Beta 3.1 files released
Posted 07 February 2012 - 12:23 PM
Windows 64-bit protects files in those locations from being changed, even if you did everything else right. Weird.
Posted 14 February 2012 - 12:22 PM
Posted 04 March 2012 - 09:03 AM
|QUOTE (Craig Kostelecky @ Tuesday, Jan 10 2012, 01:43)|
|By the way, it looks like that one man has fixed his computer and would still like to finish his work. This may get finished after all. Please continue to be patient.|
I'm still kickin around too. Bit older and a bit wiser.
Has it really been 8 years since this started? Holy crap...
Posted 06 March 2012 - 01:52 AM
Posted 11 March 2012 - 11:03 AM
Posted 12 March 2012 - 02:06 PM
Posted 23 April 2012 - 07:42 AM
|QUOTE (JP47 @ Friday, Apr 30 2010, 22:28)|
well i have tested today and i can't make the game to run, i have install a fresh GTA VC game, them overwrite all files from Beta3 to GTA VC folder, extract Blank audio.rar to AUDIO folder, install beta3 update, using IMG tool and rebuilded the gta3.img and finally run the FinishInstall.bat.
After that a click on the new shortcut and the game start, the problem is that i don't have sound on the menu, i can't even select audio options (No audio hardware, it says) and whem i click on start new game, the game just disappears and go back to my desktop. I did what SteaVor said on the first page because i'm running Windows 7 x64 but still nothing happens. I also try to run the Debug option but nothing.
Something is missing me but i don't know what, i hope you could help me with this info.
I use WinXP SP3 32bit with Vista Visual's and I also had the problem he has.
Posted 28 April 2012 - 09:57 PM Edited by gta3masta5000, 28 April 2012 - 10:48 PM.
EDIT: I now just get this 'Unable to get data for Personal'...? am i missing something or is th mod missing something
Posted 28 April 2012 - 09:58 PM
Posted 29 April 2012 - 12:06 AM
did i miss anything ?????
Posted 29 April 2012 - 12:17 AM
Posted 29 April 2012 - 12:26 AM
|QUOTE (SilentPL @ Saturday, Apr 28 2012, 21:58)|
|I'm pretty sure you have a wrong version of VC EXE or launching via gta-vc.exe at all. I found this mod perfectly stable and this could be the only reason.|
perfectly stable for you me (makes fart noise with mouth to show brokenness for just me) it is like claude... speechless
Posted 29 April 2012 - 12:39 AM
Posted 02 May 2012 - 07:34 AM Edited by Girish, 02 May 2012 - 10:34 AM.
Posted 06 June 2012 - 01:44 AM
or its finished the mod?
its says its a beta but it works perfectly.
Posted 06 June 2012 - 02:36 PM
|QUOTE (alexmuranaka @ Wednesday, Jun 6 2012, 03:44)|
|its says its a beta but it works perfectly.|
That's the point why they are not hurry
I guess they will release 3.2 yet though, with fixed cutscenes, menus, HUD and Airport Aggression mission (devs, it crashes!).
Posted 07 June 2012 - 02:43 AM
If ModelingMan gets the time and resources, I'm sure he wants to finish the things he was working on. If that day comes, I'm sure somebody (maybe even me) can organize the files into a proper (Final) release.
And I think the plan if we get to that point is to release a 3.2 beta and let the public test it for a while. Then patch up the little bugs and call it GTA:LC Final v1.0 (or something like that).
Posted 08 June 2012 - 12:10 PM Edited by SilentPL, 08 June 2012 - 07:28 PM.
Oh, some of them are here. It's just a weird GXT editor.
Is the source REALLY compileable? I can see some mistakes that look like anti-noob protection really
Works even on old saves.
This mission is soo unfinished in some things, it can even mess up stats a bit. Gonna fix it.
Almost finished it.
Now I only have to fix best time recording, I think. Can I make it required for 100%?
Also, do you have any ideas where the remaining two submissions were meant to be played? I'd like to restore them aswell.
This mission really needs to be rewritten from scratch, but I won't do it as I want to keep compatibility with old saves.
Pretty much done. I've tweaked it also to give the player 5x less money if he fails to beat his own record. Now I may try to add Portland and Staunton races.
Edit7 (omg, I would increase my postcount well on it ):
So, that's all.
Devs, can I release it?
I feel it'd be more than an unofficial mod, considering parts of this stuff were meant to be playable. I even recall Craig's post about Airport Aggression being "the only added submission".
Posted 08 June 2012 - 10:01 PM
I, for one, would really like to see it released - as part of the "official GTA:LC", as that mission (in its unpolished state) has been included with the mod for a VERY long time.
Posted 08 June 2012 - 10:02 PM
|QUOTE (SteaVor @ Saturday, Jun 9 2012, 00:01)|
|I, for one, would really like to see it released - as part of the "official GTA:LC", as that mission (in its unpolished state) has been included with the mod for a VERY long time.|
I see, as the code is obviously partially from Mission Builder or so
Fine then, I will release it tomorrow. Source code anyone?
Also, "official GTA: LC" would implement it in a bit different way, as I've used some dirty tricks to keep old saves compatibility. 3.2 would have it made much simplier.
Posted 08 June 2012 - 10:09 PM
Posted 09 June 2012 - 02:51 PM
I've included a little map showing where the bikes are parked.
This fix/mod/patch/whatever is compatible with old saves, but they won't be compatible with original main.scm no more after using it, so please do backups!
I've also left some space inside the SCM just in case you'd want to add anything yet and still keep compatibility.
Posted 15 June 2012 - 03:39 PM
I think the hard work is already done, just need to fix some bugs (map, missions), but it still cool even if you dont fix it.
Just one thing that is bothering me and it's the traffic. I've been trying to change it but it will never be like the original game. Or we have too many peds on the street or too many vehicles...
Posted 24 June 2012 - 03:54 PM
Completed the first mission. I noticed that the level of crime does not rise more than two.
Posted 26 June 2012 - 03:05 AM
Can you repeat the bug with a new game?
Posted 01 July 2012 - 01:37 PM
Wow. Nice, I've not playing with it, but it's perfect.
Posted 05 July 2012 - 09:13 AM Edited by Claude Liberty, 05 July 2012 - 09:16 AM.
Posted 12 July 2012 - 04:24 PM Edited by SilentPL, 15 July 2012 - 04:49 PM.
If GTA: LC team will be willing to use it, then launcher may be obsolete in next release (obviously, if they wish to get rid of it)
Fixed HUD (ammo scale, infamous wanted level position).
Wow, I will miss the GTA: LC wanted stars set!
Proper radio name font.
I don't remember any other HUD issues.
Redesigning the menu colours to make VC style menu fit to LC more.
That radio stations box turned out nice
Also, me and Ash added a 10th Anniversary style background - it fits VC style menu much better.
Recoloured save/load/delete game menu to use III colours instead:
Woo! I now get money for blowing cars up and damaging them, just like in III.
Another edit... yawn:
Restored VC weapon spawns as a 100% reward - code was commented out from the SCM; I've enhanced it, so it doesn't break the pickups limits anymore. Still compatible with 3.1 saves, obviously.
I will release my patch soon. I'm thinking about naming it 3.1.5, but not sure if team will be happy with it
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