THEME SONG (FOR NOW)
Based on Tampa, FL, Ft Lauderdale, FL, Ft Myers, FL, Orlando, FL, Miami, FL & The Florida Keys and Bahamas.
Named for the abundant Pine Forests in the area. The main cities here are "Timucua", which spoofs Daytona, and "Fort Baxter", which spoofs Fort Lauderdale.
Timucua is named after the indians that settled Daytona, Florida. However, the in-game history will state that "Timucua" is a Native American term for "Place to race Gasoline-powered Automobiles". Fort Baxter is named so to commemorate the military base in the original VC.
Timucua is home to Timucua Raceway and Timucua Beach. The west island in Pine County is mostly comprised of "Puerto Santos", which is Spanish for "Port Saints", which is based on the town of Port St. Lucie, Florida. It's mostly 1950s-style ranch homes and some waterfront properties. It contains a downtown area named "Downtown Puerto Santos", which is a spoof of Saint Augustine, Florida. Pine County is also home to North Port International Airport.
A spoof of Osceola County (Aloe is the last 4 letters of Osceola County spelled backwards). It is the smallest county and is mostly comprised of the City of Mercado (spoofing Orlando, FL) and several theme parks.
The in-game history will state that Aloe County was once a hot spot for Aloe Plants, but they were all gone by the 1800s as Slaves used them up to heal their sunburn. Mercado is Spanish for "Market". Mercado was a place for Prostitution, so the Spanish named it "The Market" because "Everything and everybody was for sale".
Mercado is home to many theme parks, "Interglobal Studios", which was mentioned in GTA:VCS, (Based on Universal Studios), "Whale World" (Based on Sea World), and Dingdong Land (Based on Disney Land). Other areas include "Downtown Mercado", which is similar to Downtown Orlando, and "Altercation", which is a spoof of the town of Celebration, Florida.
Named after Miami-Dade County, which in reality is named for Francis Dade, who was a Major, thus giving the name to Major County. This is also the largest island and contains many areas. The area farthest east on the island is Vice City. Escobar International Airport is also here. It's separated from Mercado by the "Caucus Causeway" (a spoof of the Sunshine Skyway Bridge).
In Major County, There will also be the cities of "Targus" to the west (Based on Tampa, FL), "Mako Island" (Based on Marco Island). and "Rattan Boa" (Boca Raton). The "Escobar International Airport", mentioned in GTA:VC & VCS will have the same layout as the Orlando International Airport but also have some design cues from Miami International.) There will be many golf courses here and the "Starfish Islands", a group of islands along the "Starfish Causeway" (based on the Venetian Causeway). Downtown Vice City will have two areas: A low-rise chic shopping area named "Cape Carp" and the mostly hi-rise "Downtown Vice". "Vice Port" reappears and is a lot larger. The "Sabal Shades National Park" is based on the Everglades.
Based on Miami Beach, it's the thin barrier island bordering the ocean. It bears a heavy resemblance to its original Vice City counterpart. There are many waterfront hotels and condominiums.
The Locke Islands are a cross between the Florida Keys and the Bahamas and features many crackhouses, factories, and the "Orleans Resort" (Based on the Atlantis Resort on Paradise Island in the Bahamas). The Locke Islands are only accessible by Ferry. "Historic Harbour" is a spoof of Old Town in Key West, and "Armory Square" a spoof of Mallory Square, are located on one island meant to be Key West, and some other islands have many oceanfront resorts, like the Orleans Resort. The remaining Islands are either empty or contain drug houses. There is a small international airport, the "Locke Island Airfield".
|Vice Carpway||Runs from North Mercado, down the Cuacus |
Causeway, through Cape Carp, and ends at Vice
Point. Based on I-4.
|Aorta Turnpike||Runs east-west from Mercado to Timucua. Based |
on Florida's Turnpike and the Beachline Expressway.
|Shore Pike||Runs North-South from Timucua to Vice Beach. |
Based on U.S. Route 1
|Intersexing Drive|| Bounded by Interglobal Studios and Downtown |
Dingdong and intersects with the northernmost section
of the Vice Carpway is "Intersexing Drive", frequently
abbreviated as "Sex Drive" (Spoof of International Drive,
|Escobar Expressway||Loops down to Escobar International Airport|
|Starfish Skyway||Goes from downtown Vice City to Vice Beach across |
the Starfish Islands
|Northport International||Based on Southwest Florida International Airport|
|Escobar International||Based on both Orlando International and Miami-Dade|
|Mercado International||Based on Orlando-Sanford International Airport|
|Sabal Shades Airport||Based on Everglades Airport|
|MERCADO THEME PARKS|
|Interglobal Studios||Spoof of Universal Studios. Was featured in GTA:VC|
|Whale World||Spoof of Sea World|
|Dingdong Land||Based on Disney World|
|DINGDONG LAND MASCOTS|
|Mega Dingdong||Spoof of Mickey Mouse. Didgdong Land's logo |
is based on Mega Dingdong, who has a long nose &
two round ears. The logo resembles a penis
|Mini Dongdong||Spoof of Minnie Mouse|
|Horny||Based on Goofy|
|Dildo||Based on Pluto|
|Derek the Dodo||Based on Donald Duck. Derek the Dodo has [tr]|
been mentioned many times in past GTA games
The gameplay will be structured after GTAIV and EFLC, but several improved gameplay elements from Rockstar's other recent projects, such as Read Dead Redemption, Agent, and L.A. Noire, will be incorporated into the game. Many popular features that weren't carried over from SA will be included, as well as several new additions.
Engine and Physics Overhauls
Although the basis for GTAIV was completely overhauled, there will be several new improvements. Facial expressions will be highly improved, and little things, such as hair motion will be introduced to increase realism. Every injury that a player or NPC sustains will be more area-specific. For example, if the player gets shot in the leg, it will hinder their walking.
The environment will come alive, with realistic thunderstorms that will have a lightning-tracking system. When lightning strikes a spot, a radius will expand into a mile span, and the sound of the thunder will travel radially with the shockwave pattern. The rain will play a larger role, and can hinder driving conditions, and cause flooding and puddles in some spots. When a car runs over a puddle or small flood, the water will splash, and the higher the speed or deeper the water, the higher the splash will be, and bystanders and other drivers hit with the splash will react, usually by cursing, wiping themselves off, or even crashing their cars. Cars can also stall if driven in flooding or puddles that are too deep. Wind will also play a factor, and debris such as branches, leaves, etc. gets blown around and can be seen left over on the ground after storms.
Every surface will have a noise or effect. A player walking on pavement will have a different noise and effect than walking on grass. Every road surface will have different noises; concrete roads will rumble like thunder, and bridges will make a shrill humming sound as you drive over them. Drawbridges will make a deep rumbling noise that will vibrate the controller as you drive over the metal grate. Road noises and effects can also differ depending on what kind of car you're driving.
Police & Wanted Systems
The police and wanted system will be revamped and will be much more open-ended. The wanted level "stars" are now gone, instead replaced by a color meter, with light blue being the safest, and a dark red being the most dangerous. However, the color is used mostly as an estimate of how much trouble you are in, and the amount of police chasing you or your chance of being arrested does not rely on what color you have.
The police "radius" seen it GTA-V is now gone, but police cars are still marked on the screen. Committing crimes don't necessarily raise your wanted level, only the amout of bystanders effects it. Little things such as changing cars (out of bystanders' vision) can protect you from even hundreds of police cars chasing you. However, hiding in your safehouse and saving the game won't get the police to leave anymore, they will be there waiting for you in the morning.
When a player commits a crime and it is reported by a bystander or seen by a cop, an officer or dispatcher will tell all other units the description of the player, such as the clothes, car, etc. The player per se doesn't have a wanted level, just the appearance that matches the description. Therefore, changing your appearance will fool the police, as long as they don't see you changing.
Police officers in the game are known as "Sheriff", and they all wear Sheriff hats. There are also female police officers, and there will be several voices heard over the radio, many of them with Southern Accents (The police dispatcher's voice in GTAIV had a New York Accent). Each county has its own police force, each with their own distinctive cars and logos. and the officers cannot cross county lines. But if you are in a chase, be sure to expect a blockade by the other county's police cars at the other end of the bridge.
The player will start out automatically with one safehouse per major district (One in Pine County, one in Aloe County, one in Major County, one in Vice Beach, and one in Locke Islands). However, there will be 15-20 other safehouses that the player can buy though the various "Feinberg & Van Wyck Realty" offices scattered around the map. The player can also access the agency via the in-game internet.
The player can also change the decor of each safehouse online through KRAPPEA. The player can change the paint, wallpaper, floors, and buy some furniture such as TVs, Beds, Dressers, and Tables, but other things such as Pool Tables and Stripper Poles will also be available.
Businesses & Assets
The player will again be able to own businesses and perform missions for them, like in VC, VCS, and also BOGT. Unlike VCS, there will not be any attacks from other gangs. However, the player will have the ability to make minor changes to each business that they own. Such as changing the paint colors on the walls, adding furniture, etc.
|Retrieve Luggage, Bartend, Deliver Room Service||Player can save at hotel for free[/center]|
The dating and friendships feature in GTAIV will be retained, but able to be turned off anytime by the player. However, there will be many more options. However, it won't be introduced until Mercado is unlocked.
This is because the theme parks present many possibilities. The player can take dates on rollercoasters, see a live performance, or just walk around the park. However, some friends will have different preferences over others. If you take a girl that gets sick easily, don't take her on a ride or else you'll end up having a bad date. If you are dating a thrillseeker, don't take her to see a performance or else she'll get bored and leave.
There will be much more cell phones available in the game. The player can visit any electronic store found in malls, or shop for phones on the in-game internet. The wallpapers, ringtones, and SFX from GTAIV will be carried over, as well as several new ones.
Pictures taken on the phones can be saved and later uploaded to places like the Rockstar Social Club.
A feature re-introduced from SA is the player's ability to gain fat and muscle. Whenever a player goes into a restaurant or a vending machine and orders food, they will gain some health. However, they will also gain fat. However, when the player runs, bikes, or skates (see Transportation, below), they will gain a little bit of muscle. They can also visit "Future Fitness", a chain of fitness centers scattered around the map.
Future Fitness is a large, contemporary gym that was "Established in Vice City during the height of the 1980s fitness craze". The fitness have remain unchanged since the 80s, and are filled with Neon, Glass Block Walls, along with other 80s elements. New-wave music is blasted over the speakers, and all the instructors are dressed in wacky 80s outfits. Along with the weights and treadmills, the player can also partake in Jazz Aerobics and Jazzercizing.
All of the cars introduced in GTA IV and EFLC will be included in the new Vice City.
There won't be many new vehicles included in the game. However, every car will be digitally remastered to look more realistic. Every aspect, from the noise of the door slamming, the animation of the turn signals, and the way that the glass breaks will be fine-tuned to be more realistic. Windshield wipers are now seen in action. Whenever it rains in the game, the wipers turn on. Some vehicles may have a rear wiper. When a door is opened, the dome light inside the car turns on, and a door chime sounds. Door chimes may sound different depending on the car. Once the door is closed, the dome light will slowly dim out.
Vehicle damage will also be more realistic. Certain parts of the car, such as the side exterior mirrors or side moldings, can fall off when hit. If a car flips over, the roof rack might break off or get bent. If a vehicle sideswipes another car with their door open, it won't always break off. Instead, it might bend in half, or hang by one hinge and drag across the street. If a tallight is hit, it may not always just shatter and stop working - the glass can break, but the lights will still work, with the exposed lightbulb glowing white when lit. When a player smashes a window with a baseball bay, it will no longer shatter it into a million microscopic pieces that disappear. Now, the breaking will be more realistic, and if a window breaks, the glass shards will remain on the ground.
Also, every vehicle will receive a detailed interior, with one of the vehicle cameras showing the protagonist driving the car from the inside. While on that view, the player can rotate the camera to anywhere around the car.
Vehicle lighting will be much more realistic, headlights can be fine-adjusted, and play a larger role in helping a player see at night and during harsh weather. Taillights will differ depending on the car, newer models will use LED lighting. Turn signals will now be available for use, and the sound of the turn signal will differ based on the car. When a light is broken on the car, the speed of the turn signal will increase, as they do in real life. However, turn signals are optional, and are used under a specific control setting, so that player who do not wish to use them can turn them off.
Car customization will be re-introduced, and be based on the system used in Midnight Club:LA. Cars can be customized at Gas Stations, the same place where they get repaired (it costs money to repair vehicles now). Every modification will increase the value of the car, and every bit of damage decreases the value. There are hundreds of colors and hues to choose from, as well as bumper mods, vinyls, wheels, rims, neon, interior mods, and more.
Players can purchase bikes, motorcycles, skateboards, and cars. Players can customize bikes and skateboards at their respective shops, and they can buy brand new cars at car dealers. Brand new cars can have options installed, and cars purchased by players will be their own, and can be parked anywhere on the map and never disappear.
When a player dies inside any car, the car will be saved at an impound lot and the player has to pay a small fee to retrieve it. Any random car will be saved if parked in a parking garage or designated parking space at safehouses.
Bicycles and Skateboards are reintroduced from SA. Also, the enhanced Motorcycle handling from TLAD is carried over.
Planes will be able to be flown again, including large commercial airliners. Plane damage will be much more realistic. Every tiny but of damage inflicted in the plane will damage the plane's handling. If a player crashes a plane into a building, however, the plane will simply explode, instantly killing the player. Several small planes will be introduced for the player to fly. However, the player will also be able to hijack commercial airliners. Once a player takes over the cockpit of a commercial plane, they will automatically receive a 6-star wanted level.
Due to the ability of the player to hijack a commercial jet and crash it into a skyscraper, the game will garner HUGE controversy. It would most likely be even more controversial than the SA Hot Coffee Mod. Because of this, the feature may have to be scrapped. However, it will gain Rockstar loads of attention.
The player will be able to enter any store listed below, and able to shop at many of them. There will be several malls in the game which the player can enter. Many stores and restaurants will be located in standalone locations.
|Palm County||Beachwalk Shoppes|
|Aloe County||Mercado Fashion Center|
|Major County||Rattan Boa Mall|
|Vice Beach||Harbourwalk||Locke Islands||Armory Square[tr]|
Leopolds Department Store
Sub Urban Clothing
Department Stores will be attached to malls but inaccessible, although some may be open during missions.
Hinterland (Timberland & Car hart)
Double P (Omavi)
Snaeky Foot Wear
Jewelry & Watches:
Schmidt & Priss
Note: Some Cell Phone stores may show up as kiosks in the game,
like the street vendors
Players can eat at the following fast food restaurants. Many of them were street vendors, fast food restaurants, inaccessible restaurants, or on trucks in GTAIV.
* Burger Shot
* Cluckin Bell
* Pizza This
* Rusty Brown's Ring Donuts
* Chihahua Hot Dogs
* Wigwam Burger
* Cherry Popper's Ice Cream
* Bean Mchine
* The Nut House
Several chain restaurants will be scattered around the city.
* Superstar Cafe (Spoof of Hard Rock Cafe) - Located in Mercado and Downtown Vice City
* Vinewood Bar & Grill (Spoof of Planet Hollywood) - Located in Mercado and Locke Islands
* Al Dente's (Spoof of Olive Garden, Carrabba's, etc.) - Scattered around game
* O.T.T. (Spoof of TGI Fridays and similar) - Scattered around city
Gas & Convneience Stores
* 247 - Spoof of 7-11
* Checkout - Similar to the above
* Pill Pharm - Spoofs Duane Reade in GTAIV, but can be a spoof of Rite Aid, CVS, etc.
If a player pulls up to a gas pump, it will restore the mechanical damage for free, but the repairs will only last a short while and be the bare minimum to get the car to run. However, if a player pulls into a service garage at a gas station, it can be fully repaired, for a fee. This is also the place where players can customize cars. Changing the appearance of the car here can fool the cops, if they don't see you enter it.
Gas Stations brands
* Globe Oil
When the player starts up the game for the first time, the first thing they will encounter is the new loading screen and music. Shots of pristine Vice City beaches, a fan boat in the Sabal Shades National Park, the Caucus Causeway lit up at night, fireworks over the Interglobal Studios globe, and jet skis in front of the iconic Orleans Resort on the Locke Islands are just some of the one-minute intro.
The beginning credits began to flash on the screen as a camera pans over a hi-def version of Liberty City in the Fall of 2011. The improved graphics capture the city during dusk as the lights look shinier than ever. The camera pans as traffic rushes across the newly-completed causeway over Bohan which wasn't finished in GTA4. The ferry terminals are now complete; the waters crowded with passengers. At the very end tip of Algonquin, however, is a brand-new skyscraper built by Yusuf Amir. The camera then switches to street-level in front of the new building, with the improved graphics now being noticed in the limos lining up for the building's grand opening. We then see Yusuf in the grand lobby of the building, surrounded by the press. One of those press members, however, is the protagonist.
The protagonist (He is still nameless) works as a reporter for Weazel News, and is covering the event. Soon after, him and a fellow reporter take a short walk back to their office, which is located in a skyscraper on the intersection of South Parkway and Denver Ave; with a curved face featuring blue neon lights up the top half of the facade. It is revealed to be the headquarters of Weazel News. They take an elevator ride, where the protagonist is greeted by his shady boss who has a history in organized crime. The protagonist is told that he will take a red-eye flight to Vice City to cover a METV awards show. The protagonist gets in a FlyUS shuttle bound for Francis International Airport.
Problems from the start
Once the protagonist steps through the doors of the airport, the game is now playable. On-screen instructions show the player how to purchase a plane ticket (This one is paid for by Weazel News, so there's no need to pay). The player is then instructed to proceed to the designated gate, which is marked by a blip. Ad the player takes a seat on the plane, with the pilot preparing for takeoff and announcing their predicted flight to Escobar International Airport in Vice City. The layer will recline his seat and fall asleep, and the "save game" screen pops up, so that the player can save their progress thus far. A cutscene then starts, and as morning nears, the pilot makes an announcement: Hurricane Cortez has quickly approached Vice City and its surrounding areas, so they have to make an emergency landing at North Port International Airport in Timucua.
After the player lands, he calls up his brother, who is straight out of college and renting a home in Timucua with some roommates. As he pulls up at the airport, the player then gets in the car. On-screen instructions direct the player how to accelerate, brake, change radio stations, headlights, etc. The player is also given the option to change control settings and activate the turn signals. The player will also get to experience the new realism of the vehicles, as well as the road noises. The navigation system directs the player to his brothers' house, which will be the first safehouse. The player will then be told to "get some sleep" to recover from jetlag. The player then lays down int he bed, and saves the game.
More to come soon
The storyline need ideas from other GTAF members, only you can continue the story!