This list can and will change as I do more testing. And I will upload my test files in the near future if other people want to help with the testing process. Of course if someone else sees something wrong with any of the files that isn't mentioned here and is willing to fix it, by all means go ahead and do it. I will not turn away any files that improve the mod. For example, the missions spaceeinstein has fixed lately did not change the way the mission played, but it greatly improved the visual aspect of the missions in subtle ways. Those were great fixes, but if I did not receive them, I wouldn't feel bad about the way the missions were before. As long as it plays close to the way GTA3 plays, I'm happy.
The Plaster Blaster bodycast opcode should be converted - not vital, mission plays close enough to GTA3 as is
Fix the cars in Bait so they chase closer to like they do in GTAIII
The FW dodo from A Drop in the Ocean spawns in the airport after that mission is complete
Change Triads spawning density in Trial by Fire if possible
Modify the camera in the RC missions so it's angled lower like in GTAIII
Enable the scrolling text boards/clocks around LC
Enable the head models for the cutscenes
Convert the peds/actors from the XBOX version
I would like to get the paths completely redone from the original GTAIII files. There's a few missions that don't play quite right
Whatever else we can think of and finish in a reasonable amount of time
EDIT: Finally updated for the 3.3 Beta
Edited by Craig Kostelecky, 31 August 2012 - 03:24 PM.