Quantcast

Jump to content

» «
Photo

Episodes from Liberty City - mod for 114 vehicles

17 replies to this topic
Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#1

Posted 17 April 2010 - 10:12 PM

change handling of 114 vehicles with just one file!

i have been playing EFLC all day with modified handling. this short video shows you how to:



i am really pissed off because the TLAD bikes drive so damn slow. feels like 50mph top speed. im not gonna play TLAD again till the bike handling is changed. Since when do bikes have lower acceleration than junk cars? its the other way round! Bikes are known for their acceleration! And since when do bikes brake more efficient than sports cars? TLAD is a disappointment

this handling mod doesnt affect TLAD bikes yet, but it will do in future versions.
at the moment it affects all vehicle that EFLC shares with GTA IV.

_CP_
  • _CP_

    Group: Vice City Stories team

  • Members
  • Joined: 27 Dec 2007
  • Poland

#2

Posted 17 April 2010 - 10:13 PM

Can you say, HOW?!

SeraphimSoldier
  • SeraphimSoldier

    Punishing Criminals

  • BUSTED!
  • Joined: 07 Nov 2009

#3

Posted 17 April 2010 - 10:19 PM

Are the bikes really that slow, or are you just whining?

DriftEr_93
  • DriftEr_93

    Player Hater

  • Members
  • Joined: 21 Mar 2009

#4

Posted 17 April 2010 - 10:58 PM

nice one!

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#5

Posted 18 April 2010 - 01:20 AM

QUOTE (SeraphimSoldier @ Apr 18 2010, 00:19)
Are the bikes really that slow, or are you just whining?

soon there will be a speedometer for EFLC, then we'll see

Squishybubs
  • Squishybubs

    سفر التكوي

  • Members
  • Joined: 04 Jan 2009

#6

Posted 18 April 2010 - 02:29 AM

QUOTE (Killatomate @ Apr 17 2010, 17:20)
soon there will be a speedometer for EFLC, then we'll see

I'm pretty sure Sjaak's trainer works with EFLC with the new scripthook. That has a speedometer.

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#7

Posted 18 April 2010 - 12:56 PM

QUOTE (Squishybubs @ Apr 18 2010, 04:29)
I'm pretty sure Sjaak's trainer works with EFLC with the new scripthook. That has a speedometer.

nah, i tried snt 5.3 with new script hook for hours but it would crash every time.
but Sjaak has just released a new version of his trainer (with EFLC support)

monster875
  • monster875

    GTA 4 LIFE

  • Awaiting Authorisation
  • Joined: 29 Oct 2009

#8

Posted 19 April 2010 - 03:43 PM

QUOTE (Killatomate @ Apr 18 2010, 12:56)
QUOTE (Squishybubs @ Apr 18 2010, 04:29)
I'm pretty sure Sjaak's trainer works with EFLC with the new scripthook.  That has a speedometer.

nah, i tried snt 5.3 with new script hook for hours but it would crash every time.
but Sjaak has just released a new version of his trainer (with EFLC support)

today he's released v5.5

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#9

Posted 19 April 2010 - 06:27 PM

in a few hours the first EFLC handling mod will be released featuring 132 vehicles.

here is a video showing the new handling of EFLC cars:




mod thread: http://www.gtaforums...howtopic=446071

bammargera
  • bammargera

    Just Call Me Rob, Its Easier That Way

  • Members
  • Joined: 24 Sep 2006

#10

Posted 19 April 2010 - 06:40 PM

I think the bikes feel slower because they are easier to handle in TLAD, which makes sense if you think about it as Johnny is supposed to be able to handle a bike

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#11

Posted 20 April 2010 - 07:27 AM

QUOTE (monster875 @ Apr 19 2010, 17:43)
QUOTE (Killatomate @ Apr 18 2010, 12:56)
QUOTE (Squishybubs @ Apr 18 2010, 04:29)
I'm pretty sure Sjaak's trainer works with EFLC with the new scripthook.  That has a speedometer.

nah, i tried snt 5.3 with new script hook for hours but it would crash every time.
but Sjaak has just released a new version of his trainer (with EFLC support)

today he's released v5.5

SNT 5.5 doesnt work at all confused.gif

monster875
  • monster875

    GTA 4 LIFE

  • Awaiting Authorisation
  • Joined: 29 Oct 2009

#12

Posted 20 April 2010 - 10:08 AM

QUOTE (Killatomate @ Apr 20 2010, 07:27)
QUOTE (monster875 @ Apr 19 2010, 17:43)
QUOTE (Killatomate @ Apr 18 2010, 12:56)
QUOTE (Squishybubs @ Apr 18 2010, 04:29)
I'm pretty sure Sjaak's trainer works with EFLC with the new scripthook.  That has a speedometer.

nah, i tried snt 5.3 with new script hook for hours but it would crash every time.
but Sjaak has just released a new version of his trainer (with EFLC support)

today he's released v5.5

SNT 5.5 doesnt work at all confused.gif

oh yes it does O.O i use it and i don't find any probs with it biggrin.gif

monster875
  • monster875

    GTA 4 LIFE

  • Awaiting Authorisation
  • Joined: 29 Oct 2009

#13

Posted 20 April 2010 - 01:23 PM

QUOTE (Killatomate @ Apr 20 2010, 07:27)

SNT 5.5 doesnt work at all  confused.gif

which game r u using and which patch for the game

SeraphimSoldier
  • SeraphimSoldier

    Punishing Criminals

  • BUSTED!
  • Joined: 07 Nov 2009

#14

Posted 20 April 2010 - 01:28 PM

But yeah, I guess the handling of the vehicles could be better.

monster875
  • monster875

    GTA 4 LIFE

  • Awaiting Authorisation
  • Joined: 29 Oct 2009

#15

Posted 20 April 2010 - 05:27 PM

how can i make the mod work when there isn't maded a FileCheckFix for GTA EFLC V1.1.1.0

Killatomate
  • Killatomate

    Handling.dat Geek

  • Members
  • Joined: 13 Feb 2009

#16

Posted 20 April 2010 - 10:40 PM

QUOTE (monster875 @ Apr 20 2010, 19:27)
how can i make the mod work when there isn't maded a FileCheckFix for GTA EFLC V1.1.1.0

1.11 doesnt need a filecheckfix. you can mod anything you want?

monster875
  • monster875

    GTA 4 LIFE

  • Awaiting Authorisation
  • Joined: 29 Oct 2009

#17

Posted 21 April 2010 - 12:09 PM

QUOTE (Killatomate @ Apr 20 2010, 22:40)
QUOTE (monster875 @ Apr 20 2010, 19:27)
how can i make the mod work when there isn't maded a FileCheckFix for GTA EFLC V1.1.1.0

1.11 doesnt need a filecheckfix. you can mod anything you want?

wtf what about when i add policeb, police3 and police4 into the police group

monster875
  • monster875

    GTA 4 LIFE

  • Awaiting Authorisation
  • Joined: 29 Oct 2009

#18

Posted 21 April 2010 - 07:34 PM

the police stinger, police buffalo and police bike isn't spawning sad.gif




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users