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[WIP|BETA] ViceCityStories PC Edition

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Keith Ward
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#12691

Posted 19 March 2014 - 03:07 AM

Since they're working on a new build, there's not a lot of point picking out issues with the current build.

 

Although, I'm sure pointing these things out will help to ensure they're fixed come Silver Palomino... or Palmetto.

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Tomasak
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#12692

Posted 19 March 2014 - 01:36 PM

Isn't that SA police spawning on the map fixed (Silver Palmetto)?


Silent
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#12693

Posted 19 March 2014 - 02:44 PM Edited by Silent, 19 March 2014 - 02:45 PM.

Isn't that SA police spawning on the map fixed (Silver Palmetto)?


- FIX: San Andreas police cars and cops will not spawn anymore


Yeah.

The other bugs, in the current stage you shouldn't be even able to go above 4 stars. I believe I did fix it in Silver Pamelato Palmetto.
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Tycek
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#12694

Posted 19 March 2014 - 07:07 PM

What is the last released version: Blue Hesper (that was the one I found under one of the links)?


Tadzik
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#12695

Posted 19 March 2014 - 07:11 PM

What is the last released version: Blue Hesper (that was the one I found under one of the links)?

Blue Hesper. Update it with updater and you will get the latest build available for players.

Tycek
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#12696

Posted 19 March 2014 - 07:17 PM

I got fully updated one, but since people were asking about bugs in Silver Palmetto I was wondering if I missed something. Thanks for the answer. 


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#12697

Posted 19 March 2014 - 10:52 PM

Off to RAGE modding!

Keith Ward
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#12698

Posted 20 March 2014 - 01:35 AM

Wha?

 

Are you gonna record a vid on Ocean Drive at 9pm?


Ash_735
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#12699

Posted 20 March 2014 - 02:11 AM

Man am I sick of looking at Vice City :p I'm curious though, did anyone actually find the "Whoops" sign or find the music playing on the map?

hc41
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#12700

Posted 20 March 2014 - 02:37 AM

Man am I sick of looking at Vice City :p

Not possible.  :/


Aerotactics
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#12701

Posted 20 March 2014 - 04:38 AM

Man am I sick of looking at Vice City :p I'm curious though, did anyone actually find the "Whoops" sign or find the music playing on the map?

Nope. I found the 2 easter eggs I know: 1 was in the ship directly in front of the safe house, the other was jumping from a helipad into a hidden room in a skyscraper


Keith Ward
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#12702

Posted 20 March 2014 - 06:36 AM

Man am I sick of looking at Vice City :p I'm curious though, did anyone actually find the "Whoops" sign or find the music playing on the map?

 

I have no idea what you're talking about. Uhhh, I could hear music outside the Malibu Club?


Claude Liberty
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#12703

Posted 20 March 2014 - 08:00 AM

I think I'll check audiozone file when I come home.

warking59
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#12704

Posted 20 March 2014 - 06:56 PM

Hey guys, I just wanted to say that I am stunned after I could see all this work done on this mod !

 

I loved VCS on my PSP so I am pretty excited to see this game on my PC and play it again :lol:

 

Great job guys, keep it going, I'm watching this thread every day :D :D


Kalvin
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#12705

Posted 20 March 2014 - 08:44 PM

I think I'll check audiozone file when I come home.

Cheater! :(


sharpie_eastern
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#12706

Posted 21 March 2014 - 03:27 AM

What about VC on the VC engine?

 

What about VCS on III? II? I? RAGE? Source? Unity?

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theNGclan
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#12707

Posted 21 March 2014 - 04:07 AM

 

What about VC on the VC engine?

 

What about VCS on III? II? I? RAGE? Source? Unity?

 

Now now, we can't forget the DOS root engine, can we?

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FunnySynchro
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#12708

Posted 21 March 2014 - 06:20 AM


What about VC on the VC engine?
 

What about VCS on III? II? I? RAGE? Source? Unity?

And I guess you forgot the Unreal Engine 3.
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Claude Liberty
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#12709

Posted 21 March 2014 - 09:55 AM

CryEngine FTW.

Tomasak
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#12710

Posted 21 March 2014 - 12:57 PM

 

What about VC on the VC engine?

 

What about VCS on III? II? I? RAGE? Source? Unity?

 

How about Mafia 2, Mafia 1, GTA 5


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#12711

Posted 21 March 2014 - 03:17 PM

I'm actually porting VCS to tekken right now. Some pluses will be ps1, 800mb size, and beta untextured characters not from VCS
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AdusPL
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#12712

Posted 21 March 2014 - 04:05 PM

I think it's enough of not needed comments here. :p Just sayin'.

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universetwisters
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#12713

Posted 21 March 2014 - 04:37 PM

What about VCS on III? II? I? RAGE? Source? Unity?

 

 

This is exactly what I hate about the conversion culture, and every time a new topic pops up which is converting X to Y, this is how I react.

 

office-rage-o.gif

 

But yeah, if we can get VC running on Gamemaker: Studio, that would be great.

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nkjellman
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#12714

Posted 21 March 2014 - 07:16 PM Edited by nkjellman, 21 March 2014 - 07:40 PM.

 

What about VCS on III? II? I? RAGE? Source? Unity?

 

 

This is exactly what I hate about the conversion culture, and every time a new topic pops up which is converting X to Y, this is how I react.

 

office-rage-o.gif

 

But yeah, if we can get VC running on Gamemaker: Studio, that would be great.

 

Not all conversions are bad. I think that ones that bring an old GTA to a newer GTA are great to a point. When I say this, I'm talking about the III era, not III era games being brought to Rage.

 

For example GTA LC brought GTA III to VC. It shows off the game GTA III, but with the improved features of VC. Also, GTA United put in SA features into the mod in a way where they would fit with the two games.

 

And this mod. I see a lot of creativity here. For one, they have incorporated some features from SA into the game and implemented them in a way where they would fit into the game. They also are doing work on the east island so its quality matches the rest of the map. They also are planning to implement the Malibu, and Pole Position into the mod and alter them so they feel like the belonged in VCS in the first place. I can't wait to see how they are going to pull this off.

 

One thing I like seeing in conversions is improvements to the original product. Whether its a new resource offered by the better engine to offer more gameplay, or improvements on the original product where they screwed up or could of improved. For example, in the future when someone brings IV's LC to V, some interesting concepts applied in V can be used. Like using Brucie's Garage as a Los Santos Customs equivalent, or implementing character switching between Niko, Johnny, and Luis. Heck, they could use the code from Golf in GTA V to simulate mini golf at the mini golf coarse in Hove Beach.

 

I agree that generic conversion TC's that just port stuff over and don't do anything creative with the features are kinda dull.

 

Anyways, back on topic.

When you guys are improving the quality of the East Island, are you using VC textures to do so, and editing them to be more like VCS?  For the textures that aren't in VC, are you just making newer higher quality ones? It seems that you guys are almost done with the map, as far as having the VCS map, with no placeholder stuff from VC goes. In the next build, if the missions don't enable us to get far enough to unlock the East Island, you guys should consider adding an unlock the whole map cheat. (I remember RDR having something like this, except I don't remember it working.) The cheat basically removes the barriers and lets traffic flow through, just as it would when you unlock the East Island. It could also make the locked safe houses enterable. However, the effects of the cheat don't save. I wish every GTA had this cheat, however, they are not doing the island unlocking crap anymore. They stopped that on EFLC.

 

Another idea instead of a cheat is to have a DLC that makes the islands be unlocked from the start.

 

Edit: What sections are left to work on? I saw some updates that tell me that the progress map is out of date.

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universetwisters
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#12715

Posted 21 March 2014 - 07:32 PM

Not all conversions are bad. I think that ones that bring an old GTA to a newer GTA are great to a point. When I say this, I'm talking about the III era, not III era games being brought to Rage.

 

 

 

For example GTA LC brought GTA III to VC. It shows off the game GTA III, but with the improved features of VC. Also, GTA United put in SA features into the mod in a way where they would fit with the two games.

 

And this mod. I see a lot of creativity here. For one, they have incorporated some features from SA into the game and implemented them in a way where they would fit into the game. They also are doing work on the east island so its quality matches the rest of the map. They also are planning to implement the Malibu, and Pole Position into the mod and alter them so they feel like the belonged in VCS in the first place. I can't wait to see how they are going to pull this off.

 

 

You're right, not every single conversion is bad, but when the majority of original map mods around here are outnumbered by people converting GTA 3 to GTA 4 or the other way around. If you're doing it to get motorbikes in Liberty City, like in GTA LC, I can dig that, seeing as III didn't have motorbikes, or porting VCS to PC, seeing as it didn't have a PC release, that's understandable. But cheaply porting X to Y is the one thing that bewilders me. It bewildered me so much i made a video about it.

 

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GTAExperty
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#12716

Posted 22 March 2014 - 01:34 AM

This was so cool but when i ride on a vehicle and slam it on somewhere or go to the pink marker if theres a mission  i always crash here is the dump that i get every when i crash

 

gta-vcs-20140319160857.dmp

gta-vcs-20140319171416.dmp

gta-vcs-20140319171418.dmp

 

 

 

 

 

And this is my Specs

 

Windows 8 Pro

Nvidia GT 630 

Intel Core 2 Quad at 2.33 Ghz

4 Gb of Ram 

 

Pls respond to this i wanna finish all the missions of vcs because i hate my f*cking psp 


Ash_735
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#12717

Posted 22 March 2014 - 03:32 AM

Windows 8 is un-tested by us. We don't support it as we have no way of bug checking with it or the constraints it forces on users.

Claude Liberty
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#12718

Posted 22 March 2014 - 04:28 AM Edited by Claude Liberty, 22 March 2014 - 04:31 AM.

I don't know, I never had any problems with Windows 8. It even installs some needed stuff like DirectPlay and .NET Framework for me automatically. Maybe that feature was in W7, I'm not sure, but for me W8 isn't any worse.

To GTAExperty. Upload your dumps somewhere and post links here. Maybe it has nothing to do with your Windows installation.
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Aerotactics
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#12719

Posted 22 March 2014 - 05:37 AM Edited by Aerotactics, 22 March 2014 - 05:41 AM.

I don't know, I never had any problems with Windows 8. It even installs some needed stuff like DirectPlay and .NET Framework for me automatically. Maybe that feature was in W7, I'm not sure, but for me W8 isn't any worse.

To GTAExperty. Upload your dumps somewhere and post links here. Maybe it has nothing to do with your Windows installation.

I have to agree with Claude Liberty on this one, I'm on windows 8 and it works just fine, restraint free. I was also able to add unstable mods to it, and make them more stable for this game, just by editing the included config: 

 

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mroofczak
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#12720

Posted 22 March 2014 - 10:13 PM Edited by mroofczak, 22 March 2014 - 10:31 PM.

Hello everyone,

I've just instaled Blue Hesper mode and i can't find how to chage language.

Can You help me, because Google can't :-( 

 

.........................................................................

After update everything is OK. Sorry for spam.





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