Quantcast

Jump to content

» «
Photo

[WIP] Realistic Driving for EFLC

141 replies to this topic
Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#1

Posted 18 April 2010 - 04:15 PM

This mod changes handling of all vehicles in GTA: Episodes from Liberty City to be more realistic.

user posted image






Realistic Driving EFLC 1.1

Features:

-new handling for 170 vehicles (based on detailed data - check out the "vehicle list.txt" file)

-realistic speed (super cars and bikes not capped at 123kph / 76mph any longer)

-more realistic handling for all cars

-more realistic handling for all bikes (limited by the stupid TLAD AI)

-more realistic flight model for all helicopters (limited by the stupid TBoGT AI)

-increased car deformation (150% and 300% available)

-has been tested with every single TBoGT and TLAD mission



Car and bike changes:

-realistic acceleration

-realistic brake force

-new brake force bias for all cars

-realistic e-brake

-realistic traction

-realistic tire properties

-realistic top speed

-realistic air drag for all vehicles

-new gear ratio

-new centre of mass

-realistic weight distribution (front / rear)

-bikers lean into turns properly

-smoother bike animations

-new suspension force, level and bias

-new shocks

-all cars re-balanced for more realistic under- and oversteering

-increased vehicle deformation

-gunfire wont blow up cars so easily


Helicopter changes:

-realistic forward thrust

-realistic rate of climb

-realistic air drag

-realistic weight

-realistic inertia

-realistic centre of mass

-realistic turning rate

-realistic tail rotor

-realistic tail fin aerodynamics

-realistic landing skid physics



Download:
http://www.gtagarage...how.php?id=5529



=========================================================

the only thing left to do:

-rework parachute handling (where the heck is parachute handling stored?)

mercie_blink.gif


AlexLB
  • AlexLB

    Thug

  • Members
  • Joined: 29 Sep 2007
  • None

#2

Posted 18 April 2010 - 04:20 PM

Dude! I love your handlings! Could you release them for the vanilla IV too? I don't have the EFLC because I couldn't find it for sale in my country yet, but I got some converted vehicles. LOL ph34r.gif

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#3

Posted 18 April 2010 - 04:24 PM

QUOTE (AlexLB @ Apr 18 2010, 18:20)
Dude! I love your handlings! Could you release them for the vanilla IV too?

basically i am adding the new EFLC vehicles to the Realistic Driving 2.7 mod (vanilla GTA IV)
you dont miss out on anything.

Drunk Russian 9
  • Drunk Russian 9

    Soldier

  • Members
  • Joined: 13 Nov 2007

#4

Posted 18 April 2010 - 09:05 PM

You gonna do the bikes for TLAD too?

Lookin forward to it if you are..

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#5

Posted 19 April 2010 - 04:25 AM Edited by Killatomate, 20 April 2010 - 09:52 PM.

"Realistic Driving EFLC Beta1" has been uploaded.

Beta 1 features handling for 132 vehicles (including all TBoGT and TLAD cars).
DLC bikes and helicopters will be added later.

just wait for the file approval. takes only 10 days on GtaGarage biggrin.gif mhahaha lol.gif

http://www.gtagarage...how.php?id=5529

Beta1 was uploaded 3 days ago but still hasnt been approved by any hoster.

stay tuned!

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#6

Posted 19 April 2010 - 06:23 PM Edited by Killatomate, 22 April 2010 - 05:02 AM.

i have released a new youtube video showing the new "Realistic Driving EFLC" handling of the DLC cars.
This video will make waiting for the download easier - or harder biggrin.gif

biggrin.gif biggrin.gif biggrin.gif

EDIT:

and other video done. enjoy!



colgate.gif


Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#7

Posted 22 April 2010 - 11:47 AM

Realistic Driving EFLC Beta1 is now available for download!

http://www.gtagarage...how.php?id=5529

LukeDuke3
  • LukeDuke3

    WRrRro0o0ooom

  • Members
  • Joined: 09 Jan 2009

#8

Posted 22 April 2010 - 01:47 PM

Niiiice job! I love your handling from first release icon14.gif

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#9

Posted 23 April 2010 - 03:13 AM

QUOTE (Drunk Russian 9 @ Apr 18 2010, 23:05)
You gonna do the bikes for TLAD too?

Lookin forward to it if you are..

the new handling for TLAD bikes is great!

when i got the game last week i never played TLAD past the 2nd mission because the bikes were boring me to death. consequently i dumped TLAD and played TBoGT instead.

now that all bikes have new handling i really enjoy playing TLAD. Bikes can now keep up with cars, they corner more realistically and have nicer animations. And they finally feel powerful, even though they are barely faster than the default bikes.
Chasing down enemies is much more fun now, since now they run from you faster than 45 mph.

i would like to share the new handling, but i am not willing to wait another 5 days until the file gets approved.. cry.gif

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#10

Posted 24 April 2010 - 05:11 PM

what is wrong with you people? i havent recieved a single feedback yet! NO FEEDBACK AT ALL!
The reason i have uploaded the Beta version 6 days ago was feedback... how am i to know if there are any problems installing / running this mod? how ????

because you gave no feedback i had to test the mod with all TLAD and TBoGT missions myself - what a waste of time.
surely delayed the release of v1.0 by another 2 days...

version 1.0 is almost finished. in the past 3 days i have created 40! new handlings and reworked another 10 handlings. there is now handling for 166 vehicles.

all that is left to do is documentation. write the Readme files and stuff. and i will have skip the problems/ troubleshooting section if you guys continue your feedback policy.


to everyone who has already played Beta1 or will do so in order to help me:

-Please contact me if you have / had any problem installing and running the mod
(on EFLC 1.11 or GTA 1.06)



to everyone who is familiar with GTA modding:

-do you know where parachute handling is stored? it's obviously not in the handling files


if you guys dont help me there might be a serious release delay...

viden
  • viden

    Player Hater

  • Members
  • Joined: 10 Apr 2010

#11

Posted 24 April 2010 - 05:40 PM

Just finished TLAD with your beta1 release and all worked very nice.
Just started gay tony and only new car I have driven is schafter and it works nice too.

So basically i havent found anything to complain about.
So far all cars i have driven are working nicely.

MadcapSmoky22
  • MadcapSmoky22

    Li'l G Loc

  • BUSTED!
  • Joined: 09 Nov 2009

#12

Posted 24 April 2010 - 06:25 PM

Hey nice job man, I'm downloadin' it! Man you have some f*cking awesome driving skills, btw...

Oh and ZOMFG, how in the earth did you get your game to run about 60 FPS, and more, YOU ARE RECORDING IT WITHOUT FPS LOSS?

MinnieMan121249
  • MinnieMan121249

    Carbon based Buffoon!!

  • Members
  • Joined: 19 Jun 2008
  • None

#13

Posted 24 April 2010 - 06:39 PM

he has a good computer? a dual core with 3ghz, 2 gigs of ram and an ATI 5750 HD will do wonders for EFLC and will keep the fps 60+(atleast to does for my friend biggrin.gif )

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#14

Posted 24 April 2010 - 07:03 PM

QUOTE (MadcapSmoky22 @ Apr 24 2010, 20:25)
ZOMFG, how in the earth did you get your game to run about 60 FPS, and more, YOU ARE RECORDING IT WITHOUT FPS LOSS?

4 ghz dualcore, 4gb overclocked memory. i record clips at 50fps

MadcapSmoky22
  • MadcapSmoky22

    Li'l G Loc

  • BUSTED!
  • Joined: 09 Nov 2009

#15

Posted 24 April 2010 - 07:31 PM

Damn, gotta get a new processor, srsly, and maybe a new video card (mine is 512 only) I think my RAM is ok, 4gb without any overclocking.

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#16

Posted 25 April 2010 - 04:53 AM

has anyone installed beta1 on GTA4 1.06 yet? Does it work, are there any problems? please, i need to know.

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#17

Posted 25 April 2010 - 10:58 AM Edited by Killatomate, 25 April 2010 - 08:44 PM.

IMG


seriously, if i dont get feedback on GTA4 1.06 compatibility IN THE NEXT HOURS there will be a release delay!



Not a single person out of 400 beta players gave me any feedback. i am really disappointed in you. you dont deserve the next release at all. mad.gif

now hurry or feel the consequences!

Kratos2000
  • Kratos2000

    ;)

  • Members
  • Joined: 14 Jul 2009

#18

Posted 25 April 2010 - 11:14 AM

Is that a mod just for realism or it makes the game more comftable? better drifts? anything?

mygolf
  • mygolf

    Crackhead

  • Members
  • Joined: 10 Mar 2007

#19

Posted 25 April 2010 - 05:41 PM

Nice mod , the handlings are great , only the patriot jumps like a rabbit in some situations

viden
  • viden

    Player Hater

  • Members
  • Joined: 10 Apr 2010

#20

Posted 25 April 2010 - 06:15 PM

I dont know if it's supposed to, but cavalcade (cadillac escalade) kinda flips easy in corners, or is it supposed to?
EFLC 1.06

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#21

Posted 25 April 2010 - 06:42 PM

QUOTE (viden @ Apr 25 2010, 20:15)
I dont know if it's supposed to, but cavalcade (cadillac escalade) kinda flips easy in corners, or is it supposed to?
EFLC 1.06

it's supposed to flip when you hit the curb or drive like a retard.

how often does it flip? and what's your frames per second? might be related... dontgetit.gif

MadcapSmoky22
  • MadcapSmoky22

    Li'l G Loc

  • BUSTED!
  • Joined: 09 Nov 2009

#22

Posted 25 April 2010 - 07:39 PM

QUOTE (Killatomate @ Apr 25 2010, 18:42)
QUOTE (viden @ Apr 25 2010, 20:15)
I dont know if it's supposed to, but cavalcade (cadillac escalade) kinda flips easy in corners, or is it supposed to?
EFLC 1.06

it's supposed to flip when you hit the curb or drive like a retard.

how often does it flip? and what's your frames per second? might be related... dontgetit.gif

Hmm it drives ok for me so I think it's only his problem, however it flips when I drive like a retard so yeh f*cking awesome handling line is workin.

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#23

Posted 25 April 2010 - 08:54 PM Edited by Killatomate, 26 April 2010 - 01:50 PM.

Realistic Driving EFLC 1.0 completed!


user posted image


Download:
http://www.gtagarage...how.php?id=5529


I am really disappointed in you guys! Not a single feedback from 400 beta players! If there are any bugs left you can keep em, because you deserve them! mad.gif

=============================================================================

Features:


-new handling for 166(!) vehicles (based on detailed data - check out the "vehicle list.txt" file)

-realistic speed (super cars and bikes not capped at 113kph / 76mph any longer)

-more realistic handling for all cars

-more realistic handling for all bikes (limited by the stupid TLAD AI)

-more realistic flight model for all helicopters (limited by the stupid TBoGT AI)

-increased car deformation (150% and 300% available)

-has been tested with every single TBoGT and TLAD mission



Car and bike changes:

-realistic acceleration

-realistic brake force

-new brake force bias for all cars

-realistic e-brake

-realistic traction

-realistic tire properties

-realistic top speed

-realistic air drag for all vehicles

-new gear ratio

-new centre of mass

-realistic weight distribution (front / rear)

-bikers lean into turns properly

-smoother bike animations

-new suspension force, level and bias

-new shocks

-all cars re-balanced for more realistic under- and oversteering

-increased vehicle deformation

-gunfire wont blow up cars so easily


Helicopter changes:

-realistic forward thrust

-realistic rate of climb

-realistic air drag

-realistic weight

-realistic inertia

-realistic centre of mass

-realistic turning rate

-realistic tail rotor

-realistic tail fin aerodynamics

-realistic landing skid physics

=============================================================================

Changelog:

RD EFLC Beta1 --> RD EFLC 1.0 25. April 2010

-amount of featured vehicles has been increased from 132 to 166 (!)
-created additional handling version featuring high vehicle deformation (you can either choose 150% or 300% deformation)
-added option to choose between default and "advanced" helicopter handling
-the mod has been tested with all TLAD and TBoGT missions to ensure compatibility

general changes to TLAD bike handling:
-acceleration of all bikes increased (choppers can now accelerate to 100kph in 6-9 seconds instead of 13 seconds...)
-top speed of choppers increased from 104 kph to 150-190 kph
-traction and cornering speed reduced from 137% to 117%
-brake efficiency reduced from 166% to 123%
-disabled unrealistic forces applied when braking
-improved handbrake sliding
-burnouts
-improved in-air behaviour
-bikers lean into turns properly
-smoother leaning animations
-correction of suspension force and bias
-center of mass correction


created 40 new handlings:

TLAD bikes:
-Angel
-Bati
-Bati custom
-Daemon
-Diabolus
-Double T
-Double T custom
-Hakuchou
-Hakuchou custom
-Hexer
-Innovation
-Lycan
-Nightblade
-Revenant
-Wayfarer
-Wolfsbane

TLAD trucks:
-Gang Burrito
-Prison Bus
-Slamvan
-Yankee 2

new handlings for GTAIV bikes:
-Freeway
-Hellfury
-NRG 900
-PCJ 600
-Sanchez
-Zombie

TBoGT bikes:
-Akuma
-Bati custom 2
-Double T
-Hakuchou
-Hexer
-Police bike
-Vader

TBoGT trucks:
-APC
-Amored van
-Slamvan

TBoGT helicopters:
-Buzzard
-Swift

reworked TBoGT car handlings:
-Buffalo
-Bullet GT
-Police Stinger
-Schafter
-Serrano
-Tampa

take that, suckers! cool.gif

Drunk Russian 9
  • Drunk Russian 9

    Soldier

  • Members
  • Joined: 13 Nov 2007

#24

Posted 26 April 2010 - 12:44 AM

I'll be sure to let you know of any bugs in this handling release. Can't wait to take the bati for a ride . . . inlove.gif

Kanoka
  • Kanoka

    Player Hater

  • Members
  • Joined: 17 Dec 2009

#25

Posted 26 April 2010 - 12:59 PM

Awesome mod. I have been using this mod since v2.5
In beta (because 1.0 is waiting for approval) many new sportscars are overly doing burnouts at the startup IMHO.
No feedback from me because I download everything straight from gtagarage, and there is no link to this thread (at least i can't see it).
BTW as I see it now, there's dramatically less activity at moding/testing. Best mods are still there, but only the best. That's IMO, of course.

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#26

Posted 26 April 2010 - 01:50 PM


Version 1.0 is ready for download!

http://www.gtagarage...how.php?id=5529

thx to GtaGarage smile.gif

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#27

Posted 29 April 2010 - 08:14 AM

*added installation instructions for GFWL DLC version


what's going on? where is the feedback? have you all died playing my mod? sigh.gif

XTREME0235
  • XTREME0235

    Aviation Enthusiast

  • Members
  • Joined: 14 Sep 2009
  • None

#28

Posted 29 April 2010 - 08:30 AM

Hey Killa, why did you not edit the handling for the all mighty Skylift?
Surely when we get an updated trainer, we can spawn every vehicle, i know that the Skylift in TBoGT is not realistic at all.

Possible edit the Skylift handling in your next version?
Just a suggestion,
XTREME0235.

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#29

Posted 29 April 2010 - 12:19 PM

QUOTE (XTREME0235 @ Apr 29 2010, 10:30)
Hey Killa, why did you not edit the handling for the all mighty Skylift?
Surely when we get an updated trainer, we can spawn every vehicle, i know that the Skylift in TBoGT is not realistic at all.
Possible edit the Skylift handling in your next version?

There were several reasons:

1. time
it would have taken about 3 hours to include the skylift (create handling + testing).
it would have delayed release by 1 day.

2. compatibility
there is a chance that skylift missions dont work with modified handling,
3 hours of work would have been in vain and release delayed by a day for nothing.

3. benefit
most players wont ever fly the skylift.

yes, default skylift handling sucks. i will change it in my next release.

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#30

Posted 29 April 2010 - 04:02 PM Edited by Killatomate, 29 April 2010 - 05:59 PM.

i have just spent 3 hours refining my skylift handling.
the skylift is now very realistic and hard to tell apart from the real thing wink.gif

damn, i have no mod that allows you to attach objects to the skylift. Nixomod's key combination doesnt work.
would be fun to lift a cabby including it's driver and then drop it from high above biggrin.gif

EDIT: the new skylift handling has been tested with both skylift missions - works fine smile.gif




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users