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Mushroomia

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Deniska
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#1

Posted 08 May 2010 - 03:06 AM

Started new mod - Mushroomia. Map is ready for 90%
Got ideas about short storyline. Nothing else.
It will be small map (600x600m) .

user posted image

------------
Released

DOWNLOAD
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Weirdo.
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#2

Posted 08 May 2010 - 03:12 AM

I want to see a smurf on that map.

BTW, it reminds me of Spore...

AlexLB
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#3

Posted 08 May 2010 - 03:14 AM

Grand Theft Dwarf! Amazing! LOL
Too many clocks!

riquenunes
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#4

Posted 08 May 2010 - 03:15 AM

You're insane, dude!
Keep it up cookie.gif cookie.gif

vans123
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#5

Posted 08 May 2010 - 04:08 AM

The Great Deniska cames back with more Ownage Modding, i just love this babeh!

Deniska
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#6

Posted 08 May 2010 - 05:01 AM

QUOTE
Too many clocks!


clock shows the time in the game. All SA HUD will be disabled.
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Arvis
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#7

Posted 08 May 2010 - 09:51 AM

Very detailed and good looking! Also great use of lighting. icon14.gif

Rawra
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#8

Posted 08 May 2010 - 09:57 AM

Very impressive. I love the originality compared to most other mods. Nice going. First picture reminded me of Morrowind with the mushroom-like towers

Montana.
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#9

Posted 08 May 2010 - 10:05 AM

Really good.

_Rob_
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#10

Posted 08 May 2010 - 10:10 AM

Wow, It reminds me if one of my childhood favourite games

very much looking forward to a release, out of interest also is it a platformer?

Narcis_speed6
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#11

Posted 08 May 2010 - 10:14 AM

really not my kind of style but it looks very good icon14.gif

Meat.
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#12

Posted 08 May 2010 - 12:48 PM

All those snacks and other kind of food makes me hungry! I hate you!

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#13

Posted 08 May 2010 - 01:21 PM

Great stuff . smile.gif i like it :

Dutchy3010
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#14

Posted 08 May 2010 - 01:30 PM

Wow, it looks absolutely stunning! Brilliant! KUTGW.

Guedes_
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#15

Posted 08 May 2010 - 02:04 PM

Wow, pretty awesome, its one of a kind. monocle.gif

orgcon
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#16

Posted 08 May 2010 - 02:44 PM

Back on the crack pipe I see Denis! wow.gif

It looks like a cross between Smurfs and Psychonauts lol.gif

I don't want to bump into whatevers been laying those giant turds everywhere though!!! cry.gif

vans123
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#17

Posted 08 May 2010 - 04:50 PM

I have a question Deniska;
-I have been using your scripts alot, really! xD

and well i wanna know what Version of Max you use exactly, couse with the NVC exporter even i do an awsome Radiosity prelight inside GTA SA looks all fking screwed out and darkish not anymore like it was in Max

and well im doing all of that with Max 2009 and 2010 and if i need a such more older Version i wanna know that
Please answer me

SLAYERMAGGOT
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#18

Posted 08 May 2010 - 05:04 PM

I have to say this is amazing, very creative and really unique icon14.gif
This wicked style does impress me much, it has really charme. smile.gif
I have one question: Will this island be populated?



BBHD
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#19

Posted 08 May 2010 - 07:39 PM

Very nice idea and very good job !!
Is it possible to put Mushroomia into Anderius ?? It could be amazing !!!

Deniska
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#20

Posted 08 May 2010 - 08:34 PM

QUOTE
Will this island be populated?


Yes, but no vehicles traffic, just on foot and boats.
No humans peds, just some kind of creatures...

QUOTE
Is it possible to put Mushroomia into Anderius ?


No, its another mod, another storyline.


@vans123 - im using 3dmax 8. And i dont use radiosity for exteriors.
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epoxi
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#21

Posted 08 May 2010 - 08:57 PM

Wow.

The quality is amazing, I can't even begin to imagine how much time and effort went into this.

_Rob_
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#22

Posted 08 May 2010 - 09:02 PM

Ohh a new storyline, well I very much look foward to the release, I'm also really impressed by your unique approach take a rather large

user posted image

hristobg
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#23

Posted 08 May 2010 - 10:47 PM

QUOTE (Deniska @ May 8 2010, 05:01)
clock shows the time in the game. All SA HUD will be disabled.

Please, tell me - how you do that?
and, of course, your mods are awesome!
Your ideas are great, especially the realizing of them.
Sorry for my english smile.gif

vans123
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#24

Posted 08 May 2010 - 10:50 PM

Deniska; Yeh well me too, i use radiosity just for interiors wink.gif
the lightning of roads are stuff like that is done by the lamp 2DFX power itself right?

Deniska
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#25

Posted 09 May 2010 - 01:20 AM

QUOTE
I can't even begin to imagine how much time and effort went into this.


Not much. Realy... There not much unique objects.

@hristobg - external script with object triggers.

QUOTE
the lightning of roads are stuff like that is done by the lamp 2DFX power itself right?


Not exacly. You can see "2DFX power" near 20m, its like flashs on dark roads without prelighting.
In mushroomia not used "2DFX power" (128 IDE flag for all objects), just prelighting (not radiosity)
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vans123
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#26

Posted 09 May 2010 - 01:26 AM

Deniska; That method of "2DFX Power" where i can start playing with it? RW analyze?How?
-and with that of 128 IDE flag, what do you exactly wanna mean?

Thanks, and sorry if im being annoying for such good modder like you with starter questions

YellowCheese
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#27

Posted 09 May 2010 - 09:08 AM

Awesome map!! lol.gif lol.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

Braindawg
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#28

Posted 09 May 2010 - 12:51 PM

QUOTE (hristobg @ May 8 2010, 17:47)
Please, tell me - how you do that?
and, of course, your mods are awesome!
Your ideas are great, especially the realizing of them.
Sorry for my english smile.gif

my guess is (and i know absolutely nothing about scripting) is that he scripted the clocks props to move as time goes by tounge.gif
hope im right biggrin.gif

Timske
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#29

Posted 10 May 2010 - 05:54 PM

another good mod on this forum, can you make a gameplay video please?

coin-god
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#30

Posted 10 May 2010 - 08:08 PM

Epic mod. I love how it looks so far. Keep us updated!




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