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Not another crappy car pack...

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Gus-84
  • Gus-84

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#31

Posted 23 March 2010 - 04:12 PM Edited by Gus-84, 16 May 2010 - 09:24 AM.

Super GT: Aston Martin DB9



user posted image

user posted image


Author: Stiopa
locked WFT: Yes
Permission to mod: No
WFT size (original/mod): 473Ko / 660Ko
WTD size (original/mod): 117Ko / 374Ko
Polycount (original/mod): 13051 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: generic (NYC 85)


Handling: Modified by Rob.zombie
CODE
SUPERGT 1500 0.4 85 0.0 0 -0.4 0.0 6 0.23 1.0 260 0.65 0.70 0.7 34 1.4 1.2 17 0.06 0.43 2.1 1.4 1.4 0.1 -0.05 0.0 0.5 1.0 1.0 2.2 2.5 0.0 100000 440010 1 1

Carcol.dat: Modified by Tomux7
CODE
supergt, 12,12,18, 50,50,50, 46,46,27, 58,58,59, 27,27,27, 71,71,112, 0,0,112, 15,15,133, 20,20,133, 62,62,62, 72,72,112, 104,104,107, 1,1,50, 51,51,51, 68,68,69,

Vehicle.ide:
CODE
supergt, supergt, car,  SUPERGT, SUPER,  VEH@LOW, VEH@LOW_LE2_RI2, 1, 999,  0.2780, 0.2790,  0, 5, 1.0 ,0, -


Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Shooting from car: Ok
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: No


comments:
Nothing to say, the car is perfect. (just missing a unique licence plate)
And look at the files size !

PERMISSION TO MOD GIVEN BY STIOPA

Gus-84
  • Gus-84

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#32

Posted 23 March 2010 - 04:16 PM Edited by Gus-84, 16 May 2010 - 04:35 PM.

Sultan RS: Toyota Supra MKIV TRD


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user posted image


Author: Neos7
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 482Ko / 3285Ko
WTD size (original/mod): 125Ko / 416Ko
Polycount (original/mod): 11687 / ?
3D model: Modified
Textures: Modified + Mod by Gus
Number of doors/seats: 3/2
Licence plate: unique (FC 815)


Handling: Modified by Rob.zombie
CODE
SULTANRS 1450 0.4 85 0.0 0.00 -0.3 0.0 6 0.33 1.0 285 0.72 0.65 0.9 36 1.7 1.5 25 0.12 0.47 1.5 0.8 0.8 0.12 -0.09 0.0 0.5 1.0 1.0 2.2 2.5 0.0 65000 400010 1004 1

Carcol.dat: Modified (Warning: 3 colors instead of 4)
CODE
Sultanrs,       0,0,4, 12,12,4, 19,19,4, 28,28,4, 56,56,4, 69,69,4, 74,74,4, 44,44,4, 127,127,4, 83,83,4

Vehicle.ide: Original
CODE
sultanrs,  sultanrs, car,  SULTANRS, SULTANRS, VEH@LOW, VEH@LOW_LE2_RI2, 100, 999,  0.2391, 0.2391,  0, 5, 1.0 ,1, ext_strong


Extras:
QUOTE
-Extra 1: none
-Extra 2: none
-Extra 3: none
-Extra 4: none
-Extra 5: none
-Extra 6: none
-Extra 7: none
-Extra 8: none
-Extra 9: none


Bug test:
QUOTE
-Shooting from car: a little bit too low
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: No


comments:
Very hard to find a good replacement for the mythic sultan RS!
This supra is a very good mod, but if you have a better car to propose I will try it.
texture have been optimized, third brake light redone, licence plate redone.


TESTED, NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW NEOS7, PLEASE CONTACT HIM !

Gus-84
  • Gus-84

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#33

Posted 23 March 2010 - 04:25 PM Edited by Gus-84, 16 May 2010 - 05:56 PM.

Sultan:Lexus IS300


user posted image

user posted image


Author: CHI47
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 485Ko / 2515Ko
WTD size (original/mod): 121Ko / 318Ko
Polycount (original/mod): 13204 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 5/4
Licence plate: generic (NYC 85)


Handling: Modified
CODE
SULTAN      1450.0  5.5   85 0.0 0.0  0.0     0.0  6  0.19  1.0 160.0 0.20 0.66 0.7  40.0  1.30 1.00 13.0 0.15 0.47  1.55 0.9  1.0  0.14 -0.18 0.0  0.5    1.0 1.0 0.8 1.5  0.0  20000   440000  0    0

Carcol.dat: Modified
CODE
sultan,  0,28,0,0, 127,0,3,8, 0,28,8,8, 37,0,131,0, 90,33,133,0, 133,33,133,0, 13,0,22,14, 133,0,22,14, 16,0,22,14, 133,0,1,133, 5,28,12,0, 120,28,133,24, 38,30,35,1, 11,28,79,133, 85,0,74,133, 0,28,128,8, 0,125,132,133, 123,28,128,133, 36,0,131,8, 1,0,7,8, 74,28,133,133, 15,28,133,2, 0,28,18,0, 1,0,7,8, 10,0,10,8, 33,33,27,8, 45,0,30,8, 49,49,50,8, 64,64,63,8, 2,2,63,8,

Vehicle.ide: Modified
CODE
sultan,  sultan,  car,  SULTAN,  SULTAN,  VEH@STD, VEH@STD_RI1_LO1,  100, 999,  0.2637, 0.2637,  0, 5, 1.0 ,0, ext_gang+ext_all+ext_strong

Extras:
QUOTE
-Extra 1: front plate + logo
-Extra 2: Rear logos
-Extra 3: Exhaust 1
-Extra 4: None
-Extra 5: Exhaust 2
-Extra 6: Classic spoiler
-Extra 7: Tuning spoiler
-Extra 8: Stickers 1 (removed)
-Extra 9: Stickers 2 (removed)


Bug test:
QUOTE
-Shooting from car: too low
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: No, always spawn in stock version
-Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: LOD has no wheels, but it's far enought
-Other bug: No


comments:
Perfect replacement for the sultan. textures have been optimized.
I just need to understand how vehicle.ide works to have the extra spawning.

PERMISSION TO MOD GIVEN BY CHI47

Gus-84
  • Gus-84

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#34

Posted 23 March 2010 - 04:28 PM Edited by Gus-84, 17 May 2010 - 05:22 PM.

Turismo: Ferrari F430 scuderia spyder


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user posted image


Author: Stiopa
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 422Ko / 1956Ko
WTD size (original/mod): 162Ko / 770Ko
Polycount (original/mod): 10875 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: generic (YNC 85)


Handling: Modified
CODE
TURISMO 1560.0 0.85 85 0.0 -0.06 -0.27 0.08 6 0.224 1.8 190.0 0.31 0.57 0.7 30.0 1.56 1.27 13.5 0.12 0.4825 2.5 1.7 1.8 0.04 -0.08 0.008 0.53 1.0 1.0 0.7 1.5 0.0 110000 440010 1 1

Carcol.dat: Original
CODE
turismo, 0,0,1, 35,35,127, 1,1,3, 17,17,34, 21,21,21, 31,31,33, 38,38,30, 52,52,50, 69,69,63, 72,72,63, 81,81,63, 89,89,89, 95,95,90,

Vehicle.ide: modified
CODE
turismo, turismo, car,  TURISMO, TURISMO, VEH@LOW, VEH@LOW_LE1_RI1, 50, 999,  0.2700, 0.2700,  0, 5, 1.0 ,0, noboot+sports+ext_gang+ext_rare

Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car:
-camera:
-damages:
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: No


comments:
superb!

TESTED, NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW STIOPA, PLEASE CONTACT HIM !

Gus-84
  • Gus-84

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#35

Posted 23 March 2010 - 04:31 PM Edited by Gus-84, 17 May 2010 - 05:24 PM.

Dukes: Dodge Charger 1969


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user posted image


Author: Stiopa
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 366ko / 584Ko
WTD size (original/mod): 144Ko / 320Ko
Polycount (original/mod): 10290 / ?
3D model: Modified
Textures: Modified + mod by Gus
Number of doors/seats: 3/2
Licence plate: generic (YNC 85)


Handling: Modified by Rob.zombie
CODE

DUKES 1700.0 0.5 85 0.0 0.0 -0.35 0.0 4 0.25 1.0 190.0 0.47 0.65 0.7 32.0 1.5 1.35 30 0.15 0.49 1.3 0.6 0.6 0.1 -0.1 0.0 0.5 1.0 1.0 2.2 2.5 0.0 17000 440000 0 0

Carcol.dat: Original
CODE
dukes,   0,133,32, 0,133,62, 0,0,0, 1,133,1, 5,133,8, 11,133,8, 31,133,30, 36,133,27, 52,133,50, 62,133,53, 82,133,63, 80,133,65, 65,133,65, 61,133,61, 93,133,93, 104,133,103, 132,0,131

Vehicle.ide: Modified
CODE
dukes,  dukes,  car,  DUKES,  DUKES,  VEH@LOW, VEH@LOW_HI3_HI3, 70, 999,  0.2094, 0.2094,  0, 2, 1.0 ,2, ext_gang+ext_all

Extras:
QUOTE
-Extra 1: front bumper + plate
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: front skirt
-Extra 6: Sticker (back stripe)
-Extra 7: front bumper
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car: Ok
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: No, always spawn with extra 1
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: Ok
-Other bug: No


comments:
Not much too say, model is good and very light. I've replaced the NFS tyres from vehicle share caus I think it's not realistic.
Just have to understand the extra spawning problem.

The only thing this car is missing is an extra part with a supercharged motor.

PEMISSION TO MOD GIVEN BY STIOPA

Gus-84
  • Gus-84

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#36

Posted 23 March 2010 - 04:34 PM Edited by Gus-84, 27 April 2010 - 01:45 PM.

Vigero (Rusty): Dodge Charger (Rusty)



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Author: Defuse and van2zzz
locked WFT: Yes
Permission to mod: No
WFT size (original/mod): 543Ko / 3362Ko
WTD size (original/mod): 430Ko / 1176Ko
Polycount (original/mod): 16335 / ?
3D model: Modified
Textures: Modified + Mod by Gus
Number of doors/seats: 3/2
Licence plate: None


Handling: Modified by Zykix
CODE
VIGERO2 1700.0 8.0 85 0.0 0.0 -0.20 0.0 4 0.17 1.0 135.0 0.15 0.65 0.7 25.0 1.10 0.80 17.0 0.15 0.47 1.3 0.6 0.6 0.15 -0.19 0.0 0.5 1.0 1.0 0.8 1.5 0.0 18000 00440000 00000000 1

Carcol.dat: Modified by Gus
CODE
vigero2, 20,20,1, 50,50,1, 59,59,1, 89,89,1, 90,90,1, 91,91,1, 94,94,1, 103,103,1, 105,105,1, 110,110,1, 10,10,0, 11,11,0, 12,12,0, 13,13,0, 15,15,0,

Vehicle.ide: Original
CODE
vigero2,  vigero2,  car,  VIGERO2, VIGERO2, VEH@LOW, VEH@LOW_HI2_HI2, 30, 999,  0.2237, 0.2237,  0.5, 5, 1.0 ,1, ext_requi+livery+bangerexhaustfx

Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: Spoiler
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: No, always spawn with extra 5
-Reflections: Ok, but should be disabled
-Wheel don't touch the ground: Wheels are in the ground
-Other bug: Niko's position is not good


comments:
I would be nice if we could remove ENB reflections, because the car seems too clean with them.
The cars seem too big, when placed near to stiopa's model.
WDT contain lots of unused/useless textures.

TESTED, NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW DEFUSE OR VAN2ZZZ, PLEASE CONTACT THEM !

Gus-84
  • Gus-84

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#37

Posted 23 March 2010 - 04:45 PM

first page updated.

Sport car section updated, each car link direct to it's own car test.
test will be updated in a few hours.

Gus-84
  • Gus-84

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#38

Posted 23 March 2010 - 04:50 PM

QUOTE (tomux7 @ Mar 18 2010, 12:53)
I can just change carcols, maybe vahicles.ide of cars. And ofcourse beta test it smile.gif

you're welcome!

As I update the car test you will be able to take a look at each carcol.dat.
If you can do better color it woul be very appreciated.

Gus-84
  • Gus-84

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#39

Posted 24 March 2010 - 10:31 AM

Sport car part almost finished.
I need to take a look at lod model and it will be good.

Car list updated with a few new cars.

I'm thinking about the Ford GT to replace the sabre GT, instead of this shelby GT500.

tomux7
  • tomux7

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#40

Posted 24 March 2010 - 02:01 PM

I think Sabre GT must be old muscle car.Good replacement is Chevrolet Chevelle SS Link: http://www.gtainside...=24010&orderBy=

Gus-84
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#41

Posted 24 March 2010 - 04:04 PM

You're right, but this one haven'got any licence plate and I don't like that!
Have you got something else to propose?

SLAYERMAGGOT
  • SLAYERMAGGOT

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#42

Posted 24 March 2010 - 10:05 PM

Dude, i just want to tell you my opinion about your so called "mod".
However i would just call it mod collection, since you doesn't made those cars.
And i just see you don't have permission for mostly any car, you know that when you release it without permission you'll run into big trouble, do you?
Also i don't see what is so good about those car packs, do you do it for lazy people or noobs which can't even install a mod?

I won't get any of those car packs, for the reason i like to decide which cars i want to install and i do tweak them on my own if needable.
However if you came across some bugs in a car mod, you should tell it the author by writing a comment on his mod pages.

Gus-84
  • Gus-84

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#43

Posted 25 March 2010 - 08:32 AM

QUOTE
Dude, i just want to tell you my opinion about your so called "mod".
However i would just call it mod collection, since you doesn't made those cars.
And i just see you don't have permission for mostly any car, you know that when you release it without permission you'll run into big trouble, do you?

Your opinion is welcomed, Yes I know I need permission from the author to release this pack, and I will not realease without it. I have great respect for the modder's work.
For sur I haven' done this car but I put a lot of time in searching and testing them.
I also make so few modification on some cars, like texture, carcol or handling optimization.
And to finish, I've made some texture by myself, like forklift, trashmaster, ambulance...

QUOTE
Also i don't see what is so good about those car packs, do you do it for lazy people or noobs which can't even install a mod?

I'm like you, I don't see what's good about those allready existing car pack.
Every car pack I've seen are full of stupid car like monstertruck, buggy or kart... when it's not the batmobile or the goshtbuster car! tounge2.gif
Most of them only include high end sport car everywhere, with stupid handling that make all the car driving like hell.
I'm doing this pack for my pleasure and for my friend, and because I like to test cars, and If I have all the permission I will realease it.
Personnaly I would be happy to find a pack like this, and you know, people can add the car they really want after installing the pack.


QUOTE
However if you came across some bugs in a car mod, you should tell it the author by writing a comment on his mod pages.

I do.

Gus-84
  • Gus-84

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#44

Posted 25 March 2010 - 08:41 AM Edited by Gus-84, 16 May 2010 - 12:32 PM.

Blista Compact: Honda Crx


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user posted image

Author: Allcash
locked WFT: No
Permission to mod: No
WFT size (original/mod): 412Ko / 982Ko
WTD size (original/mod): 126Ko / 473Ko
Polycount (original/mod): 11731 / 37828
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: generic (NYC 85)


Handling: Modified
CODE
BLISTA   970.0  1.6   85 0.0 0.472 -0.3   1.0  5  0.18  1.0 226.8 0.3  0.65 0.7  37.22  1.50 1.20 14.0 0.12 0.47  1.6  1.4  1.4  0.08 -0.08 0.0  0.6    1.0 1.0 0.5 1.5  0.0  15000   80440010  01000001    0

Carcol.dat: Modified
CODE
blista,  0,0,50, 1,1,8, 11,11,92, 13,13,98, 33,33,89, 34,34,27, 49,49,53, 53,53,58, 57,57,60, 113,35,113, 74,74,63, 80,80,84, 2,2,63, 21,21,72, 22,22,72, 13,13,91, 19,19,93,

Vehicle.ide: Modified
CODE
blista,  blista,  car,  BLISTA,  BLISTA,  VEH@STD, VEH@STD_LE1_RI1, 100, 999,  0.2272, 0.2272,  0, 5, 1.0 ,0, sports

Extras:
QUOTE
-Extra 1: Antenna closed
-Extra 2: Antenna opened
-Extra 3: Exhaust 1 + antenna opened
-Extra 4: Exhaust 2
-Extra 5: Front licence plate
-Extra 6: Spoiler 1
-Extra 7: Spoiler 2
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car:
-camera:
-damages:
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: Yes, one inch from the ground
-LOD bug: No
-Other bug: Something strange on the left mirror (3 stripes)


comments:
Perfect replacement for the blista compact, we must fix the little bugs and keep this car.
extra part are spawning Ok, but I would like the extra 5 to be always present, is it possible?

NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW ALLCASH, PLEASE CONTACT HIM !

Gus-84
  • Gus-84

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#45

Posted 25 March 2010 - 08:50 AM Edited by Gus-84, 16 May 2010 - 09:20 AM.


Gus-84
  • Gus-84

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#46

Posted 25 March 2010 - 09:52 AM Edited by Gus-84, 16 May 2010 - 01:29 PM.

Futo: Toyota Corolla GT-S AE86 Trueno


user posted image

user posted image


Author: P.A.S.H.A.
locked WFT: No
Permission to mod: No
WFT size (original/mod): 476Ko / 2567Ko
WTD size (original/mod): 148Ko / 772Ko
Polycount (original/mod): 12976 / 62588
3D model: Modified
Textures: Modified + mod by Gus
Number of doors/seats: 3/2
Licence plate: generic (NYC 85)


Handling: Modified
CODE
FUTO      1019.0  8.0   85 0.0 0.1 -0.1   0.0  5  0.19  1.0 140.0 0.23 0.70 0.7  35.0  1.20 1.15 13.5 0.15 0.50  2.0  1.7  1.5  0.15 -0.14 0.0  0.5    1.0 1.0 0.9 1.5  0.0  14000   440000  0    0

Carcol.dat: Modified by Gus
CODE
futo,    79,0,0,0, 89,0,0,0, 91,0,0,0, 103,0,0,0, 131,0,0,0, 0,0,0,0, 0,0,2,0, 3,3,2,3, 29,29,1,29, 34,34,29,34, 73,73,74,73, 90,90,89,90, 91,91,89,91, 95,95,130,95, 85,85,2,85, 118,118,0,118, 0,133,0,133, 133,0,0,0, 4,29,29,29, 29,4,29,4, 131,130,123,130,  

Vehicle.ide:
CODE
futo, futo, car,  FUTO, FUTO, VEH@STD, VEH@STD_XX_RI2,  100, 999,  0.2391, 0.2391,  0.3, 2, 1.0 ,0, -


Extras:
QUOTE
-Extra 1: Carbon hood
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car:
-camera:
-damages:
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: Ok
-Other bug: No


comments:
very good car that perfectly match the futo. I've removed the carbon texture and want to prevent extra1 from spawning.
I dont understand why the car is so "glossy"
And it would be cool to have a "classic rims" version


NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW P.A.S.H.A., PLEASE CONTACT HIM !

Gus-84
  • Gus-84

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#47

Posted 25 March 2010 - 10:07 AM Edited by Gus-84, 16 May 2010 - 01:25 PM.

Fortune: Nissan 200SX


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user posted image


Author: Tom2
locked WFT: Yes
Permission to mod: No
WFT size (original/mod): 403Ko / 2292Ko
WTD size (original/mod): 149Ko / 1205Ko
Polycount (original/mod): 10724 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: generic (NYC 85)


Handling: Modified
CODE
FORTUNE        1205.0 0.4 85 0.0 0.03 -0.22 0.13 4 0.205 1.0 160.0 0.57 0.625 0.26 35.0 1.15 0.95 13.0 0.15 0.4835 1.6 0.7 0.7 0.15 -0.21 0.0 0.5 1.0 0.6 1.1 1.5 0.0 20000 440000 0 0

Carcol.dat: Modified
CODE
fortune, 3,1,8, 4,1,8, 11,11,12, 20,1,12, 22,6,12, 31,34,31, 34,34,34, 39,39,39, 49,49,50, 52,52,50, 57,52,50, 68,64,63, 69,69,63, 72,72,72, 95,1,90, 98,98,98

Vehicle.ide: modified (original from sabre)
CODE
fortune, fortune, car,  FORTUNE, FORTUNE, VEH@LOW, VEH@LOW_LE1_RI1, 100, 999,  0.2004, 0.2004,  0.5 4, 1.0 ,1, -

Extras:
QUOTE
-Extra 1: Spoiler
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car:
-camera:
-damages:
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: Ok
-LOD bug: Worst LOD model ever! looks like a destroyed car
-Other bug: No


comments:
Not so bad, but LOD must be corrected!

NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW TOM2, PLEASE CONTACT HIM !

Gus-84
  • Gus-84

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#48

Posted 25 March 2010 - 10:16 AM Edited by Gus-84, 17 May 2010 - 05:39 PM.

sentinel: BMW M3 E46 Coupe Stock


user posted image

user posted image


Author: Stiopa
locked WFT: Yes
Permission to mod: No
WFT size (original/mod): 483Ko / 1052Ko
WTD size (original/mod): 134Ko / 519Ko
Polycount (original/mod): 12561 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: generic (YNC 85)


Handling: Modified
CODE
SENTINEL 1700.0 0.56 85 0.0 0.1 -0.3 0.0 5 0.20 1.0 180.0 0.26 0.445 0.5 30.0 1.5 1.25 13.5 0.13 0.48 2.7 1.8 1.9 0.09 -0.13 0.0 0.54 0.8 1.0 0.8 1.5 0.0 25000 440000 0 0

Carcol.dat: original
CODE
sentinel, 0,1,50, 0,1,1, 0,133,1, 7,1,12, 12,1,12, 19,133,19, 34,1,45, 31,133,30, 38,133,34, 52,133,56, 68,133,103, 71,133,103, 77,133,77, 85,133,77, 106,103,90,

Vehicle.ide: Modified
CODE
sentinel, sentinel, car,  SENTINEL, SENTINEL, VEH@LOW, VEH@LOW_LU2_RI2, 100, 999,  0.2770, 0.2770,  0, 5, 1.0 ,0, ext_gang+ext_all+ext_strong

Extras:
QUOTE
-Extra 1: Exhaust
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: Exhaust + lateral skirt & M3 logo
-Extra 6: Spoiler + M3 back logo
-Extra 7: rear skirt
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car:
-camera:
-damages:
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: No
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: No


comments:
Almost perfect!
I just have to understand how I can make the extra spawning

NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW STIOPA, PLEASE CONTACT HIM !

Gus-84
  • Gus-84

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#49

Posted 25 March 2010 - 10:39 AM Edited by Gus-84, 03 May 2010 - 08:26 PM.

Golf MK2


user posted image


Author: AOXSYSTEMS
locked WFT: No
Permission to mod: No
WFT size (original/mod):
WTD size (original/mod):
Polycount (original/mod):
3D model: Modified
Textures: Modified + mod by Gus
Number of doors/seats: 3/2
Licence plate: unique (JD 241)


Handling:
[code=auto:0]copy and paste the handling line here[*/CODE]
Carcol.dat:
[code=auto:0]copy and paste the carcol.dat line here[*/CODE]
Vehicle.ide:
[code=auto:0]copy and paste the vehicle.ide line here[*/CODE]
Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground:
-LOD bug: Yes no licence plate on LOD model
-Other bug: No


comments:
I know that is not the perfect replacement for the uranus, but I love this car.

NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW STIOPA, PLEASE CONTACT HIM !

Gus-84
  • Gus-84

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#50

Posted 25 March 2010 - 12:59 PM Edited by Gus-84, 24 April 2010 - 12:23 PM.

Contender (e109): Dodge Ram 2500


user posted image


Author: Simpleunknown
locked WFT: Yes
Permission to mod: No
WFT size (original/mod): 553Ko / 3234Ko
WTD size (original/mod): 174Ko / 312Ko
Polycount (original/mod): 15130 / ?
3D model: Modified
Textures: Modified + mod by Gus
Number of doors/seats: 2/2
Licence plate: generic (NYC 85)


Handling: Modified by Zykix
CODE
CONTENDER    2700.0 4.0 85 0.0 0.0 -0.4 0.5 5 0.16 1.0 140.0 0.2 0.65 0.5 35.0 1.05 0.80 16.5 0.20 0.48 1.3 1.0 1.0 0.15 -0.2 0.0 0.5 1.0 1.0 0.8 1.5 0.0 25000 00220000 00000001 13

Carcol.dat: Original
CODE
e109,    56,56,59, 0,0,0, 20,20,8, 11,11,12, 7,1,12, 1,0,8, 47,47,43, 49,40,43, 57,60,51, 65,64,63, 70,73,75, 85,85,58, 95,94,95, 102,90,106, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93,  

Vehicle.ide: Modified
CODE
e109,           e109,           car,            CONTENDER,      CONTENDER,      VEH@STD, VEH@VAN_FO2_FO2, 100, 999,  0.2400, 0.2400,  0.3, 2, 1.0 ,2, ext_strong+ext_requi

Extras:
QUOTE
-Extra 1: Coca cola cans
-Extra 2: Book and tools
-Extra 3: Air intake + rollbar + antenna
-Extra 4: Box in the trunk
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug:
-Other bug: bad texture from vehicleshare applied on wheels and car interior.


comments:
I've made a lot of optimisation on the WTD, original one was about 750Ko.
Still some minor bug, but only simpleunknow can fix them.

Note to the author:It seem your car have a mass center problem, this is why the car roll over if we don't change the handling, plus this is why the camera is too close and too low.
Maybe you can try to fix this by reimporting your car or give us an unlocked model,this way someone of the team could do the job.

NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW SIMPLEUNKNOW, PLEASE CONTACT HIM !

Gus-84
  • Gus-84

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#51

Posted 25 March 2010 - 01:07 PM Edited by Gus-84, 05 April 2010 - 08:01 PM.

Cavalcade: Cadillac escalade.


user posted image


Author: P.A.S.H.A.
locked WFT: Yes
Permission to mod: No
WFT size (original/mod): 511Ko / 2007Ko
WTD size (original/mod): 129Ko / 1211Ko
Polycount (original/mod): 13744 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 5/4
Licence plate: generic (YNC 85)


Handling: Modified
CODE
CAVCADE      2600.0  0.3   85   0.0 0.0 -0.89            0.5  5  0.2   1.0 200.0 0.9  0.550 0.26 40.0            1.0  1.0  17.0 0.15 0.5              1.2  0.7  0.9 0.15 -0.23 0.0 0.5 1.0 0.6 0.6 1.5 0.0 970000 440010 0 0

Carcol.dat: Original
CODE
cavalcade, 34,127,28, 0,133,0, 0,133,4, 1,133,9, 6,133,63, 40,133,27, 57,133,51, 64,133,63, 85,133,118, 88,133,87, 98,133,91, 104,133,103, 2,133,63, 21,133,72, 22,133,72, 13,133,91, 19,133,93,

Vehicle.ide: Modified
CODE
cavalcade, cavalcade, car,  CAVCADE, CAVCADE, VEH@VAN, NULL,    100, 999,  0.3848, 0.3848,  0, 3, 1.5 ,0, ext_gang

Extras:
QUOTE
-Extra 1:
-Extra 2:
-Extra 3:
-Extra 4:
-Extra 5:
-Extra 6:
-Extra 7:
-Extra 8:
-Extra 9:


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: yes/no
-Extra spawning: ok or not
-ENB Reflections: Yes, but important bug
-Wheel don't touch the ground:
-LOD bug: No
-Other bug: No


comments:
There is a very important bug with ENB series, when looked from behind the car il full of black artefact.
need fixing or replacement.
I've noticed that depending of ENB setting bug is more/less noticeable. on the picture you cans see the black square on the seat.

Gus-84
  • Gus-84

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#52

Posted 25 March 2010 - 01:09 PM Edited by Gus-84, 07 April 2010 - 07:12 AM.

Landstalker: Toyota Land cruiser 100


user posted image


Author: SALAVEY
locked WFT: No
Permission to mod: Yes
WFT size (original/mod): 516Ko / 1270Ko
WTD size (original/mod): 125Ko / 144Ko
Polycount (original/mod): 13706 / 51946
3D model: Modified
Textures: Modified
Number of doors/seats: 5/4
Licence plate: Unique (N4$t91) that's the only problem of the car, but I've made a promess!


Handling: Modified
CODE
LANSTALK 2500.0 0.3 85 0.0 0.0 -0.15 0.35 4 0.180 1.0 150.0 0.20 0.550 0.26 40.0 1.12 0.95 17.0 0.13 0.4869 1.6 1.0 0.8 0.035 -0.20 0.0 0.5 1.0 0.6 1.2 1.5 0.0 55000 440010 0 0

Carcol.dat: Modified by Gus, need MasterW3 carcol to work
CODE
landstalker, 0,0,4, 1,1,9, 6,6,63, 40,40,27, 57,57,51, 64,64,63, 85,85,118, 93,93,91, 104,104,103, 16,16,76, 9,9,91, 15,15,93, 13,13,80, 133,133,133, 28,28,27, 124,124,47, 82,82,113, 116,116,116, 85,85,12, 132,132,12, 0,0,132, 59,59,89

Vehicle.ide: Modified
CODE
landstalker, landstalker, car,  LANSTALK, LANSTALK, VEH@VAN, VEH@VAN_RI3_LE3, 100, 999,  0.299, 0.299,  0, 4, 1.5 ,0, ext_gang+ext_all

Extras:
QUOTE
-Extra 1: lateral bars
-Extra 2: Roof bars
-Extra 3: Front hook
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: No


comments:
Awesome car, thanks to Salavey for the works.
This car is just PERFECTION! If only every mod wer so optimized... confused.gif

PERMISSION TO RELEASE GIVEN BY SALAVEY.

Iron Sun
  • Iron Sun

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#53

Posted 25 March 2010 - 03:03 PM

You've got the Dukes and Vigero the wrong way around.

The Vigero is a 69 Camaro and the Dukes is 69 Charger. wink.gif

tomux7
  • tomux7

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#54

Posted 25 March 2010 - 03:20 PM

In my opinion Rancher and Landstalker have better replacement it's Chevrolet Blazer K5 (maybe bit too old) http://www.gtainside...=27781&orderBy= and Toyota Land Cruiser 200 (or something like this one because Land cruiser 100 have too big wheels) http://www.gtainside...=27389&orderBy=

Gus-84
  • Gus-84

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#55

Posted 25 March 2010 - 04:15 PM

QUOTE (Iron Sun @ Mar 25 2010, 15:03)
You've got the Dukes and Vigero the wrong way around.

The Vigero is a 69 Camaro and the Dukes is 69 Charger. wink.gif

I know, but charger has a rusty version for vigero2, camaro doen't exist in rusty version.

And that is not so dramatic, cause these cars are all muscle car, don't you think?

Gus-84
  • Gus-84

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#56

Posted 25 March 2010 - 04:26 PM

QUOTE (tomux7 @ Mar 25 2010, 15:20)
In my opinion Rancher and Landstalker have better replacement it's Chevrolet Blazer K5 (maybe bit too old) http://www.gtainside...=27781&orderBy=

Chevrolet blazer is allready in the list as a replacement for rancher, the test will come, but the car is far from perfection!

QUOTE (tomux7 @ Mar 25 2010, 15:20)

and Toyota Land Cruiser 200 (or something like this one because Land cruiser 100 have too big wheels) http://www.gtainside...=27389&orderBy=

This land cruiser 100 has a huge advantage on the other: I'm in contact with his author!
Original author is Salavey and I allready have his permission to mod the car.
I would ask him a few modification on this car, and the first will be to reduce height/wheel size.
I've also tested all other landcruiser and they are not good enought.

Gus-84
  • Gus-84

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#57

Posted 25 March 2010 - 10:00 PM Edited by Gus-84, 16 May 2010 - 07:07 AM.

Virgo: Mercury Monterey 2DR


user posted image

user posted image


Author: Driver
locked WFT: No
Permission to mod: No
WFT size (original/mod): 445Ko / 1802Ko
WTD size (original/mod): 159Ko / 730Ko
Polycount (original/mod): 12198 / 69784
3D model: Modified
Textures: Modified + mod by Gus
Number of doors/seats: 3/2
Licence plate: generic (YNC 85)


Handling: Original
CODE
VIRGO    1700.0  6.0   85 0.0 0.2 -0.24    0.0  5  0.17  1.0 140.0 0.2  0.65 0.5  35.0  1.15 0.90 14.0 0.15 0.46  1.3  0.8  0.8  0.10 -0.21 0.04 0.5    1.0 1.0 0.8 1.5  0.0  18000   40440000 0    0

Carcol.dat: Modified by Gus, need masterW3 carcol
CODE
virgo, 0,4,2, 0,31,0, 34,130,35, 85,14,86, 36,2,101, 88,108,48, 91,102,89, 102,91,0, 94,106,94, 97,108,97, 144,2,157, 16,106,76, 9,110,91, 50,115,51, 19,121,93, 13,11,80,  

Vehicle.ide: Original
CODE
virgo,  virgo,   car,   VIRGO,   VIRGO,   VEH@LOW, VEH@LOW_LE2_RI2, 100, 999,  0.2005, 0.2005,  0.5 5, 1.0 ,2, -

Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: Yes, but wheels are in the ground
-LOD bug: Ugly LOD without wheels
-Other bug: No


comments:
Perfect replacement for the virgo!
The LOD model needs some work and the car will be perfect!

TESTED, NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW DRIVER, PLEASE CONTACT HIM !

Gus-84
  • Gus-84

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#58

Posted 26 March 2010 - 08:50 AM Edited by Gus-84, 16 May 2010 - 01:37 PM.

[/b] Ford Mercury Comet


user posted image


•[b]Author:
Boow
locked WFT: Yes
Permission to mod: No
WFT size (original/mod): 478Ko / 1611Ko
WTD size (original/mod): 161Ko / 573Ko
Polycount (original/mod): 13338 / ?
3D model: Modified
Textures: Modified + mod by Gus
Number of doors/seats: 3/2
Licence plate: unique (BH 688)


Handling: Modified
CODE
handling: FACTION      1600.0  0.8   85 0.0 0.0 -0.19   0.07 5  0.20  1.0 185.0 0.19 0.63 0.7  35.0  1.35 1.10 14.5 0.15 0.4841  1.3  1.0  1.0  0.14 -0.15 0.0  0.5    1.0 0.5 1.2 1.5  0.0  18000   440000  0    0

Carcol.dat: Modified
CODE
faction, 24,24,24, 113,113,113, 28,28,28, 66,66,66, 93,93,93, 118,118,118, 65,65,65, 2,2,2, 0,0,0

Vehicle.ide: Modified
CODE
faction,  faction, car,  FACTION, FACTION, VEH@LOW, VEH@LOW_LE1_RI1, 100, 999,  0.1992, 0.1992,  0, 3, 1.0 ,2, livery+bangerexhaustfx+ext_requi

Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: Ok
-LOD bug: Ok
-Other bug: Driver position isn't really good


comments:
Nice car, I've optimized a few textures that's all.
No major bug, but dirt is not very good on this car, I don't know why.


TESTED, NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW BOOW , PLEASE CONTACT HIM !

amd74
  • amd74

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#59

Posted 26 March 2010 - 10:03 AM

what is the defference between your models and the original ones?
do you make them to be low poly?
is it effective to get rid of taxi bug?

tomux7
  • tomux7

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#60

Posted 26 March 2010 - 11:43 AM

The replacement for buccaner is perfect but faction should be original one with changed textures because that old ford looks more like marbele ( from gta4)




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