Quantcast

Jump to content

» «
Photo

Playing as Cutscene Characters?

30 replies to this topic
ntngear
  • ntngear

    Player Hater

  • Members
  • Joined: 17 Apr 2010

#1

Posted 21 April 2010 - 06:19 AM

Hey guys. I was finally able to get ASI loader to work, and have been playing around with both First Person Mode and the Native Trainer.

Now, with the Native Trainer I can play as all the various peds. But is there any mod or trainer out there that allows me to play as cutscene characters?

Erem
  • Erem

  • Members
  • Joined: 17 Mar 2010

#2

Posted 21 April 2010 - 07:07 AM

I've spawned cut-scene characters using an Alice script and would imagine that it is also possible to change the player character to one of these models, but...

The problem is that they appear in the game hideously deformed at the waist, with their upper body leaning to the side at an unnatural 90 degrees. If someone knows how to fix that then it may be possible to play as one, otherwise no (unless you don't mind looking like a mutant!).

est
  • est

    Player Hater

  • Members
  • Joined: 17 May 2007

#3

Posted 26 April 2010 - 01:04 PM

QUOTE (Erem @ Apr 21 2010, 07:07)
I've spawned cut-scene characters using an Alice script and would imagine that it is also possible to change the player character to one of these models, but...

The problem is that they appear in the game hideously deformed at the waist, with their upper body leaning to the side at an unnatural 90 degrees. If someone knows how to fix that then it may be possible to play as one, otherwise no (unless you don't mind looking like a mutant!).

Is there a reason that Simple Native Trainer do not support play as cut scene characters?

Erem
  • Erem

  • Members
  • Joined: 17 Mar 2010

#4

Posted 27 April 2010 - 02:33 AM

QUOTE (est @ Apr 26 2010, 13:04)
Is there a reason that Simple Native Trainer do not support play as cut scene characters?

I would imagine that Sjaak tried it with the cut-scene characters, saw that they were distorted, and decided to leave them out of the trainer... but you'd have to ask him. I'm pretty sure that if it were possible to play as a cut-scene character without the graphical glitches, there'd be an option to do it in his trainer.

sjaak327
  • sjaak327

    Big Homie

  • Members
  • Joined: 01 Dec 2008

#5

Posted 27 April 2010 - 08:11 AM

^ you are exactly right, that was the exact reason why I left them out.

However, you CAN still play with them if you wish. You need to use one of the keyshortucts defined models, and you need to know the model hash for these models (gatamodding.com).

To be honest, they are pretty worthless to play with.


telneting
  • telneting

    Snitch

  • Members
  • Joined: 06 May 2008

#6

Posted 27 April 2010 - 10:05 AM

only prob is it doesnt have eflc skins in not from the short look i did anyway, sjack i did mention to you, people might want these cutscenes charachters in no matter how f*cked up they look, i know its asking alot (seen as we can still add them in anyway, and thanks aggain for "naked stubbs" but perhaps you could add ALL of the skins in and put the messed up cutscene ones under a different menu like youv'e done with EFLC, some other guy put it in his GTA IV trainer, and i tend to use his for this reason only because of this.

est
  • est

    Player Hater

  • Members
  • Joined: 17 May 2007

#7

Posted 27 April 2010 - 02:45 PM

QUOTE (sjaak327 @ Apr 27 2010, 08:11)
^ you are exactly right, that was the exact reason why I left them out.

However, you CAN still play with them if you wish. You need to use one of the keyshortucts defined models, and you need to know the model hash for these models (gatamodding.com).

To be honest, they are pretty worthless to play with.

http://www.gtamoddin...f_models_hashes

Looks like EFLC characters are missing?

sjaak327
  • sjaak327

    Big Homie

  • Members
  • Joined: 01 Dec 2008

#8

Posted 27 April 2010 - 02:56 PM

QUOTE (est @ Apr 27 2010, 14:45)
QUOTE (sjaak327 @ Apr 27 2010, 08:11)
^ you are exactly right, that was the exact reason why I left them out.

However, you CAN still play with them if you wish. You need to use one of the keyshortucts defined models, and you need to know the model hash for these models (gatamodding.com).

To be honest, they are pretty worthless to play with.

http://www.gtamoddin...f_models_hashes

Looks like EFLC characters are missing?

Yes they are, of course feel free to update the list, to get you going:

DLC model hashes

est
  • est

    Player Hater

  • Members
  • Joined: 17 May 2007

#9

Posted 28 April 2010 - 12:14 PM Edited by est, 28 April 2010 - 12:35 PM.

QUOTE (sjaak327 @ Apr 27 2010, 14:56)
Yes they are, of course feel free to update the list, to get you going:

DLC model hashes

Looks like the cutscene models hashes are missing.

And Simple Native Trainer 5.5 seems not working on GTA IV:DLC, even if I set "Models F7" to cutscene character hash in trainer.ini, it still switch among the default character set.

sjaak327 if you don't mind could you take a look at these characters? I guess their face is not f*cked up because their model looks normal in SparkIV

cs_assistant
cs_elijkester
cs_gracie
cs_whippinggirl


TBOGT
cs_bathroom

ntngear
  • ntngear

    Player Hater

  • Members
  • Joined: 17 Apr 2010

#10

Posted 28 April 2010 - 07:30 PM

QUOTE (telneting @ Apr 27 2010, 10:05)
(seen as we can still add them in anyway, and thanks aggain for "naked stubbs"

How do you play as naked stubbs? I've checked through the model list and couldn't find him anywhere.

est
  • est

    Player Hater

  • Members
  • Joined: 17 May 2007

#11

Posted 29 April 2010 - 01:23 AM

QUOTE (ntngear @ Apr 28 2010, 19:30)
QUOTE (telneting @ Apr 27 2010, 10:05)
(seen as we can still add them in anyway, and thanks aggain for "naked stubbs"

How do you play as naked stubbs? I've checked through the model list and couldn't find him anywhere.

It's a cutscene character called cs_stubbs. But I don't know how to get the hash and Simple Native Trainer working. bored.gif

quechus13
  • quechus13

    Boss

  • Members
  • Joined: 19 Dec 2008

#12

Posted 29 April 2010 - 05:13 AM

you guys do know that

Ingame Characters have different bones than the ones from the cutscenes right?

you cant fix it unless you rig it again and thats impossible at the moment.

sjaak327
  • sjaak327

    Big Homie

  • Members
  • Joined: 01 Dec 2008

#13

Posted 29 April 2010 - 06:35 AM Edited by sjaak327, 29 April 2010 - 06:39 AM.

Yes these models look all wrangled, but they do work.

cs_assistant hash: 961286573
cs_elijkester hash: 2077287778
cs_gracie hash: 2577111859
cs_whippinggirl hash: 1517067359


TBOGT
cs_bathroom hash: 2279286088

the naked stubs is cs_stubbs hash: 2091133180

in trainertlad.ini set any of the F7 modelnumbers to the hash and spawn using CRTL+F7 in game. For TBOGT models using trainertbogt.ini. I will add the CS models to the next version of the trainer, as long as you do realise that they look utterly weird and this cannot be fixed.


est
  • est

    Player Hater

  • Members
  • Joined: 17 May 2007

#14

Posted 29 April 2010 - 07:29 AM

QUOTE (sjaak327 @ Apr 29 2010, 06:35)
Yes these models look all wrangled, but they do work.

cs_assistant hash: 961286573
cs_elijkester hash: 2077287778
cs_gracie hash: 2577111859
cs_whippinggirl hash: 1517067359


TBOGT
cs_bathroom hash: 2279286088

the naked stubs is cs_stubbs hash: 2091133180

in trainertlad.ini set any of the F7 modelnumbers to the hash and spawn using CRTL+F7 in game. For TBOGT models using trainertbogt.ini. I will add the CS models to the next version of the trainer, as long as you do realise that they look utterly weird and this cannot be fixed.

In TBOGT only the cs_bathroom worked. The rest hash either crashed the trainer or the game.

quechus13
  • quechus13

    Boss

  • Members
  • Joined: 19 Dec 2008

#15

Posted 29 April 2010 - 08:47 AM

QUOTE (sjaak327 @ Apr 29 2010, 06:35)
Yes these models look all wrangled, but they do work.

cs_assistant hash: 961286573
cs_elijkester hash: 2077287778
cs_gracie hash: 2577111859
cs_whippinggirl hash: 1517067359


TBOGT
cs_bathroom hash: 2279286088

the naked stubs is cs_stubbs hash: 2091133180

in trainertlad.ini set any of the F7 modelnumbers to the hash and spawn using CRTL+F7 in game. For TBOGT models using trainertbogt.ini. I will add the CS models to the next version of the trainer, as long as you do realise that they look utterly weird and this cannot be fixed.

well the models do look wrong because the models have different bones so they are rigged for cut-scenes
like i said before we CANT fix it until a model importer and exporter for 3ds max comes out.

sjaak327
  • sjaak327

    Big Homie

  • Members
  • Joined: 01 Dec 2008

#16

Posted 29 April 2010 - 09:17 AM

QUOTE (est @ Apr 29 2010, 07:29)
QUOTE (sjaak327 @ Apr 29 2010, 06:35)
Yes these models look all wrangled, but they do work.

cs_assistant hash: 961286573
cs_elijkester hash: 2077287778
cs_gracie hash: 2577111859
cs_whippinggirl hash: 1517067359


TBOGT
cs_bathroom hash: 2279286088

the naked stubs is cs_stubbs hash: 2091133180

in trainertlad.ini set any of the F7 modelnumbers to the hash and spawn using CRTL+F7 in game. For TBOGT models using trainertbogt.ini. I will add the CS models to the next version of the trainer, as long as you do realise that they look utterly weird and this cannot be fixed.

In TBOGT only the cs_bathroom worked. The rest hash either crashed the trainer or the game.

Make sure you use the correct ini, you cannot spawn TLAD CS models in TBOGT, or TBOGT models in TLAD, or TLAD models in IV.

I am currently adding all the CS models to the trainer, full support, including being used as bodyguards.

est
  • est

    Player Hater

  • Members
  • Joined: 17 May 2007

#17

Posted 29 April 2010 - 01:26 PM

QUOTE (quechus13 @ Apr 29 2010, 08:47)
QUOTE (sjaak327 @ Apr 29 2010, 06:35)
Yes these models look all wrangled, but they do work.

cs_assistant hash: 961286573
cs_elijkester hash: 2077287778
cs_gracie hash: 2577111859
cs_whippinggirl hash: 1517067359


TBOGT
cs_bathroom hash: 2279286088

the naked stubs is cs_stubbs hash: 2091133180

in trainertlad.ini set any of the F7 modelnumbers to the hash and spawn using CRTL+F7 in game. For TBOGT models using trainertbogt.ini. I will add the CS models to the next version of the trainer, as long as you do realise that they look utterly weird and this cannot be fixed.

well the models do look wrong because the models have different bones so they are rigged for cut-scenes
like i said before we CANT fix it until a model importer and exporter for 3ds max comes out.

the bones are definitely wrong, but when they got hit by a car they wen turned to normal. The physics system is awesome. biggrin.gif

ntngear
  • ntngear

    Player Hater

  • Members
  • Joined: 17 Apr 2010

#18

Posted 29 April 2010 - 03:54 PM

Random suggestion. Is it possible to create and import new animations? Because if so, couldn't you create new idle and walking animations specifically for the CS characters, import them in, and then switch to them using the Simple Native Trainer's animation options when needed?

quechus13
  • quechus13

    Boss

  • Members
  • Joined: 19 Dec 2008

#19

Posted 30 April 2010 - 03:42 AM

QUOTE (ntngear @ Apr 29 2010, 15:54)
Random suggestion. Is it possible to create and import new animations? Because if so, couldn't you create new idle and walking animations specifically for the CS characters, import them in, and then switch to them using the Simple Native Trainer's animation options when needed?

impossible.

theres no tools for this yet and again this is not San Andreas, IV its not fully moddable yet

noxcovenant
  • noxcovenant

    Player Hater

  • Members
  • Joined: 03 Nov 2010

#20

Posted 03 November 2010 - 08:03 AM

Do you think someone is actively working to correctly rig these characters or is this pretty much an unattainable and unrewarding task?

Just want to know if it's worth getting my hopes up or if I should just finish the game regularly.

quechus13
  • quechus13

    Boss

  • Members
  • Joined: 19 Dec 2008

#21

Posted 03 November 2010 - 08:18 AM

QUOTE (noxcovenant @ Nov 3 2010, 08:03)
Do you think someone is actively working to correctly rig these characters or is this pretty much an unattainable and unrewarding task?

Just want to know if it's worth getting my hopes up or if I should just finish the game regularly.

for now play the game normally smile.gif
FOR NOW

gonnaenodaethat
  • gonnaenodaethat

    Yellow Car!!!

  • Members
  • Joined: 01 Jun 2011

#22

Posted 01 February 2012 - 11:15 PM

Hello - Is there any news or updates on tools being available to play as cutscene characters - the ability to have Frankie Boyle going pure mental in Liberty City would be Barry! tounge.gif

NaidRaida
  • NaidRaida

    Inactive user

  • Members
  • Joined: 14 Dec 2010

#23

Posted 01 February 2012 - 11:53 PM

This is dead. Last post was on Nov 3 2010.

kaskal
  • kaskal

    Player Hater

  • Members
  • Joined: 16 Jan 2011

#24

Posted 02 February 2012 - 01:53 AM

Hi.İ am a converter model and i can use 3dsmax and other programs.İ want EFLC and GTA IV's cutscene models.And you help me?Also i have that models.Because I could not.Waiting for your message.

Killing Spree
  • Killing Spree

    Player Hater

  • Members
  • Joined: 26 May 2012

#25

Posted 26 May 2012 - 08:07 AM

Ok, I have the hash code but,I don't know how to write this to the trainer! Help me! Please! sad.gif

Killing Spree
  • Killing Spree

    Player Hater

  • Members
  • Joined: 26 May 2012

#26

Posted 26 May 2012 - 08:48 AM

Damn, F*ck! angry.gif Somebody can say me how to write this hash code to trainer? And after this my cutscene model (assistant) can work? Thx the answers!

Killing Spree
  • Killing Spree

    Player Hater

  • Members
  • Joined: 26 May 2012

#27

Posted 26 May 2012 - 08:58 AM

help I have the hash number but i dont know how to write it to the trainer! confused.gif

Hoodstar52
  • Hoodstar52

    Player Hater

  • Members
  • Joined: 14 Apr 2012

#28

Posted 25 August 2012 - 01:27 PM

guys,how can i fix this ped "cs_angelguy?"

tonkratos
  • tonkratos

    Player Hater

  • Members
  • Joined: 03 Nov 2010

#29

Posted 02 April 2013 - 11:38 PM

QUOTE (Erem @ Wednesday, Apr 21 2010, 07:07)
I've spawned cut-scene characters using an Alice script and would imagine that it is also possible to change the player character to one of these models, but...

The problem is that they appear in the game hideously deformed at the waist, with their upper body leaning to the side at an unnatural 90 degrees. If someone knows how to fix that then it may be possible to play as one, otherwise no (unless you don't mind looking like a mutant!).

Hey guys, I know how to reverse that model the twisting torso in half to 90 degrees, simply open the componentpeds.img file with SparkIV and take the. wff file the respective model (this being the frag file) and replace it in the file cutsprops.img renaming the respective model.

example: in the file componentpeds.img take ig_jhonnythebiker.wft file and export it in a some place, then in take it the other file named cutsprops.img and take the already mentioned file "ig_jhonnythebiker.wft" and rename to "cs_jhonnythebiker.wtf" and import it in the custprops.img, rebuild it the file, and save and its all ....

gonnaenodaethat
  • gonnaenodaethat

    Yellow Car!!!

  • Members
  • Joined: 01 Jun 2011

#30

Posted 04 April 2013 - 12:04 AM

Will this work for all cutscene characters including the performers from the comedy club as they don't appear outwith the cutscenes in the game?




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users