|QUOTE (Rob.Zombie @ May 28 2010, 16:00)|
|QUOTE (sjaak327 @ May 28 2010, 13:05)|
| The only annoyance on my part doesn't seem to be fixed (judging from the OP). New vehicle models in EFLC having problems with lights. Has this been overlooked, or deemded not important enough to be fixed ? |
Not sure, but I might had an FPS increase.
Anyway that's the only problem I have with TBoGT vehicle models too. Only the light sprites will show up, but the lights themselves doesn't light up. If you haven't noticed it, check out a civilian using his blinkers in a new car (serrano for example).
Not sure if any1 mentioned this, but I think R* should prevent vehicles.img modifications online, since if you go online with a modded car (new car model, for example: Lamborghini Murcielago instead of Infernus), others will crash with either SMPA60 or SMPA50.
I didn't update my game yet, will do so once an updated scripthook is released.
So I cannot verify if this has been fixed, in any case, the problem only occurs in TBOGT (TLAD=fine) and ONLY with the new vehicles that came with TBOGT. (example, the Tampa in TLAD is correct, the one in TBOGT isn't )
A glaring ommission on the part of Rockstar's QA department. The fact that the bloke from Rockstar is ignoring three people on this account, gives me the impression that it isn't fixed.
Edit to add, and it's a model problem, I exported TLAD's Slamvan + tampa into TBOGT and the problem was fixed for those two cars.
Edited by sjaak327, 28 May 2010 - 04:48 PM.