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[WIP|SCR]GTA EFLC Beta Mod

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SLAYERMAGGOT
  • SLAYERMAGGOT

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#1

Posted 17 April 2010 - 07:27 PM Edited by SLAYERMAGGOT, 07 July 2010 - 09:58 PM.

user posted image
/logo by 13-37

user posted image
/promo picture by rinuextreme

General Information

This mod changes various things on the original GTA IV DLC's for PC like they were promised in previews/shown in screenshots or seen in beta leftovers in the game files.

NOTE: If you found beta stuff/know more beta information, PM me please.

Teamlist

SLAYERMAGGOT - Team Leader (Texturing Artist, Modeler, Tester)
Weirdo. - Scout, Helper, Texturing Artist
Dvt-MedShot - Texturing Artist, Helper
xsisT - Modeler, Helper
quechus13 - Weapon Modeler, Texturing Artist

DONE

TLAD
° Spawnable Tampa ~ SLAYERMAGGOT
° Wooden Baseball Bat ~ Dvt-MedShot
° Beta Bikes ~ SLAYERMAGGOT
° Beta Bike Names ~ SLAYERMAGGOT

TBOGT
° Spawnable Brickade ~ SLAYERMAGGOT
° Gay Tony without glasses ~ Weirdo.
° Beta Helmet ~ SLAYERMAGGOT, Tivo222
° Luis's Jacket with red T-shirt ~ SLAYERMAGGOT

W.I.P.

TLAD
° Rhino ~ SLAYERMAGGOT
° Beta Jason Michaels ~ SLAYERMAGGOT
° Beta Jim Fitzgerald ~ Weirdo.

TBOGT
° Robin ~ SLAYERMAGGOT, xsisT
° P90 without silencer ~ quechus13

To-Do

TLAD
° Changeable Outfits for Johnny
° Johnny can date girlfriends
° Beta Terry Thorpe
° Beta Johnny Klebitz
° Beta Lost MC Members
° Beta Lost MC Clubhouse (2 Versions)

TBOGT
° Skylift will look more like it's real-life counterpart, the Sikorsky S-64
° Beta Luis Lopez

Reference (beta) Pics
user posted image user posted image user posted image user posted image
user posted image user posted image user posted image user posted image user posted image
user posted image user posted image

Comments are highly welcome wink.gif

EduardKoeleJuck
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#2

Posted 17 April 2010 - 07:33 PM

Awesome, I'm happy you've started another mod again, I'm sure it'll be succesful!
BTW, what is the Robin, and do you have a pic of it?

Tivo222
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#3

Posted 17 April 2010 - 07:40 PM Edited by Tivo222, 17 April 2010 - 07:47 PM.

I really wish you good luck, I hope it never ever dies

If you need a good Gimp texturer, PM me, I am

EDIT:

user posted image

I donīt have the game, but you may send me Jimīs files (Including props, model, wft files, and texture) so I can make him bandana less and with Cesar hair, I would be appreciated!

vans123
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#4

Posted 17 April 2010 - 07:42 PM

Yeah!
Another Beta Mod! Im Glad SlayerMaggot decided to do this!

This will be a success wink.gif
Awsome!Waiting alot from this

btw...
my doupts;
-Whats Robin?(just as Eduard Asked too)
-Will you add beta Bahamas Mamas?(really gonna search for the Pics couse i remember very diferent Bahamas Mamas)

Kowaah
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#5

Posted 17 April 2010 - 07:48 PM

Robin was that heli? dozingoff.gif

Anyways, good luck with this, only where did that IV beta go? sigh.gif

SLAYERMAGGOT
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#6

Posted 17 April 2010 - 07:48 PM Edited by SLAYERMAGGOT, 17 April 2010 - 07:51 PM.

Yeah, i'm pretty sure it will be a success, however it's just the beginning of the mod smile.gif
About the robin: If i go after the name, i guess it could be a Reliant Robin, but those were mostly driven around in UK, not sure if they were ever exported in the USA (NYC), i don't think so. The handling refers to a small, slow vehicle. Maybe it was some kind of three-wheeled scooter/car. Something like this perhaps. I'll do a research about it.
Here is a topic about the Robin. icon14.gif

@Kowaah: I had put my GTA IV Beta Mod on ice, because of the loss of interest and members/helpers. May i'll it continue in future. wink.gif

@vans123: Thanks for your support smile.gif

Tivo222
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#7

Posted 17 April 2010 - 07:49 PM Edited by Tivo222, 17 April 2010 - 07:52 PM.

QUOTE (Kowaah @ Apr 17 2010, 19:48)
Anyways, good luck with this, only where did that IV beta go? sigh.gif

What SLAYERMAGGOT said icon14.gif

And hey, did you read my post?

quechus13
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#8

Posted 17 April 2010 - 07:52 PM

Nice one mate
I'm afraid i wont be able to join this beta mod cause i will be in other mod for BOGT
good luck on this one wink.gif

Kowaah
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#9

Posted 17 April 2010 - 07:53 PM

QUOTE (SLAYERMAGGOT @ Apr 17 2010, 19:48)
About the robin: If i go after the name, i guess it could be a Reliant Robin, but those were mostly driven around in UK, not sure if they were ever exported in the USA (NYC), i don't think so.

I strangely remember topics about beta helicopter which may be similiar to Buzzard, and Robin was only name i could remember. It was rumoured already before announcing EFLC though.

EduardKoeleJuck
  • EduardKoeleJuck

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#10

Posted 17 April 2010 - 08:04 PM

QUOTE (Kowaah @ Apr 17 2010, 19:53)
QUOTE (SLAYERMAGGOT @ Apr 17 2010, 19:48)
About the robin: If i go after the name, i guess it could be a Reliant Robin, but those were mostly driven around in UK, not sure if they were ever exported in the USA (NYC), i don't think so.

I strangely remember topics about beta helicopter which may be similiar to Buzzard, and Robin was only name i could remember. It was rumoured already before announcing EFLC though.

Do you know where those rumours came from?

arthurc
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#11

Posted 17 April 2010 - 08:09 PM

If i can join team i would be really appreciated to help . Im good in textures and stuff like that and can search info or screens

Tivo222
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#12

Posted 17 April 2010 - 08:10 PM Edited by Tivo222, 17 April 2010 - 10:10 PM.

CAUTION! PAGE STRETCHING AHEAD!

Tony without glasses:
user posted image

I can make it too

Beta Bartender of Hercules:
user posted image

Different Helmet (GTA TBOGTīs one is Motocross style)
user posted image

Switch model, easy to make

EDIT: are the images gone?

arthurc
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#13

Posted 17 April 2010 - 08:39 PM

yes first two gone wink.gif

Tivo222
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#14

Posted 17 April 2010 - 08:45 PM

QUOTE (arthurc @ Apr 17 2010, 20:39)
yes first two gone wink.gif

Ok Fixed one, where is the Hercules Bartender one now?

Anyway more beta screens go here:
Coming soon

SLAYERMAGGOT
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#15

Posted 17 April 2010 - 09:57 PM

Tivo22 and arthurc, welcome to the team icon14.gif
Thanks for those nice finds, Tivo smile.gif
BTW second picture link is not correct.
There was a wooden bat like in the gta iv beta, in tlad beta as well:
user posted image
Gonna test the tlad bikes from gta iv too, they were beta.
However, i have de-installed gta iv, because of my less space, no i can re-install.

To get that tony without glasses we just have to delete the glasses in the pedprops.img, because they are separate.

Jim hadn't a bandana in the beta, but it is not separate, which means the model need to be edited, however it can't be exported yet.

BTW Jim was white in GTA IV and was brown-ish in TLAD, his look has changed totally. However i won't change the tlad/tbogt characters like their appearance in GTA IV. We should style them like in beta screens/artworks.

Tivo222
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#16

Posted 17 April 2010 - 10:11 PM Edited by Tivo222, 17 April 2010 - 10:31 PM.

QUOTE (SLAYERMAGGOT @ Apr 17 2010, 21:57)

BTW second picture link is not correct.

Fixīd

Thanks for letting me on the team!

BTW you should make a sig

EDIT: As I said Luis had a different helmet, since every characterīs helmet are big enough to fit Luisīs head, why not use Brucieīs one, its the only prop?

Screenie:
user posted image

Link: http://www.megaupload.com/?d=36X6KQ1V

Report if it doensīt work

Weirdo.
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#17

Posted 17 April 2010 - 10:24 PM

QUOTE (SLAYERMAGGOT @ Apr 17 2010, 13:57)
To get that tony without glasses we just have to delete the glasses in the pedprops.img, because they are separate.

Jim hadn't a bandana in the beta, but it is not separate, which means the model need to be edited, however it can't be exported yet.

1.) Or we can set his props settings to 'null'.

2.) I think it is. It has a separate texture, so I think we can just place a black alpha on the bandanna texture to make it invisible.

Tivo222
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#18

Posted 17 April 2010 - 10:34 PM

QUOTE (Weirdo. @ Apr 17 2010, 22:24)
QUOTE (SLAYERMAGGOT @ Apr 17 2010, 13:57)
To get that tony without glasses we just have to delete the glasses in the pedprops.img, because they are separate.

Jim hadn't a bandana in the beta, but it is not separate, which means the model need to be edited, however it can't be exported yet.

1.) Or we can set his props settings to 'null'.

2.) I think it is. It has a separate texture, so I think we can just place a black alpha on the bandanna texture to make it invisible.

Thatīs what I thought

And Slayer can you put an ingame screenie for the helmet? I want to see if it works

SLAYERMAGGOT
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#19

Posted 17 April 2010 - 10:43 PM

@Tivo: The .wdd includes two models (.wdr's), i dunno for what it is the first one good (have just played some missions of tbogt) and the second .wdr is the helmet.

user posted image

Ofcourse it will work if Luis wears the helmet, but if the game trys to spawn the first object, the game will crash, because it doesn't exist. And AFAIK, there is now way to add a model to a .wdd, as well as exporting .wdd's.


@Weirdo:
1. Where in which ped file is it? I didn't knew about that, but i guess that's a cleverer and easier way then deleting the glasses with OpenIV. icon14.gif
2. Well, if you change the texture to white only, then he will wear a white bandana, the model have to be edited.

_____________________________________________________________

After two bluescreens, i could make a screenie of the Brickade in TBOGT.

user posted image

However, the Brickade is a very weird and unique vehicle, it's fun to ram cars out of the street, but it slows down a lot when you crash into something or drive up a hill.

Tivo222
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#20

Posted 17 April 2010 - 10:47 PM

QUOTE (SLAYERMAGGOT @ Apr 17 2010, 22:43)
Ofcourse it will work if Luis wears the helmet, but if the game trys to spawn the first object, the game will crash, because it doesn't exist. And AFAIK, there is now way to add a model to a .wdd, as well as exporting .wdd's.

Actually, it wouldnīt crash, it would appear invisible

That Motorola earpiece is used on the mission Dropping In wink.gif

It wouldnīt be of much use, just for the realisitc elements

SLAYERMAGGOT
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#21

Posted 17 April 2010 - 11:01 PM

rinuextreme also made a signature for the mod.

user posted image

If you want it, just paste this code in your signature.
CODE
[URL=http://www.gtaforums.com/index.php?showtopic=445965][IMG]http://i43.tinypic.com/20a8f3d.jpg[/IMG][/URL]

Weirdo.
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#22

Posted 17 April 2010 - 11:10 PM Edited by Weirdo., 17 April 2010 - 11:12 PM.

QUOTE (SLAYERMAGGOT @ Apr 17 2010, 14:43)
@Weirdo:
1. Where in which ped file is it? I didn't knew about that, but i guess that's a cleverer and easier way then deleting the glasses with OpenIV.  icon14.gif
2. Well, if you change the texture to white only, then he will wear a white bandana, the model have to be edited.

1.) Use that .ASI mod I told you about and go to this directory:

*EFLC Main Directory*\SdfaDump\TBoGT\common\data\

Now open up the file titled, 'ped.ide'. Go down and find this:

QUOTE
IG_Tony,  IG_Tony_P,  CIVMALE,   [email protected],         [email protected][email protected]_PHONE, [email protected]_LO,  [email protected]_lo,  0,   [email protected],  null,   -1,-1,  PED_TYPE_PLAYER, TONY_PVG, VOICE_PLY_CR   


And change it to this:

QUOTE
IG_Tony,  null,  CIVMALE,   [email protected],         [email protected][email protected]_PHONE, [email protected]_LO,  [email protected]_lo,  0,   [email protected],  null,   -1,-1,  PED_TYPE_PLAYER, TONY_PVG, VOICE_PLY_CR   


Then, find this line too:

QUOTE
CS_Tony,   CS_Tony_p,  CIVMALE,   move_player,  [email protected][email protected]_PHONE, [email protected]_HI,  [email protected]_hi,  0,   move_player,   CS_Tony,  -1,-1,  PED_TYPE_PLAYER, M_Y_PHarlem_01, VOICE_PLY_CR   


And change it to this:

QUOTE
CS_Tony,   null,  CIVMALE,   move_player,  [email protected][email protected]_PHONE, [email protected]_HI,  [email protected]_hi,  0,   move_player,   CS_Tony,  -1,-1,  PED_TYPE_PLAYER, M_Y_PHarlem_01, VOICE_PLY_CR   


Save it, then copy it to this directory:

*EFLC Main directory*\TBoGT\common\data\

2.) Open Jim's .WTD in G-Texture.

Make a small texture (like 2x2 to save space), and convert it to .DDS using DDS Converter.

Now replace the bandanna's texture with the empty texture you made and delete the bump and spec maps. Save the texture and look in-game.

^ The above guide would work if G-Texture didn't whine about compression issues. So yeah, I guess we're stuck.

Tivo222
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#23

Posted 17 April 2010 - 11:27 PM

Hey Slaya, would you want me to do the Cesar hair for Jim Fitz?

Thanks for the contribution above!

SLAYERMAGGOT
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#24

Posted 17 April 2010 - 11:37 PM

@Weirdo: Thanks for the guide. Well i know how to use G-Texture, you don't need to tell me. If doesn't matter if you replace the textures, the bandana will still be there as it's attached to the model.

Here's what i can do with ZModeler 2:

user posted image
Imported with ZModeler, it looks very weird.

user posted image
Removing the bandana.

user posted image
When i want to export i get an error because of duplicate files, but that can't be changed so, for now it's not possible.

Weirdo.
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#25

Posted 17 April 2010 - 11:44 PM Edited by Weirdo., 18 April 2010 - 03:10 AM.

QUOTE (SLAYERMAGGOT @ Apr 17 2010, 15:37)
Thanks for the guide. Well i know how to use G-Texture, you don't need to tell me. If doesn't matter if you replace the textures, the bandana will still be there as it's attached to the model.

Yeah, but the invisible texture would make it unseeable, giving the illusion that the bandana was removed. But I guess it's a moot point since we can't do it anyways, so I'll just shut up.

*EDIT*: Or not.

I sent this message to Slayer, and he told me to post the little tweaks I made here. So without further ado, here's a quote:

QUOTE
I just wanted to stop by to tell you that I'm slowly starting to get the ball rolling by doing a couple simple mods. Also, Alexander released a new .ASI plugin that makes things much easier. BTW, I read that you bought EFLC, so are we ready to do this thing?

OK, so here's some of the things that I'm doing so far:

- I've replaced the bike models with the beta ones. There are a few bugs in the models, but they're not bad for models that were left unfinished.

- I'm starting to reskin Johnny so he can resemble his IV counterpart (only the pants and facial features). Because that's the way it seems in the beta screens.

- I also made a small texture edit to Quechus' silenced pistol, since it was based off a leftover LAD texture. The edit I made was adding a black alpha to the silencer textures. So now, it looks right:

http://img156.images...6/3299/gun1.png

- Another edit I made was for the pool cue. I took the one from IV, and edited it's texture so now its icon and all will work in TLAD:

http://img153.images...3/8800/gun2.png

http://img36.imagesh.../1094/gun22.png

I might send in-game pictures later.

Ciao,

Ricky M. G.


I hope Quechus is cool with the edit of his gun (don't worry, I didn't put it up for download).

quechus13
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#26

Posted 18 April 2010 - 03:22 AM

Weirdo:

I'm not cool with it.
You didn't even told me about it. mercie_blink.gif

Slayer:

you should now that you cant edit ped models in ANY way for now its impossible at the moment.

Progress is looking very good but like i told weirdo already im not cool with the editing of my pistol without telling me
I hope you understand what i mean




SLAYERMAGGOT
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#27

Posted 18 April 2010 - 11:00 AM

I understand your opinion, he should had asked you about that. icon14.gif
However i don't think that texture were planned for a TLAD pistol, i guess it were for GTA IV, but was cut out. wink.gif


Tivo222
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#28

Posted 18 April 2010 - 01:09 PM Edited by Tivo222, 18 April 2010 - 01:11 PM.

Hey Slaya, did you tested my helmet?

As I said, it wouldnīt crash, its weird but its true, take for example, Polodaveīs new era caps models (Actually they are ped props models)

They are different props, but none of them crash the game despite the missing Russian hat and glasses

SLAYERMAGGOT
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#29

Posted 18 April 2010 - 02:22 PM Edited by SLAYERMAGGOT, 18 April 2010 - 06:51 PM.

Hadn't tested the helmet yet, well why don't you used the texture shown in the screenshot, it's in the orginal pedprops.img.

Well, the beta tlad bikes from GTA IV PC vehicles.img crash in TLAD when they get spawned.
I guess the EFLC .wft's have another file structure then the GTA IV .wft's.

However, here is a comparison of the bike from beta and final TLAD.
Some have no difference at all, others have slight differences, btw SparkIV doesn't display the EFLC vehicles correct.

user posted image

Can anyone provide me the .gxt files (all 5 languages) from GTA TLAD XBOX360 please?

UPDATE:

user posted image

I've taken Brucie's Helmet and used Niko's Helmet Texture.
Now it's like in this beta screen.

user posted image

The wooden bat texture is by Dvt-MedShot, originally made for the GTA IV Beta Mod. In this screenshot, Johnny hold a bat on the bike, that's not possible in TLAD.

user posted image
Gay Tony without glasses doesn't look to bad.

Gta Guy 108
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#30

Posted 18 April 2010 - 07:53 PM Edited by Gta Guy 108, 18 April 2010 - 07:59 PM.

I am not sure if this has been noted or not, but I am 99% positive that the beta Jason for TLAD was the same as he was in GTA IV, that should be a easy export/import job..

EDIT: I was right, I double checked on the website and looked at some screenies, and bam, said the lady.

http://media.rocksta...1280x720/10.jpg





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