|QUOTE (3dstructures @ Thursday, Feb 21 2013, 11:52)|
| i am stil here! and i see you guys strugling! was my work not ok?|
its stil availeble from my side? only who can convert and make collisions!
and that without complaints! because my model is ok!
i've downloaded the .max scene and i've gotta say it's impressive.....
It's impressive how someone could mess it up so badly. I'm sorry 3DStructures but my criticism isn't going to be pretty:
It has over two and a half million polys ( 2,684,449 to be exact) so it would lag the game a lot. This model wasn't designed to be put in any game because it's so needlessly high-poly and has detail in many places where it simply shouldn't be. The methods used to model it have created many many useless or unneeded polys. Imho, i'd say that 1/10th of the polys should be used, in other words this model uses ten times the recommended number of polys. The model was made in sketchup so it will most probably have collision or lighting or duplicated faces/polys/edges/verts or un-fixable lag bugs.
There are no textures on that DB link so i can't see what the model is supposed to look like, i can only critique the actual 3d model and critique the modeling quality + style + method.
I'm not a professional 3d modeler but i do see where this model needs improvement, actually it's beyond repair in my opinion it should be scrapped and a new (optimised) one should be made. Some of the lower poly parts are salvageable but most of it is too different from the normal "video game modeling style" that it would be bad in-game.
Anyone got the textures for this version? I wanna see what it truly looks like, atm i'm just looking at it textureless because that DB link doesn't have any textures.
3DStructures, you are able to make some great stuff and your work is really nice, but it needs to be modeled differently to be able to work well in any game, let alone the lag-fest that is GTAIV.