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[WIP|BETA] ViceCityStories PC Edition

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Ash_735
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#11311

Posted 26 August 2013 - 11:12 AM

QUOTE (Daniel Fast @ Monday, Aug 26 2013, 05:46)
but I got to a point where the game always crashes after Fear The Repo. I hope they fix it soon biggrin.gif

*eye twitches*

Hey, we did, it is fixed, notice that bright f*cking green text in the top right? That's a hint, take it, update your game.

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#11312

Posted 26 August 2013 - 11:38 AM

QUOTE (Ash_735 @ Monday, Aug 26 2013, 11:12)
QUOTE (Daniel Fast @ Monday, Aug 26 2013, 05:46)
but I got to a point where the game always crashes after Fear The Repo. I hope they fix it soon  biggrin.gif

*eye twitches*

Hey, we did, it is fixed, notice that bright f*cking green text in the top right? That's a hint, take it, update your game.

Gee no need to be rude man cry.gif . I tried yesterday but something got messed up with the percentages and nothing happened so I left it alone. Im going to install it right now if its the fix for the problem.

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#11313

Posted 26 August 2013 - 11:45 AM

QUOTE (Daniel Fast @ Monday, Aug 26 2013, 13:38)
Gee no need to be rude man cry.gif . I tried yesterday but something got messed up with the percentages and nothing happened so I left it alone. Im going to install it right now if its the fix for the problem.

He was rude because we asked NOT TO report ANY bugs when your game isn't fully updated.

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#11314

Posted 26 August 2013 - 02:51 PM

QUOTE (SilentPL @ Monday, Aug 26 2013, 11:45)
QUOTE (Daniel Fast @ Monday, Aug 26 2013, 13:38)
Gee no need to be rude man  cry.gif . I tried yesterday but something got messed up with the percentages and nothing happened so I left it alone. Im going to install it right now if its the fix for the problem.

He was rude because we asked NOT TO report ANY bugs when your game isn't fully updated.

Fine I updated it its the latest version now. I found a mistake in the weapon placements. The sniper rifle that spawns on Starfish island is supposed to be the M21(regular sniper) but instead its the Dragunov (laser sniper). The Dragunov in the PS2 version spawns on top of the police station in Ocean Beach but you had the locations swapped.

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#11315

Posted 27 August 2013 - 11:04 PM

Hey people, just a random fact, I've been sorting some GXT stuff with the mod (moving on another in-house tool) and was recovering original GXT entry names from our english.gxt, then...
QUOTE
(00:59:41) Silent: ouch, bad news, PHI_A4 [Marked Men] GXT entries are lost

I swear that mission is damn cursed or something tounge2.gif

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#11316

Posted 28 August 2013 - 08:08 AM

Page 566, a hundred before a certain one, sure there's some curse here tounge.gif

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#11317

Posted 30 August 2013 - 01:46 PM

Oh well, some people bashed us for not including these, so now they're back:

user posted image

Still WIP though. Most of the post-beta2 are not done yet.

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#11318

Posted 30 August 2013 - 03:30 PM

That thing deserves a damn double post.

Quoting my TWITTER:

QUOTE (@Silent)
YESSSSSSSSSSSSSSSSSS! Marked Men crash is now fixed!!!
What a relief. That was probably the most annoying bug I've ever had to track down biggrin.gif


Finally. I can die in peace now tounge2.gif

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#11319

Posted 30 August 2013 - 04:10 PM Edited by TheJAMESGM, 30 August 2013 - 04:12 PM.

QUOTE (SilentPL @ Friday, Aug 30 2013, 15:30)
That thing deserves a damn double post.

Quoting my TWITTER:

QUOTE (@Silent)
YESSSSSSSSSSSSSSSSSS! Marked Men crash is now fixed!!!
What a relief. That was probably the most annoying bug I've ever had to track down biggrin.gif


Finally. I can die in peace now tounge2.gif


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#11320

Posted 30 August 2013 - 04:29 PM

How did you fixed it? What was the issue?

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#11321

Posted 30 August 2013 - 04:41 PM

QUOTE (Mateos @ Friday, Aug 30 2013, 18:29)
How did you fixed it? What was the issue?

A simple SCM ovelook, causing game to f*ck up badly confused.gif

Vice City Crockett
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#11322

Posted 30 August 2013 - 04:58 PM

It's amazing how these tiny things can cause so many problems. xD

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#11323

Posted 01 September 2013 - 05:51 AM

When will be the update?

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#11324

Posted 01 September 2013 - 08:10 AM

QUOTE (SilentPL @ Friday, Aug 30 2013, 15:30)
That thing deserves a damn double post.

Quoting my TWITTER:

QUOTE (@Silent)
YESSSSSSSSSSSSSSSSSS! Marked Men crash is now fixed!!!
What a relief. That was probably the most annoying bug I've ever had to track down biggrin.gif


Finally. I can die in peace now tounge2.gif

user posted image

Ash_735
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#11325

Posted 01 September 2013 - 04:22 PM

QUOTE (Alek-say @ Sunday, Sep 1 2013, 06:51)
When will be the update?

Not sure, there's quite a few things we want to fix and polish up, so right now there's like five or six things being worked out in downtime, school starts next week for most of the team though, so progress will slow even more. tounge.gif

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#11326

Posted 01 September 2013 - 06:07 PM

It's already nice to have the Beta 3 out, the updater system, and that damned mission fixed! People can wait smile.gif

Ash_735
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#11327

Posted 01 September 2013 - 06:20 PM

I'm not going to promise anything but like over a month ago when I said there was a big update in the works before releasing the last update as a break off, well, that big update is still waiting. tounge.gif We have the vehicles corrected by CP, just some other alterations, we now have correct carcols and pedcols, we now have mission fixes for Marked Men (MIGHT be looking into Truck Stop, we at least know WHY it happens now), we're bringing Polish back (yeah!), them other mods don't know how to act, and Spanish might be back to, other languages, not sure if we can squeeze them in just yet, there's the texture system update for menu's and 2D stuff, etc inspired by the 10th Anniversary Editions of GTA3 and VC, and I may as well say this as it should seem obvious at the point, GInput done for the game, but integrated fully.

So yeah, that's what we have going on right now in our down time. tounge.gif

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#11328

Posted 01 September 2013 - 07:32 PM

QUOTE (Ash_735 @ Sunday, Sep 1 2013, 18:20)
I'm not going to promise anything but like over a month ago when I said there was a big update in the works before releasing the last update as a break off, well, that big update is still waiting. tounge.gif We have the vehicles corrected by CP, just some other alterations, we now have correct carcols and pedcols, we now have mission fixes for Marked Men (MIGHT be looking into Truck Stop, we at least know WHY it happens now), we're bringing Polish back (yeah!), them other mods don't know how to act, and Spanish might be back to, other languages, not sure if we can squeeze them in just yet, there's the texture system update for menu's and 2D stuff, etc inspired by the 10th Anniversary Editions of GTA3 and VC, and I may as well say this as it should seem obvious at the point, GInput done for the game, but integrated fully.

So yeah, that's what we have going on right now in our down time. tounge.gif

What about the map updates that were posted earlier?

Ash_735
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#11329

Posted 01 September 2013 - 08:36 PM

Not a priority as the islands are still locked off. tounge.gif Rather focus on things you guys will see right away or get fixed right away. The last update to WashingtonS was ages ago and I'm not even sure if the fixes have been done to it.

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#11330

Posted 01 September 2013 - 08:55 PM

QUOTE (Ash_735 @ Sunday, Sep 1 2013, 20:36)
Not a priority as the islands are still locked off. tounge.gif Rather focus on things you guys will see right away or get fixed right away. The last update to WashingtonS was ages ago and I'm not even sure if the fixes have been done to it.

Ok. But I hope you guys aren't gonna hold the east island off till the bridges open.

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#11331

Posted 01 September 2013 - 09:31 PM

Of course not, here's some neons to look at tounge.gif :

user posted image

user posted image
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Mateos
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#11332

Posted 01 September 2013 - 10:30 PM

I was asking for screenshots in the past, but you make too appealing ones now *_*

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#11333

Posted 01 September 2013 - 11:06 PM

QUOTE (Ash_735 @ Sunday, Sep 1 2013, 21:31)
Of course not, here's some neons to look at tounge.gif :

So good! I love the neons on VCS. Really gave it a Miami feel. Hope someone converts these to Vice City like ThirteenAG did when they release!

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#11334

Posted 02 September 2013 - 02:30 AM

Just wondering. tounge.gif

Will there be a next major update release, as in on Mod DB or something such as that, which was done with the initial state of BETA 3?

I'm still having problems with my auto-updater, which I'm pretty sure has to do with my ISP. sad.gif

Ash_735
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#11335

Posted 02 September 2013 - 02:41 AM

QUOTE (Vice City Crockett @ Monday, Sep 2 2013, 03:30)
Just wondering. tounge.gif

Will there be a next major update release, as in on Mod DB or something such as that, which was done with the initial state of BETA 3?

I'm still having problems with my auto-updater, which I'm pretty sure has to do with my ISP. sad.gif

Yes, of course, as we said, when we do a next major build and change code name, that will be uploaded to ModDB, etc, so people can install from the new build right away.

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#11336

Posted 02 September 2013 - 02:46 AM

QUOTE (Ash_735 @ Sunday, Sep 1 2013, 21:41)
QUOTE (Vice City Crockett @ Monday, Sep 2 2013, 03:30)
Just wondering. tounge.gif

Will there be a next major update release, as in on Mod DB or something such as that, which was done with the initial state of BETA 3?

I'm still having problems with my auto-updater, which I'm pretty sure has to do with my ISP. sad.gif

Yes, of course, as we said, when we do a next major build and change code name, that will be uploaded to ModDB, etc, so people can install from the new build right away.

Thanks, Ash!

Sorry for not realizing you guys said that already, it's been a while since I've checked this thread thoroughly so I didn't realize. tounge.gif

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#11337

Posted 02 September 2013 - 05:13 AM Edited by 018361, 02 September 2013 - 09:43 PM.

Is there a way for me to get my game to stop crashing when I select the custom radio station? It's a bit annoying when you are scrolling through stations and you accidentally freeze your game.

Edit: @65535 Thanks for the tip. Sadly it didn't work though. sad.gif

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#11338

Posted 02 September 2013 - 09:28 AM Edited by 65536, 02 September 2013 - 09:31 AM.

QUOTE (018361 @ Monday, Sep 2 2013, 08:13)
Is there a way for me to get my game to stop crashing when I select the custom radio station? It's a bit annoying when you are scrolling through stations and you accidentally freeze your game.

Try to enable Frame Limiter. Open "Display" from "Pause" menu, then click "Advance" and check "Frame Limiter". Be sure it is set on 25 FPS, 30 FPS, 50 FPS or 60 FPS", but not "OFF" being selected which means it is disabled. sigh.gif On original GTA SA Rock* was fixed the crash when try to using custom player tracks with frame limiter disabled in their patch for version 1.01.

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#11339

Posted 03 September 2013 - 09:31 PM

Fixed map menu a bit, still not centered (to be decided what to do with that screen) but at least made it fully readable again tounge.gif

user posted image

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#11340

Posted 03 September 2013 - 11:01 PM

Got a DMP file for you, I got into a tank and tried firing the cannon... except when I did it actually catapulted the tank, spinning me across the map (very far i.e from the hospital by Starfish island right to the other side of Starfish island! probably biggest insane stunt rotation, 7723 degrees anyone?). Thinking it was just a random glitch I tried again and the same thing happened except the tank decided blow up in midair and the game then crashed.

DMP file can be found here: gta-vcs-20130903234749.dmp

Don't know if this is a known glitch or not, but thought you might want to know.




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