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"Official" Unofficial System Error Guide Updates

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GTA_Loco
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#481

Posted 20 July 2013 - 08:20 PM

what's a UC2?

Carbonox
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#482

Posted 20 July 2013 - 08:28 PM

QUOTE (GTA_Loco @ Saturday, Jul 20 2013, 23:20)
what's a UC2?

Unique secondary color, apparently.

fnxrak
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#483

Posted 20 July 2013 - 08:34 PM

Yes UC2 is the secondary color every vehicle has, but most of the vehicles don't show this color, bullet, banshee and phoenix this secondary color is the stripe in the middle of the vehicle, in the case of this remington the secondary color is #6 taxi yellow and it shows up in the interiors. Most of the UC2 are only seen as more of a trophy to get than anything else.

gtaxpert
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#484

Posted 20 July 2013 - 08:50 PM Edited by gtaxpert, 20 July 2013 - 11:07 PM.

Someone should just go translate that Russian guide because it looks pretty up to date to me. So the russians beat me to discovering the special interior Remingtons.. My dream is crushed lol.

Edit: How do those guys from the russian guide get a car with a stripe down the bottom like this:
http://i026.radikal....2dd75de81de.jpg
http://www.playgroun...aaaeba9fd7d.jpg

fnxrak
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#485

Posted 20 July 2013 - 11:42 PM

I'm guessing that's just light effect that happens at certain times of day with certain weather conditions not just with these vehicles if you look close enough to the tow truck on the second picture you see a similar stripe but because of the design of the vehicle it's not so straight.

OG Viking
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#486

Posted 06 August 2013 - 10:34 AM

QUOTE (Krawk @ Friday, Mar 5 2010, 21:19)

SPECIFIC VEHICLE UPDATES-
**5.02: Parachute Damage instead of trying to flip the Tampa with a forklift
How to get the full immune Tampa without failing the mission (by russian community)


A toast to the Russian who figured that out! Shifty41s_beerhatsmilie2.gif
But three things are puzzling me and I hope that someone here is able to answer.

1. The Tampa is "destroyed" and CJ drives Smoke home. Why is not the Tampa deleted from memory when it sits so far away? PS2 only remembers 12 vehicles, is this number much higher on PC? I'm going to try this on PS2 some time, but I don't believe the Tampa stays in memory long enough, ESPECIALLY when the game thinks it is destroyed.

2. On the way from Smoke to the beach, he stopped in the red marker at Binco. Is there a point in stopping in the marker already when he is not entering Binco until later?

3. When he has pushed the Tampa to Binco (at 14:23), why destroy the Glendale? I'm thinking it could be to prevent the Tampa from being deleted from memory when CJ enters Binco, but CJ have never been inside the Tampa thus he doesn't "possess" it, so I don't understand how destroying the Glendale is helping keeping the Tampa in memory.



QUOTE (Krawk @ Friday, Mar 5 2010, 21:19)
**5.03: High Stakes, Low Rider - Use a Tahoma, probably the easiest to drive "lowrider" Use one without hydraulics, drives better

Perhaps it is because I play on PS2 and you on PC, but I think Voodoo and Tahoma is pretty equal in performance. Both cars do not spin out of control easily when you hit lamp posts. I think Voodoo has superior grip, it sits like glue. For me, Voodoo draws the longest straw in a lowrider race. But when not racing I prefer Tahoma, but looks and sound is part of the reason.

fnxrak
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#487

Posted 06 August 2013 - 10:47 AM

1. Ok there's a bit difference between being destroyed by drowning and exploding in the exploding you keep the wreck it it's easier I guess for the game to make it vanish and since it's a car that has a role in the mission that makes a the game keep it in it's memory (the same happens with the yellow Burrito and the FI Boxville later in the game).

2. I think to avoid the small cutscene that tels you to enter the binco store.

3. That step is actually not needed. The funny things is that although you have never enter the Tampa there is a theory that trying to enter it will also make it stay in memory.

About the Voodoo and the Tahoma I also prefer the Voodoo, maybe not the fastest actually but the like you said it sticks like glue.

mike962
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#488

Posted 11 August 2013 - 04:08 PM

is there aspecial trick to get Police Car in Reuniting the Families, I never blown the Greenwood before Biker cops cutscene and I aimed at car trunk all the time

fnxrak
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#489

Posted 11 August 2013 - 04:30 PM

Nope!! It's mostly a question of luck, most times you don't explode and every now and then you get blowned at the right time. I lost count on how many times I tried it but at least like 100-200 tries.

Gabriel_175
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#490

Posted 12 August 2013 - 04:47 PM

Something strange happen to me at bike school,the last bike the NRG-500 has UH,normal NRG-500 doesn't do wheelies that easy when accelerating,it has the same top speed but it can do wheelies quite easy.
Also at the boat school,when you use camera hack you will see a strange Police Maverick acting as the camera.
Maybe if you teleport to the start of the lesson and jack the driver out maybe they can be obtain with cleo mods.

0909090
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#491

Posted 12 August 2013 - 05:06 PM

^That "strange" Nrg is also in Little Loop race and Dam Rider (or Desert Tricks I'm not sure now) and it has certainly different handling from normal Nrg. I don't think it can be saved in garage though.

OG Viking
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#492

Posted 13 August 2013 - 04:52 AM Edited by OG Viking, 13 August 2013 - 07:13 AM.

Gray Imports

When you enter the red marker your vehicle becomes FP/EP. But someone have posted somewhere (I can't find where it is) that your vehicle is only EP after a certain point. At what moment is the vehicle no longer fireproof?

A moment ago I made a Hydra FP/EP, but I have killed a few Russians and also triggered the warehouse door. I have not been inside the warehouse. Is my Hydra only explosionproof now?

My game is on pause and I hope for a quick reply. Thanks in advance.

Edit: The Hydra had not lost its fireproofing. I went ahead and saved it and later tests proves that it is FP/EP. But I would like to know at what point your vehicle is only EP and not FP/EP.

fnxrak
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#493

Posted 13 August 2013 - 09:14 AM

I did this happened to me everytime I left the used vehicle near the entrance of the warehouse grounds I transformed a vehicle don't remember which and tried to go against the gas station the cra didn't explode in the impact but exploded a few seconds after. I noticed it first actually the first time I use the rustler in this mission, that why I always store the used vehicles after entering the initial marker near the warehouse. It's quite normal I think as the Bashee and PCJ-600 that shows in the end of the mission are only EP.

OrionSR
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#494

Posted 13 August 2013 - 09:25 AM

Below is the documentation from my tests of EP-only vehicles in Gray Imports. In short, whichever vehicle that CJ enters during the last part of the chase as the target makes his final approach to the Banshee will become EP-only after the mission.

http://www.gtaforums...st&p=1060990505

OG Viking
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#495

Posted 13 August 2013 - 01:53 PM Edited by OG Viking, 06 September 2013 - 08:40 PM.

Below is the documentation from my tests of EP-only vehicles in Gray Imports. In short, whichever vehicle that CJ enters during the last part of the chase as the target makes his final approach to the Banshee will become EP-only after the mission.

http://www.gtaforums...st&p=1060990505

I see. So long as I don't start chasing the Russian my vehicle stays FP/EP.

Btw, on your post you linked to, the screenshots there doesn't work for me. Imageshack used to be a good service but they are crap now. The upper thumbnail works, but when I click it to see the big picture a white popup/overlay is covering most of the picture, and I can't close it. The bottom thumbnail doesn't work, but when I click where it should be, I get the same miserable result with a popup covering the big picture.

I examined the source code of the pages, and I found these links that actually works. They are the direct links that ImageCrap don't like to show you unless you register:
First picture 800x600 px.
First picture 640x480 px.
Second picture 800x600 px.
Second picture 640x480 px.

(Edit: Fixed quote messed up by the upgrade)

Benderowy_
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#496

Posted 13 August 2013 - 06:49 PM

Well im 'trying' get Proofed LSPD car , after hmm 70? Tries my car was exploded 3times in good place, hmm i facting to a car when my blowsup and there is no police car, why? Is it unobtainable on ps2?

After you tell me i do it wrong; i do that same think on PC , and car stays and i jack it up etc so i know how to do that just on ps2 car disapear when my car is blowed near big smoke fortress...

Krawk
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#497

Posted 21 August 2013 - 02:39 AM

QUOTE (Krawk @ Friday, Mar 5 2010, 21:19)


1. The Tampa is "destroyed" and CJ drives Smoke home. Why is not the Tampa deleted from memory when it sits so far away? PS2 only remembers 12 vehicles, is this number much higher on PC? I'm going to try this on PS2 some time, but I don't believe the Tampa stays in memory long enough, ESPECIALLY when the game thinks it is destroyed.


The Tampa is a mission critical vehicle and therefore is remembered.

QUOTE

is there  a special trick to get Police Car in Reuniting the Families, I never blown the Greenwood before Biker cops cutscene and I aimed at car trunk all the time


Each time I try it I think I am onto something and then I am not. I thought it had to do with the direction in which you are "looking" and I still do think there is some truth to it. If you look diagonally at the ground but indirectly towards the cop shooting at you with an mp5, it seems to damage you quicker. Elevate your angle slightly when you go around the corner so as to "look" at the cop car going through the alley. I was able to get the Greenwood destroyed at the roadblock at the point in which the target vehicle is exiting the alley. Then it was a very simple task of shooting the cop in the window once and jacking the car. I forgot the car was not BP so at that point, a Balla got out of his car and started shooting. I barely eked out of that one - should have used either a silenced pistol or owned that territory to prevent the mistake.

Benderowy_
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#498

Posted 22 August 2013 - 10:20 AM

Does anyone noticed the Air Raid RC Barons meybe can be obtained?
When first baron on left apear kill zero then shoot baron it will drop to ground , when ever mission will fail and baron disappear, also when its on air it disappear too, any suggestions to try get this RC?
Or its deffinitly not obtainable

gtaxpert
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#499

Posted 28 August 2013 - 11:08 PM

I just found out the Verdant meadows hangar is open from the start of the game if you use the jetpack in the opening scene glitch. So that could give extra possibilities to saving certain vehicles if you would be willing to do that.

It also opens up CJ's moms house, so you can save and see the 'in the beginning' mission on your save file.

And I also found out that sometimes Big Smokes black Perennial doesn't have the rood rack, and that the version without the roof rack is rarer.

Aintgottime2bleed
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#500

Posted 29 August 2013 - 10:28 AM

Does anyone noticed the Air Raid RC Barons meybe can be obtained?
When first baron on left apear kill zero then shoot baron it will drop to ground , when ever mission will fail and baron disappear, also when its on air it disappear too, any suggestions to try get this RC?
Hey i tried obtain it but seems impossible, i tried 2 ways. First at supply lines when u fly i got undermap and hoped i got spawned inside doherty garage by flying down under the garage ( normally u fall thru ground/map then u will be spawned on surface/land/map again ) but it keeps spawn me on the streets. Second thing i tried on supply lines is start mission then fly to your airport thing in last city u bought ( i didnt do Zero missios so i already unluckod/bought all ) theres a pcj motorcycle, i shot pcj in front of garage ( normally doors should open ) but nothing happened, i was 2 feet away from the garage door with pcj and the rc plane thing u fly but nothing happens.

Gabriel_175
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#501

Posted 16 September 2013 - 07:27 PM

Is this the Caligula's Casino logo on the Securicar?

a9d3d0276313568.jpg
 It's a mirror side,the other one is writen right.


OrionSR
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#502

Posted 16 September 2013 - 10:23 PM

I think so. I've generated every variation of the Securicar I can think of but can't get that one to appear. I've come to the conclusion that that logo is applied during the cut-scene only and isn't part of any variation for that vehicle.


Aintgottime2bleed
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#503

Posted 18 September 2013 - 10:58 AM

Hey anyone knows if the rc plane is enter-able ( with like mods or cheat device ) if yes then i got 1 last trick avaible to get it while on Zero's missions but for that i need restart  game so i dont want to do evrything again to find out the rc plane aint enter-able ( if my trick works ofcourse )


System Error
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#504

Posted 21 October 2013 - 05:04 AM

Right.

 

So going to try to get this out by the end of the year. Just been busy with a LOT of sh*t over the past 3-4 months; otherwise I would've had it done a lot sooner. I can guarantee there will be one, though!!


Krawk
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#505

Posted 24 February 2014 - 02:38 AM

I just found out the Verdant meadows hangar is open from the start of the game if you use the jetpack in the opening scene glitch. So that could give extra possibilities to saving certain vehicles if you would be willing to do that.

 

Can you be more specific on how to do this? This method probably makes storing the proofed Packer from Just Business.


OG Viking
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#506

Posted 24 February 2014 - 02:50 AM

use the jetpack in the opening scene glitch.

I'm not familiar with that glitch. But it would require a cheat to spawn a jetpack so I don't think I personally will use it. But it's a nice discovery! (How the heck did you find it?)

lil weasel
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#507

Posted 24 February 2014 - 04:13 AM

 

I just found out the Verdant meadows hangar is open from the start of the game if you use the jetpack in the opening scene glitch. So that could give extra possibilities to saving certain vehicles if you would be willing to do that.

 

Can you be more specific on how to do this? This method probably makes storing the proofed Packer from Just Business.

 

The bridges will still be closed.


gtaxpert
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#508

Posted 27 February 2014 - 05:59 AM Edited by gtaxpert, 27 February 2014 - 06:25 AM.

 

 

I just found out the Verdant meadows hangar is open from the start of the game if you use the jetpack in the opening scene glitch. So that could give extra possibilities to saving certain vehicles if you would be willing to do that.

 

Can you be more specific on how to do this? This method probably makes storing the proofed Packer from Just Business.

 

The bridges will still be closed.

 

 

You could maybe store a Gray Imports proofed Hydra there. (or other proofed aircraft from that mission)

@OG Viking: It's a well known glitch. It just suddenly came up in my mind that it might open up the Verdant Meadows hangar because it also opens up CJ's moms house before finishing the first mission, and then I found out it did.

 

And in reference to the Packer: couldn't you use one of those driving underwater glitches and drive it to the hangar? I don't know much about those, so maybe someone else knows.

 

Anyways: it's this glitch 


OG Viking
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#509

Posted 27 February 2014 - 11:16 AM

Interesting. But that glitch requires a cheat code, and if you do use one cheat you can just as well use more cheats, allowing you to drive on water or in the air. No problem getting any vehicle from LS to anywhere.

gtaxpert
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#510

Posted 27 February 2014 - 04:08 PM

Interesting. But that glitch requires a cheat code, and if you do use one cheat you can just as well use more cheats, allowing you to drive on water or in the air. No problem getting any vehicle from LS to anywhere.

 

Well, I guess everybody can make up their own rules when they play. I'm comfortable using this glitch so I could more easily store a proofed Hydra in a future playthrough. Just like some people use cheats to get the CP Sultan. Everybody can play it their own way, so these are all just interesting suggestions.

So I still like to limit my amount of cheats used to the opening cutscene one, but that's just my taste.





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