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Subway Train Replacement Mod

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Sonik-hedgehog
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#1

Posted 07 February 2010 - 01:48 PM Edited by Sonik-hedgehog, 08 February 2010 - 06:03 PM.

- Subway Train Replacement Mod -

GTA IV Subway Train with new interior textures and new sounds
(need OpenIV / SparkIV to replace the original files)


= Description =
GTA IV Subway Train with new interior textures and new sounds special for you. This is the test version of my Subway Train Replacement Mod, full version of which (new 3D-model) I will publish as soon as I can understand converting process from *.wtf 3d-models to Autodesk Maya and contrary. Anyway, this version mod is fully finished and working well. It includes the new sounds of trains, new textures in 1024x1024 pixels resolution (old textures had 512x512 px).

= Installation: =
1. Make backups of the following game files:
- "Rockstar Games\Grand Theft Auto IV\pc\models\cdimages\vehicle.img"
- "Rockstar Games\Grand Theft Auto IV\pc\audio\Sfx\resident.rpf"
2. Download and install the latest version of the SparkIV (http://www.gtaforums...howtopic=384933) and run it
3. Extract files from the "SubwayTrainReplacement_v0.99.rar" archive
4. Then open in SparkIV "Grand Theft Auto IV\pc\models\cdimages\vehicle.img"
5. Select "subway_hi.wtd" and click on "Import button". Find new "subway_hi.wtd" from the our archive. Click on "Save" button.
6. Select "subway_lo.wtd" and click on "Import button". Find new "subway_hi.wtd" from the our archive. Click on "Save" button.
7. Then open in SparkIV "Grand Theft Auto IV\pc\audio\Sfx\resident.rpf". Select "RESIDENT" on the left menu list. Select "TRAIN.ivaud" in the main list and click on "Import button". Find new "TRAIN.ivaud" from the our archive. Click on "Save" button.

Enjoy! smile.gif

PS: Readme on russian language in archive.

AngryAmoeba
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#2

Posted 07 February 2010 - 03:53 PM

Cool, looking forward to checking this out when it's available.

ddnt32
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#3

Posted 07 February 2010 - 04:53 PM

QUOTE
This is the test version of my Subway Train Replacement Mod, which I will publish as soon as I can understand converting process from *.wtf 3d-models to Autodesk Maya.

This is a great mod! If you're talking about ".wft" models, can't you just save them with SparkIV and convert them with Zmodeler? (I don't understand anything about this, just a sugestion)

Kowaah
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#4

Posted 07 February 2010 - 05:36 PM Edited by Kowaah, 07 February 2010 - 05:39 PM.

Tits Pics or didn't happened.

Sonik-hedgehog
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#5

Posted 07 February 2010 - 06:34 PM Edited by Sonik-hedgehog, 07 February 2010 - 06:54 PM.

Pictures already attached. Wait until the check by moderators.

QUOTE
This is a great mod! If you're talking about ".wft" models, can't you just save them with SparkIV and convert them with Zmodeler? (I don't understand anything about this, just a sugestion)
Yes, Zmodeller can to convert from *.wft to different games and 3ds formats, but she does not supply Collada format. sad.gif

L!mon
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#6

Posted 07 February 2010 - 08:31 PM

Some screens ?

gorgonut
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#7

Posted 07 February 2010 - 08:35 PM

Sems interesting. I'd like to ask you how do you change the resolution from 512x512 to 1024x1024 pixels? Is it with the use of a specific program or with another way? Thank you
(This has also been posted in gtaGarage)

Mr. Listik
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#8

Posted 07 February 2010 - 08:46 PM

OK, try to use this *.dae files of subways
http://rapidshare.co...ubways.rar.html

chasez
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#9

Posted 07 February 2010 - 08:47 PM

QUOTE (Sonik-hedgehog @ Feb 7 2010, 18:34)
Pictures already attached. Wait until the check by moderators.

QUOTE
This is a great mod! If you're talking about ".wft" models, can't you just save them with SparkIV and convert them with Zmodeler? (I don't understand anything about this, just a sugestion)
Yes, Zmodeller can to convert from *.wft to different games and 3ds formats, but she does not supply Collada format. sad.gif

this is old page but with this tool you can add COLLADA exporter to SparkIV

Sonik-hedgehog
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#10

Posted 07 February 2010 - 09:54 PM

user posted image
One of screens. I can't wait moderators biggrin.gif
QUOTE
OK, try to use this *.dae files of subways
Tnx very much, but I also find gtaiv 3d model exporter and I'm not entirely satisfied with the result. A lot of data lost in the process of conversion to Maya. I'll have to work in the 3ds Max. Becouse after editing in Maya I must to send full model in zanoza to make the conversion to the game.

QUOTE
Is it with the use of a specific program or with another way?
To change the texture resolution is necessary to rebuild wtd file. For this there is a program G-texture.

chasez
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#11

Posted 07 February 2010 - 10:52 PM

Interior looks great:) maybe you could give a try modeling a new subway car, maybe something like this one that I found on google 3D warehouse:

user posted image user posted image user posted image
user posted image user posted image user posted image
user posted image user posted image

I know, looks ugly but that's just 5 minute converting biggrin.gif

AngryAmoeba
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#12

Posted 08 February 2010 - 02:06 AM

Mmm very nice interior shot.

UltimateGTR
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#13

Posted 08 February 2010 - 04:21 AM

That's very nice! Would like to see a new train model based on NYC trains in reality too. tounge.gif

Sonik-hedgehog
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#14

Posted 08 February 2010 - 06:10 AM

So I said: "This is the test version of my Subway Train Replacement Mod." smile.gif
In the future will be a full 3D-model. While I have had difficulty converting from Maya. Now I try to understand zmodeller.

JJJ8
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#15

Posted 08 February 2010 - 07:16 AM

QUOTE (Sonik-hedgehog @ Feb 8 2010, 06:10)
So I said: "This is the test version of my Subway Train Replacement Mod." smile.gif
In the future will be a full 3D-model. While I have had difficulty converting from Maya. Now I try to understand zmodeller.

In the first post, you wrote this as a test version but also completed, so it was kind of confusing to me too colgate.gif
But now I'm glad that you are considering about the train cab itself too. Since nearly no one changed the subway itself (chasez is discluded regarding to the post above lol.gif ) compared to all those cars, buses, trucks, bikes and helicopters. Don't know how it will look like, but I'm looking forward to the future release icon14.gif

[LLC]NelsoN
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#16

Posted 08 February 2010 - 10:07 AM

New interior textures are looking just great ! Have some cookies cookie.gif cookie.gif

Sonik-hedgehog
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#17

Posted 08 February 2010 - 11:57 AM Edited by Sonik-hedgehog, 08 February 2010 - 05:36 PM.

QUOTE (JJJ8 @ Feb 8 2010, 07:16)
In the first post, you wrote this as a test version but also completed, so it was kind of confusing to me too colgate.gif

Thanks, I corrected description.

In fact, I did not understand until this point the file structure of this game. I decided to start the analysis with the replacement of textures and sounds, which you see here. But with 3D-models, the main purpose of my analysis, there was a problem - the editor (Autodesk Maya) in which I work has no common format for import/export files with Zanoza modeller.

Currently I am studying to work in zmodeller. I will convert the geometry and the uv's from Maya to zmodeller, then I will refine the structure of the model and convert already to the game.


I added new version of this mod (v1.0) with more realistic noises and new sound scheme. Link to the new version will be available as soon as the moderators will check the file.

AngryAmoeba
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#18

Posted 09 February 2010 - 02:53 AM

Like I said, I love the interior textures. I think I liked the default train wheel sound better, but the new engine sound is worth it. Thanks! cookie.gif icon14.gif

Sonik-hedgehog
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#19

Posted 09 February 2010 - 08:22 AM

QUOTE (AngryAmoeba @ Feb 9 2010, 02:53)
Like I said, I love the interior textures. I think I liked the default train wheel sound better, but the new engine sound is worth it. Thanks! cookie.gif icon14.gif

Wait for publication of version 1.0. There, the sound of wheels completely different. Version 0.99 was indeed a problem with tact sound of wheels, I agree with you.

Nik.
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#20

Posted 09 February 2010 - 08:31 AM

It looks alright.

L!mon
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#21

Posted 09 February 2010 - 05:48 PM

Not bad. But new 3d model of train will be also good.

jackmap
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#22

Posted 09 February 2010 - 10:13 PM

This is awesome! I hope that there will be a red bird version! ;-)

Sonik-hedgehog
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#23

Posted 09 February 2010 - 11:50 PM

QUOTE (jackmap @ Feb 9 2010, 22:13)
This is awesome! I hope that there will be a red bird version! ;-)

Sorry, what does a "red bird version"?

jackmap
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#24

Posted 10 February 2010 - 12:53 AM

QUOTE (Sonik-hedgehog @ Feb 9 2010, 23:50)
QUOTE (jackmap @ Feb 9 2010, 22:13)
This is awesome! I hope that there will be a red bird version! ;-)

Sorry, what does a "red bird version"?

Stupid me, I forgot to clarify... sad.gif
A redbird is a term for the classic red subway cars.
Here is a picture:

http://www.ronsaari....dSubwayCars.jpg

Sonik-hedgehog
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#25

Posted 10 February 2010 - 10:43 AM

Ok. If would be possible to add to GTA IV over one different models of trains, it would be cool to see there "redbird" in the game,
but the New York subway is remembered their gray r142 and other trains in the city. "Redbird",
as far as I know, already gradually written off in the department of transport NYC.

Roevia
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#26

Posted 16 May 2010 - 01:06 AM

Can you convert the train to GTA SA?




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