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"Official" Unofficial Bulletproof & Special Vehicles Guide

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System Error
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#241

Posted 18 November 2012 - 11:50 AM Edited by System Error, 18 November 2012 - 11:53 AM.

Hey guys, what's up? >_>

Is the summary of all that's been discovered since the last update at the top of Page 5 up-to-date?

ThatSpecialSomeone
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#242

Posted 18 November 2012 - 03:01 PM

QUOTE (OrionSR @ Sunday, Feb 12 2012, 18:43)
System Error Guide Updates Summary

Oh good, I got the post at the top of the page. I intend to update this post with the discoveries that have been made since System Error's most recent update.

Put a new armour on this rusty lowrider All proof Savanna from Photo Opportunity

Obtaining the Unobtainable BP/EP/FP/CP/MP Bravura

Getting BP/EP/FP/DP Boxville without using cheats

BP/FP/DP/EP Infernus from Bead Down on B Dup New method using a tractor to flip the Infernus (is there a better reference?)

EP Player's Car from Gray Imports: It's not just the Banshee or PCJ, almost any car can be EP. Clarification on the timing for the proofing to be applied.

BP/FP/EP/CP/MP RC Raider video only

BP/FP/EP/CP/MP Sultan, Packer, and HPV-100 from Just Business and Reuniting the Families (HPV-1000)

Swiping Tenpenny's Indestructible Ladder Truck BP/FP/EP/CP/MP Firetruck LA from End of the Line

Polaski's BP/FP/EP/CP/MP Bufallo from High Noon




That should be accurate summary of what have been found since last update. + Hydra early , but no one got hydra so far besides fnxrak, it's probably very hard to get it with this method

__mako
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#243

Posted 18 November 2012 - 08:17 PM

QUOTE (Sucha84 @ Sunday, Nov 18 2012, 10:33)
QUOTE (Krawk @ Saturday, Nov 17 2012, 20:11)
... Such do you have PS2, Xbox or PC? I might need some things verified with PS2 and XBOX people.

I know if Pomor is still active he can help with some of the PS2 questions I may have. The guide seems to suggest that garages in general are not at all reliable. Would the PS2 version be so different?

One other thing that bothers me is the comment that on the XBOX the cars do not have the same proofings as suggested in the guide. I think this is crap as the PC and XBOX are virtually identical versions and I can verify the proofings are correct on the PC.

... My only disappointment fact with this Newsvan is, it has a dangerous disappearing ability near Santa Maria garage. When I try first time and near Santa Maria garage, I had saved a bike to keep open the garage door. But, while I have opened the garage door, wreckage disappeared in front of my eyes before I shoot it with Sawn off shotgun. On 2nd attempt, I didn't use a bike to open the door. Instead, I manually opened the door while trying to shoot Newsvan. After some unsuccessful attempts, it succeeded...


Sucha - i actually had more success without anything holding the garage door too, maybe it doesn't even help. But it still might be useful with too long vehicles like Packer, Stretch, Andromada...

oh, by the way Krawk, i'm on PS2.

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#244

Posted 19 November 2012 - 07:30 PM Edited by DpwnShift, 19 November 2012 - 07:38 PM.

Hey System Error, you're alive!
QUOTE
Is the summary of all that's been discovered since the last update at the top of Page 5 up-to-date?

I assume you meant OrionSR's post at the top of page 9. While he has provided good info (as usual) and links, that was from Feb 2012.
The First Page is up-to-date, and lists the updates needed if you are going to modify your Bulletproof Guide.

Krawk
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#245

Posted 22 November 2012 - 04:27 AM

Yes I know where the CP Packer comes from. I was able to for test purposes shoot the destroyed Newsvan onto the Packer but it made the Packer crash boom and bang not want to move when driven.
None of the cheats needed to get the special vehicles damage the game. I don't see any reason to not cheat and get the 3 vehicles in Just Business. The nag screen is easy to get rid of...

Krawk
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#246

Posted 25 November 2012 - 08:52 PM

Just updated first post to include EP/FP/DP Ls Cop Car - Yet another nice find!

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#247

Posted 29 November 2012 - 02:20 PM Edited by fnxrak, 29 November 2012 - 02:25 PM.

Hey you guys I have a question.
So the vehicles that michelle drives in the "she drives dates" have no flags right, what about the vehicles during the hot coffee sequence do they have flags or not?????
Sorry if i'm asking something that has already been answered but I've been looking for info on this matter and couldn't find a definately answer.
Maybe it's in front of my eyes but I don't see it, i've played so many times this game that I'm becoming Woozie LOL.

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#248

Posted 29 November 2012 - 05:22 PM Edited by OrionSR, 29 November 2012 - 05:47 PM.

Just to be clear, "Hot Coffee" involves the cut-scene that was censored by Rockstar and enabled by mods. I suspect that the player vehicle's proofings would be the same as during the standard "coffee" cut-scene, which is fully immune. This is the only opportunity for an any time, fully immune vehicle, but so far no one has managed to end the coffee cut-scene without waiting until the end when the immunities are removed. Perhaps there is hope for Hot Coffee, but if it works we might have difficulty sharing the discovery on GTAForums.

Update: It looks like this idea won't work either. The vehicle was gone after CJ left Denise's room.

fnxrak
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#249

Posted 29 November 2012 - 05:46 PM

Thanks for the quick reply and my bad for my "hotcoffee" expression. But actually it's exactly what I wanted to know just to leave a little bit of hoppe on trying to get it.

Krawk
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#250

Posted 29 November 2012 - 11:12 PM

QUOTE (OrionSR @ Thursday, Nov 29 2012, 13:22)
Update: It looks like this idea won't work either. The vehicle was gone after CJ left Denise's room.

Are you referring to "failing" the date via hot coffee?

Correct me if I am wrong, but cheats pretty much don't work during the standard coffee scene. If they did, we could try the energy cheat, jetpack cheat, blow up cars cheat.
It's still good thinking as you can get *any* vehicle to be fully proofed in IV within a date so the date scripts have something going.

OrionSR
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#251

Posted 30 November 2012 - 02:53 AM Edited by OrionSR, 30 November 2012 - 04:51 AM.

Actually, the vehicle doesn't always disappear. If CJ parks really close to the door, or leaves it in the median and walks into the home sphere, then there's a chance the vehicle will still be there when CJ leaves Denise's house.

I can't tell any difference between passing or failing the minigame -- as far as immune vehicles go anyway.

Cheats can be activated. CJ will put on the jetpack for ROCKETMAN. However, after using ALLCARSGOBOOM and getting the cheat activated message the vehicle I left in the median was still intact.

Update: Sorry if I wasted anyone's time other than my own. I modified my scripts to include a car color change after the immunities are applied and it looks like CJ's car is not proofed during the HC cut-scene. It only works for the standard coffee scene, and CJ must be driving the vehicle or the immunities are not applied. However, it looks like the proofs will stick if the car can be destroyed at the end of the cut-scene.

I'm pretty sure CJ is invisible and stuck in the vehicle for the duration of the cut-scene, so this implies he will get wasted when it explodes. I suspect that Katie offers the best chance since there's a better possibility of the wreck sticking around when he respawns at her house. Unfortunately, it may be a while before I can continue with this investigation.


__mako
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#252

Posted 30 November 2012 - 01:57 PM

What do you mean by standard coffee?
I tried triggering jealous gf and time it so she bumps me when i accepted hot coffee and interrupt the scene where proofings should be applied, but then the jealous girlfriend just goes away after that and doesnt chase me... So i'm a bit confused now, did this car have proofings applied or not?

fnxrak
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#253

Posted 30 November 2012 - 02:46 PM

QUOTE (__mako @ Friday, Nov 30 2012, 13:57)
What do you mean by standard coffee?
I tried triggering jealous gf and time it so she bumps me when i accepted hot coffee and interrupt the scene where proofings should be applied, but then the jealous girlfriend just goes away after that and doesnt chase me... So i'm a bit confused now, did this car have proofings applied or not?

I think standart coffee is the cuted version that was out in San Andreas thus the non standart the actual version where CJ had sex with the girlfriends, a version that was in the beta version. You can also have this version in some mods.
About the vehicles i'm not talking about the jealous girlfrineds vehicles, but about the standart vehicles that you use in the dates which at some point gains FI flags, giving some hope of makind any vehicle FI, but no one has yet figured it out a way to get it (not even with cheats).

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#254

Posted 30 November 2012 - 03:48 PM

These full immune vehicles (CJ's dating car) are available with a trainer (you should teleport to the water while the camera is shaking and teleport back to the ground when the date is over). But there is no clean method yet, maybe I will check OrionSR's Katie thougths.

__mako
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#255

Posted 30 November 2012 - 08:14 PM

QUOTE (fnxrak @ Friday, Nov 30 2012, 14:46)

I think standart coffee is the cuted version that was out in San Andreas thus the non standart the actual version where CJ had sex with the girlfriends, a version that was in the beta version. You can also have this version in some mods.
About the vehicles i'm not talking about the jealous girlfrineds vehicles, but about the standart vehicles that you use in the dates which at some point gains FI flags, giving some hope of makind any vehicle FI, but no one has yet figured it out a way to get it (not even with cheats).

Yeah i know we are talking about CJ's vehicle, i tried to get it - to interrupt the sex scene - by bumping CJ's car with jealous gf car, i hoped it would stop the hot coffee scene and start 'busted by jealous girlfriend' scene

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#256

Posted 30 November 2012 - 10:41 PM

QUOTE (__mako @ Friday, Nov 30 2012, 14:57)
I tried triggering jealous gf and time it so she bumps me when i accepted hot coffee and interrupt the scene where proofings should be applied, but then the jealous girlfriend just goes away after that and doesnt chase me... So i'm a bit confused now, did this car have proofings applied or not?

If your car had any proofings before driving into red marker, they will be removed after the cutscene, that way you can check if your method interupted any scripts whatsoever.
The same thing happens to your low rider after dancing car sub mission, if you use immune one, you loose it.
There is one more mission that is striping any "proofness" from your vehicle, right after robing the beting shop in Montgomery (Against all odds), but I have no idea if any immunites are applied beforehand, or game just removes any proofness your car could have had.

__mako
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#257

Posted 01 December 2012 - 03:00 PM

I used some random car i found to test if i can make it FI, i'm just not sure if it was FI during hot coffee:

QUOTE (OrionSR)
Update: Sorry if I wasted anyone's time other than my own. I modified my scripts to include a car color change after the immunities are applied and it looks like CJ's car is not proofed during the HC cut-scene. It only works for the standard coffee scene, and CJ must be driving the vehicle or the immunities are not applied. However, it looks like the proofs will stick if the car can be destroyed at the end of the cut-scene.

Krawk
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#258

Posted 04 December 2012 - 06:17 PM

For purposes of the guide, the *TROPHY* Bulletproof/Fireproof/Explosionproof/Damageproof RC Raider method should be altered slightly from what the video shows. When you park your car in front of Zero's, if you park it anywhere near Zero, chances are the gunshots will scare people driving other cars and you will fail the mission because Zero has died (got run over). You should park it in the car park area on the other side of the fence, allowing plenty of room for people to flee. I also have noticed that if you don't skip Zero's cutscene or the cutscene of the Doherty garage at the end, chances are the Raider will not be there. Actually, the video shows pushing the Raider to Hashbury - this increases the chances of the Raider being lost due to distance from you. The garage does not exactly "store" the vehicle until the mission is completed.

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#259

Posted 05 December 2012 - 09:15 AM Edited by fnxrak, 05 December 2012 - 10:25 AM.

Damn for one moment I thought I had found a way to get the 4 FI Vehicles in "Photo Opportunity" but cesar is indestructable after entering the last marker. AAAAAAHHHHHHHHHH

----------------------------------------------------------------------------------------------EDIT------------------------------------------------------------------------------------------------------

Here's how:
after getting to Angel Pine with cesar let him reach the top of the building where you take the photos, get a bike, there's a Sanchez near the house where's you start the "Badlands" mission, then carefully get the bike on top of the building and push cesar with it until he falls from the building. Then get down with the bike and push him a little further until he gets in the middle of the road.
My objective was that he would be run over by Jizzy's Broadway then mission would be failed and maybe the vehicles would still be there, but unfortunately, after entering the last marker, he doesn't die even if his life energy is red. DAMN

roggan
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#260

Posted 05 December 2012 - 04:59 PM

fnxrak, all these vehicles from 'Photo Opportunity' are forced to disappear with any kind of mission ending. It's like black Vincent from 'Home Coming', if you end the mission while CJ is within, you just will die. The only possible way to get them is to break their connection with the game with a cleo-script and then save in the garage.

fnxrak
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#261

Posted 05 December 2012 - 05:47 PM

QUOTE (roggan @ Wednesday, Dec 5 2012, 16:59)
fnxrak, all these vehicles from 'Photo Opportunity' are forced to disappear with any kind of mission ending. It's like black Vincent from 'Home Coming', if you end the mission while CJ is within, you just will die. The only possible way to get them is to break their connection with the game with a cleo-script and then save in the garage.

Yeah I guess so. But anyways I wanted to just post some new idea maybe it would help someone else to eventually get those vehicles.
What do you mean about "black vincent in home coming"? I never saw this car, the only black vincent I know is the one that shows when you owe money to the casinos.

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#262

Posted 05 December 2012 - 05:59 PM

QUOTE (fnxrak @ Wednesday, Dec 5 2012, 17:47)
Yeah I guess so. But anyways I wanted to just post some new idea maybe it would help someone else to eventually get those vehicles.
What do you mean about "black vincent in home coming"? I never saw this car, the only black vincent I know is the one that shows when you owe money to the casinos.

After you start the mission there is always a black Vincent that you may use to get to Sweet. It has the same special invisible second color (black), as has that Vincent from casino, but it's not unique because Vincent from casino is always available.

fnxrak
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#263

Posted 05 December 2012 - 06:16 PM

QUOTE (roggan @ Wednesday, Dec 5 2012, 17:59)
QUOTE (fnxrak @ Wednesday, Dec 5 2012, 17:47)
Yeah I guess so. But anyways I wanted to just post some new idea maybe it would help someone else to eventually get those vehicles.
What do you mean about "black vincent in home coming"? I never saw this car, the only black vincent I know is the one that shows when you owe money to the casinos.

After you start the mission there is always a black Vincent that you may use to get to Sweet. It has the same special invisible second color (black), as has that Vincent from casino, but it's not unique because Vincent from casino is always available.

Damn I'm playing this game for Years and never noticed it. Thanks.

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#264

Posted 05 December 2012 - 06:18 PM

That invisible color, which is roggan reffering to is only visible with trainer, so obviously you didn't noticed it. wink.gif

fnxrak
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#265

Posted 05 December 2012 - 06:41 PM Edited by fnxrak, 06 December 2012 - 06:46 PM.

QUOTE (0909090 @ Wednesday, Dec 5 2012, 18:18)
That invisible color, which is roggan reffering to is only visible with trainer, so obviously you didn't noticed it. wink.gif

yeah LOL I meant that I had never noticed the vincent at all.... biggrin.gif

--------------------------------------------------------------------------------------------------EDIT------------------------------------------------------------------------------------------------

Hey people I wanted to know if there's a good complete topic already on what to do in a mastersave. I've found an easier way to take the Sandking to Los Santos wich also works with Dune and I wanted to post it in a suitable place. Thanks in advance.

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#266

Posted 07 December 2012 - 04:58 PM

<here> maybe or <here> it's getting hydra early and also other vehicles- I would suggest to use this topic. Also make a video if you can, it would be better to understand. smile.gif

Krawk
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#267

Posted 08 December 2012 - 09:20 PM

QUOTE (roggan @ Wednesday, Dec 5 2012, 12:59)
fnxrak, all these vehicles from 'Photo Opportunity' are forced to disappear with any kind of mission ending. It's like black Vincent from 'Home Coming', if you end the mission while CJ is within, you just will die. The only possible way to get them is to break their connection with the game with a cleo-script and then save in the garage.

Except of course the Savanna that Pomor figured a way to get in Photo Opportunity.
I am still very suspicious of the Tanker in the mission Highjack. It behaves exactly like a Crashproof in how it throws vehicles out of the way that it crashes into it. You get the same exact results from the Rumpo from Outrider, it throws vehicles it bumps into.

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#268

Posted 08 December 2012 - 11:17 PM

Isn't that Tanker just heavy? That Rumpo from Outrider which you mentioned is heavy too, unfortunately it can't be saved in garage.(Heavy cars can be saved in LCS/VCS only).

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#269

Posted 09 December 2012 - 12:43 AM Edited by fnxrak, 12 December 2012 - 02:43 PM.

QUOTE (Krawk @ Saturday, Dec 8 2012, 21:20)
QUOTE (roggan @ Wednesday, Dec 5 2012, 12:59)
fnxrak, all these vehicles from 'Photo Opportunity' are forced to disappear with any kind of mission ending. It's like black Vincent from 'Home Coming', if you end the mission while CJ is within, you just will die. The only possible way to get them is to break their connection with the game with a cleo-script and then save in the garage.

Except of course the Savanna that Pomor figured a way to get in Photo Opportunity.
I am still very suspicious of the Tanker in the mission Highjack. It behaves exactly like a Crashproof in how it throws vehicles out of the way that it crashes into it. You get the same exact results from the Rumpo from Outrider, it throws vehicles it bumps into.

It's all about the code in the game, the cars that you can keep with proofs are the ones that have those proof flags activated sometime during the missions. But there are also other that have some other kind of code that makes them for all that matter behave like Full Imune, like for example the waltons on the mission "Peyote" I've even been able to make them catch on fire and yet they simply don't explode no matter how much time you wait for it, there also the case of the vehicle that michelle drives in the "she drives dates" wich also behaves like the tanker in Highjack and will also catch on fire but won't explode. Don't get me wrong, but I also had the same suspiction and later I realized that those vehicles weren't in fact Full Imune or had any proof's at all. But how 0909090 said to me a few days back "hope dies last".

-------------------------------------------------------------------------------------------------------------------EDIT------------------------------------------------------------------------------------------------------------------

Hey I just had a crazy idea and i need some help with coding is it the two timing dates that give full imune proofs to the jealous girlfriends or is it the "you wanna a have a coffee" sequence. Because I've caught a few times jealous girlfriends cars that weren't Full Imune so my idea is that it might be hotcoffee thus it might be possible to get other vehicles full imune if you make them follow you to the girlfriend house then maybe you could get them. I've already tried it but with no sucess, even tried towing a vehicle after the "take me home" into the house but it doesn't work either but since like I stated before also the jealous girlfriends vehicles don't always get proofs. I'm thinking that it might have something to do about the radius that the vehicle is from the house at the time of the hotcoffee.
Any help would be apreciated.

---------------------------------------------------------------------------------------------------------------New EDIT------------------------------------------------------------------------------------------------------------

Never mind, tried it over and over again and nothing seems to make them full imune. Maybe I'll try this later but I'm little busy now trying to reach KOSA in my mastersave. Anyhow I leave the idea for anyone who has better skills than me.

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#270

Posted 19 December 2012 - 11:28 PM

QUOTE (Krawk @ Sunday, Nov 4 2012, 21:40)
***New Discovery*** in the mission The Black Project - Get rid of the Jetpack and enter vehicles in one single parking lot! Fly your jetpack towards The Truth in the proper direction, depending on which Mothership you want (roof-open or roof closed versions.) Once your prize spawns, fly directly Northeast to the desert town of Las Payasadas. Land on the South end of town, there is a Chili Dog vendor in a van and two vending machines there.

Additional Note - After spawning the Mothership, if you fly HIGH towards Las Payasadas to the building with the vending machines, the chili dog van will not be here. No worries, *attempt* to buy a snack from the machine like normal, then fly due North, there's a Sanchez parked there, as well as a Rancher to the Northeast. When you 'jack' either vehicle, the jetpack will disembark like normal. If you fly low towards the building, the van will spawn, along with either a Sadler or Mr. Whoopee.
Also notice that if you fly directly from Area 69 to where you're supposed to meet The Truth, usually a roof-closed version of the Mothership spawns. However, if you fly low and fly Northeast until you're well into the water (you will likely fly over the railroad tunnel) then fly due West until you are just North of The Truth - actually, I fly maybe a few hundred feet west of that even, then fly due South until you see the Mothership, at first it will look like a roof-closed version, but as you get closer it will be a roof-open version.
In each of my attempts, I parked a regular car, in my case, a Rancher in my Verdant Meadows garage. When I push the Mothership to the garage with the Rhino, just outside the garage, I get out, back out the Rancher, then get in the Rhino and push the Mothership in. I then back up the Rhino, get in the Rancher, back it up into the Rhino at a low speed a couple times until the engine is blowing black smoke. Then I drive the Rancher into the garage, bump it back and forth a couple times into the wall - flames erupt, wasted from the exploding vehicle. My suicide item is essentially another car.




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