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[WIP|BETA] ViceCityStories PC Edition

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Ash_735
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#12721

Posted 22 March 2014 - 10:44 PM

The only languages supported are English and Polish, Hungarian will be added in Silver Palmetto. You can change this in the Options/Language Setup screen once you have updated the game.

Claude Liberty
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#12722

Posted 23 March 2014 - 10:12 AM Edited by Claude Liberty, 23 March 2014 - 10:14 AM.

You can make the game use more languages by implementing characters textures switching mechanism (like in anniversary versions, doesn't seem hard for a guy like Silent) or by using real fonts (I guess that's what DK22Pac's directFont does).
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#12723

Posted 23 March 2014 - 10:20 AM Edited by TommyCJFaann, 23 March 2014 - 10:23 AM.

You can make the game use more languages by implementing characters textures switching mechanism (like in anniversary versions, doesn't seem hard for a guy like Silent) or by using real fonts (I guess that's what DK22Pac's directFont does).

Yes,absolutely.But the thing is,his mod doesn't support custom color tags(for now).So we have to wait for final version. :D

 

I am not sure,since it reads dialogues and other names from GXT.  :/


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#12724

Posted 23 March 2014 - 11:58 AM

You can make the game use more languages by implementing characters textures switching mechanism (like in anniversary versions, doesn't seem hard for a guy like Silent) or by using real fonts (I guess that's what DK22Pac's directFont does).


Upon shipping, Silver Palmetto actually has characters to support the following Languages:
- English*
- French
- Italian
- German
- Spanish
- Polish*
- Portuguese
- Hungarian*

We just don't have anyone to help with translating any remaining stuff for the other languages, and yes, we've asked, but no one took it serious enough when replying to us, we don't know those other languages, so we're not going to do them, but I've at least done the fonts for them and Silent has made sure the game knows it CAN support those characters. That's one question that annoys me, there's many people willing to shout at us and suggest to us that we should include more languages, but no one ever comes forward properly to do the translation work!
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osmanass
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#12725

Posted 23 March 2014 - 12:39 PM

where lithuanians language


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#12726

Posted 23 March 2014 - 01:00 PM

Well, I can do Russian.

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#12727

Posted 23 March 2014 - 01:14 PM

aim know  but lithuanian good ok


Ash_735
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#12728

Posted 23 March 2014 - 02:20 PM

The main focus is naturally EFIGS (English, French, Italian, German, Spanish) as the game is already translated to those languages, we just need someone to cover the additional text just to clear it all up.

Polish is next main focus for obvious reasons, majority of the team are from Poland so can naturally speak the language and again, get it out of the door quickly.

Hungarian was a request and the person approached us, let us know what characters would be needed and after checking with what slots we had available, we could do it, this person also had the advantage of working on the Max Payne 3 translation to Hungarian so was already familiar with the text and how it's supposed to be set up, this person did an amazing fast job and is always checking in and translating any text changes/updates.

Lithuanian isn't something we've had many requests for, depends on what characters would need to be done and how serious and well you can translate, because at this point, I don't see why I should waste my efforts completing the designs for them if they are going unused because people couldn't be bothered to translate properly.

And that reason rules out Russian, Chinese, Japanese, Korean, etc, I can only do so much in terms of font design and those type of characters just, well, you guys know. :p

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#12729

Posted 23 March 2014 - 02:24 PM

Ооо класс родной язык будет)

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#12730

Posted 23 March 2014 - 02:28 PM

Ооо класс родной язык будет)


Yeah that stuff, ...I have no clue if that's even a sentence or just random characters. :p
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#12731

Posted 23 March 2014 - 02:30 PM

ye but my country people realy like to add lithuanian


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#12732

Posted 23 March 2014 - 02:58 PM

 

Ооо класс родной язык будет)


Yeah that stuff, ...I have no clue if that's even a sentence or just random characters. :p

 

He said "Oh cool, (my) native language will be there". Obviously he meant Russian. Right, Vitaly? Ash meant that Russian, which I mentioned earlier, will not be done in the near future, because no one in the team speaks it.

The same in Russian: Эш наоборот, сказал, что русского пока не будет, потому что нет поддержки кириллических символов и носителей языка.


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#12733

Posted 23 March 2014 - 03:09 PM

Well checking the font grid we have 15 slots available, divide by two, that's pretty much seven More Characters we can squeeze onto the grid (as both Upper and Lower cases are required), here's how it looks so far:

282124y.png
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#12734

Posted 23 March 2014 - 03:14 PM

Да я понял) просто написал до того как аш ответил)
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#12735

Posted 23 March 2014 - 03:47 PM Edited by Claude Liberty, 23 March 2014 - 04:06 PM.

Да я понял) просто написал до того как аш ответил)

That means "I did get that, I just wrote before Ash replied."

 

EDIT: That's interesting, but what about those slots I marked with green mark:

2cpb6sw.png?

I guess there has to be at least one empty, for spaces between words, but are others already occupied? And these two (okay, one and eighth) rows, aren't they usable?

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#12736

Posted 23 March 2014 - 06:09 PM

I Can Help To Italian


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#12737

Posted 23 March 2014 - 06:18 PM

Да я понял) просто написал до того как аш ответил)

That means "I did get that, I just wrote before Ash replied."
 
EDIT: That's interesting, but what about those slots I marked with green mark:
2cpb6sw.png?
I guess there has to be at least one empty, for spaces between words, but are others already occupied? And these two (okay, one and eighth) rows, aren't they usable?


? are used between the other fonts for various characters that do not need to be shared between the others, the bottom two rows are reserved for HUD use and are mainly evident on font4a. The spaces I marked off are the slots we have free across ALL fonts since they have to match layout for actual text.

Though we MAY be able to use the bottom row, which requires a bit of tinkering on Silent's side, we just can't have the HUD stuff on the last row as it gets cut off, and the HUD stuff is a custom code, which for Silent is easier to just tag on at the end, the last row seems to have a shorter space gap for some odd reason but if some characters fit within those bounds then yeah we could use it i guess.
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Claude Liberty
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#12738

Posted 23 March 2014 - 07:37 PM

Oh, I forgot that all fonts textures have to have the same layout.


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#12739

Posted 24 March 2014 - 12:28 AM

Don't worry: Chinese and Japanese people don't play GTA...


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#12740

Posted 24 March 2014 - 02:10 AM

Don't worry: Chinese and Japanese people don't play GTA...

 

Actually, there are communities of those people who do. They're not mentioned as much.


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#12741

Posted 24 March 2014 - 12:19 PM

I could help with the German version.


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#12742

Posted 24 March 2014 - 04:39 PM Edited by format c:, 24 March 2014 - 05:04 PM.

Well, I transated the first cutscene to portuguese, just an example

 

Spoiler


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#12743

Posted 24 March 2014 - 04:43 PM

(don't know what DR is)


Dominican Republic.
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#12744

Posted 24 March 2014 - 05:04 PM

Oh... yeah, it makes sense. Fixed it.


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#12745

Posted 24 March 2014 - 06:46 PM

Well, I transated the first cutscene to portuguese, just an example
 

Spoiler


Well if you're interested, this is the style the game actually uses to build text:
Spoiler


So if you can work with that style and actually get on with it (there's a lot of text to cover) then sure, we'd like to have you on board to get Portuguese done!

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#12746

Posted 24 March 2014 - 07:17 PM

I could do a Lithuanian translation if you ever want it


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#12747

Posted 24 March 2014 - 07:18 PM Edited by format c:, 24 March 2014 - 07:26 PM.

Doesn't seem that hard. I don't have much to do in my free time, and it's a good chance do improve my english. I'll do some tests and see what happens...

 

The current version have support for specific PT characters? ç, é, à and so on?


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#12748

Posted 24 March 2014 - 07:30 PM

Doesn't seem that hard. I don't have much to do in my free time, and it's a good chance do improve my english. I'll do some tests and see what happens...


OK, well PM me for the details to get access to the Translation DropBox, and let us know if you have a Skype or anything so we can contact you quickly, etc, and so you can contact us if you get stuck or run into problems.

As for anyone else, take a look at that game example and if you can work with it, get in touch, keep in mind we're working with what characters we've got, we've added Romanian Characters to it now, so space available is limited, but damn, Nine Languages character sets supported, we're pushing this as far as possible. :p

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#12749

Posted 24 March 2014 - 07:42 PM

What is a Silver Palmetto? I've heard about it in the previous page of this thread.


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#12750

Posted 24 March 2014 - 07:46 PM

It's an upcoming Beta 3.1 build of VCS PC Edition. ETA unknown.
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