for. Good real-car sounds that were an improvement on the originals.
The issue with the idle sound is one that has been brought to my attention several times. Initially I thought it would be a good idea to add the rev effect to make it more interesting sounding for the driving part of the game. But it quickly became apparent to me (and to many others) that that particular sound loop is used differently when the vehicles are npcs. So I have gone ahead and tweaked out some of the sounds to be more "loopable", created a few new ones, and worked out some volume issues, all to improve the mod. It is in testing right now and I will probably release a new version soonish......
Posted 19 August 2010 - 07:18 AM
Posted 19 August 2010 - 08:44 AM
|except for 1980s V8 it is heard like a sh*t imo you should try to improve it|
Um ok. Improve it how? If you tell me what it is you don't like about it, then it is more likely to be something I can make changes to in a future version. Someone else mentioned it is too quiet. Personally I like it that way, it fits the vehicles. If it is the power on/npc driving loop, then I am making small changes to it soon, along with the some of the 4x4 sounds. Thanks for the comment.
Posted 20 September 2010 - 11:47 PM
Its in final testing right now.
|Do this for IV|
Sorry no plans for that right now. I dont have IV yet. Might be getting it sometime over the next few months though. Stay tuned.....
Posted 17 October 2010 - 02:23 PM
But I really have no idea how to mod the sound files.
Isn't it possible to upload just the SA sound file so anybody without the skills can replace that one file with the banks?
That would make it easier.
Only the modded main file with everything done...
I tried to use SAAT and followed the tutorials on YouTube, but I had no luck to even start the program.
Its way to tricky...
Posted 20 October 2010 - 07:40 PM
I got it now.I managed to import the sounds.
Maybe some sounds are a bit too quiet.
Posted 03 November 2010 - 09:51 PM
Another thing I would change for realism is the number of gears the vehicle shifts. Most of the V8 cars in this game would only have a 3-speed automatic. First would be pretty steep (2.5 or 3 to 1) and second would be not so much (1.5 or so to 1) and third was almost always 1 to 1 direct drive. Then you'd have a lockup torque converter which "sounds" like a shift to overdrive. So for game purposes you could set it as a 4-speed transmission. Like in the video, that '57 Chevy shifted 4 times, 1-2-3-4-5. That doesn't seem right. Shoot, back then the classic cars, they had Fordomatics and Powerglides and those only had two gears. It would be like having a regular 3-speed automatic but they skipped first gear. Powerglides have either 1.84 or 1.76 "first" or "low" gear and 1:1 second/high gear. And then overdrives, which you would see in 80's Fords and GMs, they would have a steeper first gear, like 2.24:1, and then second would be like 1.76:1, then third direct drive, and fourth would be 0.70:1 or 0.75:1 overdrive. Ford lockup converters automatically locked up for third and fourth so maybe use lower ratios for those gears (0.85 for third, 0.60 for fourth). GM lockup converters would lock up in third, then either stay in lockup to hit fourth, or unlock, then lockup again in fourth. So you might hear up to 6 "shifts" for a 4-speed automatic but one of them would sound like a downshift (coming out of lockup in third right before dropping in to fourth and then it would drop again into lockup).
So I guess that '57 Chevy had more or less a 200-4R, or 700-R4, and had the lockup converter.
That's one of those things I played around with in VC. I went through the data file for the handling, I think it was handling.cfg or whatever, and I made the cars have more realistic performance. It made a nice difference. I ensured the slow cars became slower, the normal cars became slow, the faster cars became normal, and the fastest cars stayed fast. I also tweaked the city bus to take off a little quicker to avoid being pinched by cops should I use one to escape. I reduced the number of gears, lowered top speeds, and lowered acceleration rates. It made a huge difference and kinda made the city feel bigger since you couldn't go so stupid fast.
I would hope that GTA IV has a way to change handling characteristics. I'm sure there is. I'm just too green to figure it out, and my computer isn't fast enough to run it anyway. For SA, I think it's the same as VC. Some kind of handling file and it lists all the vehicles. I used to have a link but now I can't find it. So I'll post a link to common transmission ratios for American automatics. Might help with the whole realism bit:
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