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"Official" Unofficial System Error Guide Updates

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__mako
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#451

Posted 11 June 2013 - 06:17 PM

QUOTE (mike962 @ Thursday, Jun 6 2013, 18:37)
...

SO  if I want the cars from the other girl frinds  would it work to continusly just date Millie ?

say  I am with Millie, Dennis and Barbera  , if I get her Mosnter Truck then I can befreind another gilrd freind and can expect for other one or Dennis to show up by continusly date Millie ?   and would be possible that Barbare would shop up again in this case ?

You can get your desired car really fast this way:
Have Denise and desired car girlfriend, date Denise, when you get it, find next girlfriend and kill that girlfriend whose car you have, you will be able to date her again after you find all oysters, unless it's either Millie or Denise.
But remember, you have to find new gf first, then kill the old one, if you do it vice versa, you will disable two timing dates.


QUOTE (fnxrak @ Monday, Jun 10 2013, 00:20)
Ok some silly question.
Has anybody been able to get the Andromada in "Stowaway" on the PC platform?
I have been trying for a few dozen times and it always vanishes with one wing inside the hangar.


Just keep trying, if you could get it halfway inside, it will be possible for sure. Just get under Andromada when you push it with Rhino or whatever you use so it's tail gets lower and you can fit it in.

mike962
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#452

Posted 11 June 2013 - 07:26 PM Edited by mike962, 11 June 2013 - 07:33 PM.

QUOTE (__mako @ Tuesday, Jun 11 2013, 18:17)
QUOTE (mike962 @ Thursday, Jun 6 2013, 18:37)
...

SO  if I want the cars from the other girl frinds  would it work to continusly just date Millie ?

say  I am with Millie, Dennis and Barbera  , if I get her Mosnter Truck then I can befreind another gilrd freind and can expect for other one or Dennis to show up by continusly date Millie ?   and would be possible that Barbare would shop up again in this case ?

You can get your desired car really fast this way:
Have Denise and desired car girlfriend, date Denise, when you get it, find next girlfriend and kill that girlfriend whose car you have, you will be able to date her again after you find all oysters, unless it's either Millie or Denise.
But remember, you have to find new gf first, then kill the old one, if you do it vice versa, you will disable two timing dates.




but don't they dissapear forever??? or this doesn't apply to the optional 4 girls , didn't know the Oysters trick

you could just kill Barbara and then she reapers back at the driving school later after you have all oysters ?


that mean fnxrak should perhaps colect al Oysters except the one on Glenn Park or collect the GF cars too for the master save


BTW I tried to get myself this Leviathan , it's frankly impossible , its same code as ANdromeda , if its not destroyed its impossible to move it!!! if you do destroy it with paraschute at the ramp the sawn off shotgun you can't even shoot it off the paltform devil.gif (I event ried with spawning a RHINO on the platform to try to push it)

even if someone manages to shoot it from paltform it's kind of impossible to get it out of the complex and you would probaly need an eternity to push it to Verdant hangar devil.gif

so IMPOSSIBLE

fnxrak
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#453

Posted 11 June 2013 - 10:58 PM

QUOTE (mike962 @ Tuesday, Jun 11 2013, 19:26)
that mean fnxrak should perhaps colect al Oysters except the one on Glenn Park or collect the GF cars too for the master save

even if someone manages to shoot it from paltform it's kind of impossible to get it out of the complex and you would probaly need an eternity to push it to Verdant hangar devil.gif
so IMPOSSIBLE

That's exactly what I did

You wouldn't have to take it to verdant meadows you might be able to use the emerald Island trick to get it impounded.
But it's like I said I shot it for while and all I could do is make it spin around and around, and even if possible I guess I would have to get a lot of ammo and I mean a lot. suicidal.gif

SeaWallTx
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#454

Posted 12 June 2013 - 04:51 AM

You can take the chopper and use the magnet to grab a car or whatever( an EP one would be good, but not necessary) then land the chopper while still attached to the car. Then get out and get in the car and move it so that the magnet cable is taunt. Then get out and blow up the chopper. Then use the car that is still attached to drag it to a garage large enough. Then presto you've got a magnet chopper, a trophy much like the rc chooper. smile.gif hope this helps someone.

mike962
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#455

Posted 12 June 2013 - 05:08 AM

QUOTE (SeaWallTx @ Wednesday, Jun 12 2013, 04:51)
You can take the chopper and use the magnet to grab a car or whatever( an EP one would be good, but not necessary) then land the chopper while still attached to the car. Then get out and get in the car and move it so that the magnet cable is taunt. Then get out and blow up the chopper. Then use the car that is still attached to drag it to a garage large enough. Then presto you've got a magnet chopper, a trophy much like the rc chooper. smile.gif hope this helps someone.

I tried to lift a different car than the Securircar you're suposed to lift

IMPOSSIBLE

the magnet attaches to the car but on PC you apply full power and it can't lift it of the ground, TOO HEAVY.... !!!!!!


I think the Securicar you're supposed to lift is much much lighter confused.gif

GTA Phreak
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#456

Posted 12 June 2013 - 08:42 AM

It can lift a Securicar or other vehicles weighing max 1500 kg. Fun with magnets

fnxrak
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#457

Posted 13 June 2013 - 12:05 AM

QUOTE (SeaWallTx @ Wednesday, Jun 12 2013, 04:51)
You can take the chopper and use the magnet to grab a car or whatever( an EP one would be good, but not necessary) then land the chopper while still attached to the car. Then get out and get in the car and move it so that the magnet cable is taunt. Then get out and blow up the chopper. Then use the car that is still attached to drag it to a garage large enough. Then presto you've got a magnet chopper, a trophy much like the rc chooper. smile.gif hope this helps someone.

So this way you can keep the magnet on the chopper and save it in a garage????
I ask this because every time I tried to get the chopper it lost the magnet. And this might be usefull to get the FI one.

OrionSR
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#458

Posted 13 June 2013 - 01:51 AM

I want to see a save that can load a chopper with a working magnet. I don't think it's possible.

fnxrak
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#459

Posted 13 June 2013 - 12:08 PM

QUOTE (OrionSR @ Thursday, Jun 13 2013, 01:51)
I want to see a save that can load a chopper with a working magnet. I don't think it's possible.

I tried it a couple of times but no luck on keeping the magnet most times the chopper just vanishes when the hangar closes and other it's the magnet that vanishes, although I tried it with a bike not a car.

mike962
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#460

Posted 13 June 2013 - 06:54 PM

QUOTE (OrionSR @ Thursday, Jun 13 2013, 01:51)
I want to see a save that can load a chopper with a working magnet. I don't think it's possible.

perhaps it has the same code programing like the Ryder's Picador with the crates ? so no matter what you do the garage always respawn it as normal Leviathan ..

OHDUDE
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#461

Posted 17 June 2013 - 02:51 AM

I have a question - Can we use a monster truck during 'Beat down on B-Dup' to get that Full Immune Infernus? I mean using that one-wheel , if possible? Anyone tried it?

mike962
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#462

Posted 18 June 2013 - 04:40 PM Edited by mike962, 18 June 2013 - 06:41 PM.

out of curiosity

anyone noticed the Dozer in "Decosntruction" might be proofed (or at least it has much larger health bar) ? the one construction worked is driving until CJ takes it over


I onced attached 2 satchel charges detonated and nothig happened with it (worked was still driving it)

fnxrak
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#463

Posted 19 June 2013 - 02:19 AM

Ok I'm going to give up getting the Andromada in the PC, at least for now, gonna resume my game so that I can finish it at 100% with most of the unique vehicles.
It has been a hard week, trying over and over again to put the damn plane inside the hangar with no luck, everytime I try to push the second wing inside it just vanishes. suicidal.gif anuj_cop.gif
Now for one of my favourite vehicles "the FI mothership". sly.gif

mike962
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#464

Posted 19 June 2013 - 06:38 AM

at least after the mothership there is nothing remotly difficult until you reach the Infernus back in Los Santos .. tounge2.gif

Wolvington
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#465

Posted 19 June 2013 - 06:49 AM

Infernus is one hell of a proofed car to obtain! Read System Error's guide, looked up HGF's method but doesn't seem to work for me. Tractor method is slow & unpredictable.

Anyone here whose proofed cars ever vanished from garage without apparent reason?

OrionSR
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#466

Posted 19 June 2013 - 07:11 AM

Pretty much everyone has had vehicles disappear from the garage. There are various theories on the matter but the consensus seems to be that if the door never opens you can't lose a car. The risky garages are the ones that are too near a door or along a well traveled road. Many people report success with filling all garages to maximum to prevent accidentally opening the door while driving.

It's my belief that all save garages are technically equal; it's only the surroundings that make them different. The exceptions are the Johnson house garage, which is apparently hard-coded to accept only 2 vehicles, and impound garages which are their own strange beasts.

Wolvington
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#467

Posted 19 June 2013 - 07:15 AM

I have a question - fnxrak's mastersave has 3 proofed vehicles in LV Impound. Will they stay there till I officially unlock Las Venturas?

GTA Phreak
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#468

Posted 19 June 2013 - 07:50 AM Edited by GTA Phreak, 19 June 2013 - 07:54 AM.

QUOTE (OrionSR @ Wednesday, Jun 19 2013, 08:11)
It's my belief that all save garages are technically equal; it's only the surroundings that make them different. The exceptions are the Johnson house garage, which is apparently hard-coded to accept only 2 vehicles, and impound garages which are their own strange beasts.

Don't forget the hangar with the slow closing door.
I've managed to have parked vehicles discarded, simply because the vehicles unspawned before the door was fully closed.
It's apparently also possible to save with the door still open, effectively discarding the whole lot.

mike962
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#469

Posted 19 June 2013 - 09:39 AM

QUOTE (Wolvington @ Wednesday, Jun 19 2013, 06:49)
Infernus is one hell of a proofed car to obtain! Read System Error's guide, looked up HGF's method but doesn't seem to work for me. Tractor method is slow & unpredictable.

Anyone here whose proofed cars ever vanished from garage without apparent reason?

if fans would have simply shut up about the very easy way to get it on PS2 Rockstar wouldn't have "fixed" it for PC and Xbox...

they should have waited after the release on those

mike962
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#470

Posted 19 June 2013 - 09:43 AM Edited by mike962, 19 June 2013 - 09:50 AM.

QUOTE (GTA Phreak @ Wednesday, Jun 19 2013, 07:50)
QUOTE (OrionSR @ Wednesday, Jun 19 2013, 08:11)
It's my belief that all save garages are technically equal; it's only the surroundings that make them different. The exceptions are the Johnson house garage, which is apparently hard-coded to accept only 2 vehicles, and impound garages which are their own strange beasts.

Don't forget the hangar with the slow closing door.
I've managed to have parked vehicles discarded, simply because the vehicles unspawned before the door was fully closed.
It's apparently also possible to save with the door still open, effectively discarding the whole lot.

I discovever something about it , if you go near its SIDE walls towards the road either by foot or one of aircraft (or the bike/car) the hangar door start to open but you probably don't even notice it


SO best to take a wide line around it


Hangar can contain 4 vehicles and I usually just let in it the green Paker ( from Cop Wheels) and the black maverick UCV and the 2 all proofed proofed Mavericks


EDIT

something else should be mentioned in guide about the all proofed n Merit from 555 we tip

the Parachute trick doesn't make it easier if you try in Dohorty because when you start hitting it you get wanted leves and Instant MISSION FAILURE before its destroyed


What I discovered is that after you hijack it from Valet best is to beat it up to black smoke in the underground park and drive it to a different garaje, so NOT Dohorty because that street is filled with cops

so one of the other 2 garages and hope there is no police until a few kicks to set it on fire

fnxrak
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#471

Posted 19 June 2013 - 10:45 AM

QUOTE (Wolvington @ Wednesday, Jun 19 2013, 07:15)
I have a question - fnxrak's mastersave has 3 proofed vehicles in LV Impound. Will they stay there till I officially unlock Las Venturas?

It's just a matter of not having them replaced by accident see the Care and Feeding of a San Andreas Impound Garage - How to Put Cars In and Take them Out topic on this and remember never to replace a vehicle while trying to escape from the cops on the emerald island parking garage it impounds the previous vehicle you use if you have entered the building with it and change floor.
What I do is I often check my garages with the save editor or with a teleporter so that I know I haven't lost any vehicle even on garages.
For me the worst garages are Santa Maria, Doherty and Fort Carson, but vehicles can actually vanish from any garage.

mike962
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#472

Posted 19 June 2013 - 04:21 PM Edited by lil weasel, 18 July 2013 - 01:11 PM.

see this guys , you can all forgot the old painfull method of pushing the wreck and with 2 star wanted levels devil.gif

driving the preachers LIMO still with red marker on it and so cool to RAM vehicles in it (has heavy weight during mission)


here is the method to easly obtain it

after going to the final marker drive left then right , you should be ahead of the convoy


then with sniper rifle carefully aim at driver which comes straight to you but slowly , first shot is important cos they are unaware

then shoot the escort with SMG afterwards place Explosivs on the Broadway !!


now just hop into the limo , drive it to a garage and detonate the explosivs to blow the Broadway and get a mission failure , now the Limo is yours ! a very easy UCV alien.gif


http://i42.tinypic.com/2n6tezn.jpg


EDIT: Please, keep images to 640x480 or LINK {lw

gtaxpert
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#473

Posted 14 July 2013 - 12:14 AM

There are Remingtons with a special yellow or black interior at the Lowrider Meeting. You can change the exterior colours of Remingtons at the mod shop, but not the interior colour.

The interior colours of the Remington are always the same as the exterior colour in normal trafic, but since there are no yellow or black Remington's in regular traffic, there can be no yellow or black interior normal Remington, thus they are special.

fnxrak
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#474

Posted 14 July 2013 - 12:27 AM

QUOTE (gtaxpert @ Sunday, Jul 14 2013, 00:14)
There are Remingtons with a special yellow or black interior at the Lowrider Meeting. You can change the exterior colours of Remingtons at the mod shop, but not the interior colour.

The interior colours of the Remington are always the same as the exterior colour in normal trafic, but since there are no yellow or black Remington's in regular traffic, there can be no yellow or black interior normal Remington, thus they are special.

It must be a UC2 color vehicle then, nice finding

gtaxpert
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#475

Posted 14 July 2013 - 01:10 AM

QUOTE (fnxrak @ Sunday, Jul 14 2013, 00:27)
QUOTE (gtaxpert @ Sunday, Jul 14 2013, 00:14)
There are Remingtons with a special yellow or black interior at the Lowrider Meeting. You can change the exterior colours of Remingtons at the mod shop, but not the interior colour.

The interior colours of the Remington are always the same as the exterior colour in normal trafic, but since there are no yellow or black Remington's in regular traffic, there can be no yellow or black interior normal Remington, thus they are special.

It must be a UC2 color vehicle then, nice finding

Wow, if I really discovered a new visible special colour in a 9 year old game, then that's pretty amazing to me. I never expected that. Really happy to discover a special coloured vehicle in my favourite game of all time. biggrin.gif

People probably thought: "Oh you can change all the colours on these Low riders anyway. None of them are special."

fnxrak
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#476

Posted 18 July 2013 - 11:21 AM Edited by lil weasel, 18 July 2013 - 01:10 PM.

It's confirmed the Remington in the Lowrider challenge is UC2
http://i.imgur.com/Z7pNy9g.jpg
The secondary color is #6 taxi yellow that isn't a regular secondary color for the traffic Remingtons, also it cannot be repainted at the Loco Low Co and it's always available.

EDIT: Please, keep images to 640x480 or use LINK. {lw.

mike962
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#477

Posted 18 July 2013 - 05:24 PM

this Remington might have unique color but they are NOT special , more like Berckley's Van , can be easly obtained at any time and with no real effort dozingoff.gif


I got that Remington with Tow Truck easy , you just need to shoot a gang member and Mission Failure and snach it



user posted image

fnxrak
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#478

Posted 18 July 2013 - 06:51 PM

Actually you don't need to fail the mission after it ends sometimes the 2 remingtons stay there just shoot the drivers at that point they will fall from out of the remington and leave the door open, then get it. It's nothing special just UC2 the only difference from most other UC2s is that is visible.

OrionSR
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#479

Posted 18 July 2013 - 07:21 PM

It looks like the players at gta.ru have already documented the Remington with uc2 taxi yellow. Their documentation is the most complete reference on uc2 vehicles I've seen.

Original: http://www.gta.ru/fo...andreas/770801/
Bing translated to English: http://www.microsoft...x...eas/770801/

fnxrak
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#480

Posted 18 July 2013 - 07:31 PM

We really need to have one topic about these vehicles, when I was chasing those vehicles for my 100% game I kept thinking I forget about one or other, I really hope I didn't LOLOL. Maybe I'll try to make one after I complete the one about the undrowning glitches and uploading my videos to youtube, but if someone else would like to do it be my guess.




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