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[WIP|BETA] ViceCityStories PC Edition

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MCThug
  • MCThug

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#11461

Posted 05 October 2013 - 11:43 AM Edited by MCThug, 10 May 2014 - 01:52 PM.

nothing to see here.


Silent
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#11462

Posted 05 October 2013 - 06:58 PM

Ruuuuuuuuuuuuuuuuussssshhhhhhhhhhhhh!


http://youtu.be/ER-EJal2a2c

  • Mega. likes this

MCThug
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#11463

Posted 05 October 2013 - 10:44 PM

Holy shiit that's goooood.

Mega.
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#11464

Posted 06 October 2013 - 12:42 AM

Those pop-ups on the screen make me laugh and remind me of some fighting games for some reason.

 

That's awesome! Now it's time to Rush! that update, guys!

Spoiler


MCThug
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#11465

Posted 06 October 2013 - 02:19 AM

@SilentPL did i saw radio mirror park?


MCThug
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#11466

Posted 06 October 2013 - 05:49 AM

@Ash_735 on second thought, I'm currently working on another project. If its okay with you, I ll just start working with hd mod after I finish my other project.

Tanvir_Rafi
  • Tanvir_Rafi

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#11467

Posted 08 October 2013 - 05:23 AM

I dont know where to post problems of mods and all. 

 

I crash right after completing "Boomshine Blowout" and "Fear The Repo"

 

Oh and heres the dump file :- http://www.2shared.c...1007181826.html


Ash_735
  • Ash_735

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#11468

Posted 08 October 2013 - 05:56 AM Edited by Ash_735, 08 October 2013 - 05:56 AM.

Have you updated the game? If not, that file is worthless and a waste of our time.

Tanvir_Rafi
  • Tanvir_Rafi

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#11469

Posted 08 October 2013 - 06:05 AM

Have you updated the game? If not, that file is worthless and a waste of our time.

Uhm... I think I did, well twice. Do I need to download the 100mb update?


Mr. Jago
  • Mr. Jago

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#11470

Posted 08 October 2013 - 07:26 AM

 

Have you updated the game? If not, that file is worthless and a waste of our time.

Uhm... I think I did, well twice. Do I need to download the 100mb update?

 

nah it's just fluff


Alek-say
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#11471

Posted 09 October 2013 - 05:32 AM

What about particles? Are you going to remake SA's fire? 


RonBWL
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#11472

Posted 09 October 2013 - 06:20 AM

 

Have you updated the game? If not, that file is worthless and a waste of our time.

Uhm... I think I did, well twice. Do I need to download the 100mb update?

 

 

Check your updater to make sure the update is installed successfully. If you constantly see the New update available notice, it's likely that you failed to install the update. In that case, check which file is failed to update, delete it and let the updater do its job again.


Tanvir_Rafi
  • Tanvir_Rafi

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#11473

Posted 09 October 2013 - 08:56 AM

 

 

Have you updated the game? If not, that file is worthless and a waste of our time.

Uhm... I think I did, well twice. Do I need to download the 100mb update?

 

 

Check your updater to make sure the update is installed successfully. If you constantly see the New update available notice, it's likely that you failed to install the update. In that case, check which file is failed to update, delete it and let the updater do its job again.

 

Thanks it worked :-]


Vice City Crockett
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#11474

Posted 11 October 2013 - 11:40 PM

Nice video of the Rush mission test, SilentPL! :p


Silent
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#11475

Posted 12 October 2013 - 03:17 PM

An update for the mod has been released!

What's new, changed and fixed in Build 1218:
  • NEW: Polish language added
  • NEW: Rush! side mission added
  • NEW: Brand new texture archive (SPTA) files have been added, improving sprites' quality A LOT
  • NEW: Number of save slots increased from 8 to 12
  • NEW: Menus reworked to look more like their VCS counterparts
  • NEW: 278 ped models limit from SA removed - now the game, theoretically, can thandle any amount of ped models
  • NEW: The same hack applied to clump (damageable) models
  • NEW: Onscreen timers rewritten - they're looking more like their VCS counterparts
  • NEW: Rampage texts rewritten - their look has been improved
  • NEW: GXT files have been rebuilt so they don't contain unused SA entries anymore
  • NEW: Commandline argument -nointro added, which makes the game jump straight to title splash on launch
  • NEW: Advertising Council has been updated - 2 new commercials will play in Custom Tracks Player
  • FIX: Marked Men crash fixed
  • FIX: Fixed a bug where news reports would play even with disabled radio
  • FIX: Zone name in Map menu now positioned correctly
  • FIX: Vehicle doesn't bump when crashing into a ped anymore
  • FIX: Fixed some misplaced texts when playing with 5:4 aspect ratio
  • FIX: Mouse in menu works properly on 5:4 aspect ratio now
  • FIX: Rain SFX is not corrupted anymore
  • FIX: Re-added missing Fire Extingusher model
  • FIX: Landmine icon is being displayed now
  • FIX: Selected course in Turismo no longer stays on the map
  • FIX: Some unused code cleaned up
  • Mr. Jago and OFWGKTADGAFLLBBLSBFBN like this

Claude Liberty
  • Claude Liberty

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#11476

Posted 12 October 2013 - 05:41 PM Edited by Claude Liberty, 12 October 2013 - 05:50 PM.

Great! BTW, any chances to see CityPoke's fixed vehicles soon?


Tadzik
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#11477

Posted 12 October 2013 - 06:14 PM Edited by Ridd1cK, 12 October 2013 - 06:51 PM.

Hmm... The controls are strange. It's not WSAD, It's ZQSD :O

Don't know if this should be fixed(I reinstalled mod today), but I still have this problem

4690916800_1381601586.png

Anyway great job!

 

Edit: Is Truck Stop fully working?


OFWGKTADGAFLLBBLSBFBN
  • OFWGKTADGAFLLBBLSBFBN

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#11478

Posted 13 October 2013 - 08:39 AM

An update for the mod has been released!

What's new, changed and fixed in Build 1218:

  • NEW: Polish language added
  • NEW: Rush! side mission added
  • NEW: Brand new texture archive (SPTA) files have been added, improving sprites' quality A LOT
  • NEW: Number of save slots increased from 8 to 12
  • NEW: Menus reworked to look more like their VCS counterparts
  • NEW: 278 ped models limit from SA removed - now the game, theoretically, can thandle any amount of ped models
  • NEW: The same hack applied to clump (damageable) models
  • NEW: Onscreen timers rewritten - they're looking more like their VCS counterparts
  • NEW: Rampage texts rewritten - their look has been improved
  • NEW: GXT files have been rebuilt so they don't contain unused SA entries anymore
  • NEW: Commandline argument -nointro added, which makes the game jump straight to title splash on launch
  • NEW: Advertising Council has been updated - 2 new commercials will play in Custom Tracks Player
  • FIX: Marked Men crash fixed
  • FIX: Fixed a bug where news reports would play even with disabled radio
  • FIX: Zone name in Map menu now positioned correctly
  • FIX: Vehicle doesn't bump when crashing into a ped anymore
  • FIX: Fixed some misplaced texts when playing with 5:4 aspect ratio
  • FIX: Mouse in menu works properly on 5:4 aspect ratio now
  • FIX: Rain SFX is not corrupted anymore
  • FIX: Re-added missing Fire Extingusher model
  • FIX: Landmine icon is being displayed now
  • FIX: Selected course in Turismo no longer stays on the map
  • FIX: Some unused code cleaned up

 

Nice, I'm gonna play it now.


Silent
  • Silent

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#11479

Posted 13 October 2013 - 10:12 AM

Hmm... The controls are strange. It's not WSAD, It's ZQSD :O
Don't know if this should be fixed(I reinstalled mod today), but I still have this problem
Anyway great job!
 
Edit: Is Truck Stop fully working?


Weird, I haven't touched anything regarding controls. No idea what's the reason. Hope reconfiguring helped though?
About the radar, I still blame SA for that, again I haven't touched the masking. I'll try to come up with a soution though.

About Truck Stop, no, it's not fixed yet. We are aware about this bug and we actually KNOW the reason but no idea how to fix it yet.

Performer
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#11480

Posted 13 October 2013 - 10:52 AM

Missions Chapter 2. That would be amazing :D


Tadzik
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#11481

Posted 13 October 2013 - 11:25 AM

Weird, I haven't touched anything regarding controls. No idea what's the reason. Hope reconfiguring helped though?
About the radar, I still blame SA for that, again I haven't touched the masking. I'll try to come up with a soution though.

About Truck Stop, no, it's not fixed yet. We are aware about this bug and we actually KNOW the reason but no idea how to fix it yet.

 

Yes, reconfiguration of controls helped.

Thanks for reply :)


[PTM]Al_Pacino
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#11482

Posted 13 October 2013 - 02:09 PM

Now give us more map to play :D


Silent
  • Silent

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#11483

Posted 13 October 2013 - 06:11 PM

I still have this problem


Just curious, what's your game resolution?

Tadzik
  • Tadzik

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#11484

Posted 13 October 2013 - 08:50 PM

 

I still have this problem


Just curious, what's your game resolution?

 

1366x768


Vice City Crockett
  • Vice City Crockett

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#11485

Posted 13 October 2013 - 10:05 PM Edited by Vice City Crockett, 13 October 2013 - 10:07 PM.

An update for the mod has been released!

What's new, changed and fixed in Build 1218:

 

<Update List>

Awesome!

Nice work, Silent PL and the VCS PC team! Too bad I can't connect to the server which the Updater uses to download the files. I'll just wait until BETA 4. :p


KawakSallas
  • KawakSallas

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#11486

Posted 14 October 2013 - 04:47 AM

Little off topic here - Silent, I've saw in your twitter that you found a lot of bugs on SA code while developing VCS PC, and it seems that you are fixing most of them for the latter.

Question is, do you plan to release these fixes for the regular SA one day?

  • TJGM likes this

TJGM
  • TJGM

    for science.

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#11487

Posted 14 October 2013 - 04:55 AM

Little off topic here - Silent, I've saw in your twitter that you found a lot of bugs on SA code while developing VCS PC, and it seems that you are fixing most of them for the latter.

Question is, do you plan to release these fixes for the regular SA one day?

I agree. I wish someone would release the parachute fix. :(


Silent
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#11488

Posted 14 October 2013 - 03:20 PM

Too bad I can't connect to the server which the Updater uses to download the files.


What's the problem?

erorcun
  • erorcun

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#11489

Posted 14 October 2013 - 07:01 PM

@SilentPL

 

A bit offtopic but - is your name Pawel?


Silent
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#11490

Posted 14 October 2013 - 07:05 PM

@SilentPL
 
A bit offtopic but - is your name Pawel?


Nope, couldn't be any futher from that.




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