@UrbanAdventuring: For a game map it's a bit too horizontal, if you know what I mean. There's a reason why game maps tend to be squarish: It's easier to scroll the map. And the south can't really be that close to the north eather, because the weather is totally different in the north as opposed to the south. You should somehow keep the form of the USA and have a squarish map. The country does not have to have at least 8 states. You can reduce the amount of states to 5 if you will: the rustbelt, the wheat reagion, the mountains, the desert and the islands.
In rustbelt you would have more cities than in the others, because most of the population lives there, so it's realistic if there isn't that much countryside. Bos-Was cities would not have a countryside between them, it's a prolonguous city anyway if you look at it from space. Think about a spiderweb of roads centering in New York, and spreading outward. All the rustbelt cities are in this spiderweb.
The wheat reagion is where there are a lot of countryside and the roads are more scarce and the surface material varies from gravel and tarmac to mud and sand. There should be only couple of cities, and then a lot of small towns scattered across vast distances. A lot of plains and
not many forests.
The mountains would too have only a couple of cities and the roads would be scarce. There would be mines and oil wells around this region. A lot of small towns would be spotting it's face.
The desert would have many cities and small towns, but since the desert is so vast, They would be spread across vast distances. Easily the biggest state of them all. Oil wells abundant.
The islands would have it's center around Miami, then there would be a four of the Caribbean islands: Cuba, Puerto Rico (USA), Haiti, Dominican Republic and Jamaica. And the Bahamas
I'll try to do a map of this soon. (This map is for illustrative purposes and only partly generated originally by me)